The death of [52 Ethermancer] Lokes (Grey Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [52 Ethermancer] Lokes (Grey Elf)

<worn on head>       a holy priest cap
<worn around neck>   some holy beads
<worn around neck>   some holy beads
<worn about body>    a set of brilliant white clerical robes
<worn about waist>   an elfskin belt
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of thin cloth pants
<worn on feet>       a pair of wormskin boots

A white rabbit hops around here, wiggling its nose.
Diam, the master thief, is here hiding in the shadows.

< 193h/391H 170v/170V Pos: standing >
The Room of Diam
Obvious exits: -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A white rabbit hops around here, wiggling its nose.
Diam, the master thief, is here hiding in the shadows.

< 193h/391H 170v/170V Pos: standing >
You start chanting...

< 194h/391H 170v/170V Pos: standing >
Casting: ethereal recharge 

< 194h/391H 170v/170V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!

< 344h/391H 170v/170V Pos: standing >
You sit down and relax.

< 344h/391H 170v/170V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  2 of  5   (   7 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 344h/391H 170v/170V Pos: sitting >
You start meditating...

< 344h/391H 170v/170V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 345h/391H 170v/170V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 346h/391H 170v/170V Pos: sitting >

< 346h/391H 170v/170V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
dispel magic               
windwalk                   

8th CIRCLE:
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
ethereal form              
ethereal recharge          

9th CIRCLE:
arcane whirlwind           
plane shift                

10th CIRCLE:
induce tupor               
purge                      

11th CIRCLE:
blur                       
mass fly                   
tempest terrain            


< 346h/391H 170v/170V Pos: sitting >

< 347h/391H 170v/170V Pos: sitting >
Windwalk - Last Edited: 2007-04-19 19:17:17 by Unknown
======================================================
* Area of effect: <caster> & <player> or <mob>
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Teleportation

"Windwalk" is a more powerful version of the "Teleport" spell. It allows the 
caster to ride the winds and instantly travel to any player or mob within a 
distance-specific area (distance is dependant on the proficiency of the 
caster).

	See also:spiritjump ,dimensiondoor ,shadowtravel ,teleport ,gate

< 349h/391H 170v/170V Pos: sitting >
The Room of Diam
Obvious exits: -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sneaky weasel peers around cautiously, trying to avoid people.
A white rabbit hops around here, wiggling its nose.
Diam, the master thief, is here hiding in the shadows.

< 351h/391H 170v/170V Pos: sitting >
You are already awake...

< 351h/391H 170v/170V Pos: sitting >
You clamber to your feet.

< 352h/391H 170v/170V Pos: standing >
The Room of Diam
Obvious exits: -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sneaky weasel peers around cautiously, trying to avoid people.
A white rabbit hops around here, wiggling its nose.
Diam, the master thief, is here hiding in the shadows.

< 352h/391H 170v/170V Pos: standing >
The Rogues' Supply Depot
Obvious exits: -E -W
A sneaky weasel peers around cautiously, trying to avoid people.
A tricky looking rogue is here, minding the guild store.

< 352h/391H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/391H 169v/170V Pos: standing >
The Practice Room
Obvious exits: -N -E

< 352h/391H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/391H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/391H 168v/170V Pos: standing >
The Bar of Rogues
Obvious exits: -E -S
A rogue bartender watches as you approach the bar.

< 352h/391H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/391H 169v/170V Pos: standing >
The Rogues' Den
Obvious exits: -E# -W

< 353h/391H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 353h/391H 169v/170V Pos: standing >
Your body vibrates as you fan out your molecules.
Before a Dark and Mysterious Building
Obvious exits: -N -W#
A dark and mysterious looking elf rogue stands here, guarding the guild.

< 353h/391H 169v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E# -S -W

< 353h/391H 168v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -S -W

< 353h/391H 168v/170V Pos: standing >
A Split in the Pathways
Obvious exits: -E -S -W
A kooshie dog is here barking loudly.

< 353h/391H 169v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
A sneaky weasel peers around cautiously, trying to avoid people.

< 354h/391H 168v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
An elven cat is here mewing for attention, and rubbing your leg.

< 354h/391H 167v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
An elf commoner is standing here, going about his business.

< 354h/391H 166v/170V Pos: standing >
The Trail of Enlightenment
Obvious exits: -E -W
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 354h/391H 168v/170V Pos: standing >
Shrine of Peace
Obvious exits: -N# -E -S -W
A kooshie dog is here barking loudly.
The great oak tree stands here providing safty to all.

