<worn on head> a simple steel helmet
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn on body> a gale-crested combat vest [superior]
<worn about body> a cloak bearing the seal of Bozk of damage
<worn about waist> a silk sash of serpents [superior]
<worn on arms> a set of steel armplates
<worn around wrist> an ashen volcanic-forged vambrace [superior]
<worn around wrist> a chain-linked raider's bracelet
<worn on hands> a set of steel gauntlets
<worn on finger> a sun ring [poor] (glowing)
<worn on finger> a polished dragonbone ring [poor]
<primary weapon> an iron gladius dubbed 'Hurricane' [superior]
<secondary weapon> a dagger of carved obsidian [poor]
<worn on legs> a set of steel legplates
<worn on feet> a set of steel boots
+MM^++
+MMM++
++
A Torch-Lined Rampart
Obvious exits: -North -South -West
< 347h/347H 24v/108V Pos: standing >
+M+MMMMMM
+++^MM+MM++
+MMMMM++
MM MM@+
+MMM++
+MM^++
MMM++
A Torch-Lined Rampart
Obvious exits: -North -East -South -West
< 347h/347H 24v/108V Pos: standing >
^MMMMMMMM
M+M+MMMMMM+
+++^MM+MM++
+MMMM@++
MM MM++
+MMM++
MM^++
A Torch-Lined Rampart
Obvious exits: -East -South
A finely-dressed shield dwarf noble of Alatorin walks through here, smiling prosperously.
< 347h/347H 23v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/347H 24v/108V Pos: standing >
MMMMMMMMM
+M+MMMMMM++
++^MM+MM+++
MMMMM@+
M MM++
MMM++
M^++
A Torch-Lined Rampart
Obvious exits: -North -East -South -West
< 347h/347H 24v/108V Pos: standing >
MMMMMMMMM
M+MMMMMM+++
+^MM+MM++++
MMMM+@
MM++
MM++
^++
A Torch-Lined Rampart
Obvious exits: -North -West
< 347h/347H 23v/108V Pos: standing >
Alas, you cannot go that way. . . .
< 347h/347H 24v/108V Pos: standing >
MM+^M M
MMMMMMMMMM+
M+MMMMMM+++
+^MM+@M++++
MMMM++
MM++
M++
A Torch-Lined Rampart
Obvious exits: -North -East -South -West
A common shield dwarf man of Alatorin walks through his city.
< 347h/347H 24v/108V Pos: standing >
M+++M MM
MMM+^M M^
MMMMMMMMMM+
M+MMM@MM+++
+^MM+MM++++
MMMM++
MM++
A Torch-Lined Rampart
Obvious exits: -East -South
An elite Alatorin peacekeeper stands stationed here, eyeing the rampart.
< 347h/347H 24v/108V Pos: standing >
+++M MMM
MM+^M M^M
MMMMMMMMM+M
+MMMM@M++++
^MM+MM+++++
MMM++
M++
A Torch-Lined Rampart
Obvious exits: -East -South -West
A halfling traveler walks here, intimidated by his surroundings.
< 347h/347H 23v/108V Pos: standing >
++M MMMM
M+^M M^M
MMMMMMMM+MM
MMMMM@+++++
MM+MM+++++M
MM++
++
A Merchant Stall On the Rampart
Obvious exits: -East -South -West
A wooden merchant stall sits here, displaying merchandise.
A cheerful gnome eyeglasses merchant stands behind the stall.
< 347h/347H 23v/108V Pos: standing >
+M MMMMM
+^M M^M
MMMMMMM+MMM
MMMMM@+++++
M+MM+++++M+
M++ +
+
A Torch-Lined Rampart
Obvious exits: -East -South -West
< 347h/347H 23v/108V Pos: standing >
M MMMMM
^M M^M M
MMMMMM+MMMM
MMMM+@++++M
+MM+++++M++
++ ++
A Torch-Lined Rampart
Obvious exits: -East -South -West
< 347h/347H 23v/108V Pos: standing >
MMMMM M
M M^M M^
MMMMM+MMMMM
MMM++@+++MM
MM+++++M++M
+ +++
+
A Torch-Lined Rampart
Obvious exits: -North -East -South -West
A small hairless osquip scurries across the city floor.
