<worn as a badge> a beautiful granite badge
<worn on head> a ghastly marble helm
<worn on eyes> an eyepatch of swirling shadows (glowing)
<worn in ear> a crude ivory stud
<worn on face> a brutal obsidian veil
<worn around neck> a wicked looking collar
<worn around neck> a silvery necklace with an obsidian pendant [superior] (glowing)
<worn on body> a tunic woven of hardened reed
<worn about body> a long fur [superior]
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn about waist> a belt of swirling shadows [poor]
<worn on arms> some unique leather vambraces
<worn around wrist> a jeweled ivory bracelet
<worn around wrist> a crude leather bracelet
<worn on hands> some well-crafted leather claws
<worn on finger> a flaming bronze ring
<worn on finger> a crude hemp band
<held> a cloth-bound tome of magical study
<held> a lavishly plumed quill pen
<worn on legs> a pair of cotton-weave greaves [superior]
<worn on feet> some hardened hardwood shoes
Bokk (Drow Elf)(medium) stands in mid-air here.
Bokk (Drow Elf)(medium) stands in mid-air here.
This lizard climbs upon the walls.
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven shuffles about.
< 231h/231H 129v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
The zombie of the equerry who is rather far off to your west.
< 231h/231H 129v/129V Pos: standing >
Along the Ruins of Bliss Boulevard
Obvious exits: -N# -E -W
A sequoia sign extends from the building to the north.
Bokk enters from the east.
Bokk enters from the east.
An air elemental enters from the east.
< 231h/231H 128v/129V Pos: standing >
Intersection of Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Pieces of a rusted iron gate hang from the ruins of their frame.
Bokk enters from the east.
Bokk enters from the east.
An air elemental enters from the east.
< 231h/231H 127v/129V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
Bokk enters from the north.
Bokk enters from the north.
An air elemental enters from the north.
< 231h/231H 127v/129V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 127v/129V Pos: standing >
< 231h/231H 128v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
*An air elemental is here looking like a small living tornado. (minion)
Bokk (Drow Elf)(medium) stands in mid-air here.
Bokk (Drow Elf)(medium) stands in mid-air here.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
A Human who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
Meldar the Tharnadian Marshall who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
Meldar the Tharnadian Marshall who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
Meldar the Tharnadian Marshall who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
Meldar the Tharnadian Marshall who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
An elite Tharnadian warrior who is in the distance to your south.
Meldar the Tharnadian Marshall who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
Meldar the Tharnadian Marshall who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
Meldar the Tharnadian Marshall who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
Meldar the Tharnadian Marshall who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A noble white steed who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
An elite Tharnadian warrior who is rather far off to your south.
Meldar the Tharnadian Marshall who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
*An air elemental is here looking like a small living tornado. (minion)
Bokk (Drow Elf)(medium) stands in mid-air here.
Bokk (Drow Elf)(medium) stands in mid-air here.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
*An air elemental is here looking like a small living tornado. (minion)
Bokk (Drow Elf)(medium) stands in mid-air here.
Bokk (Drow Elf)(medium) stands in mid-air here.
< 231h/231H 129v/129V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
*An air elemental is here looking like a small living tornado. (minion)
Bokk (Drow Elf)(medium) stands in mid-air here.
Bokk (Drow Elf)(medium) stands in mid-air here.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your south.
A small lizard who is a brief walk away to your south.
A magnificent horse who is in the distance to your south.
An elite highwayman who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is not far off to your south.
A small lizard who is a brief walk away to your south.
A magnificent horse who is in the distance to your south.
An elite highwayman who is in the distance to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is not far off to your south.
A small lizard who is a brief walk away to your south.
A magnificent horse who is rather far off to your south.
An elite highwayman who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A Human who is not far off to your south.
A small lizard who is a brief walk away to your south.
A magnificent horse who is rather far off to your south.
An elite highwayman who is rather far off to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
You quickly scan the area.
A small lizard who is a brief walk away to your south.
< 231h/231H 129v/129V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
Bokk enters from the north.
Bokk enters from the north.
An air elemental enters from the north.
< 231h/231H 128v/129V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your south.
< 231h/231H 128v/129V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your south.
