The death of [ 1 Sorcerer] Aq (Grey Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [21 Sorcerer] Frb (Kobold)

<held>               a quill
<held>               a spellbook

 MMMMP^MMM  
 ^MM^M^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 ^^^^^MMMM  
 MMMM^MMMM  
 ^DMM@MMMM  
 MMMM^^MMM  
 ^MM^M^MMM  
 MMMM^MMMM  
 ^^^^^MMMM  
 MMMM@MMMM  
 ^DMMPMMMM  
 MMMM^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 MMMM^MMMM  
 ^^^^^MMMM  
 MMMM@MMMM  
 ^DMM^MMMM  
 MMMM^^MMM  
 MMMM^M^M^  
 MMMM^MMMM  
 ^^^^@MMMM  
 MMMMPMMMM  
 ^DMM^MMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 MMMM^M^M^  
 MMMM^MMMM  
 ^^^^@MMMM  
 MMMM^MMMM  
 ^DMM^MMMM  

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
A mountaineer who is rather far off to your south.
A mountaineer who is rather far off to your south.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
Valyn who is almost out of sight to your north.
A mountaineer who is rather far off to your south.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 141h/141H 114v/114V Pos: standing >
 ^M^^.^^^^  
 MMMM^M^M^  
 MMMM@MMMM  
 ^^^^PMMMM  
 MMMM^MMMM  
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 ^M^^.^^^^  
 MMMM^M^M^  
 MMMM@MMMM  
 ^^^^^MMMM  
 MMMM^MMMM  

< 141h/141H 114v/114V Pos: standing >
 MM^^^M...  
 ^M^^.^^^^  
 MMMM@M^M^  
 MMMMPMMMM  
 ^^^^^MMMM  
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 MM^^^M...  
 ^M^^.^^^^  
 MMMM@M^M^  
 MMMM^MMMM  
 ^^^^^MMMM  

< 141h/141H 114v/114V Pos: standing >
 ^.......*  
 MM^^^M...  
 ^M^^@^^^^  
 MMMMPM^M^  
 MMMM^MMMM  
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the south.

< 141h/141H 114v/114V Pos: standing >
 ^.......*  
 MM^^^M...  
 ^M^^@^^^^  
 MMMM^M^M^  
 MMMM^MMMM  
 .......**  
 M^^^M....  
 M^^P@^^^.  
 MMM^M^M^.  
 MMM^MMMM^  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 .......**  
 M^^^M....  
 M^^.@^^^.  
 MMM^M^M^.  
 MMM^MMMM^  
 ......***  
 ^^^M....*  
 ^^.P@^^.*  
 MM^M^M^..  
 MM^MMMM^.  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ......***  
 ^^^M....*  
 ^^.^@^^.*  
 MM^M^M^..  
 MM^MMMM^.  
 .....****  
 ^^M....**  
 ^.^P@^.**  
 M^M^M^..*  
 M^MMMM^..  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 .....****  
 ^^M....**  
 ^.^^@^.**  
 M^M^M^..*  
 M^MMMM^..  
 ....*****  
 ^M....***  
 .^^P@.***  
 ^M^M^..**  
 ^MMMM^...  
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ....*****  
 ^M....***  
 .^^^@.***  
 ^M^M^..**  
 ^MMMM^...  
 ...******  
 M....****  
 ^^^P@****  
 M^M^..***  
 MMMM^...*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ...******  
 M....****  
 ^^^^@****  
 M^M^..***  
 MMMM^...*  
 ..***  
 ^P@**  
 ^..**  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ..***  
 ^.@**  
 ^..**  
 .****  
 .P@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 .****  
 .*@**  
 ..***  

< 141h/141H 114v/114V Pos: standing >
You are carrying: (4/11)
a small round wooden shield
a strange dark bloodstone
a rugged adventurers satchel
a small bandage

< 141h/141H 114v/114V Pos: standing >
a rugged adventurers satchel does not contain the canoe.

