The death of [21 Illusionist] Rio (Goblin)

in a Well Traveled Path

from the perspective of [34 Air Magus] Xavio -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       a crown of leafs [superior]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       some flowing silk embroidered robes [poor]
<worn about body>    a scarlet cavalier's cloak
<worn as quiver>     a burnt cured leather quiver
<worn about waist>   a coconut belt
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       some bloody dragonscale sleeves from Cloud Giant Kingdom
<held as shield>     an unique bone heater shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a small bracelet made of roots [superior]
<worn on hands>      some fur-cuffed cured leather gloves [superior]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a small purple wand
<worn on legs>       a flowing black skirt
<worn on feet>       some fur-cuffed cured leather boots [superior]

A drunken villager who is close by to your east.
A village commoner who is close by to your west.
A village warrior who is close by to your west.
A village warrior who is close by to your west.
A small child who is not far off to your west.
A pudgy commoner who is not far off to your west.

< 237h/237H 172v/175V Pos: standing >
an Elegant Home.
You extend your sights northward.
It's too difficult to see anything in that direction.

< 237h/237H 173v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
A drunken villager staggers here searching for more beer.

< 237h/237H 174v/175V Pos: standing >
A traveling adventurer enters from the north.
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West 
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A drunken villager staggers here searching for more beer.
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 173v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A young villager who is close by to your north.
A small villager who is not far off to your north.
A traveling merchant who is not far off to your north.
A small villager who is not far off to your north.
A tiny infant who is not far off to your north.
A peasant commoner who is a brief walk away to your north.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A village commoner who is not far off to your west.
A village warrior who is not far off to your west.
A village warrior who is not far off to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.

< 237h/237H 173v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A young villager who is close by to your north.
A small villager who is not far off to your north.
A traveling merchant who is not far off to your north.
A small villager who is not far off to your north.
A tiny infant who is not far off to your north.
A peasant commoner who is a brief walk away to your north.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A village commoner who is not far off to your west.
A village warrior who is not far off to your west.
A village warrior who is not far off to your west.
A small child who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.

< 237h/237H 173v/175V Pos: standing >
The well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village warrior wanders here looking for signs of trouble.
A young villager wanders here, singing songs of joy.

< 237h/237H 173v/175V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village warrior wanders here looking for signs of trouble.
A young villager wanders here, singing songs of joy.
Xavio enters from the south.
Xavio enters from the south.
Xavio enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A tiny infant who is close by to your north.
A peasant commoner who is not far off to your north.
A small child who is close by to your east.
A small villager who is close by to your east.
A village champion who is close by to your east.
A young villager who is close by to your east.
A village warrior who is not far off to your east.
A pudgy commoner who is not far off to your east.
A wandering adventurer who is not far off to your east.
A peasant commoner who is not far off to your east.
A pudgy commoner who is a brief walk away to your east.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A drunken villager who is close by to your south.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A tiny infant who is close by to your north.
A peasant commoner who is not far off to your north.
A small child who is close by to your east.
A small villager who is close by to your east.
A village champion who is close by to your east.
A young villager who is close by to your east.
A village warrior who is not far off to your east.
A pudgy commoner who is not far off to your east.
A wandering adventurer who is not far off to your east.
A peasant commoner who is not far off to your east.
A pudgy commoner who is a brief walk away to your east.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A drunken villager who is close by to your south.

< 237h/237H 171v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
The corpse of a pudgy commoner is lying here.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 237h/237H 172v/175V Pos: standing >
The Fountain of Shairak.
You extend your sights northward.
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West 
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.

< 237h/237H 173v/175V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
The corpse of a pudgy commoner is lying here.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 173v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A pudgy commoner who is close by to your east.
A wandering adventurer who is close by to your east.
A peasant commoner who is close by to your east.
A pudgy commoner who is not far off to your east.
A village warrior who is close by to your west.
A young villager who is close by to your west.

< 237h/237H 173v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A pudgy commoner who is close by to your east.
A wandering adventurer who is close by to your east.
A peasant commoner who is close by to your east.
A pudgy commoner who is not far off to your east.
A village warrior who is close by to your west.
A young villager who is close by to your west.

< 237h/237H 173v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.

< 237h/237H 173v/175V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A small child who is close by to your west.
A small villager who is close by to your west.
A village champion who is close by to your west.
A young villager who is close by to your west.
A village warrior who is not far off to your west.
A young villager who is not far off to your west.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A small child who is close by to your west.
A small villager who is close by to your west.
A village champion who is close by to your west.
A young villager who is close by to your west.
A village warrior who is not far off to your west.
A young villager who is not far off to your west.

