The death of [16 Necromancer] Dazok (Githzerai)

in An Immaculate Stone Highway

from the perspective of [16 Necromancer] Dazok (Githzerai)

<held>               a glowing quill (glowing)

The Bottom of a Steep Rise up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Rising steeply, the large steps have been carved into the path
to assist in the climb up to Caer Tannad.  The path continues east and up
from here.
Obvious exits: -East  -Up   
A squirrel is wandering around here.

< 44h/107H 110v/122V Pos: standing >
A Landing on the Shr'nn Mesa
   The area surrounding the path looks unnavigable, as sharp rocks jut out and
loose stones seems to be perched precariously upon the mesa's side.  Fifteen
foot high onyx menhirs flank the path at ten foot intervals, each stone carved
with an image of a creature from the Tharnadian province.  The footpath is
about fifteen feet wide, comprised totally of dirt and devoid of any but small
rocks.  The path continues to the east and to the west.
Obvious exits: -East  -West 
A tharnadian thief-hunter watches over the town streets intently.

< 44h/107H 108v/122V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Descending steeply, large steps have been carved into the path
to assist in the climb down to Tharnadia.  The path continues west and down
from here.
Obvious exits: -West  -Down 

< 44h/107H 105v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/107H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/107H 106v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/107H 106v/122V Pos: standing >
A Steep Path up the Shr'nn Mesa
   The area surrounding the path looks unnavigable, as sharp rocks jut out and
loose stones seems to be perched precariously upon the mesa's side.  Fifteen
foot high onyx menhirs flank the path at ten foot intervals, each stone carved
with an image of a creature from the Tharnadian province.  The footpath is
about fifteen feet wide, comprised totally of dirt and devoid of any but small
rocks.  Large steps have been carved into the mesa's side, making it easier to
scale this steep incline.  The path continues up and down.
Obvious exits: -Up    -Down 

< 44h/107H 104v/122V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  Rising steeply, the large steps have been carved into the path
to assist in the climb up to Caer Tannad.  The path continues east to the top
of a small drop.
Obvious exits: -East  -Up   

< 44h/107H 103v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/107H 103v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 44h/107H 103v/122V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
   The area surrounding the path looks unnavigable, as sharp rocks jut out and
loose stones seems to be perched precariously upon the mesa's side.  Fifteen
foot high onyx menhirs flank the path at ten foot intervals, each stone carved
with an image of a creature from the Tharnadian province.  The footpath is
about fifteen feet wide, comprised totally of dirt and devoid of any but small
rocks.  The path continues west and down.
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.
A diminutive old man sits here, scribbling on some vellum.

< 45h/107H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 102v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 102v/122V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
   The footpath is about fifteen feet wide, comprised totally of dirt and
devoid of any but small rocks.  Fifteen foot high onyx menhirs flank the path
at ten foot intervals, each stone engraven with an image of a creature from
the Tharnadian province.  The area surrounding the path looks unnavigable, as
sharp rocks jut out and loose stones seems to be perched precariously upon the
mesa's side.  The path continues up and east.
Obvious exits: -East  -Up   
Fresh blood covers everything in the area.

< 45h/107H 100v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 101v/122V Pos: standing >
Outside the Western Arch
   A huge bloodstone arch leads through the city's defensive wall, joining the
the crimson cobbles of the Grand Tharnadian Way.  No guard towers rise above
your head, as the only ways to this entrance lie through the twin keeps or the
heavily defended city gates.  A dirt footpath winds its way up the Shr'nn Mesa
toward Caer Tannad, the first of the twin keeps.  The path leaves west.
Obvious exits: -East  -West 

< 45h/107H 98v/122V Pos: standing >
An Arch Before the Keeps
   A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps.  The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south.  No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute.  The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East  -South -West 
A tough looking mercenary is standing here, strutting proudly.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 45h/107H 98v/122V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.
Obvious exits: -East  -West 
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.

< 45h/107H 97v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  The city's armory stands to
the north of here.
Obvious exits: -North# -East  -West 

< 45h/107H 96v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the
west, while to the east the road turns north.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
Obvious exits: -North -West 

< 45h/107H 97v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 45h/107H 97v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 46h/107H 97v/122V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East  -South -West 

< 46h/107H 97v/122V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East  -South -West 

< 46h/107H 96v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A tharnadian thief-hunter watches over the town streets intently.

< 46h/107H 96v/122V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 46h/107H 95v/122V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 46h/107H 95v/122V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 46h/107H 96v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 47h/107H 96v/122V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.

< 47h/107H 95v/122V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 47h/107H 95v/122V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 47h/107H 95v/122V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 47h/107H 94v/122V Pos: standing >
The iron seems to be closed.

< 47h/107H 95v/122V Pos: standing >
Ok.

