The death of [25 BeRSeRKeR] Jacut (Troll)

in Compact Soldier's Barracks

from the perspective of [31 Pyrokinetic] Eikel -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a dark granite badge
<worn on head>       a clown cap [superior]
<worn around neck>   a twisted bronze gorget
<worn around neck>   a legendary emerald necklace
<worn about body>    a cowlskin of bearfur [88%]
<worn about waist>   a thin leather belt
<worn on belt buckle>a knight's obsidian belt buckle
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a cracked granite shield from The Forest City of Aravne
<worn around wrist>  an orc-skin wrist protector
<worn around wrist>  an orc-skin wrist protector
<worn on hands>      some unique gem gauntlets
<worn on finger>     a legendary silver ring
<primary weapon>     a wicked spiked Yuan-ti whip
<worn on legs>       some skin-wrapped marble greaves

You quickly scan the area.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is close by to your west.
A veteran ogre guard who is a brief walk away to your west.

< 203h/203H 139v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.

< 203h/203H 140v/148V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 203h/203H 140v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.

< 203h/203H 140v/148V Pos: standing >

< 203h/203H 141v/148V Pos: standing >
A veteran ogre guard leaves east.
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.

< 203h/203H 141v/148V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A hobgoblin child who is close by to your east.
A tired hobgoblin merchant who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
Zxat trots east.
Saif leaves east.
You follow Zxat.

Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
This ogre guard looks sleepily about hoping for some excitement.
A crazy child runs around screaming and hitting other children here.
Xoth enters from the west.

< 203h/203H 141v/148V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.

< 203h/203H 142v/148V Pos: standing >
Zxat trots east.
Saif leaves east.
You follow Zxat.

Along The Main Cavern Route
   Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city.  To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East  -South# -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Xoth enters from the west.

< 203h/203H 140v/148V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is close by to your west.
A veteran ogre guard who is not far off to your west.
A tired hobgoblin merchant who is rather far off to your west.
A veteran ogre guard who is in the distance to your west.

< 203h/203H 141v/148V Pos: standing >
Autosaving...

< 203h/203H 141v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 142v/148V Pos: standing >
Zxat closes the door.

< 203h/203H 144v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 145v/148V Pos: standing >
Along The Main Cavern Route
Obvious exits: -North# -East  -South -West 
*Xoth  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.

< 203h/203H 146v/148V Pos: standing >
You quickly scan the area.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is close by to your west.
A veteran ogre guard who is not far off to your west.
A tired hobgoblin merchant who is rather far off to your west.
A veteran ogre guard who is in the distance to your west.
Zxat closes the door.

< 203h/203H 147v/148V Pos: standing >
Zxat trots east.
Saif leaves east.
You follow Zxat.

Southeast Corner Along The Main Cavern Route
   The main cavern route takes a sharp corner here hooking around abruptly.
The large smoothed cavern route with no warning or indication make a smooth
crisp corner.  Around the corner is a mandated clear area where large uunseen
traps are set in the rock and high above along the high parts of the cavern.
Occasionally a poorly set trap misfires and splatters a poor random citizen.
However it can't be helped because the corners of the cavern route are perfect
ambush areas.
Obvious exits: -North -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Xoth enters from the west.

< 203h/203H 145v/148V Pos: standing >
Southeast Corner Along The Main Cavern Route
Obvious exits: -North -West 
*Xoth  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Zxat trots north.
Saif leaves north.
You follow Zxat.

Along The Main Cavern Route
   An inordinantly large amount of the passerby of these main route seems to
be military personnel.  While there are the occasional signs of the normal
populace, such as the house to the east, it seems obvious that they may be
relegated to less central areas of the city.  Most of the common folk that
wander here and there are on buisness of some sort.
Obvious exits: -North -East  -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A crazy child runs around screaming and hitting other children here.
Xoth enters from the south.

< 203h/203H 144v/148V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is a brief walk away to your north.
A grumbling hobgoblin woman who is rather far off to your north.
A common mage soldier who is rather far off to your north.
A hobgoblin child who is in the distance to your north.
A veteran hobgoblin guard who is in the distance to your north.
A grumbling hobgoblin woman who is in the distance to your north.
Zxat trots north.
Saif leaves north.
You follow Zxat.

Along The Main Cavern Route
   Running north and south the route connects to the north with a large
intersection between the central avenue and the main route.  To the south it
continues towards more barracks and quarters.  Along the road many merchants
travel hoping to solicit the buisness of the military personnel.  Having had
their needs of food and shelter taken care of, the merchants have great hope
that the disposable income of such individuals will end up in their pocket.
Obvious exits: -North -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Xoth enters from the south.

