The death of [56 Swordsman] Bumd -=Denizens of Lloth=- (Ogre)

in Outside the Northern Gates

from the perspective of [54 Forest Druid] Ilil (Centaur)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a tarnished clay visor from Abandoned Elven Homestead [86%]
<worn in ear>        an emerald earring [89%]
<worn in ear>        a magical rune earring
<worn on face>       the horrid mask of nightmares
<worn around neck>   a necklace of undead beholder eyes
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a shimmering translucent cloak (humming)
<worn on tail>       a necklace of fangs [superior] (glowing)
<worn as quiver>     a silken backsheath of flight [73%]
<worn about waist>   a belt of scales [77%]
<worn on belt buckle>a glowing white pearl (glowing) [38%]
<worn on arms>       some mantis sleeves
<held as shield>     the shield of Hope
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      some light dragonscale gloves from The Surface Realm of Duris
<worn on finger>     a ring of astral essence (humming)
<worn on finger>     a twisted bone ring
<primary weapon>     a blackened dreamwalker's staff

A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 1410h/1410H 361v/361V Pos: standing >
The vines surrounding you crumble and fall to the ground.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 1410h/1410H 359v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1410h/1410H 357v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
The corpse of a militia guard is lying here.

< 1410h/1410H 355v/361V Pos: standing >
Alas, you cannot go that way. . . .

< 1410h/1410H 356v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 1410h/1410H 357v/361V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A large rat who is not far off to your east.

< 1410h/1410H 358v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1410h/1410H 359v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A large rat is scurrying about here.
A large rat is scurrying about here.

< 1410h/1410H 357v/361V Pos: standing >
You quickly scan the area.
You see nothing.

< 1410h/1410H 357v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.

< 1410h/1410H 357v/361V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A large rat who is close by below you.
A large rat who is close by below you.

< 1410h/1410H 358v/361V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1410h/1410H 359v/361V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 1410h/1410H 357v/361V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
A small round shield has been dropped here.
A tough looking warrior is scanning the landscape beyond the walls.

< 1410h/1410H 355v/361V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *P+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of an elite highwayman is lying here.
[3] The corpse of a tharnadian highway marshall is lying here.
[2] The corpse of a highwayman is lying here.
[2] The corpse of a tharnadian highway marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of a tharnadian highway patrolman is lying here.
[2] The corpse of a Town Guardian is lying here.

< 1410h/1410H 356v/361V Pos: standing >
Zlo enters from the north.

< 1410h/1410H 360v/361V Pos: standing >
 
   MM^**^.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *P@**^**.  
      ^P++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 1410h/1410H 360v/361V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^P+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a Town Guardian is lying here.
A LARGE earth elemental is lying here, fighting an Ogre. (Minion) 
A LARGE earth elemental is lying here, fighting an Ogre. (Minion) 
A LARGE earth elemental is lying here, fighting an Ogre. (Minion) 
An Ogre (huge)  -=Denizens of Lloth=- stands in mid-air here, fighting a LARGE earth elemental.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
A Town Guardian stands in mid-air here, fighting an Ogre.

< 1410h/1410H 359v/361V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1410h/1410H 358v/361V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of a Goblin is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
You sense a lifeform nearby.

< 1410h/1410H 360v/361V Pos: standing >
Bash who?

< 1410h/1410H 360v/361V Pos: standing >
You put 4 items into a rugged adventurers satchel.

< 1410h/1410H 360v/361V Pos: standing >
You get a swirling mass of black smoke and hot ash of health from the corpse of Yatsu.
You get the bronze Zarbonesti seal of Kryz'Kyssik from the corpse of Yatsu.
You get a pantherhide quiver of damage from the corpse of Yatsu.
You get a wyrmskin scale [poor] from the corpse of Yatsu.
You get a wad of spawn goo [superior] from the corpse of Yatsu.
You get the eyes of the High Forest from the corpse of Yatsu.
You get a green bladed dagger named 'Sepsis' [poor] from the corpse of Yatsu.
You get a darksteel rapier [superior] with a strange black stone from the corpse of Yatsu.
You can't carry any more.

< 1410h/1410H 360v/361V Pos: standing >
A Drow Elf clambers to his feet.
A tharnadian thief-hunter suddenly attacks a Drow Elf!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter misses a Drow Elf.
A Drow Elf snaps into visibility.

< 1410h/1410H 361v/361V Pos: standing >
A Drow Elf avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.