< 48h/107H 97v/122V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 48h/107H 97v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 48h/107H 95v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 48h/107H 94v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 48h/107H 92v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/107H 92v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/107H 93v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.

< 48h/107H 91v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 48h/107H 90v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 48h/107H 88v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/107H 89v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/107H 89v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 49h/107H 87v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Potius  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.

< 49h/107H 85v/122V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 49h/107H 84v/122V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 49h/107H 84v/122V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *MM**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 49h/107H 84v/122V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *MM**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 49h/107H 83v/122V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *MM**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 49h/107H 82v/122V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 49h/107H 82v/122V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 49h/107H 81v/122V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^M  
 M++++@+++++  
 +*^*.****.+  
 *****....^M  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 80v/122V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^M.  
 +++++@++++.  
 *^*.****.M.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 80v/122V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^M..  
 +++++@+++..  
 ^*.****.M..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 79v/122V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^M..P  
 +++++@++...  
 *.****.M...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 78v/122V Pos: standing >
 
  .M^..+...   
 ....M.+..^.  
 **.^.^M..P.  
 +++++@+....  
 .****.M....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 77v/122V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.^.^M..^..  
 +++++@..P..  
 ****.M.....  
 ....^+....^  
  ^MM.+.^^M   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 50h/107H 77v/122V Pos: standing >
An elite highwayman enters from the south.

< 50h/107H 78v/122V Pos: standing >
 
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 +++++M..P..  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A small rabbit is here, hopping through the grass.

< 50h/107H 77v/122V Pos: standing >
 
  M^..+....   
 ...M.+..^..  
 *.^.^M..^..  
 +++++@..P..  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^M   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 50h/107H 77v/122V Pos: standing >
An elite highwayman leaves north.

< 50h/107H 77v/122V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your north.
A rabbit who is close by to your north.
An elite highwayman who is almost out of sight to your north.
Bure who is a brief walk away to your east.
A barbarian hunter who is almost out of sight to your east.

< 50h/107H 78v/122V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your north.
A rabbit who is close by to your north.
An elite highwayman who is almost out of sight to your north.
A barbarian hunter who is almost out of sight to your east.

< 51h/107H 79v/122V Pos: standing >
 
  M^..+....   
 ...M.M..P..  
 *.^.^M..^..  
 +++++@.....  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^M   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 80v/122V Pos: standing >
Pardon?

< 51h/107H 81v/122V Pos: standing >
Pardon?

< 51h/107H 82v/122V Pos: standing >
 
  ..M.+..^.   
 *.^.^M..P..  
 ++++++.....  
 ****.@.....  
 ....^+....^  
 .^MM.+.^^M.  
  M^..+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 81v/122V Pos: standing >
 
  .^.^M..P.   
 ++++++.....  
 ****.+.....  
 ....^@....^  
 .^MM.+.^^M.  
 ^M^..+.....  
  M...+++++   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 81v/122V Pos: standing >
 
  +++++....   
 ****.+.....  
 ....^+....^  
 .^MM.@.^^M.  
 ^M^..+.....  
 ^M...++++++  
  ^^.......   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 80v/122V Pos: standing >
 
  ***.+....   
 ....^+....^  
 .^MM.+.^^M.  
 ^M^..@.....  
 ^M...++++++  
 M^^........  
  .^.......   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 80v/122V Pos: standing >
 
  ...^+....   
 .^MM.+.^^M.  
 ^M^..+.....  
 ^M...@+++++  
 M^^........  
 M.^........  
  ^........   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 51h/107H 79v/122V Pos: standing >
 
  ..^+....^   
 ^MM.+.^^M..  
 M^..+.....D  
 M...+@+++++  
 ^^.........  
 .^.........  
  .........   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 52h/107H 79v/122V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.

< 52h/107H 81v/122V Pos: standing >
 
  .^+....P.   
 MM.+.^^M...  
 ^..+......D  
 ...++@+++++  
 ^..........  
 ^..........  
  .........   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 52h/107H 80v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 52h/107H 80v/122V Pos: standing >
 
  ^+..P.^..   
 M.+.^^M....  
 ..+......D.  
 ..+++@+++++  
 ...........  
 ..........   
  .........   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 52h/107H 80v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 52h/107H 80v/122V Pos: standing >
 
  +....^...   
 .+.^^M.....  
 .+.P....D..  
 .++++@+++++  
 ..........   
 .........    
  ........    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 52h/107H 79v/122V Pos: standing >
You quickly scan the area.
Frayrien, the wandering Summoner who is not far off to your north.
A huge boar who is almost out of sight to your south.

< 53h/107H 81v/122V Pos: standing >
 
  ....^....   
 +.^^M.....   
 +......D..   
 +++++@+++++  
 .........    
 ........     
  .......     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
Bure  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.

< 53h/107H 80v/122V Pos: standing >
Out of nowhere, Bure stabs you in the back.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.