The death of [29 Sorcerer] Dze -=Celestial Sigil=- (Gnome)

in In the Dark Troglodyte Caves

from the perspective of [34 Scourge] Bisil *-* Warlords *-* (Drider)

<worn as a badge>    a long elegant peacock feather [superior] [82%]
<worn on head>       the crown of dragons
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a hardened softwood stud
<worn on face>       a bronze mask
<worn around neck>   a polished amethyst amulet [poor]
<worn around neck>   a lost token of the mines of Khul'Lor
<worn on body>       the unholy robes of Graskal
<worn about body>    a tattered cloak of the sages [poor] [53%]
<worn as quiver>     a boreal copper quiver
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>the epic horn of flight and dragons
<attached to belt>   a mistweyd nose-pipe
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a gaseous bracelet
<worn around wrist>  the bracer of unsubstance (glowing)
<worn on hands>      a living matrix
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               a soulstone totem

A field mouse scurries through the grass here.
A field mouse scurries through the grass here.
A large and hairy female buffalo grazes here.
A golden prairie dog sits here looking at your queerly.

< 577h/577H 258v/294V Pos: standing >
Norc leaves south.
You follow Norc.

On the Natural Grasses of the Field of Endolin
   The tall prairie grasses grow everywhere on this fertile field.  The climate
in this region is perfect for growing such a tough and resilient grass.  The
grasses have grown here since before the dawn of all the civilizations of the
entire realm of old Duris.  There are many small creatures living in and on
the prairie.  Prairie dogs and buffalo live in conjunction, both adding some
small part to the total ecosystem.  The wide open spaces of the Field of
Endolin is a magnificient place for all creatures to enjoy.  One may travel in
any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A small rabbit bounds over the prairie here.

< 577h/577H 260v/294V Pos: standing >
Norc leaves south.
You follow Norc.

Surrounded By the Natural Beauty of the Prairie
   The Field of Endolin is very unique in the realms for its natural beauty.
The vast prairie lands here are covered with thick and hearty grasses that the
numerous animals graze upon year round.  There is no need for the animals to
migrate for they have everything they need here on the prairie.  The climate
here is not too cold or too hot for the animals, primarily the buffalo.  The
fields stretch for many many miles.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A large and very shaggy buffalo grazes on the prairie.
A sparrow hops about the ground here.
A young buffalo runs gaily through the prairie.

< 577h/577H 258v/294V Pos: standing >
Norc leaves south.
You follow Norc.

By a Weedy Section of The Grassy Plains
   The grassy plains stretch for miles and miles here.  The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed.  This section of the plain was
once stripped of its sod.  The open soil provided a fresh place for these many
weeds that grow here.  The weeds are very colorful and add an extra amount of
life to the prairie.  There are still some open places where the black topsoil
can be seen.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.

< 577h/577H 257v/294V Pos: standing >
Norc leaves east.
You follow Norc.

On The Field of Endolin
   The many miles of this prairie have been umarred by any race.  There has
never been a building or even temporary shelter erected here in its entire
existence.   The natural state of the Field of Endolin is unequaled in the
entire world, often written about by the traveling minstrils and sung in the
highest and most powerful kingdoms courts.  The grasses here are criss-crossed
with many wild game trails.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A field mouse scurries through the grass here.
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.

< 577h/577H 256v/294V Pos: standing >
Norc leaves east.
You follow Norc.

Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.

< 577h/577H 254v/294V Pos: standing >
Norc leaves east.
You follow Norc.

Near the Black Dog Mountains
   The long shadow of the Black Dog Mountains hangs over this part of the
Field of Endolin like a huge monster looming over its prey.  The grasses here
are still quite green, but one can observe some darker grasses growing on the
sides of the mountain.  The mountains seem to be quite out of place in this
part of the world.  Miles and miles of prairie stretch out as far as one can
see except to the north and east.  It is almost as if the mountains appeared
out of nowhere just because they could.  One may travel south or west from
this point.
Obvious exits: -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.

< 577h/577H 253v/294V Pos: standing >
Norc leaves south.
You follow Norc.

Amongst the Wide Expanses of the Field of Endolin
   The wide expanses of the Field of Endolin can be very overwhelming to any
creature, the sheer distance between the borders can hardly be fathomed.  There
are many small holes in the ground from the prairie dogs who make their home
under the ground.  The air is filled with the smells of wet grass and damp
soil, a sweet and musty combination.  In countless eons this plain has been
in existence, it has changed very little.  The sky opens wide above the Field
of Endolin.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A golden prairie dog sits here looking at your queerly.

< 577h/577H 254v/294V Pos: standing >
Norc leaves east.
You follow Norc.

