<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a braided elfskin headband [superior] (humming)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> an etched mithral faceguard [superior] (glowing) [87%]
<worn around neck> a druidic necklace of fish scales
<worn around neck> a druidic necklace of fish scales
<worn on body> a golden weave vest (glowing)
<worn on horse body> a leather saddle [85%]
<worn about body> some soft deer-skin saddle bags
<worn about waist> a strip of su-monster skin
<worn on belt buckle>lucky alchemist sack
<worn on arms> some tree bark sleeves
<held as shield> a human-made platinum shield
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> some dwarven-made leather gauntlets from The Surface Realm of Duris
<worn on finger> a sun ring [poor] (glowing)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a flaming sabre (glowing) (illuminating)
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 304
Active Spells:
--------------
serendipity (29 minutes)
regeneration (3 minutes)
endurance (less than a minute remaining)
levitate (13 minutes)
aid (13 minutes)
< 498h/498H 203v/230V Pos: standing >
It is 2pm, on the Day of Thunder
The 31st Day of the Month of The Burning Sun, Year 1929.
Time elapsed since boot-up: 36:56:00
Current time is: Sun Feb 27 17:14:05 2022 (GMT)
Sun Feb 27 13:14:05 2022 (EDT)
< 498h/498H 212v/230V Pos: standing >
You continue fishing.
< 498h/498H 214v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 219v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 220v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 222v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 224v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 225v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 226v/230V Pos: standing >
Something breaches the water nearby, splashing you in the process.
< 498h/498H 228v/230V Pos: standing >
Something breaches the water nearby, splashing you in the process.
< 498h/498H 228v/230V Pos: standing >
You are carrying: (6/10)
a mining pick [34%]
a small piece of adamantium ore
a magical glowing sphere (glowing)
a rugged adventurers satchel (illuminating)
a magical essence of Damroll
a fishing pole [50%]
< 498h/498H 228v/230V Pos: standing >
You continue fishing.
< 498h/498H 226v/230V Pos: standing >
Autosaving...
< 498h/498H 226v/230V Pos: standing >
MM..^^^^^
.^.^^^*****
.^^^^*******.
^..^*^.......
^M^^* @******
^^^** *****
M^^^^* *****
M^^^.******
M^^^.****
On a Peaceful Lake
Obvious exits: -N -E -S -W
A jeweled hemp belt lies here on the ground.
< 498h/498H 226v/230V Pos: standing >
You reel in a large hairy crab on your fishing pole!
< 498h/498H 230v/230V Pos: standing >
MMM.^^M^
MMM..^^^^^*
M.^.^^^******
.^^^^*******.
^..^*^@......
^M^^* ******
^^^** *****
^^^^* ****
^^^.*****
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W
< 498h/498H 228v/230V Pos: standing >
MMM.^^M^
MMM..^^^^^*
M.^.^^^******
.^^^^*******.
^..^*^@......
^M^^* ******
^^^** *****
^^^^* ****
^^^.*****
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W
< 498h/498H 228v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
The corpse of a hostile woodchuck is lying here.
A majestic bluejay circles here looking for food.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
< 498h/498H 226v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[162] A tiny green plant is on the ground here.
A swallow flys here looking for food.(Gold Aura)
A dew faerie flys around here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
< 498h/498H 224v/230V Pos: standing >
A doe leaves east.
A swift leaves east.
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A swift walks around here looking for food.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A doe moves about here looking for her mother.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
< 498h/498H 223v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[162] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
< 498h/498H 222v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A majestic bluejay circles here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
There are some tracks heading west.
< 498h/498H 221v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A rather buff looking deer moves about here.(Gold Aura)
A dangerous looking warthog roams about here.
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A ravenous chipmunk lurks here.
A small sparrow flaps his wings frantically.(Gold Aura)
< 498h/498H 220v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 221v/230V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A bent copper scrap has been left here.
A small sparrow flaps his wings frantically.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
< 498h/498H 222v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 223v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 224v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 225v/230V Pos: standing >
A ravenous chipmunk enters from the north.
Alas, you cannot go that way. . . .
