The death of [26 Rogue] Rios (Goblin)

in a Well Traveled Path

from the perspective of [26 Rogue] Rios (Goblin)

<worn on face>       a black leather mask
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<held as shield>     a twisted granite tower shield
<worn on hands>      a pair of tight black gloves
<worn on finger>     an ashen gold band
<primary weapon>     a ghastly steel switchblade
<worn on legs>       a pair of tight black pants

You quickly scan the area.
A young villager who is close by below you.

< 112h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South# -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 112h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South# -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 113h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South# -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 113h/222H 106v/106V Pos: standing >
Ok.

< 113h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 113h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 113h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 113h/222H 106v/106V Pos: standing >
The door is open.
   A Room of Peace

< 114h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 114h/222H 106v/106V Pos: standing >
You feel aligned with your surroundings.

< 115h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 115h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 115h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 115h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 115h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 115h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 116h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 116h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 116h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 116h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 116h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 117h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 117h/222H 106v/106V Pos: standing >

< 118h/222H 106v/106V Pos: standing >

< 120h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 120h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 120h/222H 106v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by below you.

< 120h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 121h/222H 106v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by below you.

< 121h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 121h/222H 106v/106V Pos: standing >
The door is open.
   A Room of Peace

< 121h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.
A village commoner who is close by below you.

< 121h/222H 106v/106V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
The corpse of a muscular villager is lying here.
A steel dagger has been tossed aside here.
A piece of rune carved obsidian lies discarded here
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wandering merchant wanders here looking to buy some wares.

< 121h/222H 105v/106V Pos: standing >
A wandering merchant suddenly attacks YOU!
A wandering merchant misses you.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant deftly blocks your kick with his forearm.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 
< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You miss a wandering merchant.
You miss a wandering merchant.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your decent pierce wounds a wandering merchant.
You miss a wandering merchant.
You miss a wandering merchant.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's kick parts your hair but does little else.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Your kick crashes into a wandering merchant's chest.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Your fine pierce wounds a wandering merchant.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your decent pierce wounds a wandering merchant.
A wandering merchant dodges your futile attack.
A wandering merchant dodges your futile attack.

< 122h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You parry a wandering merchant's lunge at you.
A wandering merchant's fine punch strikes you hard.

< 108h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 108h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Your pierce wounds a wandering merchant.
You miss a wandering merchant.

< 108h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A wandering merchant's punch strikes you very hard.
You parry a wandering merchant's lunge at you.

< 95h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Your decent pierce wounds a wandering merchant.
Your decent pierce wounds a wandering merchant.

< 95h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A wandering merchant's punch strikes you very hard.
A wandering merchant's punch strikes you very hard.

< 69h/222H 105v/106V Pos: standing >
< T: Rios TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your decent pierce wounds a wandering merchant.
Your pierce wounds a wandering merchant.
Your decent pierce wounds a wandering merchant.
You attempt to flee...
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.
You flee northward!

< 69h/222H 94v/106V Pos: standing >
You quickly scan the area.
You see nothing.

< 69h/222H 94v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 69h/222H 94v/106V Pos: standing >
Ok, you'll try to move silently for a while.

< 69h/222H 94v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 69h/222H 98v/106V Pos: standing >
You feel aligned with your surroundings.

< 69h/222H 98v/106V Pos: standing >
You attempt to hide yourself.

< 69h/222H 98v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 72h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 72h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 72h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 72h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 73h/222H 106v/106V Pos: standing >

< 73h/222H 106v/106V Pos: standing >

< 74h/222H 106v/106V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.

< 74h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 75h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 76h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 76h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 76h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 76h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 76h/222H 106v/106V Pos: standing >

< 77h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 77h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 77h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 77h/222H 106v/106V Pos: standing >
The door is open.
   A Room of Peace

< 78h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 78h/222H 106v/106V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Some dry feces has been left here.
A large piece of granite sits here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 78h/222H 105v/106V Pos: standing >
A village commoner enters from the south.

< 78h/222H 105v/106V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A young villager who is close by to your south.

< 78h/222H 105v/106V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 78h/222H 104v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 78h/222H 104v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 79h/222H 105v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 79h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 79h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 79h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 79h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 80h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 80h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 80h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 80h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 80h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 81h/222H 106v/106V Pos: standing >
The taste of blood slowly fades from your body.
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 81h/222H 106v/106V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 81h/222H 106v/106V Pos: standing >
You get a small bandage from a large leather backpack.

< 81h/222H 106v/106V Pos: standing >
Bandaging again wont do any good now.

< 81h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 81h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 82h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 82h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 82h/222H 106v/106V Pos: standing >

< 82h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 82h/222H 106v/106V Pos: standing >
You have just begun the trek to your next level!

< 83h/222H 106v/106V Pos: standing >
Autosaving...

< 83h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 83h/222H 106v/106V Pos: standing >

< 83h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 83h/222H 106v/106V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A village commoner who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.
A young villager who is close by below you.

< 83h/222H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -South -Down 
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A tiny infant has been abandoned here, left to die.

< 84h/222H 106v/106V Pos: standing >
A Gnome floats in from below.

< 85h/222H 106v/106V Pos: standing >
A Gnome floats down.

< 86h/222H 106v/106V Pos: standing >
You do not see that here.

< 86h/222H 106v/106V Pos: standing >
You feel your skill in sneak improving.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Some dry feces has been left here.
A large piece of granite sits here.
A Gnome (small)  -=Celestial Sigil=- stands, floating here. (Casting) 
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 86h/222H 105v/106V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your south.
A traveling merchant who is close by to your south.
A traveling merchant who is close by to your south.
A young villager who is close by to your south.
A small villager who is close by to your south.
A tiny infant who is close by above you.

< 86h/222H 105v/106V Pos: standing >
You see nothing special about him.
This Gnome has some small wounds and bruises.
He's small in size.
He appears to be casting.
He has little gills in his neck!

<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a black veil
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn about body>    the masters cloak (glowing)
<worn on hands>      a fine pair of gloves studded with amethysts
<held>               a black staff (glowing)
<worn on feet>       some boots of forest running

You attempt to peek at the inventory:
You can't see anything.

< 86h/222H 105v/106V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Gnome.  OUCH!
Your some flaming bone shoes melted from the intense heat!