< 1410h/1410H 361v/361V Pos: standing >
You put 8 items into a rugged adventurers satchel.
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 1410h/1410H 361v/361V Pos: standing >
You don't have anything to put in it.

< 1410h/1410H 361v/361V Pos: standing >
You get the bracer of Uz's alliance of endurance from the corpse of Yatsu.
You get a dracolich-bone bracelet [superior] from the corpse of Yatsu.
You get a vortex of air forming a sash from the corpse of Yatsu.
You get the shroud of corruption [superior] from the corpse of Yatsu.
You get a pair of gauntlets formed of dust [superior] from the corpse of Yatsu.
You get the cubes of protection [superior] from the corpse of Yatsu.
You get a pair of blood-stained wyrm scale leggings [superior] from the corpse of Yatsu.
You get the helm of the dragonkind from the corpse of Yatsu.
You can't carry any more.

< 1410h/1410H 361v/361V Pos: standing >
A tharnadian thief-hunter leaves south.

< 1410h/1410H 361v/361V Pos: standing >
You put 8 items into a rugged adventurers satchel.

< 1410h/1410H 361v/361V Pos: standing >
You don't have anything to put in it.

< 1410h/1410H 361v/361V Pos: standing >
You get the legendary platemail of defense [poor] from the corpse of Yatsu.
You get a werewolf tooth necklace [poor] from the corpse of Yatsu.
You get an amulet of chaos [superior] from the corpse of Yatsu.
You get an obsidian circle [superior] from the corpse of Yatsu.
You get the ring of the mind flayer of wisdom from the corpse of Yatsu.
You get a disguise kit from the corpse of Yatsu.
You get a disguise kit from the corpse of Yatsu.
You get the crown of the blizzard king from the corpse of Yatsu.
You can't carry any more.

< 1410h/1410H 361v/361V Pos: standing >
A tharnadian thief-hunter moves to a different position.

< 1410h/1410H 361v/361V Pos: standing >

< 1410h/1410H 361v/361V Pos: standing >
You put 8 items into a rugged adventurers satchel.

< 1410h/1410H 361v/361V Pos: standing >
You don't have anything to put in it.

< 1410h/1410H 361v/361V Pos: standing >
You get a metal flask marked "teleport" from the corpse of Yatsu.
You get the wings of magna opus [poor] from the corpse of Yatsu.
You get a portable hole from the corpse of Yatsu.

< 1410h/1410H 361v/361V Pos: standing >
You put 3 items into a rugged adventurers satchel.

< 1410h/1410H 361v/361V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Yatsu is made of flesh and appears to be of slightly above average quality.
The corpse of Yatsu has an item value of 1.
It appears to be the corpse of Yatsu.
Nothing.

< 1410h/1410H 361v/361V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1410h/1410H 361v/361V Pos: standing >
Casting: dispel magic 

< 1410h/1410H 361v/361V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 1410h/1410H 361v/361V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here, fighting an elite guard.(Red Aura)
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Zlo  -= Tharnadian Mercenaries =- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Zlo's head.
An elite guard crouches in mid-air here, fighting a Drow Elf.
A controller stands in mid-air here, fighting a Drow Elf.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Drow Elf.
An elite guard crouches in mid-air here, fighting a Drow Elf.
An elite guard stands in mid-air here, fighting a Drow Elf.
Zlo starts casting a spell.

< 1410h/1410H 359v/361V Pos: standing >
A tharnadian thief-hunter's crude punch strikes a Drow Elf.
A Drow Elf dodges a tharnadian thief-hunter's attack.
A Drow Elf dodges a tharnadian thief-hunter's attack.

< 1410h/1410H 359v/361V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
The gate seems to be closed.
A Drow Elf attempts to flee.
A Drow Elf leaves north.

< 1410h/1410H 359v/361V Pos: standing >
An elite guard rises to his feet.

< 1410h/1410H 360v/361V Pos: standing >
That's absurd.

< 1410h/1410H 361v/361V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'xarr ay ghaiz'

< 1410h/1410H 361v/361V Pos: standing >
An Ogre enters from elsewhere.
A Troll sneaks in from elsewhere.