< 141h/141H 114v/114V Pos: standing >
 .****  
 .*@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul (Troll)(large), floating sits atop an undead horse.

< 141h/141H 114v/114V Pos: standing >
You dismount an undead horse.

< 141h/141H 114v/114V Pos: standing >
You start chanting...

< 141h/141H 114v/114V Pos: standing >
Casting: minor creation 

< 141h/141H 114v/114V Pos: standing >
You complete your spell...
You cannot fathom the power needed to create that.

< 141h/141H 114v/114V Pos: standing >
You do not see a canoe here.

< 141h/141H 114v/114V Pos: standing >
You sit down and relax.

< 141h/141H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - dimension door
( 4th circle)  3 - lightning bolt
               1 - farsee
               1 - levitate
( 3rd circle)  2 - concealment
               4 - acid blast
( 2nd circle)  7 - sleep
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 141h/141H 114v/114V Pos: sitting >
Pardon?

< 141h/141H 114v/114V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.

< 141h/141H 114v/114V Pos: sitting >
You clamber to your feet.

< 141h/141H 114v/114V Pos: standing >

< 141h/141H 114v/114V Pos: standing >
You start chanting...

< 141h/141H 114v/114V Pos: standing >
You complete your spell...
A small wooden raft suddenly appears on the ground.

< 141h/141H 114v/114V Pos: standing >
You get a small wooden raft.

< 141h/141H 114v/114V Pos: standing >
Saving Frb.

< 141h/141H 114v/114V Pos: standing >
 .****  
 .*@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul (Troll)(large), floating sits atop an undead horse.
An undead horse stands here stern.

< 141h/141H 114v/114V Pos: standing >
Someone else is riding on an undead horse.

< 141h/141H 114v/114V Pos: standing >
Saving Frb.

< 141h/141H 114v/114V Pos: standing >
You climb up and ride an undead horse.
You feel your skill in mount improving.

< 141h/141H 108v/114V Pos: standing >
Saving Frb.

< 141h/141H 108v/114V Pos: standing >
 *****  
 *P@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 108v/114V Pos: standing >
 *****  
 **@**  
 .****  

< 141h/141H 108v/114V Pos: standing >
 ****^  
 *P@*M  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 109v/114V Pos: standing >
 ****^  
 **@*M  
 *****  

< 141h/141H 109v/114V Pos: standing >
Saving Frb.

< 141h/141H 112v/114V Pos: standing >
 ***^M  
 *P@M.  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 112v/114V Pos: standing >
 ***^M  
 **@M.  
 *****  

< 141h/141H 113v/114V Pos: standing >
 **PM.  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the north.

< 141h/141H 113v/114V Pos: standing >
 ***M.  
 **@**  
 .****  

< 141h/141H 113v/114V Pos: standing >
 **P**  
 .*@**  
 ...**  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the north.

< 141h/141H 113v/114V Pos: standing >
 *****  
 .*@**  
 ...**  

< 141h/141H 114v/114V Pos: standing >
 ****.  
 *P@*.  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ****.  
 **@*.  
 ..***  
 ***.   
 *P@..  
 .***.  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ***.   
 **@..  
 .***.  
You quickly scan the area.
A snarling wolf who is in the distance to your north.

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
A cottontail rabbit who is a brief walk away to your north.
A snarling wolf who is in the distance to your north.

< 141h/141H 114v/114V Pos: standing >
 ***..  ..  
 ****.   .  
 ****@.  .  
 ..***.  .  
 ^.***.     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ***..  ..  
 ****.   .  
 ****@.  .  
 ..***.  .  
 ^.***.     

