The death of [20 Monk] Veytre (Orc)

in Along a Crumbling Cobblestone Road

from the perspective of [33 Assassin] Bure -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior] [83%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of iron eyes
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dangling crimson earring
<worn on face>       an assassins mask
<worn around neck>   the service tags of the squad (glowing)
<worn around neck>   a necklace of dangling drider fangs [84%]
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    the masters cloak (glowing)
<worn as quiver>     a silken backsheath of flight [80%]
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       sleeves of pleated seal-skin [82%]
<worn around wrist>  an orc-skin wrist protector [85%]
<worn around wrist>  an elven bracelet of precision
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a band of fiery persistance [superior]
<worn on finger>     an obsidian circle [superior]
<primary weapon>     a slimy troglodyte claw [poor]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       a pair of polished pewter greeves (illuminating)
<worn on feet>       the shoes of sprinting (glowing)

A duergar foreman who is rather far off to your north.
An orc commoner who is in the distance to your north.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.

< 662h/662H 258v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 662h/662H 257v/262V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc merchant who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
An orc commoner who is rather far off to your north.
A kingfish who is a brief walk away to your south.

< 662h/662H 258v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.

< 662h/662H 257v/262V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc merchant who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc commoner who is a brief walk away to your north.
A duergar foreman who is close by to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.

< 662h/662H 258v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 662h/662H 258v/262V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A duergar foreman who is close by to your north.
An orc commoner who is not far off to your north.
A duergar foreman who is not far off to your south.
A kingfish who is in the distance to your south.
A kingfish who is in the distance to your south.

< 662h/662H 258v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
An Orc merchant wanders the city, selling his wares.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)

< 662h/662H 258v/262V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc female who is close by to your south.
A duergar foreman who is a brief walk away to your south.
A black crow who is close by below you.

< 662h/662H 258v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A black crow hops through the streets, pecking at trash.

< 662h/662H 259v/262V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your west.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street
</map>

<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
Obvious exits: -E -S# -W
A black crow hops through the streets, pecking at trash.

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 662h/662H 261v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S

< 662h/662H 260v/262V Pos: standing >
The door seems to be closed.

< 662h/662H 260v/262V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.

< 662h/662H 260v/262V Pos: standing >
Ok.

< 662h/662H 262v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 662h/662H 261v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 261v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Inn of Storm Port
</map>
The Inn of Storm Port
Obvious exits: -D
A stray dog spends his days chasing rats through the back alleys.

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 662h/662H 259v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S

< 662h/662H 259v/262V Pos: standing >
Ok.

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 662h/662H 261v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 662h/662H 260v/262V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your south.
A black crow who is not far off to your west.
A black crow who is close by above you.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.

< 662h/662H 262v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 662h/662H 261v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A black crow hops through the streets, pecking at trash.

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 662h/662H 259v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 662h/662H 258v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 259v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 259v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 260v/262V Pos: standing >
The gates seems to be closed.

< 662h/662H 261v/262V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your north.
An orc city guard who is close by to your west.
An orc commoner who is not far off to your west.
An orc female who is a brief walk away to your west.

< 662h/662H 261v/262V Pos: standing >
Ok.

< 662h/662H 262v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 662h/662H 261v/262V Pos: standing >
Ok.

< 662h/662H 261v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Obvious exits: -E -W

< 662h/662H 260v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 662h/662H 259v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 662h/662H 257v/262V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.

< 662h/662H 256v/262V Pos: standing >
            
            
   .^@      
  ..M.      
 .M*+*.     
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 662h/662H 254v/262V Pos: standing >