< 347h/347H 24v/108V Pos: standing >
MMMM+MMMM
M MMMMM MM
M M^M M^
MMMMM@MMMMM
MMM++++++MM
MM+++++M++M
++
An Arch of Crossed Swords
Obvious exits: -North -South
< 347h/347H 24v/108V Pos: standing >
Southern Gates of the Hall of Adventurers
These large gates stand open to the Adventurer's Hall, the central
meeting locations for numerous dwarven safaris and expeditions that
live to brave the world and find its treasures. There are numerous
wooden tables with beer steins sitting on them in this Hall, and the
gates stand open for all. This guard post matches the other side of
this lateral access point into the Adventurer's Hall, or as it is also
called, the Hall of Guilds.
Obvious exits: -North -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A shield dwarf explorer paces here, preparing for his next expedition.
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.
< 347h/347H 24v/108V Pos: standing >
You quickly scan the area.
A strong explorer who is close by to your north.
A flame salamander who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A beautiful undine who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A LARGE fire elemental who is not far off to your north.
A LARGE water elemental who is not far off to your north.
A large xorn who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
A tough mercenary who is not far off to your north.
An ethereal walker who is not far off to your north.
A water dwarf who is not far off to your north.
A flaming emissary who is not far off to your north.
An osquip who is not far off to your south.
< 347h/347H 25v/108V Pos: standing >
Nul leaves south.
< 347h/347H 28v/108V Pos: standing >
Nul enters from the south.
< 347h/347H 29v/108V Pos: standing >
You now follow Nul.
< 347h/347H 31v/108V Pos: standing >
Nul leaves north.
You follow Nul.
The Hall of Adventurers
This, the Hall of Adventurers, stands as one of the three
great halls of Alatorin. Numerous names go through the minds
of these dwarves when pondering the history of this hall. Clangeddin
Silverbeard, Berronar Truesilver, and even great tyrants like the nefarious
Bostas Firebraid and Khildarak Strongstone. This hall speaks of great
lore, although it is quite simple in design. A large pillared chamber
with tables and stools births two tunnels out each of its northern
corners further into the Hall of Adventurers. The center of this
chamber stands a large spear with a blood red war standard.
Obvious exits: -North -East -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A strong explorer walks through the Hall of Adventurers.
< 347h/347H 31v/108V Pos: standing >
Saving Rex.
< 347h/347H 33v/108V Pos: standing >
Saving Rex.
Nul leaves west.
You follow Nul.
The Hall of Adventurers
This, the Hall of Adventurers, stands as one of the three
great halls of Alatorin. Numerous names go through the minds
of these dwarves when pondering the history of this hall. Clangeddin
Silverbeard, Berronar Truesilver, and even great tyrants like the nefarious
Bostas Firebraid and Khildarak Strongstone. This hall speaks of great
lore, although it is quite simple in design. A large pillared chamber
with tables and stools births two tunnels out each of its northern
corners further into the Hall of Adventurers. The center of this
chamber stands a large spear with a blood red war standard.
Obvious exits: -North -East
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 31v/108V Pos: standing >
Nul leaves north.
You follow Nul.
The Hall of Adventurers
This, the Hall of Adventurers, stands as one of the three
great halls of Alatorin. Numerous names go through the minds
of these dwarves when pondering the history of this hall. Clangeddin
Silverbeard, Berronar Truesilver, and even great tyrants like the nefarious
Bostas Firebraid and Khildarak Strongstone. This hall speaks of great
lore, although it is quite simple in design. A large pillared chamber
with tables and stools births two tunnels out each of its northern
corners further into the Hall of Adventurers. The center of this
chamber stands a large spear with a blood red war standard.
Obvious exits: -North -East -South -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A shield dwarf explorer paces here, preparing for his next expedition.
< 347h/347H 32v/108V Pos: standing >
Nul leaves north.
You follow Nul.
A Guild Hallway
This elegant hallway leads through the Hall of Adventurers of
Alatorin and connects the main meeting hall to the masters quarters
below. It is rumored that these masters train those diligent enough
to speak with them and travel to Alatorin to do so. The walls are
decorated with fine dwarven tapestries depicting hard fought victories
over invaders. This hallway continues throughout this guild chamber.
Obvious exits: -North -East # -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 31v/108V Pos: standing >
Nul leaves north.
You follow Nul.
A Guild Hallway
This elegant hallway leads through the Hall of Adventurers of
Alatorin and connects the main meeting hall to the masters quarters
below. It is rumored that these masters train those diligent enough
to speak with them and travel to Alatorin to do so. The walls are
decorated with fine dwarven tapestries depicting hard fought victories
over invaders. This hallway continues throughout this guild chamber.