< 203h/203H 143v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

Intersection Of The Main Routes
   This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well.  While the other
paths are literally thronging with people, that path only attracts the
occasional visitor.  Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East  -South -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Xoth enters from the south.

< 203h/203H 141v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
This tired hobgoblin merchant tries to trade what he can here.
Xoth enters from the south.

< 203h/203H 140v/148V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your north.
A common mage soldier who is close by to your north.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran hobgoblin guard who is rather far off to your north.
A hobgoblin child who is a brief walk away to your south.
Zxat trots north.
Saif leaves north.
You follow Zxat.

Along The Main Cavern Route
   To the north the route winds around a corner.  To the east a small
hobgoblin home is carved into the large rock face of the route.  Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled.  Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.  
Obvious exits: -North -East  -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Grumbling this hobgoblin woman wanders about aimlessly.
This mage warrior is here all fizzled out.
Xoth enters from the south.

< 203h/203H 138v/148V Pos: standing >
A common mage soldier starts casting a spell.

< 203h/203H 139v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is close by to your north.
A grumbling hobgoblin woman who is close by to your north.
A veteran hobgoblin guard who is a brief walk away to your north.
A veteran ogre guard who is close by to your east.
A tired hobgoblin merchant who is close by to your east.
A tired hobgoblin merchant who is close by to your south.
A hobgoblin child who is rather far off to your south.

< 203h/203H 139v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

Northeast Corner Along The Main Cavern Route
   Here is a corner in the main route of the city.  To the north a rough hewn
path moves forward towards the Colloseum.  Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision.  Along those rocks large numbers of engineers can unleash
boulders down upon a host.  As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A crazy child runs around screaming and hitting other children here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Grumbling this hobgoblin woman wanders about aimlessly.
Xoth enters from the south.

< 203h/203H 137v/148V Pos: standing >
Zxat trots west.
Saif leaves west.
You follow Zxat.

Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North# -East  -South# -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Grumbling this hobgoblin woman wanders about aimlessly.
A crazy child runs around screaming and hitting other children here.
Xoth enters from the east.

< 203h/203H 136v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is rather far off to your west.
A veteran ogre guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.

< 203h/203H 137v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 138v/148V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is rather far off to your west.
A veteran ogre guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
Zxat trots north.
Saif leaves north.
You follow Zxat.

Some Higher Order Barracks
   Here is where the higher order soldiers are housed.  The veterans are
less excited and as well not as worried as those with less experience.  Swords
and battle axes here are notched companions, not tools.  While they may have
a visit to the armorer for a sharpening, in general the veterans do not wish to
part with them.  Every one of the bunks is well worn in and it is obvious that
their bodies each fit only into one.  To these hardened men the key to staying
alive is ritual, and not changing a thing.
Obvious exits: -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.
An alert veteran hobgoblin soldier wide eyed and ready for battle.
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.
An alert veteran hobgoblin soldier wide eyed and ready for battle.
The veteran hobgoblin soldier is here slowly using his whetstone on his weapon.
Xoth enters from the south.

< 203h/203H 136v/148V Pos: standing >
Zxat closes the door.

< 203h/203H 136v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 137v/148V Pos: standing >
A hobgoblin child enters from the south.
Zxat trots south.
Saif leaves south.
You follow Zxat.

Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North -East  -South# -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Grumbling this hobgoblin woman wanders about aimlessly.
Xoth enters from the north.

< 203h/203H 135v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is rather far off to your west.
A veteran ogre guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
Zxat closes the door.

< 203h/203H 135v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 136v/148V Pos: standing >
Zxat trots south.
Saif leaves south.
You follow Zxat.

Some Rather Shabby Sleeping Arrangements
   These arrangements have been made fully with the knowledge that only
mercenaries will be spending any time in these barracks.  Basically a few
ragged cots have been tossed upon the floor with moth eaten blankets atop them.
The leadership of this area obviously feels that the salaries they dish out is
more than enough to pay for these wretches.  Though powerful in battle, none of
them ever have any true hope for advancement
Obvious exits: -North
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
An orc mercenary is here calmly awaiting his next assignment.
An orc mercenary is here angry at being treated poorly.
An orc mercenary is here calmly awaiting his next assignment.
An orc mercenary is here angry at being treated poorly.
An orc mercenary is here calmly awaiting his next assignment.
Xoth enters from the north.