Near the Foothills of the Black Dog Mountains
   The wide expanses of the Field of Endolin taper to a point here when they
meet up with the foothills of the Black Dog Mountains.  The winters on the
wide prairie are only manageable by most of the animals if they make their way
up into the foothills where they can hide from the cutting winds that sweep
across the the green fields.  Many prospectors have come to the Black Dog
Mountains looking for deposits of silver or gold but none have ever been found.
The harshness of the mountains is daunting as one gazes up at their snow-capped
peaks.  The mountains have never been passed due to the fact that there is no
traverseable path evident across the entire range.  One may travel west to
re-enter the Field of Endolin.
Obvious exits: -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A small rabbit bounds over the prairie here.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.

< 577h/577H 253v/294V Pos: standing >
Norc leaves west.
You follow Norc.

Amongst the Wide Expanses of the Field of Endolin
   The wide expanses of the Field of Endolin can be very overwhelming to any
creature, the sheer distance between the borders can hardly be fathomed.  There
are many small holes in the ground from the prairie dogs who make their home
under the ground.  The air is filled with the smells of wet grass and damp
soil, a sweet and musty combination.  In countless eons this plain has been
in existence, it has changed very little.  The sky opens wide above the Field
of Endolin.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A golden prairie dog sits here looking at your queerly.

< 577h/577H 255v/294V Pos: standing >
Norc leaves north.
You follow Norc.

Near the Black Dog Mountains
   The long shadow of the Black Dog Mountains hangs over this part of the
Field of Endolin like a huge monster looming over its prey.  The grasses here
are still quite green, but one can observe some darker grasses growing on the
sides of the mountain.  The mountains seem to be quite out of place in this
part of the world.  Miles and miles of prairie stretch out as far as one can
see except to the north and east.  It is almost as if the mountains appeared
out of nowhere just because they could.  One may travel south or west from
this point.
Obvious exits: -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.

< 577h/577H 253v/294V Pos: standing >
Norc leaves west.
You follow Norc.

Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A young buffalo runs gaily through the prairie.

< 577h/577H 253v/294V Pos: standing >
Norc leaves north.
You follow Norc.

The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
A golden prairie dog sits here looking at your queerly.
A starving looking black wolf prowls the prairie here.

< 577h/577H 251v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,   25/208  move Norc
(Front)   577/577   hit,  253/294  move Bisil

< 577h/577H 253v/294V Pos: standing >
You start chanting...

< 577h/577H 260v/294V Pos: standing >
Norc enters something.

< 577h/577H 261v/294V Pos: standing >
Casting: create pond *

< 577h/577H 263v/294V Pos: standing >
Casting: create pond 

< 577h/577H 266v/294V Pos: standing >
You complete your spell...

< 577h/577H 267v/294V Pos: standing >
A young buffalo leaves south.

< 577h/577H 269v/294V Pos: standing >
A black wolf leaves south.

< 577h/577H 270v/294V Pos: standing >

< 577h/577H 273v/294V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West 
A tiny pond seems to suck the life from its surroundings.
The watering hole is filled with cool water.
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.

< 577h/577H 274v/294V Pos: standing >
You quickly scan the area.
A black wolf who is close by to your south.
A young buffalo who is close by to your south.
A small rabbit who is close by to your south.
A young buffalo who is not far off to your south.
A large buffalo who is not far off to your south.
A black wolf who is not far off to your south.
A large buffalo who is not far off to your south.
A prairie dog who is a brief walk away to your south.
A prairie dog who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A black wolf who is a brief walk away to your south.
A small rabbit who is a brief walk away to your south.
A wild horse who is rather far off to your south.
A large buffalo who is close by to your west.
A sparrow who is not far off to your west.
A young buffalo who is not far off to your west.
A killer mosquito who is a brief walk away to your west.

< 577h/577H 276v/294V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 577h/577H 282v/294V Pos: standing >
A young buffalo enters from the south.
Norc enters from elsewhere.

< 577h/577H 287v/294V Pos: standing >
You draw a 4th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 577h/577H 289v/294V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West 
A tiny pond seems to suck the life from its surroundings.
The watering hole is filled with cool water.
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.
A golden prairie dog sits here looking at your queerly.

< 577h/577H 290v/294V Pos: standing >
Norc drinks from a strange pond.
Norc sucks the life out of the surroundings, healing Norc.
Norc appears invigorated.

< 577h/577H 294v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,   64/208  move Norc
(Front)   577/577   hit,  294/294  move Bisil

< 577h/577H 294v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,   64/208  move Norc
(Front)   577/577   hit,  294/294  move Bisil

< 577h/577H 294v/294V Pos: standing >
Norc drinks from a strange pond.
Norc sucks the life out of the surroundings, healing Norc.
Norc appears invigorated.

< 577h/577H 294v/294V Pos: standing >
A prairie dog leaves south.

< 577h/577H 294v/294V Pos: standing >
Autosaving...