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 141h/141H 114v/114V Pos: standing >
 **..  ...  
 ***.   .*  
 ***P@  .*  
 .***.  ..  
 .***.   .  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 **..  ...  
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 .***.  ..  
 .***.   .  
 *..  ...*  
 **.   .**  
 **.P@ .**  
 ***.  ..*  
 ***.   .*  
On the River Moria
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 *..  ...*  
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 ..  ...*.  
 *.   .**M  
 *..P@.**.  
 **.  ..*.  
 **.   .*.  
On the River Moria
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 ..  ...*.  
 *.   .**M  
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 **.  ..*.  
 **.   .*.  
 .  ...*.*  
 .   .**M*  
 .. P@**.*  
 *.  ..*.*  
 *.   .*.*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 .  ...*.*  
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 ..  @**.*  
 *.  ..*.*  
 *.   .*.*  
 .   .**M*  
 ..  P**.*  
 *.  @.*.*  
 *.   .*.*  
 ...   *.*  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the north.

< 141h/141H 114v/114V Pos: standing >
 .   .**M*  
 ..  .**.*  
 *.  @.*.*  
 *.   .*.*  
 ...   *.*  

< 141h/141H 114v/114V Pos: standing >
    .**M**  
 .  .**.**  
 .  P@*.**  
 .   .*.**  
 ..   *.*^  
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna
    .**M**  
 .  .**.**  
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 .   .*.**  
 ..   *.*^  
 .**.*  
 .P@.*  
  .*.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
 .**.*  
 ..@.*  
  .*.*  

< 141h/141H 114v/114V Pos: standing >
 ..P.*  
  .@.*  
   P.*  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the north.

< 141h/141H 114v/114V Pos: standing >
 ..*.*  
  .@.*  
   P.*  
  .**.***^  
  ..*.**^^  
   .*@**^M  
    *.*^^M  
 .  *.^MMM  
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the west.

< 141h/141H 114v/114V Pos: standing >
  .**.***^  
  ..*.**^^  
   .*@**^M  
    *.*^^M  
 .  *.^MMM  

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your north.

< 141h/141H 114v/114V Pos: standing >
  ..*.**^^  
   .*P**^M  
    *@*^^M  
 .  *.^MMM  
 .  *.^MMM  
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Nul rides in on an undead horse from the north.

< 141h/141H 114v/114V Pos: standing >
  ..*.**^^  
   .*.**^M  
    *@*^^M  
 .  *.^MMM  
 .  *.^MMM  

< 141h/141H 114v/114V Pos: standing >
  ..*.**^^  
   .*.**^M  
    *@*^^M  
 .  *.^MMM  
 .  *.^MMM  
Try becoming part of a guild first!  DUH!

< 141h/141H 114v/114V Pos: standing >
  .*.*  
   @P*  
   *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A Grey Elf (medium) is stretched out, sound asleep. (Non-Fraggable)
Nul rides in on an undead horse from the east.

< 141h/141H 114v/114V Pos: standing >
  .*.*  
   @.*  
   *.^  

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 141h/141H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 141h/141H 114v/114V Pos: standing >
  .*.*  
   @.*  
   *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Nul (Troll)(large), floating sits atop an undead horse.
A Grey Elf (medium) is stretched out, sound asleep. (Non-Fraggable)

< 141h/141H 114v/114V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 141h/141H 114v/114V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 141h/141H 114v/114V Pos: standing >
Nul shakes his head negatively.

< 141h/141H 114v/114V Pos: standing >
A Grey Elf awakens.
You dismount an undead horse.

< 141h/141H 114v/114V Pos: standing >
A Grey Elf clambers to his feet.
You start chanting...

< 141h/141H 114v/114V Pos: standing >
Casting: acid blast 
  .*.*  
   @.*  
   *.^  

< 141h/141H 114v/114V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf misses you.

< 141h/141H 114v/114V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You start chanting...

< 141h/141H 114v/114V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 141h/141H 114v/114V Pos: standing >
< T: Frb TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You complete your spell...
[Damage: 28 ] A Grey Elf screams in pain as your acid blast burns him.
A Grey Elf's amber-colored rod melted corroded by the acid.
A Grey Elf's small round wooden shield melted corroded by the acid.
A Grey Elf is dead! R.I.P.
You receive your share of experience.