< 662h/662H 256v/262V Pos: standing >
            
   .^.      
  ..M@      
 .M*+*.     
 ***.*.M    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 662h/662H 256v/262V Pos: standing >
 .M.    
 *+@.   
 *.*.M  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 662h/662H 255v/262V Pos: standing >
 *+*.   
 *.@.M  
 .+**.  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 662h/662H 253v/262V Pos: standing >
 *.*.M  
 .+@*.  
 ***M*  
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 662h/662H 252v/262V Pos: standing >
 *.*.M  
 .+@*.  
 *****  
 ..M*+*.    
 ****.*.M   
 *++.@**..  
 *+******.  
 *.***.**.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 251v/262V Pos: standing >
 ...M*+*.   
 .****.*.M  
 **++@+**.  
 **+******  
 **.***.**  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 662h/662H 251v/262V Pos: standing >
 *...M*+*.  
 *.****.*.  
 ***+@.+**  
 ***+*****  
 .**.***.*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 249v/262V Pos: standing >
 **...M*+*  
 **.****.*  
 .***@+.+*  
 .***+****  
 ^.**.***.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 249v/262V Pos: standing >
 **.****.*  
 .***++.+*  
 .***@****  
 ^.**.***.  
 ^...+**..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 249v/262V Pos: standing >
 .***++.+*  
 .***+****  
 ^.**@***.  
 ^...+**..  
 MM..+*...  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 662h/662H 249v/262V Pos: standing >
 .***+****  
 ^.**.***.  
 ^...@**..  
 MM..+*...  
 MMM.+.M..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 248v/262V Pos: standing >
 ^.**.***.  
 ^...+**..  
 MM..@*...  
 MMM.+.M..  
 MMMM+MM^^  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 247v/262V Pos: standing >
 ^.**.***.  
 ^...+**..  
 MM..@*...  
 MMM.+.M..  
 MMMMPMM^^  
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMMPMM^^  
 MMMM^MMMM  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
An Orc enters from the south.

< 662h/662H 247v/262V Pos: standing >
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 247v/262V Pos: standing >
An Orc leaves north.

< 662h/662H 249v/262V Pos: standing >
 ^...+**..  
 MM..P*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 249v/262V Pos: standing >
 ^...P**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 250v/262V Pos: standing >
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 250v/262V Pos: standing >
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 251v/262V Pos: standing >
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  

< 662h/662H 252v/262V Pos: standing >
 ^...+**..  
 MM..+*...  
 MMM.@.M..  
 MMMM+MM^^  
 MMMM^MMMM  
 ^.**.***.  
 ^...+**..  
 MM..@*...  
 MMM.+.M..  
 MMMM+MM^^  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 662h/662H 251v/262V Pos: standing >
 ^.**.***.  
 ^...+**..  
 MM..@*...  
 MMM.+.M..  
 MMMM+MM^^  
 .***+****  
 ^.**.***.  
 ^...@**..  
 MM..+*...  
 MMM.+.M..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 662h/662H 251v/262V Pos: standing >
 .***+****  
 ^.**.***.  
 ^...@**..  
 MM..+*...  
 MMM.+.M..  
 .***++.+*  
 .***+****  
 ^.**@***.  
 ^...+**..  
 MM..+*...  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 662h/662H 250v/262V Pos: standing >
 .***++.+*  
 .***+****  
 ^.**@***.  
 ^...+**..  
 MM..+*...  
 **.****.*  
 .***++.+*  
 .***@****  
 ^.**.***.  
 ^...+**..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 249v/262V Pos: standing >
 **...M*+*  
 **.****.*  
 .***@+.+*  
 .***+****  
 ^.**.***.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 248v/262V Pos: standing >
 *...M*+*.  
 *.****.*.  
 ***+@.+**  
 ***+*****  
 .**.***.*  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 248v/262V Pos: standing >
 *...M*P*.  
 *.****.*.  
 ***+@.+**  
 ***+*****  
 .**.***.*  
 ...M*P*.   
 .****.*.M  
 **++@+**.  
 **+******  
 **.***.**  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 662h/662H 248v/262V Pos: standing >
 ..M*P*.    
 ****.*.M   
 *++.@**..  
 *+******.  
 *.***.**.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 662h/662H 246v/262V Pos: standing >
   ..M.     
 ..M*P*.    
 ****@*.M   
 *++.+**..  
 *+******.  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 662h/662H 246v/262V Pos: standing >
    .^.     
   ..M.     
 ..M*@*.    
 ****.*.M   
 *++.+**..  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 662h/662H 244v/262V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 36 ] An Orc makes a strange sound as you place a slimy troglodyte claw [poor] in his back.
An Orc is mortally wounded, and will die soon, if not aided.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  2 ] An Orc makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
An Orc's thin leather belt was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.