<worn on head> a horned helm of Bloodstone [superior]
<worn on eyes> a dirty eyepatch [superior]
<worn in ear> a scale of pulsating darkness
<worn in ear> a smallish golden earring
<worn around neck> a cape of laced pearl [poor]
<worn on body> a shabby alligator skin jerkin
<worn about body> a human-made hemp bodycloak
<worn on belt buckle>a tome of wizardry
<attached to belt> a tome of wizardry
<worn on hands> a pair of brown leather gloves
<worn on finger> a satanic band [superior]
<worn on finger> a satanic band [superior]
<primary weapon> a sparkling marble mace
<worn on legs> some decent flesh greaves
<worn on feet> some old brown shoes [superior]
Iska enters from the north.
< 399h/399H 111v/122V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S
A salesman is standing here, practicing his pitch.
A noble lady is standing here.
Somebody's revolting little child is standing here.
Iska enters from the north.
< 399h/399H 111v/122V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
The zombie of a beheaded adventurer stands here.
An apprentice of the high mage is standing here, serving his master.
A peddler of the Keep is sitting here displaying his wares.
Iska enters from the west.
< 399h/399H 110v/122V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S -W
Iska enters from the north.
< 399h/399H 109v/122V Pos: standing >
The Inn of Clowns
Obvious exits: -W
A small black rat is scrounging about here for some food.
A hooded executioner stands here practicing his axe swing.
A wino stands here, swaying and mumbling some nonsense.
Stephan looks at you contently.
Iska enters from the west.
< 399h/399H 108v/122V Pos: standing >
You say 'rent'
< 399h/399H 109v/122V Pos: standing >
Pardon?
< 399h/399H 110v/122V Pos: standing >
< 399h/399H 111v/122V Pos: standing >
You say 'ok'
< 399h/399H 113v/122V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S -W
Iska enters from the east.
< 399h/399H 114v/122V Pos: standing >
In the Commerce District
Obvious exits: -E -S -W
Somebody's revolting little child is standing here.
The zombie of a beheaded adventurer stands here.
An apprentice of the high mage is standing here, serving his master.
A peddler of the Keep is sitting here displaying his wares.
Iska enters from the south.
< 399h/399H 113v/122V Pos: standing >
In the Commerce District
Obvious exits: -N -E -S
A salesman is standing here, practicing his pitch.
A noble lady is standing here.
Iska enters from the east.
< 399h/399H 113v/122V Pos: standing >
On Commerce Way
Obvious exits: -N -S
Iska enters from the south.
< 399h/399H 112v/122V Pos: standing >
On Commerce Way
Obvious exits: -N -E -S -W
A young squire stands here practicing his sword technique.
The keep's majestrate is standing here, peering about at the nearby crowds.
Iska enters from the south.
< 399h/399H 111v/122V Pos: standing >
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A town merchant is standing here thinking very intently about something.
A hooded strongman is standing here, keeping the public at bay.
Iska enters from the south.
< 399h/399H 110v/122V Pos: standing >
On Mina Street
Obvious exits: -E -W
An elite watcher of the keep is standing here.
A hooded strongman is standing here, keeping the public at bay.
Iska enters from the east.
< 399h/399H 110v/122V Pos: standing >
On Mina Street
Obvious exits: -E -W
Iska enters from the east.
< 399h/399H 109v/122V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Iska enters from the east.
< 399h/399H 108v/122V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
An elite watcher who is not far off to your east.
A hooded strongman who is not far off to your east.
A Bloodstone merchant who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A homeless man who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elite watcher who is close by to your south.
A little brat who is not far off to your south.
A squire of the keep who is not far off to your south.
A Bloodstone holyman who is not far off to your south.
A black gnoll who is not far off to your south.
A citizen of Bloodstone who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A watcher of the keep who is a brief walk away to your west.
A homeless man who is a brief walk away to your west.
The baron's servant who is rather far off to your west.
A common woman who is in the distance to your west.
A watcher of the keep who is in the distance to your west.
Gilden who is in the distance to your west.
< 399h/399H 108v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
An elite watcher of the keep is standing here.
Iska enters from the north.
< 399h/399H 108v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
Somebody's revolting little child is standing here.
A young squire stands here practicing his sword technique.
A holyman dressed in black robes stands here.
A black gnoll is sitting here.
Iska enters from the north.
< 399h/399H 108v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
Iska enters from the north.
< 399h/399H 107v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
Iska enters from the north.
