The death of [32 Cleric] Nollej *-* Warlords *-* (Duergar)

in An Underground Tunnel

from the perspective of [31 Scoundrel] Wodo -=Celestial Sigil=- (Grey Elf)

<worn on head>       a crown of leafs [poor]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a delicate purple flower
<worn in ear>        a diamond earring [superior]
<worn on face>       a Tukluk spirit mask [superior]
<worn on body>       a mysterious robe
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a strange glowing potion (glowing)
<attached to belt>   a spellbook
<worn on arms>       some mysterious sleeves
<worn around wrist>  a pirate's parrot (humming)
<worn on finger>     a band of human flesh [poor] [86%]
<primary weapon>     a polished steel dagger
<held>               the flute of the saytrs (magic)
<worn on legs>       some mysterious leggings
<worn on feet>       some mysterious boots

*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 122v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
You sing a song to lift the spirits high.

< 274h/274H 124v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 124v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 123v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 122v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 123v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 122v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 123v/141V Pos: standing >
Bure leaves west.
Zxat trots west.
Xoth leaves west.
Drinn trots west.
Hoof trots west.
Eikel leaves west.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 122v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West  -Up   #
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
You quickly scan the area.
You see nothing.

< 274h/274H 120v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your west.

< 274h/274H 123v/141V Pos: standing >
Bure leaves west.
Zxat trots west.
Xoth leaves west.
Drinn trots west.
Hoof trots west.
Eikel leaves west.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
An enormous cave worm fills up the tunnel here.
An enormous cave worm fills up the tunnel here.

< 274h/274H 122v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
You sing a song to lift the spirits high.
Bure leaves south.
Zxat trots south.
Xoth leaves south.
Drinn trots south.
Hoof trots south.
Eikel leaves south.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 119v/141V Pos: standing >
Bure leaves south.
Zxat trots south.
Xoth leaves south.
Drinn trots south.
Hoof trots south.
Eikel leaves south.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West  -Up   #
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 118v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 118v/141V Pos: standing >
Bure opens the door.

< 274h/274H 120v/141V Pos: standing >
Bure leaves up.
Zxat trots up.
Xoth floats up.
Drinn floats up.
Hoof trots up.
Eikel leaves up.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East # -Down 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 119v/141V Pos: standing >
You quickly scan the area.
You see nothing.

< 274h/274H 120v/141V Pos: standing >
Bure closes the door.

< 274h/274H 122v/141V Pos: standing >
Bure opens the wall.

< 274h/274H 123v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 121v/141V Pos: standing >
Bure closes the door.

< 274h/274H 122v/141V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your east.

< 274h/274H 123v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
An enormous cave worm fills up the tunnel here.

< 274h/274H 123v/141V Pos: standing >
You quickly scan the area.
An enormous cave worm who is close by to your north.

< 274h/274H 124v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
An enormous cave worm fills up the tunnel here.

< 274h/274H 123v/141V Pos: standing >
Bure leaves west.
Zxat trots west.
Xoth leaves west.
Drinn trots west.
Hoof trots west.
Eikel leaves west.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -East 
The corpse of an enormous cave worm is lying here.
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
You quickly scan the area.
An enormous cave worm who is close by to your east.

< 274h/274H 123v/141V Pos: standing >
Bure leaves north.
Zxat trots north.
Xoth leaves north.
Drinn trots north.
Hoof trots north.
Eikel leaves north.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East  -South
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.

< 274h/274H 122v/141V Pos: standing >
You sing a song to lift the spirits high.

< 274h/274H 123v/141V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.

< 274h/274H 123v/141V Pos: standing >
Bure leaves east.
Zxat trots east.
Xoth leaves east.
Drinn trots east.
Hoof trots east.
Eikel leaves east.
You follow Eikel.