< 231h/231H 128v/129V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
Bokk enters from elsewhere.
Bokk enters from elsewhere.
An air elemental enters from elsewhere.
< 231h/231H 127v/129V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your north.
The stronghold gatekeeper who is close by to your north.
A warder who is not far off to your north.
A small lizard who is close by to your south.
< 231h/231H 127v/129V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
An undead horse stands here stern.
A hulking Firbolg stands guard before the stronghold.
Bokk enters from the south.
The stronghold gatekeeper suddenly attacks Bokk!
The stronghold gatekeeper's decent maul hits Bokk.
Upon being struck, Bokk disappears into thin air.
Bokk stops following you.
Bokk is no longer in your group.
Bokk enters from the south.
The stronghold gatekeeper sneers in contempt.
The stronghold gatekeeper suddenly attacks YOU!
-=[The stronghold gatekeeper's weak maul wounds you.]=-
[Damage: 4 ] -=[The stronghold gatekeeper is burned severely as he hits you!]=-
An air elemental enters from the south.
< 225h/231H 127v/129V Pos: standing >
< T: Bokk TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
An air elemental snaps into visibility.
An air elemental fails miserably in its attempt to rescue you.
Sorry, you aren't allowed to do that in combat.
< 225h/231H 127v/129V Pos: standing >
< T: Bokk TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 225h/231H 127v/129V Pos: standing >
< T: Bokk TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 225h/231H 127v/129V Pos: standing >
< T: Bokk TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
< 225h/231H 127v/129V Pos: standing >
< T: Bokk TP: sta TC:few scratches E: gatekeeper sta EP: few scratches >
You attempt to flee...
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
Bokk enters from the north.
You flee southward!
< 225h/231H 102v/129V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
An air elemental is here looking like a small living tornado. (minion)
An undead horse stands here stern.
A hulking Firbolg stands guard before the stronghold.
Bokk enters from the south.
< 226h/231H 101v/129V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W
The corpse of a warder is lying here.
A warder of Newhaven strolls about the area.
Bokk enters from the south.
An air elemental enters from the south.
< 226h/231H 99v/129V Pos: standing >
You quickly scan the area.
The page who is close by to your east.
A Human who is close by to your east.
Riverlan Strom who is close by to your east.
A warder who is not far off to your east.
A citizen who is not far off to your east.
A citizen who is not far off to your east.
A girl who is not far off to your east.
A solemn sister who is a brief walk away to your east.
An undead horse who is close by to your south.
The stronghold gatekeeper who is close by to your south.
A small lizard who is a brief walk away to your south.
A small lizard who is not far off to your west.
< 229h/231H 101v/129V Pos: standing >
Autosaving...
Ok.
< 230h/231H 102v/129V Pos: standing >
An air elemental fades from your mortal viewing...
< 231h/231H 104v/129V Pos: standing >
You start chanting...
< 231h/231H 105v/129V Pos: standing >
Casting: wall of stone *
< 231h/231H 108v/129V Pos: standing >
Casting: wall of stone
< 231h/231H 109v/129V Pos: standing >
You complete your spell...
< 231h/231H 110v/129V Pos: standing >
Ok.
< 231h/231H 116v/129V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N -S
A waterfall cascades into a pool to the west, here.
An undead horse stands here stern.
A hulking Firbolg stands guard before the stronghold.
Bokk enters from the north.
An air elemental enters from the north.
< 231h/231H 116v/129V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
Bokk enters from the north.
An air elemental enters from the north.
< 231h/231H 114v/129V Pos: standing >
You start chanting...
< 231h/231H 115v/129V Pos: standing >
Casting: wall of stone **
< 231h/231H 117v/129V Pos: standing >
Casting: wall of stone
< 231h/231H 119v/129V Pos: standing >
You complete your spell...
< 231h/231H 120v/129V Pos: standing >
It's hot out here.
< 231h/231H 122v/129V Pos: standing >
You sit down and relax.
< 231h/231H 124v/129V Pos: sitting >
You are sitting already.