< 1410h/1410H 361v/361V Pos: standing >
An elite guard suddenly attacks an Ogre!
An elite guard's decent punch wounds an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
A controller suddenly attacks an Ogre!
An Ogre snaps into visibility.
A controller's decent punch grazes an Ogre.
A controller suffers from contact with the aura about an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
An elite guard suddenly attacks an Ogre!
An elite guard suddenly appears a bit confused!
An elite guard's punch wounds an Ogre.
A tharnadian illusionist suddenly attacks an Ogre!
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's impressive punch wounds an Ogre.
An elite guard suddenly attacks an Ogre!
An elite guard's decent punch wounds an Ogre.
An elite guard suddenly attacks an Ogre!
An elite guard's decent punch wounds an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'cure critic'.

< 1410h/1410H 361v/361V Pos: standing >
An elite guard rises to his feet.

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
That's absurd.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A Troll assists an Ogre heroically.
A Troll's impressive bludgeon wounds an elite guard.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!
An elite guard suddenly attacks an Ogre!
An elite guard's decent punch wounds an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'
An Ogre's impressive slash strikes an elite guard.
An Ogre's impressive slash strikes an elite guard.
An Ogre's slash strikes an elite guard.
An elite guard's body quivers as an Ogre's hit strikes deep!
An Ogre's mighty slash strikes an elite guard very hard.
An Ogre's slash strikes an elite guard.
An Ogre's slash strikes an elite guard.
An Ogre's impressive slash strikes an elite guard.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by a Troll.
You don't know how to bash.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A Troll's impressive bludgeon strikes an elite guard.
A Troll's bludgeon strikes an elite guard.
An elite guard dodges a Troll's attack.
A Troll's impressive bludgeon strikes an elite guard.
A Troll's impressive bludgeon strikes an elite guard.
A Troll's impressive bludgeon strikes an elite guard.
An Ogre snaps into visibility.
An elite guard's decent punch wounds an Ogre.
An elite guard suddenly appears a bit confused!
An elite guard's punch wounds an Ogre.
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A controller misses an Ogre.
An Ogre anticipates a controller's attack and masterfully parries the incoming blow.
An Ogre dodges a controller's attack.
An Ogre snaps into visibility.
A controller hits an Ogre with a mighty kick to his chest.
A controller suffers from contact with the aura about an Ogre.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!
A tharnadian thief-hunter suddenly attacks an Ogre!
A tharnadian thief-hunter's punch grazes an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
An elite guard's fine punch wounds an Ogre.
An Ogre anticipates an elite guard's attack and masterfully parries the incoming blow.
An elite guard hits an Ogre with a mighty kick to his chest.
An Ogre dodges an elite guard's attack.
An Ogre anticipates an elite guard's attack and masterfully parries the incoming blow.
An elite guard whacks an Ogre in the side with a sound kick.
A tharnadian illusionist's decent punch wounds an Ogre.
An Ogre parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist's punch wounds an Ogre.
A tharnadian illusionist whacks an Ogre in the side with a sound kick.
An elite guard's punch wounds an Ogre.
An elite guard's decent punch wounds an Ogre.
An elite guard whacks an Ogre in the side with a sound kick.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
A Troll's impressive bludgeon strikes an elite guard.
A sense of WiLD HAtE surrounds a Troll as his powerful bludgeon strikes an elite guard very hard.
A sense of WiLD HAtE surrounds a Troll as his bludgeon strikes an elite guard very hard.
A Troll's bludgeon seriously wounds an elite guard.
A Troll's bludgeon strikes an elite guard hard.
A Troll's impressive bludgeon strikes an elite guard very hard.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards an Ogre!
Zlo snaps into visibility.
An Ogre snaps into visibility.
Zlo cackles as his disintegration ray strikes an Ogre hard!
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre parries an elite guard's lunge at him.
An Ogre snaps into visibility.
An elite guard's punch wounds an Ogre.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre's slash strikes an elite guard very hard.
An Ogre's impressive slash seriously wounds an elite guard.
An Ogre's impressive slash seriously wounds an elite guard.
An Ogre's slash enshrouds an elite guard in a mist of blood.
An Ogre's impressive slash causes an elite guard to grimace in pain.
An Ogre's impressive slash hits an elite guard.
An elite guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
An Ogre attempts to flee.
Oof! an Ogre bumps into a greyish stone wall...
An Ogre tries to flee, but can't make it out of here!

< 1410h/1410H 361v/361V Pos: standing >
An Ogre suddenly attacks Zlo!
An Ogre's fine slash hits Zlo.
Upon being struck, Zlo disappears into thin air.
Zlo stops following Zlo.