An Underground Tunnel
   This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years.  Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing.  It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
The corpse of an enormous cave worm is lying here.
*Eikel (Githzerai)(medium) stands in mid-air here.
*Hoof (Centaur)(large) stands in mid-air here.
*Drinn (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Drinn's head.
*Xoth (Gnome)(small) stands in mid-air here.
*Zxat (Centaur)(large) stands in mid-air here.
*Bure (Barbarian)(large) stands in mid-air here.
A Duergar (medium)  *-* Warlords *-* sits resting.

< 274h/274H 123v/141V Pos: standing >

< 274h/274H 124v/141V Pos: standing >
You stop using a small wooden horn.

< 274h/274H 125v/141V Pos: standing >
Drinn snaps into visibility.
A Duergar avoids being bashed by Drinn, who loses his balance and falls.
You hold the flute of the saytrs.

< 274h/274H 126v/141V Pos: standing >
You change up your song...
You start playing your flute of the saytrs and singing aloud.

< 274h/274H 126v/141V Pos: standing >
You try to sing a quick verse, but cannot seem to recall the lines.
You cough loudly.

< 274h/274H 127v/141V Pos: standing >
Eikel snaps into visibility.

< 274h/274H 127v/141V Pos: standing >
Xoth starts casting an offensive spell called 'fireball'.
Xoth snaps into visibility.
Bure snaps into visibility.
Bure places a sewing needle in the back of a Duergar, resulting in some strange noises and some blood.
Bure ignites into black flames as he hits a Duergar!
Bure places a sewing needle in the back of a Duergar, resulting in some strange noises and some blood.
Bure ignites into black flames as he hits a Duergar!

< 274h/274H 127v/141V Pos: standing >
Tiny explosions wrack a Duergar's body with pain!
Xoth completes his spell...
Xoth utters the word 'fireball'
Xoth smirks as his fireball explodes into the face of a Duergar.

< 274h/274H 129v/141V Pos: standing >
A Duergar misses Bure.
Hoof suddenly attacks a Duergar!
Hoof snaps into visibility.
Hoof's fine slash wounds a Duergar.
Hoof ignites into black flames as he hits a Duergar!

< 274h/274H 130v/141V Pos: standing >
Zxat starts casting a spell.
Zxat snaps into visibility.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage:  3 ] -=[A Duergar makes a strange sound as you place a polished steel dagger in his back.]=-

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 Xoth starts casting an offensive spell.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  few wounds >
 Tiny explosions wrack a Duergar's body with pain!
Xoth completes his spell...
Xoth utters the word 'yufzbarr'
Xoth smirks as his fireball explodes into the face of a Duergar.
A Duergar's pupils dialate and return to normal.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  nasty wounds >
 Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  nasty wounds >
 Bure's powerful pierce strikes a Duergar.
Bure ignites into black flames as he hits a Duergar!
A Duergar blocks Bure's lunge at him.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  nasty wounds >
 Zxat completes his spell...
Zxat utters the words 'zabrahpunso wkadar'
Zxat causes the earth to rear up in the form of a fist!

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 You start chanting...

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 You complete your spell...
[Damage:  2 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  2 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  2 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  2 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  2 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 
< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Zxat starts casting an offensive spell.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Hoof starts casting a spell.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP: pretty hurt >
 Tiny explosions wrack a Duergar's body with pain!
You start chanting...

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 A Duergar misses Bure.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 Drinn clambers to his feet.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 You complete your spell...
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Duergar.]=-
A Duergar avoids being bashed by Drinn, who loses his balance and falls.

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 You sing a _VERY_ boring song, droning on endlessly..

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 You start chanting...

< 274h/274H 130v/141V Pos: standing >
< T: Bure TP: sta TC:few scratches E: A Duergar sit EP:  awful >
 Zxat completes his spell...
Zxat utters the words 'zabrahpunso wkadar'
Zxat causes the earth to rear up in the form of a fist!
A Duergar's some unholy beads is smashed to bits by rocks and debris!
A Duergar's bloodmail leggings is smashed to bits by rocks and debris!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!