< 354h/391H 167v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W

< 354h/391H 169v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
An elven trail keeper is here picking of debris from this part of the city.

< 354h/391H 168v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -S
This elf female commoner is here wandering about the city.

< 354h/391H 167v/170V Pos: standing >
An elven trail keeper enters from the north.

< 354h/391H 167v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 354h/391H 168v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W#
A white rabbit hops around here, wiggling its nose.

< 355h/391H 168v/170V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.

< 355h/391H 167v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -W

< 355h/391H 167v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W

< 355h/391H 168v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -S# -SW -SE
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
An abandoned baby elf is here crying loudly.

< 355h/391H 167v/170V Pos: standing >
Your body vibrates as you fan out your molecules.
A Small Park
Obvious exits: -N# -S
A kooshie dog is here barking loudly.

< 355h/391H 167v/170V Pos: standing >
A Large Pond
Obvious exits: -N -E -S -W
An elven cat is here mewing for attention, and rubbing your leg.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.

< 355h/391H 167v/170V Pos: standing >
A Small Park
Obvious exits: -N -S#

< 355h/391H 168v/170V Pos: standing >
Your body vibrates as you fan out your molecules.
The Way of the Royals
Obvious exits: -N# -S -NW -NE

< 355h/391H 167v/170V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W#
A snake slithers through here, tongue flicking.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.

< 355h/391H 169v/170V Pos: standing >
Before the Southern Gates of Charing
Obvious exits: -N -D
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.

< 355h/391H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/391H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/391H 169v/170V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 356h/391H 169v/170V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
A robin is flying nearby.
An elven trail keeper is here picking of debris from this part of the city.

< 356h/391H 168v/170V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 356h/391H 167v/170V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D

< 356h/391H 166v/170V Pos: standing >
The Base of the Great Tree Charing
Obvious exits: -S# -U

< 356h/391H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/391H 168v/170V Pos: standing >
Your body vibrates as you fan out your molecules.
Before the Great Tree Charing
Obvious exits: -E -S -W

< 356h/391H 169v/170V Pos: standing >
A Small River
Obvious exits: -N -E -W
A spotted fish is swimming about here.
A spotted fish is swimming about here.

< 356h/391H 167v/170V Pos: standing >
Before the Great Tree Charing
Obvious exits: -E -S -W

< 357h/391H 167v/170V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W

< 357h/391H 166v/170V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
The corpse of a snake is lying here.
This elf female commoner is here wandering about the city.

< 357h/391H 164v/170V Pos: standing >
A Stone Pathway
Obvious exits: -N -E -W

< 357h/391H 163v/170V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
The corpse of a doe is lying here.
A sneaky weasel peers around cautiously, trying to avoid people.

< 357h/391H 162v/170V Pos: standing >
 
   ^^^M^^^^^.^    
  ^^.^....^M^^^   
 ^^....^........  
 ..^.......^..^.  
 M....**@^**....  
 .**********....  
 ***************  
  ****.*...****   
   *.*^^^^****    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A greyish stone wall is here to the north.
A greyish stone wall is here to the south.
A greyish stone wall is here to the west.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.
A Drow Elf (medium)  -=Denizens of Lloth=- stands in mid-air here.

< 357h/391H 161v/170V Pos: standing >
You nod at a Drow Elf.

< 358h/391H 167v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 358h/391H 170v/170V Pos: standing >
Someone smiles happily.

< 358h/391H 170v/170V Pos: standing >
Casting: frostbite 

< 358h/391H 170v/170V Pos: standing >
You complete your spell...
[Damage: 12 ] A Drow Elf wails in agony as frostbite eats at his exposed skin!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following someone.

< 358h/391H 170v/170V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
A powerful djinni snaps into visibility.
You dodge a bash from a powerful djinni, who loses its balance and falls.

< 358h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 You block a powerful djinni's lunge at you.
You dodge a powerful djinni's vicious attack.
You dodge a powerful djinni's vicious attack.
A LARGE air elemental's crude crush wounds you.
You dodge a LARGE air elemental's vicious attack.

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 You miss a LARGE air elemental.

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 You start chanting...

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 Casting: frostbite 

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 Labelas Enoreth's grace flows down on you refreshing your spell power!
You complete your spell...
[Damage: 12 ] A Drow Elf wails in agony as frostbite eats at his exposed skin!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 You start chanting...