< 399h/399H 106v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A citizen stands here minding his own business.
A hooded strongman is standing here, keeping the public at bay.
Iska enters from the north.
< 399h/399H 105v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
Iska enters from the north.
< 399h/399H 105v/122V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A citizen stands here minding his own business.
The crier of the keep is standing here, voicing some new laws.
Iska enters from the north.
< 399h/399H 104v/122V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is not far off to your north.
A hooded strongman who is not far off to your north.
A little brat who is in the distance to your north.
A squire of the keep who is in the distance to your north.
A Bloodstone holyman who is in the distance to your north.
A black gnoll who is in the distance to your north.
An insane woman who is close by to your east.
A guard of the keep who is close by to your south.
A small sparrow who is not far off to your west.
A guard of the keep who is not far off to your west.
The baron's servant who is a brief walk away to your west.
A wild rabbit who is rather far off to your west.
A watcher of the keep who is in the distance to your west.
< 399h/399H 104v/122V Pos: standing >
Iska has just given you his consent.
< 399h/399H 104v/122V Pos: standing >
Iska is now a member of your group.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -E -W
Iska enters from the east.
< 399h/399H 105v/122V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
The keep's crier who is close by to your east.
A small sparrow who is close by to your west.
A guard of the keep who is close by to your west.
The baron's servant who is not far off to your west.
A common woman who is a brief walk away to your west.
A wild rabbit who is a brief walk away to your west.
A watcher of the keep who is rather far off to your west.
A guard of the keep who is in the distance to your west.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.
Iska enters from the east.
< 399h/399H 105v/122V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is not far off to your east.
The keep's crier who is not far off to your east.
An insane woman who is a brief walk away to your east.
The baron's servant who is close by to your west.
A common woman who is not far off to your west.
A wild rabbit who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A guard of the keep who is rather far off to your west.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
A homeless man is here, longing for better times.
A servant of the keep's baron is here tending official business.
Iska enters from the east.
< 399h/399H 105v/122V Pos: standing >
You quickly scan the area.
A common woman who is close by to your north.
A watcher of the keep who is close by to your north.
A hooded executioner who is not far off to your north.
A watcher of the keep who is not far off to your north.
A guard of the keep who is not far off to your north.
A black squirrel who is not far off to your north.
A watcher of the keep who is not far off to your north.
A citizen of Bloodstone who is not far off to your north.
A Bloodstone merchant who is not far off to your north.
A small sparrow who is close by to your east.
A guard of the keep who is close by to your east.
A citizen of Bloodstone who is a brief walk away to your east.
The keep's crier who is a brief walk away to your east.
An insane woman who is rather far off to your east.
A common woman who is close by to your west.
A wild rabbit who is close by to your west.
A watcher of the keep who is not far off to your west.
A guard of the keep who is a brief walk away to your west.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A woman stands here humming a melody.
Iska enters from the east.
< 399h/399H 105v/122V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your east.
The baron's servant who is close by to your east.
A small sparrow who is not far off to your east.
A guard of the keep who is not far off to your east.
A citizen of Bloodstone who is rather far off to your east.
The keep's crier who is rather far off to your east.
An insane woman who is in the distance to your east.
A wild rabbit who is close by to your west.
A watcher of the keep who is close by to your west.
A guard of the keep who is not far off to your west.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -E -W
A cute wild rabbit is sitting here looking for a meal.
A watcher of the keep stands ready to defend the citizenry.
Iska enters from the east.
< 399h/399H 104v/122V Pos: standing >
You quickly scan the area.
A common woman who is close by to your east.
A homeless man who is not far off to your east.
The baron's servant who is not far off to your east.
A small sparrow who is a brief walk away to your east.
A guard of the keep who is a brief walk away to your east.
A citizen of Bloodstone who is in the distance to your east.
The keep's crier who is in the distance to your east.
A guard of the keep who is close by to your west.
< 399h/399H 105v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A guard of the Bloodstone keep stands here looking alert.
Iska enters from the east.
< 399h/399H 104v/122V Pos: standing >
You quickly scan the area.
A wild rabbit who is close by to your east.
A watcher of the keep who is close by to your east.
A common woman who is not far off to your east.
A homeless man who is a brief walk away to your east.
The baron's servant who is a brief walk away to your east.
A small sparrow who is rather far off to your east.
A guard of the keep who is rather far off to your east.
< 399h/399H 104v/122V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N# -E
Iska enters from the east.