< 1410h/1410H 361v/361V Pos: standing >
You start chanting...
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 1410h/1410H 361v/361V Pos: standing >
A Troll returns to normal as his rage abates.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter's punch wounds an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
A tharnadian thief-hunter's fine punch wounds an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
A tharnadian thief-hunter misses an Ogre.
A tharnadian thief-hunter almost sweeps an Ogre off of his feet with a well placed leg sweep.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
An Ogre parries a controller's lunge at him.
A controller suddenly appears a bit confused!
A controller misses an Ogre.
A controller misses an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
An elite guard's decent punch wounds an Ogre.
An elite guard's decent punch wounds an Ogre.
An elite guard's decent punch wounds an Ogre.
An elite guard suddenly appears a bit confused!
An elite guard's decent punch wounds an Ogre.
A tharnadian illusionist's fine punch strikes an Ogre.
A tharnadian illusionist's decent punch wounds an Ogre.
A tharnadian illusionist's fine punch wounds an Ogre.
An elite guard's punch wounds an Ogre.
An elite guard's decent punch wounds an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
Casting: sunray *

< 1410h/1410H 361v/361V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'zabrahpunso wkadar'
Zlo snaps into visibility.
An Ogre snaps into visibility.
Zlo causes the ground to reach up in a fist!

< 1410h/1410H 361v/361V Pos: standing >
You complete your spell...
An Ogre snaps into visibility.
[Damage: 172 ] You unleash light in a focused, searing ray at an Ogre!

< 1410h/1410H 361v/361V Pos: standing >
An elite guard suddenly appears a bit confused!
An Ogre snaps into visibility.
An elite guard's decent punch strikes an Ogre.
An elite guard's decent punch strikes an Ogre.

< 1410h/1410H 361v/361V Pos: standing >
A Troll suddenly attacks YOU!
A Troll snaps into visibility.
A sense of WiLD HAtE surrounds a Troll as his fine bludgeon grazes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 You start chanting...

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 An Ogre's fine slash wounds a tharnadian thief-hunter.
An Ogre's fine slash wounds a tharnadian thief-hunter.
An Ogre's impressive slash strikes a tharnadian thief-hunter.
An Ogre's slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter's body quivers as an Ogre's hit strikes deep!
An Ogre's powerful slash strikes a tharnadian thief-hunter hard.
An Ogre's slash wounds a tharnadian thief-hunter.
An Ogre's impressive slash strikes a tharnadian thief-hunter.

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Zlo completes his spell...
Zlo utters the words 'zabrahpunso wkadar'
Zlo snaps into visibility.
An Ogre snaps into visibility.
Zlo causes the ground to reach up in a fist!
An Ogre turns to focus his attack on Zlo!

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 An Ogre snaps into visibility.
A tharnadian thief-hunter's fine punch strikes an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
A tharnadian thief-hunter's decent punch strikes an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
A tharnadian thief-hunter's decent punch strikes an Ogre.
A tharnadian thief-hunter suffers from contact with the aura about an Ogre.
An Ogre dodges a controller's attack.
An Ogre deflects a controller's blow and strikes back at him!
An Ogre's impressive slash strikes a controller very hard.
A controller's punch wounds an Ogre.
A controller suffers from contact with the aura about an Ogre.
A controller hits an Ogre with a mighty kick to his chest.
A controller suffers from contact with the aura about an Ogre.

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Casting: sunray *
An elite guard suddenly appears a bit confused!
An elite guard's decent punch strikes an Ogre.
An elite guard's decent punch strikes an Ogre.
An elite guard whacks an Ogre in the side with a sound kick.
An elite guard's impressive punch strikes an Ogre hard.
An elite guard's fine punch strikes an Ogre.
An elite guard hits an Ogre with a mighty kick to his chest.
A tharnadian illusionist's punch strikes an Ogre.
A tharnadian illusionist's decent punch strikes an Ogre.
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's decent punch strikes an Ogre.
A tharnadian illusionist starts casting an offensive spell called 'asphyxiate'.
An elite guard's decent punch strikes an Ogre hard.
An elite guard's decent punch strikes an Ogre hard.
An elite guard whacks an Ogre in the side with a sound kick.

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A Drow Elf sneaks in from elsewhere.

< 1399h/1410H 361v/361V Pos: standing >
< T: Ilil TP: sta TC:few scratches E: A Troll sta EP: excellent >
 You complete your spell...
An Ogre snaps into visibility.
[Damage: 175 ] You unleash light in a focused, searing ray at an Ogre!
An Ogre is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!