< 498h/498H 226v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 498h/498H 225v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
There are some tracks heading west.
< 498h/498H 224v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[4] A steel dagger about a foot in length lies here.
A young villager wanders here, singing songs of joy.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
< 498h/498H 223v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
Some small bits of bark lay scattered on the ground.
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.
< 498h/498H 222v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A village champion wanders here looking to start a fight.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 498h/498H 221v/230V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A young villager who is close by to your north.
The spectre of a pudgy commoner who is close by to your north.
A Goblin who is close by to your north.
A Drider who is close by to your north.
A Goblin who is close by to your north.
A village warrior who is close by to your east.
A traveling merchant who is close by to your east.
A small villager who is close by to your east.
A young villager who is not far off to your east.
< 498h/498H 223v/230V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village champion who is close by to your north.
A Drider who is close by to your north.
A Goblin who is close by to your north.
A village commoner who is close by to your north.
A village warrior who is close by to your east.
A traveling merchant who is close by to your east.
A small villager who is close by to your east.
A young villager who is not far off to your east.
< 498h/498H 224v/230V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village champion who is close by to your north.
A young villager who is close by to your north.
The spectre of a pudgy commoner who is close by to your north.
A Goblin who is close by to your north.
A Drider who is close by to your north.
A Goblin who is close by to your north.
A small child who is close by to your north.
A village commoner who is close by to your north.
A tiny infant who is close by to your north.
A traveling merchant who is close by to your east.
A small villager who is close by to your east.
A young villager who is not far off to your east.
A drunken villager who is close by to your south.
< 498h/498H 225v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
A drunken villager staggers here searching for more beer.(Gold Aura)
< 498h/498H 228v/230V Pos: standing >
A village commoner enters from the west.
You failed.
< 498h/498H 228v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 228v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 228v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 228v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
A small child wanders here in search of his mother.(Gold Aura)
There are some tracks heading west.
< 498h/498H 226v/230V Pos: standing >
You failed.
< 498h/498H 226v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 498h/498H 226v/230V Pos: standing >
You failed.
< 498h/498H 227v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
< 498h/498H 227v/230V Pos: standing >
Slay whom?
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 229v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 228v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -E# -S -W
A small child wanders here in search of his mother.(Gold Aura)
< 498h/498H 226v/230V Pos: standing >
You failed.
< 498h/498H 226v/230V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your west.
A drunken villager who is close by to your west.
< 498h/498H 229v/230V Pos: standing >
You quickly scan the area.
A drunken villager who is close by to your south.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A drunken villager who is close by to your west.
< 498h/498H 230v/230V Pos: standing >
You quickly scan the area.
A drunken villager who is close by to your south.
A wandering adventurer who is close by to your west.
A drunken villager who is close by to your west.
< 498h/498H 230v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 498h/498H 228v/230V Pos: standing >
A pudgy commoner leaves east.
< 498h/498H 228v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
< 498h/498H 226v/230V Pos: standing >
Alas, you cannot go that way. . . .
< 498h/498H 226v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 498h/498H 227v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
< 498h/498H 226v/230V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
A small child wanders here in search of his mother.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 498h/498H 225v/230V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A village champion who is not far off to your north.
The spectre of a pudgy commoner who is not far off to your north.
A Goblin who is not far off to your north.
A Drider who is not far off to your north.
A Goblin who is not far off to your north.
A young villager who is not far off to your west.
< 498h/498H 226v/230V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A village warrior who is close by to your north.
A village champion who is not far off to your north.
A young villager who is not far off to your north.
The spectre of a pudgy commoner who is not far off to your north.
A Goblin who is not far off to your north.
A village commoner who is not far off to your north.
A tiny infant who is not far off to your north.
A small child who is a brief walk away to your north.
A young villager who is not far off to your west.
< 498h/498H 227v/230V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A village commoner wanders here in search of something to do.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 498h/498H 228v/230V Pos: standing >
You failed.