< 231h/231H 124v/129V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - dimension door
( 6th circle) 1 - teleport
2 - stone skin
1 - minor globe of invulnerability
( 5th circle) 1 - identify
1 - conjure elemental
1 - fireshield
1 - sense follower
( 4th circle) 5 - lightning bolt
1 - infravision
1 - wall of force
( 3rd circle) 2 - concealment
5 - shocking grasp
1 - dispel magic
( 2nd circle) 4 - burning hands
2 - sleep
3 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 5th) wall of stone
16 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 231h/231H 125v/129V Pos: sitting >
You start meditating...
< 231h/231H 126v/129V Pos: sitting >
You have finished memorizing wall of stone.
< 231h/231H 129v/129V Pos: sitting >
Your minor globe shimmers and fades into thin air.
< 231h/231H 129v/129V Pos: sitting >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 231h/231H 129v/129V Pos: sitting >
A Human enters from the north.
< 231h/231H 129v/129V Pos: sitting >
You stop meditating.
The Beginning of Newhaven Way
Obvious exits: -N -S
A greyish stone wall is here to the south.
A tiny rift pulses in and out of reality.
A Human (medium) stands here.
*An air elemental is here looking like a small living tornado. (minion)
Bokk (Drow Elf)(medium) stands in mid-air here.
Oof! a Human bumps into a greyish stone wall...
< 231h/231H 129v/129V Pos: sitting >
Oof! a Human bumps into a greyish stone wall...
< 231h/231H 129v/129V Pos: sitting >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Human, knocking him to the ground!
< 231h/231H 129v/129V Pos: sitting >
An air elemental snaps into visibility.
An air elemental's crush strikes a Human.
An air elemental misses a Human.
An air elemental's crush strikes a Human.
An air elemental's crude crush strikes a Human.
< 231h/231H 129v/129V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 231h/231H 129v/129V Pos: sitting >
An air elemental dodges a Human's attack.
< 231h/231H 129v/129V Pos: sitting >
Riverlan Strom enters from the north.
< 231h/231H 129v/129V Pos: sitting >
Riverlan Strom suddenly attacks a Human!
Riverlan Strom's powerful slash enshrouds a Human in a mist of blood.
A Human completely sidesteps an air elemental's blow, shifts his balance, and strikes back at it!
A Human misses an air elemental.
A Human arches around an air elemental's blow, and deals a brutal counterattack!
A Human misses an air elemental.
An air elemental's crush strikes a Human very hard.
An air elemental's crude crush strikes a Human hard.
You clamber to your feet.
< 231h/231H 129v/129V Pos: standing >
You are already about as tense as you can get.
< 231h/231H 129v/129V Pos: standing >
You start chanting...
< 231h/231H 129v/129V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 231h/231H 129v/129V Pos: standing >
A Human misses an air elemental.
An air elemental snaps into visibility.
< 231h/231H 129v/129V Pos: standing >
Casting: wall of stone
< 231h/231H 129v/129V Pos: standing >
Looking panicked, a Human scrambles madly to his feet!
< 231h/231H 129v/129V Pos: standing >
You complete your spell...
A Human nimbly swivels out of the path of Riverlan Strom's attack.
A Human nimbly swivels out of the path of Riverlan Strom's attack.
An air elemental misses a Human.
An air elemental's crude crush strikes a Human very hard.
An air elemental misses a Human.
An air elemental misses a Human.
< 231h/231H 129v/129V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 231h/231H 129v/129V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 231h/231H 129v/129V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 231h/231H 129v/129V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 231h/231H 129v/129V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!
< 231h/231H 129v/129V Pos: standing >
An air elemental dodges a Human's attack.
< 231h/231H 129v/129V Pos: standing >
< 231h/231H 129v/129V Pos: standing >
You start chanting...
< 231h/231H 129v/129V Pos: standing >
A Human gracefully whirls around an air elemental's attack.
An air elemental's weak crush strikes a Human.
An air elemental misses a Human.
< 231h/231H 129v/129V Pos: standing >
Riverlan Strom's impressive slash enshrouds a Human in a mist of blood.
Riverlan Strom misses a Human.
< 231h/231H 129v/129V Pos: standing >
You complete your spell...
[Damage: 20 ] -=[You get a good hold of a Human and shock him.]=-
A Human is dead! R.I.P.
You receive your share of experience.