Obvious exits: -North -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 30v/108V Pos: standing >
Nul leaves north.
You follow Nul.
A Guild Hallway
This elegant hallway leads through the Hall of Adventurers of
Alatorin and connects the main meeting hall to the masters quarters
below. It is rumored that these masters train those diligent enough
to speak with them and travel to Alatorin to do so. The walls are
decorated with fine dwarven tapestries depicting hard fought victories
over invaders. This hallway continues throughout this guild chamber.
Obvious exits: -North -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 30v/108V Pos: standing >
Saving Rex.
< 347h/347H 31v/108V Pos: standing >
Nul leaves north.
You follow Nul.
A Guild Hallway
This elegant hallway leads through the Hall of Adventurers of
Alatorin and connects the main meeting hall to the masters quarters
below. It is rumored that these masters train those diligent enough
to speak with them and travel to Alatorin to do so. The walls are
decorated with fine dwarven tapestries depicting hard fought victories
over invaders. This hallway continues throughout this guild chamber.
Obvious exits: -East -South
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 31v/108V Pos: standing >
Nul leaves east.
You follow Nul.
A Statue Hall of Legends
This huge hall of glorious dwarven statues gives great praise and
honor to the immortal tales told of these great adventurers and
heroes of dwarven lore. Of the several marvelous statues in this
grand gallery include Istbanlor, the oldest dwarf to ever live,
and General Kimordril, overcoming countless assaults in the strategic
focal point of the three wars, and Khildarak Strongstone, the savior
of the duergar people and notorious warlord. This hall leads north
where a flight of carved marble stairs lead up an arched pass to the
Temple of Fortune.
Obvious exits: -North -East -South# -West
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 347h/347H 31v/108V Pos: standing >
Nul leaves north.
You follow Nul.
The Temple of Dumathoin
Much like the Hall of Legends south of here, this is another
shrine of highly-regaled dwarven figures, acting as a worship
location for good fortune of the explorers in this Hall of
Adventurers, deep within Alatorin. This shrine has
a circular set-up, where two sides of pews are built in curve
quarter-circle benches, all facing a central pavilion. This
pavilion, however, only has a single podium without a real altar.
Instead, moreover, a grand altar faces inward towards the central
podium. This grand altar is that of Dumathoin, God of Buried Wealth,
Ore, Gems, and Exploration.
Obvious exits: -South
A golden altar sits at the top of a stone dais. (glowing)
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A pious dwarf with a solemn face kneels here.
A pious dwarf with a solemn face kneels here.
A pious dwarf with a solemn face kneels here.
(Q)An elderly disciple of Dumathoin walks around the pillared temple.
< 347h/347H 32v/108V Pos: standing >
< 347h/347H 39v/108V Pos: standing >
Nul prays a golden altar.
< 347h/347H 41v/108V Pos: standing >
Saving Rex.
< 347h/347H 42v/108V Pos: standing >
Saving Rex.
< 347h/347H 42v/108V Pos: standing >
An elderly disciple of Dumathoin says 'Welcome to the Temple of Dumathoin. Dumathoin welcomes all, just as the Shield Dwarves welcome all to Alatorin. Dumathoin looks over the explorers of the adventurers' hall!'
< 347h/347H 49v/108V Pos: standing >
You pray a golden altar.
A Rock-Strewn Embankment
This embankment is made up of many huge flat rocks that are strewn together
over a massive shelf overlooking a cavernous tunnel spiraling straight into
the crust of the world. A strange, heavily magical feeling exists about this
entire area. Perhaps a hallucination of the power of the altar or perhaps
a feeling of being drugged, but regardless this reality is an incredible
experience.
Obvious exits: -Down
A greyish stone wall is here to the down.
A two-dimensional tear in actual space fluctuates here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Barbarian.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Nul.
A globe of darkness floats near a Barbarian's head.
*A Centaur (large) -=Celestial Sigil=- stands, floating here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
*A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here, fighting Nul.
< 347h/347H 50v/108V Pos: standing >
< 347h/347H 50v/108V Pos: standing >
Saving Rex.
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 347h/347H 52v/108V Pos: standing >
< 347h/347H 52v/108V Pos: standing >
< 347h/347H 54v/108V Pos: standing >
A Barbarian's impressive bludgeon wounds Nul.
A Barbarian's crush wounds Nul.
A Barbarian's bludgeon wounds Nul.
A Barbarian's bludgeon wounds Nul.