< 498h/498H 228v/230V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The spectre of a pudgy commoner stands here. (minion) (Red Aura)
A Goblin (small) sits resting.(Red Aura)
A Drider (large) stands here.(Red Aura)
A Goblin (small) stands, floating here.(Red Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 498h/498H 226v/230V Pos: standing >
You start chanting...
< 498h/498H 226v/230V Pos: standing >
Casting: earthen maul *
< 498h/498H 230v/230V Pos: standing >
Casting: earthen maul
< 498h/498H 230v/230V Pos: standing >
You complete your spell...
[Damage: 138 ] You cause the earth to reach up and maul your opponent!
< 498h/498H 230v/230V Pos: standing >
A village champion stands to the side, evaluating the fray.
< 498h/498H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.
A Goblin suddenly attacks YOU!
< 498h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC:excellent E: A Goblin sta EP: excellent >
You start chanting...
< 498h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC:excellent E: A Goblin sta EP: excellent >
A Goblin gives an order to his followers.
< 498h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC:excellent E: A Goblin sta EP: excellent >
Casting: lightning bolt
Looking panicked, a Goblin scrambles madly to his feet!
< 498h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC:excellent E: A Goblin sta EP: excellent >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Goblin with full impact.
A Goblin's small round wooden shield exploded spreading charges of electrical energy!
A Goblin's pair of brown leather gloves exploded spreading charges of electrical energy!
A Goblin's dark black robe exploded spreading charges of electrical energy!
A Goblin's reptile skin cloak exploded spreading charges of electrical energy!
The spectre of a pudgy commoner stops following a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
You have gained 500 epic points.
The Gods of Duris have sent you to seek out the magical stone of The Outcasts Tower!
You feel the bloodlust in your heart as you hear the death cry of a Goblin.
A Goblin stops following a Goblin.
< 498h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC:excellent E: A Goblin sta EP: excellent >
A Drider completes his spell...
A Drider utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drider. OUCH!
OUCH! That really did HURT!
< 428h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Your endurance fades away.
< 430h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Hint: Type 'forget (spell name)' to free up a spell slot. Alternately, you can 'forget all' to free all your spell slots.
< 430h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
You start chanting...
< 431h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
A Goblin attacks you. [0 Hits]
< 432h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
Casting: lightning bolt
< 435h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: excellent >
You complete your spell...
[Damage: 57 ] The lightning bolt hits a Goblin with full impact.
You duck under a Goblin's lame kick.
< 435h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
You attack a Goblin. [0 Hits]
< 436h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
You're too busy fighting to be pulling things out of bags!
< 440h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 441h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
A village champion enters from the south.
You start chanting...
< 441h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
A Goblin attacks you. [0 Hits]
< 442h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
A Drider starts casting an offensive spell.
< 443h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
Casting: lightning bolt
< 445h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: few wounds >
You complete your spell...
[Damage: 57 ] The lightning bolt hits a Goblin with full impact.
< 446h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.
The cold goes right to the bone, you feel yourself weakening!
< 415h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
You feel less cold.
You start chanting...
< 417h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
A Goblin attacks you. [0 Hits]
A Drider starts casting an offensive spell.
< 419h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
Casting: lightning bolt
< 421h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: nasty wounds >
You complete your spell...
[Damage: 52 ] The lightning bolt hits a Goblin with full impact.
< 421h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 424h/498H 230v/230V Pos: standing >
< T: Que TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin leaves west.
< 424h/498H 230v/230V Pos: standing >
A Goblin enters from the west.
< 425h/498H 230v/230V Pos: standing >
You start chanting...
< 426h/498H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'qaiz ay qare'
A blast of cold sent by a Drider strikes you dead on, freezing up your limbs! BRRR.
< 402h/498H 230v/230V Pos: standing >
<Casting: lightning bolt
< 402h/498H 230v/230V Pos: standing >
<You complete your spell...
[Damage: 59 ] The lightning bolt hits a Goblin with full impact.
A Goblin's thin steel dagger exploded spreading charges of electrical energy!
A Goblin's small round wooden shield exploded spreading charges of electrical energy!
A Goblin's belt of sewn ratskins exploded spreading charges of electrical energy!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Let's Get Dirty achievement!