< 203h/203H 134v/148V Pos: standing >
Zxat closes the door.

< 203h/203H 134v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 203h/203H 135v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 135v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

Along The Main Cavern Route
   The route widens slightly here as a bit of extra room is allowed for the
occupants of the barracks to the north and the south.  After long days of
drilling and practicing the occupants spend nights out in the area harassing
those who are not members of the military.  Broken mugs have left shards of
glass everywhere.  The shards anxiously await bare feet to stick into.
Obvious exits: -North# -East  -South -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Grumbling this hobgoblin woman wanders about aimlessly.
Xoth enters from the south.

< 203h/203H 133v/148V Pos: standing >
Zxat closes the door.

< 203h/203H 134v/148V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is rather far off to your west.
A veteran ogre guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
Zxat trots west.
Saif leaves west.
You follow Zxat.

Along The Main Cavern Route
   Here is the main route of the underworld kingdom of Torg.  The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people.  In this underworld community all is kept in
strict order.  The construction of this city indeed was well thought out for
defensive purposes.  At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern.  It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -East  -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
This ogre guard looks sleepily about hoping for some excitement.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Xoth enters from the east.

< 203h/203H 132v/148V Pos: standing >
A veteran hobgoblin guard leaves west.

< 203h/203H 133v/148V Pos: standing >
Zxat trots west.
Saif leaves west.
You follow Zxat.

Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North# -East  -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Xoth enters from the east.

< 203h/203H 131v/148V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A grumbling hobgoblin woman who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A common mage soldier who is not far off to your west.

< 203h/203H 131v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 132v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

A Large Smelting Area
   Large fires are formed everywhere in gigantic stoves specifically
built towards the purpose of smelting ore.  From the mines large carts arrive
filled to the brim with the raw ore.  Here much of that ore is smelted into
clinky pots, pans, and other small neccesities.  While most of the work here is
simple it is neccesary for the armies of Torg to not only have swords, but
handcuffs for their slaves. 
Obvious exits: -South
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A worker is here smelting the ore being brought in.
A worker is here smelting the ore being brought in.
A worker is here smelting the ore being brought in.
Xoth enters from the south.

< 203h/203H 130v/148V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your south.
Zxat closes the door.

< 203h/203H 130v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 131v/148V Pos: standing >
Zxat trots south.
Saif leaves south.
You follow Zxat.

Along The Main Cavern Route
   More commoners are about in this area of the main route.  It can only be
inferred that the more common folk tend to populate this end of the town
rather than the more military heavy central avenue.  The grooves in the road
and smoothed look of it as well indicate a higher amount of foot traffic than
one might expect.
Obvious exits: -North -East  -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Xoth enters from the north.

< 203h/203H 129v/148V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A grumbling hobgoblin woman who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A common mage soldier who is not far off to your west.
Zxat closes the door.

< 203h/203H 129v/148V Pos: standing >
Zxat trots west.
Saif leaves west.
You follow Zxat.

Along The Main Cavern Route
   Going east and west this path circles the main part of the city of Torg.
Where once dwarves lined the streets here now hobgoblins, ogres,
and any manner of evil creature occupy them.  The order exhibited by this
society is telling for the law which seems to govern it all.  If the leadership
can control such evil minded races it must be assumed that serious force and
threat lies behind that power.
Obvious exits: -East  -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
Xoth enters from the east.

< 203h/203H 127v/148V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A veteran hobgoblin guard who is rather far off to your east.
A grumbling hobgoblin woman who is rather far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is close by to your west.
A common mage soldier who is close by to your west.

< 203h/203H 128v/148V Pos: standing >
Zxat trots west.
Saif leaves west.
You follow Zxat.

Along The Main Cavern Route
   Moving east and west the route follows along the outer edge of the town.
It encircles the central area of the city and is clearly, though not the
central path, a major thoroughfare for the inhabitants of the city.  To the
north and south, large barracks house some of the soldiers of the armies.
Many of those soldiers yawn and stroll out of their quarters to look for fun
and or trouble amongst the other inhabitants of Torg's city.
Obvious exits: -North# -East  -South# -West 
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
This mage warrior is here all fizzled out.
This ogre guard looks sleepily about hoping for some excitement.
This mage warrior is here all fizzled out.
Xoth enters from the east.