< 577h/577H 294v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,   84/208  move Norc
(Front)   577/577   hit,  294/294  move Bisil

< 577h/577H 294v/294V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your south.
A prairie dog who is close by to your south.
A black wolf who is close by to your south.
A small rabbit who is close by to your south.
A large buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A young buffalo who is not far off to your south.
A large buffalo who is not far off to your south.
A black wolf who is not far off to your south.
A sparrow who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A wild horse who is rather far off to your south.
A sparrow who is close by to your west.
A large buffalo who is not far off to your west.
A young buffalo who is not far off to your west.
A killer mosquito who is a brief walk away to your west.

< 577h/577H 294v/294V Pos: standing >
Norc drinks from a strange pond.
Norc sucks the life out of the surroundings, healing Norc.
Norc appears invigorated.

< 577h/577H 294v/294V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your south.
A prairie dog who is close by to your south.
A black wolf who is close by to your south.
A small rabbit who is close by to your south.
A large buffalo who is not far off to your south.
A wild horse who is not far off to your south.
A young buffalo who is not far off to your south.
A large buffalo who is not far off to your south.
A black wolf who is not far off to your south.
A sparrow who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A wild horse who is rather far off to your south.
A sparrow who is close by to your west.
A large buffalo who is not far off to your west.
A young buffalo who is not far off to your west.
A killer mosquito who is a brief walk away to your west.

< 577h/577H 294v/294V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your south.
A prairie dog who is close by to your south.
A black wolf who is close by to your south.
A small rabbit who is close by to your south.
A wild horse who is not far off to your south.
A young buffalo who is not far off to your south.
A large buffalo who is not far off to your south.
A black wolf who is not far off to your south.
A sparrow who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A wild horse who is rather far off to your south.
A sparrow who is close by to your west.
A large buffalo who is not far off to your west.
A young buffalo who is not far off to your west.
A killer mosquito who is a brief walk away to your west.

< 577h/577H 294v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,  126/208  move Norc
(Front)   577/577   hit,  294/294  move Bisil

< 577h/577H 294v/294V Pos: standing >
Norc drinks from a strange pond.
Norc sucks the life out of the surroundings, healing Norc.
Norc appears invigorated.

< 577h/577H 294v/294V Pos: standing >
Your current terrain is:  Field.

< 577h/577H 294v/294V Pos: standing >
Norc drinks from a strange pond.
Norc sucks the life out of the surroundings, healing Norc.
Norc appears invigorated.

< 577h/577H 294v/294V Pos: standing >
Your group consists of ( 2/8):
( Head)   505/505   hit,  208/208  move Norc
(Front)   577/577   hit,  294/294  move Bisil

< 577h/577H 294v/294V Pos: standing >
You enter something.
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   

< 577h/577H 294v/294V Pos: standing >
You quickly scan the area.
Norc who is close by above you.
A young buffalo who is close by above you.
A large buffalo who is close by above you.

< 577h/577H 294v/294V Pos: standing >
You begin to hold your breath...

< 577h/577H 294v/294V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South

< 577h/577H 292v/294V Pos: standing >
Norc swims in from the south.

< 577h/577H 292v/294V Pos: standing >
Norc swims north.
You follow Norc.

Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A troglodyte berserker charges through the tunnels here.
A troglodyte assassin sneaks through the tunnels here.
A HUGE stone golem stands here protecting the passageway.
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.

< 577h/577H 288v/294V Pos: standing >
You take a deep breath of fresh air.
Norc enters from below.

< 577h/577H 288v/294V Pos: standing >
Norc leaves east.
You follow Norc.

In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 577h/577H 286v/294V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte female who is close by to your north.
A troglodyte berserker who is rather far off to your north.
A troglodyte female who is close by to your west.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.

< 577h/577H 287v/294V Pos: standing >
Norc leaves north.
You follow Norc.

In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A troglodyte female prowls through the caves here.
A troglodyte female prowls through the caves here.

< 577h/577H 288v/294V Pos: standing >
Norc leaves north.
You follow Norc.

In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.

< 577h/577H 288v/294V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte female who is close by to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 577h/577H 288v/294V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte female who is close by to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 577h/577H 290v/294V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte female who is close by to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 577h/577H 292v/294V Pos: standing >
Norc leaves south.
You follow Norc.

In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A troglodyte female prowls through the caves here.
A troglodyte female prowls through the caves here.

< 577h/577H 291v/294V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is a brief walk away to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte mother who is close by to your west.
A Gnome who is close by to your west.
A troglodyte mother who is close by to your west.
The mount who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.

< 577h/577H 293v/294V Pos: standing >
Norc starts casting a spell.

< 577h/577H 294v/294V Pos: standing >
A troglodyte female leaves north.