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 A LARGE air elemental misses you.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.

< 354h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC:few scratches E: large kne EP: excellent >
 A powerful djinni's crude crush wounds you.
You dodge a powerful djinni's vicious attack.
You dodge a powerful djinni's vicious attack.
A LARGE air elemental misses you.
You dodge a LARGE air elemental's vicious attack.

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large kne EP: excellent >
 A Drow Elf starts casting a spell.

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large kne EP: excellent >
 Casting: frostbite 

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large kne EP: excellent >
 You complete your spell...
[Damage: 12 ] A Drow Elf wails in agony as frostbite eats at his exposed skin!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large kne EP: excellent >
 You start chanting...

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large kne EP: excellent >
 A LARGE air elemental rises to its feet.
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.

< 349h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 A powerful djinni misses you.
You block a powerful djinni's lunge at you.
A powerful djinni misses you.
A LARGE air elemental's crush wounds you.
A LARGE air elemental's decent crush wounds you.

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 Casting: frostbite *

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 Casting: frostbite 

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 You complete your spell...
The sphere circling a Drow Elf's body darts in front of your assault!

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 You start chanting...
You snap into visibility.

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 Someone misses you.
Someone misses you.
A Drow Elf snaps into visibility.
You snap into visibility.

< 336h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 A powerful djinni suddenly picks up speed and tears through the room!

< 336h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC: small wounds E: large sta EP: excellent >
 You snap into visibility.
You block a LARGE air elemental's lunge at you.
A LARGE air elemental's crude crush wounds you.
You block a LARGE air elemental's lunge at you.
A LARGE air elemental misses you.
A LARGE air elemental clambers to its feet.

< 331h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 You complete your spell...
[Damage: 12 ] A Drow Elf wails in agony as frostbite eats at his exposed skin!
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following someone.
You dodge a powerful djinni's vicious attack.
A powerful djinni misses you.
A powerful djinni's crush wounds you.
A powerful djinni clambers to its feet.
A LARGE air elemental's decent crush wounds you.
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental's crush wounds you.
You block a LARGE air elemental's lunge at you.
A Drow Elf snaps into visibility.

< 313h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: small wounds E: large sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf snaps into visibility.
You snap into visibility.
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!

< 214h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: few wounds E: large sta EP: excellent >
 You failed.
A Drow Elf snaps into visibility.

< 214h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC: few wounds E: large sta EP: excellent >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!

< 181h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: large sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf snaps into visibility.
You snap into visibility.
A huge shower of arcing electricity from a Drow Elf engulfs you.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  4 ] Your fine crush grazes a LARGE air elemental.

< 167h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A LARGE air elemental's decent crush strikes you.
A LARGE air elemental's fine crush strikes you.
You dodge a LARGE air elemental's vicious attack.
You block a LARGE air elemental's lunge at you.

< 150h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 You block a powerful djinni's lunge at you.
A powerful djinni's crush strikes you.
A powerful djinni's decent crush strikes you.
You dodge a powerful djinni's vicious attack.
A LARGE air elemental's decent crush strikes you.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.
You dodge a LARGE air elemental's vicious attack.

< 133h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 133h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 133h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!

< 128h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: nasty wounds E: large sta EP: few scratches >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!

< 94h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: large sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A Drow Elf snaps into visibility.
You snap into visibility.
A huge shower of arcing electricity from a Drow Elf engulfs you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: awful E: large sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 12h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC: awful E: large sta EP: few scratches >
 Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
You dodge a bash from a LARGE air elemental, who loses its balance and falls.
You dodge a bash from a powerful djinni, who loses its balance and falls.

< 12h/391H 170v/170V Pos: standing >
< T: someone TP: sta TC: awful E: large kne EP: few scratches >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: awful E: large kne EP: few scratches >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  4 ] Your fine crush grazes a LARGE air elemental.

< 3h/391H 170v/170V Pos: standing >
< T: Lokes TP: sta TC: awful E: large kne EP: few scratches >
 A Drow Elf snaps into visibility.
You snap into visibility.
The electrical arcs turn your exposed flesh black!
Your large stone warhammer exploded spreading charges of electrical energy!
Your small round wooden shield exploded spreading charges of electrical energy!
Your thin priest gown exploded spreading charges of electrical energy!
Your pair of thin cloth sleeves exploded spreading charges of electrical energy!