The death of [24 Shaman] Moh (Troll)

in A Battered Hillside Above a Hole

from the perspective of [24 Shaman] Moh (Troll)

<worn on head>       a smelly fur hat
<worn on body>       a light bronze robe
<worn about body>    a fur cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a well-used copper band
<held>               a small ivory totem
<worn on feet>       a pair of fur boots

Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
An undead zombie wanders the field here.
A giant dragonfly is buzzing around here.

< 64h/397H 54v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: The Troll Hills
</map>
The Troll Hills
   Tall weeds and thick bushes cover this dark and broken landscape,
whose ground is muddy and soft.  A dense fog covers the area, blanketing
everything in a gray mist that inhibits vision and makes the air seem
wet and uncomfortable.  Many unpleasant odors fill the air, with a stale
and rotten smell.  The trees that can be seen around here in the mist are
all long dead, looking like skeletal remains sprouting up out of the earth.
All in all, this place is quite dreadful to be in, made even more unsettling
as strange shrieks and sounds drifting along through the fog.  The hills
continue to the north and west, and a wooden planked road runs east and south.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
An ugly looking troll stands here with drool dripping down its chin.

< 65h/397H 51v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: The Troll Hills
</map>
The Troll Hills
   Tall weeds and thick bushes cover this dark and broken landscape,
whose ground is muddy and soft.  A dense fog covers the area, blanketing
everything in a gray mist that inhibits vision and makes the air seem
wet and uncomfortable.  Many unpleasant odors fill the air, with a stale
and rotten smell.  The trees that can be seen around here in the mist are
all long dead, looking like skeletal remains sprouting up out of the earth.
All in all, this place is quite dreadful to be in, made even more unsettling
as strange shrieks and sounds drifting along through the fog.  The hills
continue to the south while a narrow wooden road is east.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
An ugly looking troll stands here with drool dripping down its chin.
A giant dragonfly is buzzing around here.

< 66h/397H 48v/133V Pos: standing >
The giant dragonfly suddenly attacks YOU!
The giant dragonfly misses you.

< 67h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 69h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 You start chanting...

< 71h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 An ugly troll is waving a platinum coin around wanting to make a bet on the outcome.
An ugly troll leaves east.

< 72h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 You dodge the giant dragonfly's vicious attack.

< 73h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 Casting: ice missile *

< 73h/397H 49v/133V Pos: standing >
< T: Moh TP: sta TC:pretty hurt E: giant sta EP: excellent >
 You complete your spell...
You point at the giant dragonfly.
[Damage:  6 ] -=[Your ice missile slams into the giant dragonfly with a soft thud.]=-
The giant dragonfly is stunned!
[Damage:  6 ] -=[Your ice missile slams into the giant dragonfly with a soft thud.]=-
The giant dragonfly is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] -=[Your ice missile slams into the giant dragonfly with a soft thud.]=-
The giant dragonfly is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as the giant dragonfly's gurgling and choking signals its demise.

< 76h/397H 49v/133V Pos: standing >
The Troll Hills
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
The corpse of the giant dragonfly is lying here.

< 79h/397H 49v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road Through the Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: Road Through the Troll Hills
</map>
Road Through the Troll Hills
   This narrow, brick roadway is the only guide leading across this dark and
foreboding landscape, surrounded on both sides by tall weeds and mossy grass.
An occasional tree can be seen, with leaveless branches indicating it has long
since died away.  The fog here is thick and humid, blanketing the land and
obscuring vision beyond fifty feet.  Mysterious and horrifying shrieks echo
through the fog in the distance, probably made by monsters that most would
avoid at any cost.  The road continues north to south, while the hills expand
to the west.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
An ugly looking troll stands here with drool dripping down its chin.

