The death of [31 Bounty Hunter] Nul *-* Warlords *-* (Troll)

in A Rock-Strewn Embankment

from the perspective of [31 Bounty Hunter] Nul *-* Warlords *-* (Troll)

<worn on head>       the crown of dragons
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an unholy star
<worn around neck>   a necklace of dangling rat skulls
<worn around neck>   a demon amulet
<worn on back>       a large leather backpack
<worn on arms>       some sleeves of iron links
<worn around wrist>  a black bracelet of steel [poor]
<worn around wrist>  a barbed wrist bracer [poor]
<worn on hands>      some chain linked fighting mitts
<worn on finger>     a band of burning fire [poor]
<worn on finger>     a ring of Bloodstone Knighthood [superior]
<primary weapon>     a vicious looking scimitar [poor]
<secondary weapon>   a royal Bloodstone dagger [superior]
<worn on legs>       some leggings with steel plate scales
<worn on feet>       some soldier boots with spurs

 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A water dwarf who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       ++M   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An earthen emissary who is not far off to your north.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       +++   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A shield dwarf explorer who is not far off to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMP++++++MMM  
 +MM+++++M++MM  
  +       +++   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A beautiful undine who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >
Looks like an exit.
You extend your sights southward.
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM+MMMMMM  
 MMMM+P++++MMM  
 +MM+++++M++MM  
  +       +++   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 133v/133V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
An earthen emissary who is not far off to your north.
An osquip who is not far off to your south.

< 633h/633H 133v/133V Pos: standing >

< 633h/633H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 633h/633H 133v/133V Pos: standing >
   +MMMMMMM+    
  MMMMM+MMMMM   
 +M  MMMMM MM+  
 ^M   M^M  M^+  
 MMMMMM@MMMMMM  
 MMMM++++++MMM  
 +MM+++++M++MM  
  +       +++   
           +    
An Arch of Crossed Swords
Obvious exits: -N -S

< 633h/633H 131v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Southern Gates of the Hall of Adventurers
</map>

<map>
Zone: Alatorin - the Forge City.
Room: Southern Gates of the Hall of Adventurers
</map>
Southern Gates of the Hall of Adventurers
Obvious exits: -N -S
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
A shield dwarf explorer paces here, preparing for his next expedition.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 633h/633H 130v/133V Pos: standing >

< 633h/633H 130v/133V Pos: standing >
Rex starts following you.

< 633h/633H 130v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Hall of Adventurers
</map>

<map>
Zone: Alatorin - the Forge City.
Room: The Hall of Adventurers
</map>
The Hall of Adventurers
Obvious exits: -N -E -S -W
A strong explorer walks through the Hall of Adventurers.

< 633h/633H 129v/133V Pos: standing >

< 633h/633H 129v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Hall of Adventurers
</map>
The Hall of Adventurers
Obvious exits: -N -E

< 633h/633H 128v/133V Pos: standing >

< 633h/633H 128v/133V Pos: standing >
You quickly scan the area.
A shield dwarf explorer who is close by to your north.
A strong explorer who is close by to your east.
A strong explorer who is not far off to your east.
A shield dwarf explorer who is not far off to your east.

< 633h/633H 128v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Hall of Adventurers
</map>

<map>
Zone: Alatorin - the Forge City.
Room: The Hall of Adventurers
</map>
The Hall of Adventurers
Obvious exits: -N -E -S -W
A shield dwarf explorer paces here, preparing for his next expedition.

< 633h/633H 127v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Guild Hallway
</map>
A Guild Hallway
Obvious exits: -N -E# -S

< 633h/633H 125v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Guild Hallway
</map>
A Guild Hallway
Obvious exits: -N -S

< 633h/633H 123v/133V Pos: standing >

< 633h/633H 124v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Guild Hallway
</map>
A Guild Hallway
Obvious exits: -N -S

< 633h/633H 122v/133V Pos: standing >
You quickly scan the area.
A shield dwarf explorer who is a brief walk away to your south.

< 633h/633H 122v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Guild Hallway
</map>
A Guild Hallway
Obvious exits: -E -S

< 633h/633H 121v/133V Pos: standing >
You quickly scan the area.
A shield dwarf explorer who is rather far off to your south.

< 633h/633H 121v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Statue Hall of Legends
</map>
A Statue Hall of Legends
Obvious exits: -N -E -S# -W

< 633h/633H 120v/133V Pos: standing >
You quickly scan the area.
A solemn dwarf who is close by to your north.
A solemn dwarf who is close by to your north.
A solemn dwarf who is close by to your north.
An elderly disciple of Dumathoin who is close by to your north.