< 237h/237H 171v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A pudgy commoner wanders here looking for something to eat.

< 237h/237H 171v/175V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A pudgy commoner wanders here looking for something to eat.
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A small child who is not far off to your west.
A small villager who is not far off to your west.
A village champion who is not far off to your west.
A young villager who is not far off to your west.
A village warrior who is a brief walk away to your west.
A young villager who is a brief walk away to your west.

< 237h/237H 171v/175V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A small child who is not far off to your west.
A small villager who is not far off to your west.
A village champion who is not far off to your west.
A young villager who is not far off to your west.
A village warrior who is a brief walk away to your west.
A young villager who is a brief walk away to your west.

< 237h/237H 172v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 237h/237H 172v/175V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 172v/175V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A weevil who is close by to your north.
A warthog who is close by to your north.
A Goblin who is close by to your north.
A mistgrave hare who is close by to your north.
A humming bird who is close by to your north.
An immature leucrotta who is not far off to your north.
A mother deer who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A small sparrow who is not far off to your north.
A majestic bluejay who is not far off to your north.
A traveling merchant who is close by to your south.
A pudgy commoner who is close by to your south.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A mature leucrotta who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A village commoner who is not far off to your south.
A young villager who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A pudgy commoner who is close by to your west.
A village warrior who is not far off to your west.
A pudgy commoner who is not far off to your west.
A wandering adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A young villager who is rather far off to your west.

< 237h/237H 173v/175V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A weevil who is close by to your north.
A warthog who is close by to your north.
A Goblin who is close by to your north.
A mistgrave hare who is close by to your north.
A humming bird who is close by to your north.
An immature leucrotta who is not far off to your north.
A mother deer who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A small sparrow who is not far off to your north.
A majestic bluejay who is not far off to your north.
A village commoner who is close by to your south.
A traveling merchant who is close by to your south.
A pudgy commoner who is close by to your south.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A mature leucrotta who is close by to your south.
A traveling adventurer who is close by to your south.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A young villager who is not far off to your south.
A young villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A pudgy commoner who is close by to your west.
A village warrior who is not far off to your west.
A pudgy commoner who is not far off to your west.
A wandering adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A young villager who is rather far off to your west.

< 237h/237H 173v/175V Pos: standing >
A path leading back into the forest.
You extend your sights northward.
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A small sparrow flaps his wings frantically.
A cute and fuzzy squirrel moves around the forest here.
A weevil walks on the ground here looking for food.
A warthog stands here, fighting a Goblin.
A Goblin (small) stands here, fighting a warthog. (Non-Fraggable)(Red Aura)
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.

< 237h/237H 174v/175V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A pudgy commoner wanders here looking for something to eat.
Xavio enters from the east.
Xavio enters from the east.
Xavio enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 237h/237H 173v/175V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 237h/237H 173v/175V Pos: standing >
A village warrior enters from the west.

< 237h/237H 173v/175V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Xavio enters from the west.
Xavio enters from the west.
Xavio enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 237h/237H 171v/175V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A small sparrow flaps his wings frantically.
A cute and fuzzy squirrel moves around the forest here.
A weevil walks on the ground here looking for food.
A warthog stands here, fighting a Goblin.
A Goblin (small) stands here, fighting a warthog. (Non-Fraggable)(Red Aura)
A mistgrave hare hops around here looking for food.
A humming bird is here flying from flower to flower.
Xavio enters from the south.
Xavio enters from the south.
Xavio enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 237h/237H 169v/175V Pos: standing >
You start chanting...

< 237h/237H 170v/175V Pos: standing >
A Goblin's decent crush strikes a warthog hard.
A warthog dodges a Goblin's attack.

< 237h/237H 170v/175V Pos: standing >
Casting: wall of stone **

< 237h/237H 172v/175V Pos: standing >
A warthog's snout is smashed as a Goblin relocates it with his foot.

< 237h/237H 173v/175V Pos: standing >
Casting: wall of stone *
A warthog misses a Goblin.

< 237h/237H 174v/175V Pos: standing >
Casting: wall of stone 

< 237h/237H 175v/175V Pos: standing >
You complete your spell...

< 237h/237H 175v/175V Pos: standing >
A Goblin's impressive crush seriously wounds a warthog.
A warthog dodges a Goblin's attack.

< 237h/237H 175v/175V Pos: standing >
Oof! a small sparrow bumps into a greyish stone wall...