< 80h/397H 46v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road through the Troll Hills
</map>
Road through the Troll Hills
   This narrow, ten foot wide road runs north to south here, strait through
the dark landscape covered with tall weeds and mossy grass.  The terrain is
more or less flat here, covered with a dense fog that inhibits vision to about
fifty feet.  Strange and freighting noises can be heard in the distance, though
their exact location cannot be ascertained through the fog.  There is something
definitely uncomfortable about this place.
Obvious exits: -North -South

< 82h/397H 43v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Edge of the Troll Hills
</map>
Edge of the Troll Hills
   The land surrounding this ancient road is dark gray, covered with stubby
grass and weeds.  It is still hilly here, though much less so than the plains
north of here, and continues to flatten out further to the south.  The road
itself becomes less defined here, partially covered with the darker soil, and
from the fact that many of the bricks making it up are missing.  The road
south of here cuts strait across the troll hills.
A large sign posted on an iron pole stands here, demanding your attention!
Obvious exits: -North -South

< 83h/397H 40v/133V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Edge of the Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: Edge of the Troll Hills
</map>
Edge of the Troll Hills
   The land surrounding this ancient road is dark gray, covered with stubby
grass and weeds.  It is still hilly here, though much less so than the plains
north of here, and continues to flatten out further to the south.  The road
itself becomes less defined here, partially covered with the darker soil, and
from the fact that many of the bricks making it up are missing.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An undead zombie wanders the field here.

< 85h/397H 38v/133V Pos: standing >
  ****M***.   
 **M*****^^.  
 ^M***+***MM  
 ^*M**@**MMM  
 ^^MMM^MMMMM  
 MMM******^^  
  M*^**M***   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 86h/397H 37v/133V Pos: standing >
  +++++****   
 *****M***..  
 **M*****^^.  
 ^M***@***MM  
 ^*M**+**MMM  
 ^^MMM^MMMMM  
  MM******^   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 86h/397H 36v/133V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 90h/397H 37v/133V Pos: standing >
You do not see or have the corpse.

< 90h/397H 38v/133V Pos: standing >
  ++++M****   
 *****+***..  
 **M*****^^.  
 ^M***@***MM  
 ^*M**+**MMM  
 ^^MMM^MMMMM  
  MM******^   
You stop using a rugged adventurers satchel.

< 86h/392H 38v/133V Pos: standing >
You don't have anything to put in it.

< 87h/392H 38v/133V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 88h/392H 39v/133V Pos: standing >
You stop using a small limestone totem.

< 93h/397H 39v/133V Pos: standing >
You hold a small ivory totem.

< 94h/397H 39v/133V Pos: standing >
You start chanting...

< 95h/397H 39v/133V Pos: standing >
  ++++M****   
 *****+***..  
 **M*****^^.  
 ^M***@***MM  
 ^*M**+**MMM  
 ^^MMM^MMMMM  
  MM******^   

< 103h/397H 42v/133V Pos: standing >
Casting: mending *

< 105h/397H 43v/133V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 173h/397H 44v/133V Pos: standing >
<group>
</group>

< 176h/397H 45v/133V Pos: standing >
You start chanting...

< 177h/397H 45v/133V Pos: standing >
  ++++M****   
 *****+***..  
 **M*****^^.  
 ^M***@***MM  
 ^MM**+**MMM  
 ^^MMM^MMMMM  
  MM******^   

< 180h/397H 46v/133V Pos: standing >
  ++++M****   
 *****+***..  
 **M*****^^.  
 ^M***@***MM  
 ^MM**+**MMM  
 ^^MMM^MMMMM  
  MM******^   

< 183h/397H 47v/133V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 234h/397H 50v/133V Pos: standing >
<group>
</group>

< 237h/397H 51v/133V Pos: standing >
You don't have that spell memorized.