< 633h/633H 120v/133V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Temple of Dumathoin
</map>

<map>
Zone: Alatorin - the Forge City.
Room: The Temple of Dumathoin
</map>
The Temple of Dumathoin
Obvious exits: -S
A golden altar sits at the top of a stone dais. (glowing)
A pious dwarf with a solemn face kneels here.
A pious dwarf with a solemn face kneels here.
A pious dwarf with a solemn face kneels here.
(Q)An elderly disciple of Dumathoin walks around the pillared temple.
Rex sneaks in from the south.

< 633h/633H 120v/133V Pos: standing >

< 633h/633H 120v/133V Pos: standing >

< 633h/633H 122v/133V Pos: standing >
You pray a golden altar.

<map>
Zone: Alatorin - the Forge City.
Room: A Rock-Strewn Embankment
</map>
A Rock-Strewn Embankment
Obvious exits: -D
A greyish stone wall is here to the down. (Illusion)
A two-dimensional tear in actual space fluctuates here.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
*A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
*A Centaur (large)  -=Celestial Sigil=- stands, floating here.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.
*A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here.

< 633h/633H 123v/133V Pos: standing >

< 633h/633H 123v/133V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
A Barbarian's impressive bludgeon wounds you.

< 618h/633H 123v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.

< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 A Centaur suddenly attacks YOU!
A Centaur snaps into visibility.
A Centaur misses you.

< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 Rex slowly fades into existence.

< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 
< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.

< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 
< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 
< 618h/633H 124v/133V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
 A Barbarian's impressive bludgeon wounds you.
A Barbarian's crush wounds you.
A Barbarian's bludgeon wounds you.
A Barbarian's bludgeon wounds you.
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian knocks you down with a mighty blow!

< 544h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: small wounds E: A Barbarian sta EP: excellent >
 
< 544h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: small wounds E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
A Barbarian parries your futile lunge at him.

< 544h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: small wounds E: A Barbarian sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
OUCH!  That really did HURT!

< 420h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Centaur misses you.
A Centaur misses you.
A Centaur misses you.

< 420h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Centaur starts casting a spell.

< 420h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Centaur starts casting an offensive spell.

< 420h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 420h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: few wounds E: A Barbarian sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
OUCH!  That really did HURT!

< 293h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Barbarian's impressive bludgeon strikes you.
A Barbarian's bludgeon strikes you.
A Barbarian's fine bludgeon wounds you.

< 266h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Rock-Strewn Embankment
Obvious exits: -D
A greyish stone wall is here to the down. (Illusion)
A two-dimensional tear in actual space fluctuates here.
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here, fighting YOU!
A globe of darkness floats near a Barbarian's head.
A Centaur (large)  -=Celestial Sigil=- stands, floating here. (Casting) 
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here. (Casting) 
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here, fighting YOU!

< 266h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: nasty wounds E: A Barbarian sta EP: excellent >
 Pardon?

< 266h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: nasty wounds E: A Barbarian sta EP: excellent >
 Arrgg! The sun! It burnss!!
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Grey Elf.  OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 38h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: awful E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
You miss a Barbarian.

< 38h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: awful E: A Barbarian sta EP: excellent >
 Oof! Rex bumps into a greyish stone wall...
A Centaur starts casting an offensive spell.

< 38h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 38h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: awful E: A Barbarian sta EP: excellent >
 A Centaur starts casting an offensive spell.

< 38h/633H 124v/133V Pos: kneeling >
< T: Nul TP: kne TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Grey Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Grey Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Grey Elf hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Grey Elf hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Grey Elf hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Rock-Strewn Embankment
Obvious exits: -D
A greyish stone wall is here to the down. (Illusion)
A two-dimensional tear in actual space fluctuates here.
You sense a lifeform nearby.
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here, fighting YOU!
A globe of darkness floats near a Barbarian's head.
A Centaur (large)  -=Celestial Sigil=- stands, floating here. (Casting) 
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Illusion)
A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here, fighting YOU! (casting) 

< -2h/633H 124v/133V Pos: kneeling >
<A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
Your ghostly shimmering set of armor is smashed to bits by rocks and debris!
Your unholy star is smashed to bits by rocks and debris!
Your belt of holding [superior] is smashed to bits by rocks and debris!