< 203h/203H 126v/148V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is rather far off to your east.
A grumbling hobgoblin woman who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
A veteran hobgoblin guard who is in the distance to your east.
A grumbling hobgoblin woman who is in the distance to your east.

< 203h/203H 127v/148V Pos: standing >
Zxat opens the door.

< 203h/203H 127v/148V Pos: standing >
Zxat trots north.
Saif leaves north.
You follow Zxat.

Compact Soldier's Barracks
   These barracks house some of the common soldiers found within the city.
While these soldiers are not extremely talented, they are good fodder and a
good first wave of attack so that when the serious forces come to bear, the
tide of battle turns easily for them.  While the quarters are better than those
of the mine guards, it is not by much.  These hobgoblins are the grunts of
the military of Torg.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a large hobgoblin soldier is lying here.
The corpse of a nervous hobgoblin soldier is lying here.
The corpse of a large hobgoblin soldier is lying here.
*Saif  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.
*Zxat  -=Celestial Sigil=- (Centaur)(large) stands, floating here.
A Troll (large) stands here, fighting a nervous hobgoblin soldier.
A nervous hobgoblin soldier stands here, fighting a Troll.
A large hobgoblin soldier stands here.
Xoth enters from the south.

< 203h/203H 126v/148V Pos: standing >
Zxat closes the door.

< 203h/203H 126v/148V Pos: standing >
You quickly scan the area.
You see nothing.

< 203h/203H 126v/148V Pos: standing >
A nervous hobgoblin soldier misses a Troll.
A nervous hobgoblin soldier's decent punch wounds a Troll.
A nervous hobgoblin soldier almost sweeps a Troll off of his feet with a well placed leg sweep.

< 203h/203H 128v/148V Pos: standing >
A Troll's bludgeon strikes a nervous hobgoblin soldier.
A Troll misses a nervous hobgoblin soldier.
A nervous hobgoblin soldier dodges a Troll's attack.

< 203h/203H 129v/148V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 203h/203H 130v/148V Pos: standing >
Saif looks at a Troll.

< 203h/203H 131v/148V Pos: standing >
Saif sizes up a Troll with a quick glance.

< 203h/203H 131v/148V Pos: standing >
Casting: detonate 

< 203h/203H 132v/148V Pos: standing >
A Troll parries a nervous hobgoblin soldier's lunge at him.
Saif starts casting an offensive spell.
Saif snaps into visibility.

< 203h/203H 132v/148V Pos: standing >
Your mental manipulations become a reality...
[Damage: 48 ] -=[You feel a warm sense of satisfaction as explosions engulf a Troll.]=-

< 203h/203H 132v/148V Pos: standing >
Saif completes his spell...
Saif utters the words 'qaiz ay qare'
Saif fires a blast of cold at a Troll, who screams out in pain!
Xoth starts casting an offensive spell.
Xoth snaps into visibility.
You begin to focus your will...

< 203h/203H 133v/148V Pos: standing >
A Troll's impressive bludgeon strikes a nervous hobgoblin soldier.
A Troll's impressive crush strikes a nervous hobgoblin soldier.
A Troll's powerful bludgeon strikes a nervous hobgoblin soldier hard.

< 203h/203H 134v/148V Pos: standing >
Casting: detonate 
Saif starts casting an offensive spell.

< 203h/203H 135v/148V Pos: standing >
Xoth completes his spell...
Xoth utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Xoth smirks as his fireball explodes into the face of a Troll.

< 203h/203H 135v/148V Pos: standing >
Your mental manipulations become a reality...
[Damage: 47 ] -=[You feel a warm sense of satisfaction as explosions engulf a Troll.]=-

< 203h/203H 135v/148V Pos: standing >
Saif completes his spell...
Saif utters the words 'qaiz ay qare'
Saif fires a blast of cold at a Troll, who screams out in pain!
A nervous hobgoblin soldier's decent punch strikes a Troll hard.
A Troll dodges a nervous hobgoblin soldier's attack.
A nervous hobgoblin soldier whacks a Troll in the side with a sound kick.

< 203h/203H 136v/148V Pos: standing >
Xoth starts casting an offensive spell.
You begin to focus your will...

< 203h/203H 136v/148V Pos: standing >
Saif starts casting an offensive spell.

< 203h/203H 137v/148V Pos: standing >
Casting: detonate 

< 203h/203H 138v/148V Pos: standing >
Xoth completes his spell...
Xoth utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
Xoth smirks as his fireball explodes into the face of a Troll.
A Troll is dead! R.I.P.
You receive your share of experience.