< 239h/397H 51v/133V Pos: standing >
<group>
</group>

< 239h/397H 52v/133V Pos: standing >
  +++M+****   
 *****+***..  
 **M*****^^.  
 ^M***@***MM  
 ^MM**+**MMM  
 ^^MMM^MMMMM  
  MM******^   
  ^MMM+****   
 ++++M+*****  
 *****+***..  
 **M**@**^^.  
 ^M***+***MM  
 ^MM**+**MMM  
  ^MMM^MMMM   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 251h/397H 54v/133V Pos: standing >
  MMM*+++*+   
 *^MMM+****   
 ++++M+*****  
 *****@***..  
 **M*****^^.  
 ^M***+***MM  
  MM**+**MM   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 253h/397H 52v/133V Pos: standing >
  MMMM*+++*   
 **^MMM+****  
 +++++M+****  
 M****@+***.  
 .**M*****^^  
 ^^M***+***M  
  ^MM**+**M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 257h/397H 52v/133V Pos: standing >
  *MMMM*+++   
 ***^MMM+***  
 *+++++M+***  
 *M***@*+***  
 ..**M*****^  
 ^^^M***+***  
  ^^MM**+**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 258h/397H 47v/133V Pos: standing >
  **MMMM*++   
 ****^MMM+**  
 +*+++++M+**  
 **M**@**+**  
 ...**M*****  
 ^^^^M***+**  
  .^^MM**+*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 261h/397H 43v/133V Pos: standing >
  **MMMM*++   
 ****^MMM+**  
 +*+++++M+**  
 **M**@**+**  
 ...**M*****  
 ^^^^.M**+**  
  .^^MM**+*   

< 262h/397H 44v/133V Pos: standing >
  .*M^^^***   
 ***MMMM*+++  
 ****^MMM+**  
 +*+++@+M+**  
 **M*****+**  
 ...**M*****  
  ^^^.M**+*   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 263h/397H 42v/133V Pos: standing >
  .*M^^^***   
 ***MMMM*+++  
 ****^MMM+**  
 +*+++@+M+**  
 **M*****+**  
 ...********  
  ^^^.M**+*   
You hear the sounds of movement in the distance.

< 264h/397H 42v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 265h/397H 42v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 266h/397H 43v/133V Pos: standing >
  .*M^^^***   
 ***MMMM*+++  
 ****^MMM+**  
 +*+++@+M+**  
 **M*****+**  
 ...********  
  ^^^.M**+*   
You hear the sounds of movement in the distance.

< 268h/397H 43v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 270h/397H 44v/133V Pos: standing >
  **MMMM*++   
 ****^MMM+**  
 +*+++++M+**  
 **M**@**+**  
 ...********  
 ^^^^.M**+**  
  .^^*M**+*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 271h/397H 43v/133V Pos: standing >
  *MMMM*+++   
 ***^MMM+***  
 *+++++M+***  
 *M***@*+***  
 ..********^  
 ^^^.M**+***  
  ^^*M**+**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 272h/397H 38v/133V Pos: standing >
  MMMM*+++*   
 **^MMM+****  
 +++++M+****  
 M****@+***.  
 .********^^  
 ^^.M**+***M  
  ^*M**+**M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 272h/397H 33v/133V Pos: standing >
  MMM*+++*+   
 *^MMM+****   
 ++++M+*****  
 *****@***..  
 ********^^.  
 ^.M**+***MM  
  *M**+**MM   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 273h/397H 31v/133V Pos: standing >
  MMM*+++*+   
 *^MMM+****   
 +++++M*****  
 *****@***..  
 ********^^.  
 ^.M**+***MM  
  *M**+**MM   
You hear the sounds of movement in the distance.

< 274h/397H 32v/133V Pos: standing >
  ^^^*****    
 MMMM*+++*++  
 *^MMM+****   
 +++++@*****  
 *****+***..  
 ********^^.  
  .M**+***M   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 
A large swamp rat wanders around this marshy place.
You hear the sounds of movement in the distance.

< 276h/397H 31v/133V Pos: standing >
  M^^****     
 M^^^*****    
 MMMM*+++*++  
 *^MMM@****   
 +++++M*****  
 *****+***..  
  *******^^   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 278h/397H 31v/133V Pos: standing >
  ^^**  MM    
 MM^^****     
 M^^^*****    
 MMMM*@++*++  
 *^MMM+****   
 +++++M*****  
  ****+***.   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 279h/397H 30v/133V Pos: standing >
  ^**         
 M^^**  MM    
 MM^^****     
 M^^^*@***    
 MMMM*+++*++  
 *^MMM+****   
  ++++M****   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 279h/397H 28v/133V Pos: standing >
  ^**         
 M^^**  MM    
 MM^^****     
 ^^^^*@***    
 MMMM*+++*++  
 *^MMM+****   
  ++++M****   