< 399h/399H 104v/122V Pos: standing >
You quickly scan the area.
A guard of the keep who is close by to your east.
A wild rabbit who is not far off to your east.
A watcher of the keep who is not far off to your east.
A common woman who is a brief walk away to your east.
The baron's servant who is rather far off to your east.
A small sparrow who is in the distance to your east.
A guard of the keep who is in the distance to your east.
< 399h/399H 104v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/399H 104v/122V Pos: standing >
You quickly scan the area.
A guard of the keep who is not far off to your east.
A wild rabbit who is not far off to your east.
A watcher of the keep who is not far off to your east.
A common woman who is a brief walk away to your east.
A homeless man who is rather far off to your east.
The baron's servant who is rather far off to your east.
A small sparrow who is in the distance to your east.
< 399h/399H 104v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
Iska enters from the west.
< 399h/399H 104v/122V Pos: standing >
On Prison Way
Obvious exits: -E -W
A guard of the Bloodstone keep stands here looking alert.
A cute wild rabbit is sitting here looking for a meal.
A watcher of the keep stands ready to defend the citizenry.
Iska enters from the west.
< 399h/399H 103v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A woman stands here humming a melody.
Iska enters from the west.
< 399h/399H 102v/122V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
A homeless man is here, longing for better times.
A servant of the keep's baron is here tending official business.
Iska enters from the west.
< 399h/399H 101v/122V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A small sparrow is hopping about the ground here.
A guard of the Bloodstone keep stands here looking alert.
Iska enters from the west.
< 399h/399H 101v/122V Pos: standing >
On Prison Way
Obvious exits: -E -W
Iska enters from the west.
< 399h/399H 100v/122V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A citizen stands here minding his own business.
The crier of the keep is standing here, voicing some new laws.
Iska enters from the west.
< 399h/399H 100v/122V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is not far off to your north.
A hooded strongman who is not far off to your north.
A little brat who is in the distance to your north.
A squire of the keep who is in the distance to your north.
A Bloodstone holyman who is in the distance to your north.
A black gnoll who is in the distance to your north.
An insane woman who is close by to your east.
A guard of the keep who is close by to your south.
A small sparrow who is not far off to your west.
A guard of the keep who is not far off to your west.
A homeless man who is a brief walk away to your west.
The baron's servant who is a brief walk away to your west.
A common woman who is rather far off to your west.
A guard of the keep who is in the distance to your west.
A wild rabbit who is in the distance to your west.
A watcher of the keep who is in the distance to your west.
< 399h/399H 100v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
Iska enters from the south.
< 399h/399H 100v/122V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A hooded strongman who is close by to your north.
The wraith of an old seaman who is a brief walk away to your north.
The wraith of a cargo mover who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A little brat who is rather far off to your north.
A squire of the keep who is rather far off to your north.
A black gnoll who is rather far off to your north.
A watcher of the keep who is not far off to your east.
An insane woman who is not far off to your east.
A citizen of Bloodstone who is close by to your south.
The keep's crier who is close by to your south.
A guard of the keep who is not far off to your south.
< 399h/399H 100v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A citizen stands here minding his own business.
A hooded strongman is standing here, keeping the public at bay.
Iska enters from the south.
< 399h/399H 100v/122V Pos: standing >
You quickly scan the area.
The wraith of an old seaman who is not far off to your north.
The wraith of a cargo mover who is not far off to your north.
A Githzerai who is not far off to your north.
A little brat who is a brief walk away to your north.
A squire of the keep who is a brief walk away to your north.
A Bloodstone holyman who is a brief walk away to your north.
A black gnoll who is a brief walk away to your north.
The keep's crier who is not far off to your south.
< 399h/399H 100v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
Iska enters from the south.
< 399h/399H 99v/122V Pos: standing >
You quickly scan the area.
The wraith of an old seaman who is close by to your north.
The wraith of a cargo mover who is close by to your north.
A Githzerai who is close by to your north.
A little brat who is not far off to your north.
A squire of the keep who is not far off to your north.
A Bloodstone holyman who is not far off to your north.
A black gnoll who is not far off to your north.
A citizen of Bloodstone who is close by to your south.
A hooded strongman who is close by to your south.
A citizen of Bloodstone who is a brief walk away to your south.
The keep's crier who is a brief walk away to your south.
A guard of the keep who is rather far off to your south.
