The death of [15 Anti-Paladin] Taim (Orc)

in An Open Air Market

from the perspective of [15 Anti-Paladin] Taim (Orc)

<worn on hands>      some dented limestone claws

 ^.***+**     
 ^****+**     
 .^***@.*     
 ^****+.**    
 *****+^***   
  ***.+^.**   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 78v/113V Pos: standing >
 
  .***+**     
 ^****+**     
 .^***+.*     
 ^****@.**    
 *****+^***   
 ****.+^.**   
  ***.+^.*.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 78v/113V Pos: standing >
 
  ****+**     
 .^***+.*     
 ^****+.**    
 *****@^***   
 ****.+^.**   
 ****.+^.*.*  
  ****+^.^.   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 79v/113V Pos: standing >
 
  ^***+.*     
 ^****+.**    
 *****+^***   
 ****.@^.**   
 ****.+^.*.*  
 *****+^.^.   
  **.*+.M^    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 79v/113V Pos: standing >
 
  ****+.**    
 *****+^***   
 ****.+^.**   
 ****.@^.*.*  
 *****+^.^.   
 ^**.*+.M^    
  .^^*+.^^    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 79v/113V Pos: standing >
 
  ****+^***   
 ****.+^.**   
 ****.+^.*.*  
 *****@^.^.   
 ^**.*+.M^    
 ..^^*+.^^    
  +++++*M*    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 80v/113V Pos: standing >
 
  ***.+^.**   
 ****.+^.*.*  
 *****+^.^.   
 ^**.*@.M^    
 ..^^*+.^^    
 ++++++*M*    
  ..*.+....   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 80v/113V Pos: standing >
 
  ***.+^.*.   
 *****+^.^.   
 ^**.*+.M^    
 ..^^*@.^^    
 ++++++*M*    
 ...*.+....   
  ^**.^D      
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 157h/227H 80v/113V Pos: standing >
 
  ****+^.^.   
 ^**.*+.M^    
 ..^^*+.^^    
 +++++@*M*    
 ...*.+....   
 ^^**.^D      
  *...        
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 158h/227H 82v/113V Pos: standing >
 
  **.*+.M^    
 ..^^*+.^^    
 ++++++*M*    
 ...*.@....   
 ^^**.^D      
 **...        
  ...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 158h/227H 84v/113V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 158h/227H 84v/113V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 158h/227H 85v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 159h/227H 87v/113V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.

< 159h/227H 87v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 159h/227H 89v/113V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.

< 159h/227H 89v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 159h/227H 91v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 160h/227H 93v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 160h/227H 96v/113V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
An orcish adventurer who is not far off to your east.

< 160h/227H 96v/113V Pos: standing >
Ok.

< 161h/227H 102v/113V Pos: standing >
Guards Barracks
Obvious exits: -E -W
A member of the city's regular guard stands here.

< 162h/227H 102v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 162h/227H 103v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 162h/227H 104v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 162h/227H 105v/113V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 162h/227H 107v/113V Pos: standing >
Sarmiz - Last Edited: 2008-03-19 19:50:00 by Blaize
===================================================
Sarmiz is a zone located on the evil continent and it is used for cargo
and is an excellent place to experience. The docks are located in the
southeast part of the city behind a set of gates, run by the shipmaster
Macom. Underneath the city lies an enormous cavern layout of gigantic
worms, but they are excellent for hunting in the higher levels (40-50).
It is warned however that one should be wary of the wingless dragon
that abides in the caverns.


< 163h/227H 110v/113V Pos: standing >
Sorry, but there are no help topics that match your search.

< 164h/227H 113v/113V Pos: standing >
The following help topics matched your search:
 Disarm
 Sarmiz

The following character attributes are used in execution of this ability (if any):
Char's Dexterity.
Victim's Dexterity.

< 165h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 166h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 166h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 166h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 166h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 167h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 167h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc shaman stands here, lost in contemplation.

< 167h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W

< 167h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W

< 167h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 167h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 168h/227H 113v/113V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 168h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 168h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 168h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An officer of the city's regular guard stands here.

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 169h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
An aging but brawny half-orc stands here enjoying life.

< 170h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 170h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 170h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 170h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 170h/227H 113v/113V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -N -W

< 170h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 171h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 171h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 171h/227H 113v/113V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 172h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 172h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 172h/227H 113v/113V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 172h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W

< 172h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 172h/227H 113v/113V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 172h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 173h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A male commoner stands here.

< 173h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 173h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A male commoner stands here.

< 173h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 173h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
A snowman has come to life before your eyes.

< 173h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 174h/227H 113v/113V Pos: standing >
Tangwystl's Leather Goods
Obvious exits: -E
A half-orc stands here, reeking of chemicals.

< 174h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 174h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 175h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 175h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 175h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W

< 175h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 176h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 176h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 176h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An officer of the city's regular guard stands here.

< 176h/227H 113v/113V Pos: standing >
Guards Barracks
Obvious exits: -E -W
A sergeant of the city's regular guard stands here.

< 177h/227H 113v/113V Pos: standing >
Autosaving...

< 177h/227H 113v/113V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An officer of the city's regular guard stands here.

< 177h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An orcish adventurer stands here.(Red Aura)

< 177h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 177h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 178h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 178h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 178h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 178h/227H 113v/113V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 178h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 179h/227H 113v/113V Pos: standing >
A Commoners Dwelling
Obvious exits: -W

< 179h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 179h/227H 113v/113V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 179h/227H 113v/113V Pos: standing >
A Sarmiz'Duul peacekeeper leaves west.
A Sarmiz'Duul peacekeeper leaves west.

< 179h/227H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 180h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 180h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 180h/227H 113v/113V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 180h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 180h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W

< 180h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 181h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.

< 181h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 181h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 181h/227H 113v/113V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 182h/227H 113v/113V Pos: standing >
The sun rises over the northern horizon.

< 182h/227H 113v/113V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 187h/227H 113v/113V Pos: standing >
A commoner enters from the north.

< 190h/227H 113v/113V Pos: standing >
A commoner leaves east.

< 192h/227H 113v/113V Pos: standing >
The day has begun.

< 197h/227H 113v/113V Pos: standing >
The Incarnate of Mischief enters from the south.

< 198h/227H 113v/113V Pos: standing >
The Incarnate of Mischief leaves west.

< 200h/227H 113v/113V Pos: standing >
It's cold!

< 202h/227H 113v/113V Pos: standing >
The taste of blood slowly fades from your body.

< 202h/227H 113v/113V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 202h/227H 113v/113V Pos: standing >
A commoner enters from the south.

< 206h/227H 113v/113V Pos: standing >
A Githzerai enters from the west.

< 213h/227H 113v/113V Pos: standing >
A commoner leaves south.

< 213h/227H 113v/113V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a resting goblin snaps into visibility.
The wraith of a resting goblin snaps into visibility.
The wraith of a resting goblin snaps into visibility.

< 213h/227H 113v/113V Pos: standing >
The wraith of a resting goblin completes its spell...
The wraith of a resting goblin utters the words 'buoblg qrunsoqpze yugh'
The wraith of a resting goblin's mighty magic fist slams into you!
OUCH!  That really did HURT!
The wraith of a resting goblin completes its spell...
The wraith of a resting goblin utters the words 'buoblg qrunsoqpze yugh'
The wraith of a resting goblin's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
The wraith of a resting goblin completes its spell...
The wraith of a resting goblin utters the words 'bigbys clenched fist'
You feel your skill in sorcerous spell knowledge improving.
The wraith of a resting goblin's mighty magic fist slams into you!
The world starts spinning, and your ears are ringing!
You stop riding a deadly nightmare.