< 280h/397H 29v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 281h/397H 29v/133V Pos: standing >
  ^^**        
 MM^^**  MM   
 ^MM^^****    
 *^^^^@****   
 *MMMM*+++*+  
 **^MMM+****  
  +++++M***   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 282h/397H 25v/133V Pos: standing >
  ^^^**       
 MMM^^**  MM  
 ^^MM^^****   
 .*^^^@*****  
 **MMMM*+++*  
 ***^MMM+***  
  ++++++M**   
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 

< 283h/397H 21v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 285h/397H 21v/133V Pos: standing >
  ^^^^**      
 ^MMM^^**  M  
 .^^MM^^****  
 M.*^^@^****  
 ***MMMM*+++  
 ****^MMM+**  
  *++++++M*   
A Battered Hillside Above a Hole
Obvious exits: -North -East  -South -West  -Down 

< 287h/397H 21v/133V Pos: standing >
You hear the sounds of movement in the distance.

< 289h/397H 22v/133V Pos: standing >
A Centaur snaps into visibility.
You are knocked to the ground by a Centaur's skillful bash!

< 285h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
   ^^^M**      
 ^MMM^^**  M  
 .^^MM^^****  
 M.*^^@^****  
 ***MMMM*+++  
 ****^MMM+**  
  *++++++M*   

< 286h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine pierce wounds you.]=-

< 280h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
   ^^^M**      
 ^MMM^^**  M  
 .^^MM^^****  
 M.*^^@^****  
 ***M^MM*+++  
 ****^MMM+**  
  *++++++M*   

< 283h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Grey Elf plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!

< 284h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 -=[A Grey Elf's fine pierce wounds you.]=-
A Grey Elf misses you.

< 280h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 280h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
Your cracked clay pendant was damaged from the massive blow!

< 236h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
    ^^.^^*       
  M^^^M**       
 .^MMM^^**   M  
 M.^^MM^^****   
 *M.*^^@^*****  
 ****M^MM*+++*  
 *****^MMM+***  
  +*++++++M**   
   *******+*    
Someone suddenly attacks YOU!
A Centaur snaps into visibility.
-=[A Centaur's fine slash wounds you.]=-

< 231h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: few wounds E: A Centaur sta EP: excellent >
 -=[A Centaur's bludgeon strikes you.]=-
-=[A Centaur's bludgeon strikes you hard.]=-
-=[A Centaur's fine bludgeon strikes you.]=-

< 186h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Centaur parries your futile lunge at him.

< 187h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Gnome snaps into visibility.

< 188h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
    ^^.^^*       
  M^^^M**       
 .^MMM^^**   M  
 M.^^MM^^****   
 *M.*^^@^*****  
 ****M^MM*+++*  
 *****^MMM+***  
  +*++++++M**   
   *******+*    

< 189h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
    ^^.^^*       
  M^^^M**       
 .^MMM^^**   M  
 *M^^MM^^****   
 *M.*^^@^*****  
 ****M^MM*+++*  
 *****^MMM+***  
  +*++++++M**   
   *******+*    

< 189h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Grey Elf misses you.
-=[A Grey Elf's fine pierce wounds you.]=-
A Grey Elf starts casting an offensive spell.

< 184h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: nasty wounds E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
OUCH!  That really did HURT!

< 105h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-

< 95h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Centaur snaps into visibility.

< 95h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.

< 95h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Centaur starts casting an offensive spell called 'earthen maul'.

< 95h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC:pretty hurt E: A Centaur sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[You stagger as a magic missile from a Grey Elf hits you.]=-
-=[A Centaur's impressive bludgeon seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Centaur's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Centaur's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 15h/397H 22v/133V Pos: sitting >
< T: Moh TP: sit TC: awful E: A Centaur sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
Your cracked clay pendant melted from the intense heat!