< 399h/399H 99v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
*The wraith of an old seaman stands here. (minion)
*The wraith of an old seaman stands here. (minion)
*The wraith of a cargo mover stands here. (minion)
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
Iska enters from the south.
A Githzerai leaves south.
The wraith of a cargo mover leaves south.
The wraith of an old seaman leaves south.
The wraith of an old seaman leaves south.
< 399h/399H 99v/122V Pos: standing >
You failed.
< 399h/399H 101v/122V Pos: standing >
A Githzerai enters from the south.
The wraith of a cargo mover enters from the south.
The wraith of an old seaman enters from the south.
The wraith of an old seaman enters from the south.
< 399h/399H 101v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
Iska enters from the north.
< 399h/399H 100v/122V Pos: standing >
You failed.
< 399h/399H 100v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
*The wraith of an old seaman stands here. (minion)
*The wraith of an old seaman stands here. (minion)
*The wraith of a cargo mover stands here. (minion)
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
Iska enters from the south.
< 399h/399H 100v/122V Pos: standing >
You start chanting...
You snap into visibility.
< 399h/399H 100v/122V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
A Githzerai leaves south.
The wraith of a cargo mover leaves south.
The wraith of an old seaman leaves south.
The wraith of an old seaman leaves south.
< 399h/399H 101v/122V Pos: standing >
You abort your spell before it's done!
< 399h/399H 103v/122V Pos: standing >
You failed.
< 399h/399H 103v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
*The wraith of an old seaman stands here. (minion)
*The wraith of an old seaman stands here. (minion)
*The wraith of a cargo mover stands here. (minion)
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
Iska enters from the north.
< 399h/399H 103v/122V Pos: standing >
You start chanting...
< 399h/399H 103v/122V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of an old seaman starts casting an offensive spell.
A Githzerai snaps into visibility.
The wraith of an old seaman snaps into visibility.
The wraith of an old seaman starts casting an offensive spell.
The wraith of an old seaman snaps into visibility.
The wraith of a cargo mover starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a cargo mover snaps into visibility.
< 399h/399H 104v/122V Pos: standing >
You complete your spell...
[Damage: 88 ] -=[Your giant fist of force causes a Githzerai to stagger in agony!]=-
< 399h/399H 104v/122V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of an old seaman's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
You start chanting...
< 346h/399H 106v/122V Pos: standing >
Casting: bigbys clenched fist *
< 346h/399H 107v/122V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'bigbys clenched fist'
-=[The wraith of an old seaman's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
The wraith of a cargo mover completes its spell...
The wraith of a cargo mover utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a cargo mover's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 136h/399H 108v/122V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of an old seaman starts casting an offensive spell.
< 136h/399H 108v/122V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 136h/399H 109v/122V Pos: standing >
Iska starts casting a spell.
< 136h/399H 110v/122V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'bigbys clenched fist'
-=[The wraith of an old seaman's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
You start chanting...
< 80h/399H 110v/122V Pos: standing >
The wraith of a cargo mover fades from your mortal viewing...
< 81h/399H 111v/122V Pos: standing >
You complete your spell...
[Damage: 116 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
< 81h/399H 112v/122V Pos: standing >
The wraith of an old seaman fades from your mortal viewing...
< 81h/399H 112v/122V Pos: standing >
A Githzerai starts casting a spell.
< 81h/399H 113v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A citizen stands here minding his own business.
A hooded strongman is standing here, keeping the public at bay.
< 81h/399H 112v/122V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
Fresh blood splatters cover the area.
*Iska (Orc)(medium) stands, floating here.
*The wraith of an old seaman stands here. (minion)
*The wraith of an old seaman stands here. (minion)
*The wraith of a cargo mover stands here. (minion)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
< 81h/399H 112v/122V Pos: standing >
You start chanting...
< 81h/399H 113v/122V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of an old seaman starts casting an offensive spell.
The wraith of an old seaman snaps into visibility.
The wraith of a cargo mover starts casting an offensive spell.
The wraith of a cargo mover snaps into visibility.
< 81h/399H 114v/122V Pos: standing >
Casting: fireball
< 81h/399H 114v/122V Pos: standing >
You complete your spell...
[Damage: 62 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
< 81h/399H 114v/122V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the words 'bigbys clenched fist'
-=[The wraith of an old seaman's mighty magic fist slams into you!]=-
Your cape of laced pearl [poor] was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your dull copper mask [poor] was completely destroyed by the massive blow!
Your emerald green sash [superior] was completely destroyed by the massive blow!