A Barbarian fills with BLooDLuST and makes a ferocious leap at Nul!
A Barbarian knocks Nul down with a mighty blow!
< 347h/347H 56v/108V Pos: standing >
Nul misses a Barbarian.
A Barbarian parries Nul's lunge at him.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 347h/347H 58v/108V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
< 347h/347H 60v/108V Pos: standing >
A Centaur misses Nul.
A Centaur misses Nul.
A Centaur misses Nul.
< 347h/347H 60v/108V Pos: standing >
A Centaur starts casting an offensive spell.
< 347h/347H 63v/108V Pos: standing >
A Centaur starts casting an offensive spell.
< 347h/347H 64v/108V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 347h/347H 65v/108V Pos: standing >
There is no rift here.
< 347h/347H 67v/108V Pos: standing >
A Rock-Strewn Embankment
Obvious exits: -Down
A greyish stone wall is here to the down.
A two-dimensional tear in actual space fluctuates here.
Nul *-* Warlords *-* (Troll)(large) crouches in mid-air here, fighting a Barbarian.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Nul.
A globe of darkness floats near a Barbarian's head.
A Centaur (large) -=Celestial Sigil=- stands, floating here. (Casting)
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here. (Casting)
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here, fighting Nul. (Casting)
< 347h/347H 68v/108V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
< 347h/347H 69v/108V Pos: standing >
A Barbarian's impressive bludgeon strikes Nul.
A Barbarian's bludgeon strikes Nul.
A Barbarian's fine bludgeon wounds Nul.
< 347h/347H 70v/108V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The intense flames cause Nul's skin to smolder and burn!
A Grey Elf smirks as his fireball explodes into the face of Nul.
< 347h/347H 72v/108V Pos: standing >
Nul misses a Barbarian.
Nul misses a Barbarian.
< 347h/347H 73v/108V Pos: standing >
Oof! You bump into a greyish stone wall...
A Centaur starts casting an offensive spell.
< 347h/347H 73v/108V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Grey Elf starts casting an offensive spell.
< 347h/347H 75v/108V Pos: standing >
A Centaur starts casting a spell.
< 347h/347H 76v/108V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
A Grey Elf throws a magic missile at Nul, who staggers under the blow.
A Grey Elf throws a magic missile at Nul, who staggers under the blow.
A Grey Elf throws a magic missile at Nul, who staggers under the blow.
A Grey Elf throws a magic missile at Nul, who staggers under the blow.
A Grey Elf throws a magic missile at Nul, who staggers under the blow.
Nul is stunned!
< 347h/347H 77v/108V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
Nul's ghostly shimmering set of armor is smashed to bits by rocks and debris!
Nul's unholy star is smashed to bits by rocks and debris!
Nul's belt of holding [superior] is smashed to bits by rocks and debris!
Nul is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Nul dies in agony.
You stop following Nul.
Your group has been disbanded.
A Centaur stops chanting abruptly!
< 347h/347H 80v/108V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 347h/347H 84v/108V Pos: standing >
You faintly hear A Centaur groupsay the words 'freg'.
< 347h/347H 89v/108V Pos: standing >
A Grey Elf enters a tear in space.
< 347h/347H 92v/108V Pos: standing >
A Rock-Strewn Embankment
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Troll is lying here.
A greyish stone wall is here to the down.
A two-dimensional tear in actual space fluctuates here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
A Centaur (large) -=Celestial Sigil=- stands, floating here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here.
< 347h/347H 94v/108V Pos: standing >
A Centaur gets a large leather backpack from the corpse of Nul.
A Centaur gets an unholy star from the corpse of Nul.
A Centaur gets a pair of blue-tinted gnomish eyeglasses from the corpse of Nul.
A Centaur gets a royal Bloodstone dagger [superior] from the corpse of Nul.
A Centaur gets a vicious looking scimitar [poor] from the corpse of Nul.
A Centaur gets a barbed wrist bracer [poor] from the corpse of Nul.
A Centaur gets a black bracelet of steel [poor] from the corpse of Nul.
A Centaur gets some sleeves of iron links from the corpse of Nul.
A Centaur gets some chain linked fighting mitts from the corpse of Nul.
A Centaur gets some soldier boots with spurs from the corpse of Nul.
A Centaur gets a bunch of stuff from the corpse of Nul.
< 347h/347H 94v/108V Pos: standing >
A Barbarian gets some leggings with steel plate scales from the corpse of Nul.