< 237h/237H 175v/175V Pos: standing >
You feel your skin soften and return to normal.

< 237h/237H 175v/175V Pos: standing >
A Goblin dodges a warthog's attack.
A warthog kicks a Goblin in the stomach, rendering him breathless.

< 237h/237H 175v/175V Pos: standing >
You start chanting...

< 237h/237H 175v/175V Pos: standing >
A Goblin's crush seriously wounds a warthog.

< 237h/237H 175v/175V Pos: standing >
A cute fuzzy squirrel leaves east.

< 237h/237H 175v/175V Pos: standing >
A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall...
A Goblin tries to flee, but can't make it out of here!

< 237h/237H 175v/175V Pos: standing >
Casting: wall of stone **
A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall...
A Goblin tries to flee, but can't make it out of here!

< 237h/237H 175v/175V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 237h/237H 175v/175V Pos: standing >
Casting: wall of stone *

< 237h/237H 175v/175V Pos: standing >
Oof! a weevil bumps into a greyish stone wall...

< 237h/237H 175v/175V Pos: standing >
A Goblin sighs loudly.

< 237h/237H 175v/175V Pos: standing >
You complete your spell...
A warthog dodges a Goblin's attack.

< 237h/237H 175v/175V Pos: standing >
Oof! a small sparrow bumps into a greyish stone wall...
A Goblin attempts to flee.
Oof! a Goblin bumps into a greyish stone wall...
A Goblin tries to flee, but can't make it out of here!

< 237h/237H 175v/175V Pos: standing >
A warthog misses a Goblin.

< 237h/237H 175v/175V Pos: standing >
A mature leucrotta enters from the south.

< 237h/237H 175v/175V Pos: standing >
A mature leucrotta suddenly attacks Xavio!
A mature leucrotta's fine bite hits Xavio.
Upon being struck, Xavio disappears into thin air.
Xavio stops following you.
Xavio is no longer in your group.

< 237h/237H 175v/175V Pos: standing >
[Damage:  1 ] -=[A mature leucrotta is burned severely as he hits you!]=-
You are knocked to the ground by a mature leucrotta's mighty bash!

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 You miss a mature leucrotta.
A mature leucrotta dodges your futile attack.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A Goblin misses a warthog.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A Goblin dodges a warthog's attack.
A warthog kicks a Goblin in the stomach, rendering him breathless.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A warthog dodges a Goblin's attack.
A Goblin misses a warthog.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A mature leucrotta misses you.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 You miss a mature leucrotta.
You miss a mature leucrotta.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A Goblin launches a kick at a warthog's behind, but fails miserably.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A warthog misses a Goblin.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A Goblin's decent crush seriously wounds a warthog.
A warthog dodges a Goblin's attack.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 Ok.
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A mature leucrotta dodges your futile attack.
A mature leucrotta dodges your futile attack.
A mature leucrotta misses you.
A mature leucrotta misses you.
You block a mature leucrotta's feeble kick with your arm.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A Goblin's crush seriously wounds a warthog.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 A warthog misses a Goblin.
A Goblin avoids being bashed by a warthog, who loses his balance and falls.

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 You can't do this sitting!

< 234h/237H 175v/175V Pos: sitting >
< T: Xavio TP: sit TC:few scratches E: male sta EP: few scratches >
 You clamber to your feet.

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 A Goblin looks at Xavio.
You start chanting...

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 A Goblin attempts to flee.
A Goblin leaves south.

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You complete your spell...
[Damage: 54 ] -=[You throw a fireball at a Goblin and have the satisfaction of seeing him enveloped in flames.]=-
You dodge a mature leucrotta's vicious attack.
You dodge a mature leucrotta's vicious attack.

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You failed.

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You failed.

< 234h/237H 175v/175V Pos: standing >
< T: Xavio TP: sta TC:few scratches E: male sta EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
A Goblin (small) stands with a stunned look here. (Non-Fraggable)(Red Aura)
Xavio enters from the north.
Xavio enters from the north.
You flee southward!

< 234h/237H 147v/175V Pos: standing >
You start chanting...

< 234h/237H 147v/175V Pos: standing >
A Goblin sits down in a comfortable spot.

< 234h/237H 147v/175V Pos: standing >
You complete your spell...
[Damage:  9 ] -=[You throw a fireball at a Goblin and have the satisfaction of seeing him enveloped in flames.]=-
A Goblin's pair of brown leather gloves melted from the intense heat!
A Goblin's pair of studded leather sleeves melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.