< 577h/577H 294v/294V Pos: standing >
Norc completes his spell...
Norc utters the words 'xarr ay ghaiz'

< 577h/577H 294v/294V Pos: standing >
Norc starts casting a spell.

< 577h/577H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Sleeping Area in the Troglodyte Caves
   This large room is devoid of any semblance of furniture.  The room is part
of a large and naturally formed cave.  There are a few thread-bare rugs and
blankets spread out on the floor.  The room appears to be a sleeping room, a
place for mother's to tend to their children.  The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women.  The air here is very dank smelling, like a hot cellar.  The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render.  This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young.  One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East 
Puddles of fresh blood cover the ground.
[2] The corpse of a troglodyte mother is lying here.
A troglodyte mother stands here, fighting a Gnome.
A Gnome (small)  -=Celestial Sigil=- stands here, fighting a troglodyte mother.
A troglodyte mother watches over her nest here.
A sturdy looking mount is here, all saddled up and ready to ride.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 577h/577H 294v/294V Pos: standing >

< 577h/577H 294v/294V Pos: standing >
Norc completes his spell...
Norc utters the words 'xarr ay ghaiz'

< 577h/577H 294v/294V Pos: standing >
Norc starts casting a spell.

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Slay whom?

< 577h/577H 294v/294V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Sleeping Area in the Troglodyte Caves
   This large room is devoid of any semblance of furniture.  The room is part
of a large and naturally formed cave.  There are a few thread-bare rugs and
blankets spread out on the floor.  The room appears to be a sleeping room, a
place for mother's to tend to their children.  The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women.  The air here is very dank smelling, like a hot cellar.  The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render.  This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young.  One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a troglodyte mother is lying here.
A Gnome (small)  -=Celestial Sigil=- sits resting.
A troglodyte mother watches over her nest here.
A sturdy looking mount is here, all saddled up and ready to ride.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 577h/577H 294v/294V Pos: standing >
Norc completes his spell...
Norc utters the words 'qaiyjcandus zrzwunsohar'
A gust of wind solidifies into an air elemental.
An air elemental now follows Norc.
An air elemental says 'Your wish is my command, Norc!'

< 577h/577H 294v/294V Pos: standing >
An air elemental is now a member of Norc's group.

< 577h/577H 294v/294V Pos: standing >
Norc leaves west.
An air elemental leaves west.
You follow Norc.

A Small Sleeping Area in the Troglodyte Caves
   This large room is devoid of any semblance of furniture.  The room is part
of a large and naturally formed cave.  There are a few thread-bare rugs and
blankets spread out on the floor.  The room appears to be a sleeping room, a
place for mother's to tend to their children.  The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women.  The air here is very dank smelling, like a hot cellar.  The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render.  This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young.  One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
[3] The corpse of a troglodyte mother is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
Norc  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
A Gnome (small)  -=Celestial Sigil=- sits resting.
A troglodyte mother watches over her nest here.
A sturdy looking mount is here, all saddled up and ready to ride.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 577h/577H 292v/294V Pos: standing >
Norc gives an order to his followers.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 577h/577H 292v/294V Pos: standing >
You start chanting...

< 577h/577H 292v/294V Pos: standing >
A Gnome clambers to his feet.
A Gnome, looking very frustrated, packs up his book.

< 577h/577H 292v/294V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves east.

< 577h/577H 292v/294V Pos: standing >
You abort your prayer before it's done!

< 577h/577H 292v/294V Pos: standing >
A Gnome enters from the east.
Norc starts casting an offensive spell.

< 577h/577H 292v/294V Pos: standing >
A Gnome leaves east.

< 577h/577H 292v/294V Pos: standing >
Norc completes his spell...
Norc utters the word 'yufzbarr'

< 577h/577H 292v/294V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
A greyish stone wall is here to the north.
A greyish stone wall is here to the south.
A Gnome (small)  -=Celestial Sigil=- stands here.
A troglodyte female prowls through the caves here.

< 577h/577H 290v/294V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
You start chanting...

< 577h/577H 290v/294V Pos: standing >
Norc enters from the west.

< 577h/577H 292v/294V Pos: standing >
Casting: toxic fog *

< 577h/577H 293v/294V Pos: standing >
Norc starts casting an offensive spell.

< 577h/577H 294v/294V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...

< 577h/577H 294v/294V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...

< 577h/577H 294v/294V Pos: standing >
Casting: toxic fog 

< 577h/577H 294v/294V Pos: standing >
You complete your spell...
[Damage: 43 ] -=[Toxic tendrils of mist float out and suffocate a Gnome causing them to choke!]=-
A Gnome's shabby alligator skin jerkin crumbled as it was consumed by the toxic gas.
A Gnome's thin batwing cloak crumbled as it was consumed by the toxic gas.
A Gnome's belt of thick cured leather crumbled as it was consumed by the toxic gas.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!