A Barbarian gets the crown of dragons from the corpse of Nul.
A Barbarian gets a demon amulet from the corpse of Nul.
A Barbarian gets a necklace of dangling rat skulls from the corpse of Nul.
A Barbarian gets a ring of Bloodstone Knighthood [superior] from the corpse of Nul.
A Barbarian gets a band of burning fire [poor] from the corpse of Nul.
A Barbarian gets a pair of iron eyes [superior] from the corpse of Nul.
A Barbarian gets a dark misty potion from the corpse of Nul.
A Barbarian gets a dark misty potion from the corpse of Nul.
A Barbarian gets a long green cape of emeralds [superior] from the corpse of Nul.
A Barbarian gets a bunch of stuff from the corpse of Nul.
< 347h/347H 97v/108V Pos: standing >
A Grey Elf slowly fades into existence.
< 347h/347H 107v/108V Pos: standing >
A Barbarian puts a bunch of stuff into an enormouus stitched-hide misshapen sack.
< 347h/347H 108v/108V Pos: standing >
A Rock-Strewn Embankment
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Troll is lying here.
A greyish stone wall is here to the down.
A two-dimensional tear in actual space fluctuates here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
A globe of darkness floats near a Barbarian's head.
A Centaur (large) -=Celestial Sigil=- stands, floating here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here.
A Grey Elf gives an order to his followers.
< 347h/347H 108v/108V Pos: standing >
< 347h/347H 108v/108V Pos: standing >
You faintly hear A Barbarian groupsay the words 'goclip git ewaa?'.
< 347h/347H 108v/108V Pos: standing >
< 347h/347H 108v/108V Pos: standing >
A Centaur puts a bunch of stuff into a large leather backpack.
< 347h/347H 108v/108V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian's fine bludgeon wounds you.
< 338h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A Centaur gets a rugged adventurers satchel from the corpse of Nul.
A Centaur gets something from the corpse of Nul.
< 338h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 338h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 338h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 338h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Barbarian sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
You get a shock as a Grey Elf gets too close to you.
OUCH! That really did HURT!
< 284h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Barbarian sta EP: excellent >
[Damage: 5 ] Your fine slash grazes a Barbarian.
You miss a Barbarian.
You score a CRITICAL HIT!!!!!
[Damage: 15 ] Your powerful slash wounds a Barbarian.
< 284h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
A Grey Elf starts casting an offensive spell.
< 284h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
You dodge a Barbarian's vicious attack.
A Barbarian's fine crush wounds you.
You parry a Barbarian's lunge at you.
A Barbarian's fine bludgeon strikes you.
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 268h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
A Barbarian looks at you.
< 268h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
You get a shock as a Grey Elf gets too close to you.
< 236h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
A Centaur starts casting a spell.
< 236h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
< 236h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
A Barbarian parries your futile lunge at him.
[Damage: 8 ] Your impressive pierce wounds a Barbarian.
A Barbarian parries your futile lunge at him.
< 236h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
You get a shock as a Grey Elf gets too close to you.
OUCH! That really did HURT!
< 142h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!
OUCH! That really did HURT!
< 86h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
A Rock-Strewn Embankment
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Troll is lying here.
A greyish stone wall is here to the down.
A two-dimensional tear in actual space fluctuates here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting YOU!
A globe of darkness floats near a Barbarian's head.
A Centaur (large) -=Celestial Sigil=- stands, floating here, fighting YOU!
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A Centaur (large) Charger -=Celestial Sigil=- stands in mid-air here, fighting YOU!
< 86h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
A Barbarian's bludgeon strikes you hard.
You parry a Barbarian's lunge at you.
You play with a Barbarian before lunging into an offensive routine!
[Damage: 6 ] Your fine slash grazes a Barbarian.
[Damage: 7 ] Your impressive slash grazes a Barbarian.
A Barbarian misses you.
A Grey Elf starts casting an offensive spell.
A Centaur starts casting an offensive spell.
< 78h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
You suddenly see a Barbarian's foot in your chest.
< 72h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
A Centaur starts casting a spell.
< 72h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
You miss a Barbarian.
[Damage: 5 ] Your fine pierce grazes a Barbarian.
A Barbarian dodges your futile attack.
< 72h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Barbarian sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
You get a shock as a Grey Elf gets too close to you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/347H 108v/108V Pos: standing >
< T: Rex TP: sta TC: awful E: A Barbarian sta EP: few scratches >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rear up in the form of a fist!