The death of [22 Mercenary] Eilek (Dwarf)

in Walking on a Set of Large Stone Steps

from the perspective of [22 Mercenary] Eilek (Dwarf)

<worn on head>       a bronze skull cap
<worn in ear>        a crucifix marbled earring
<worn on face>       a glowing rune covered mask (glowing)
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a boar skin cloak
<worn on arms>       a pair of spiked leather sleeves
<primary weapon>     a steel long sword
<secondary weapon>   a steel dagger
<worn on legs>       a pair of spiked leather leggings
<worn on feet>       a pair of studded leather boots

 M+M+++@++MM^.  
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  **^^MMM++^M   
   ^*^.MMM+^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 286h/286H 81v/106V Pos: standing >
 
   ***^..^..    
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A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 286h/286H 81v/106V Pos: standing >
 
   **^..^..^    
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 ^..^^M^.^^^^.  
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   ^.MMM+^MM    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 286h/286H 80v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 286h/286H 81v/106V Pos: standing >
 
   *^^^^^^..    
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 M++++++MM^.^^  
 ..^^^^+^M^...  
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   ^MMM++^M^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 286h/286H 81v/106V Pos: standing >
 
   ^.......^    
  **^^^^^^...   
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 .^^^^^^^^^..^  
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   .M.^+^MM^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 286h/286H 79v/106V Pos: standing >
 
   ..^.....^    
  ^^.......^^   
 ***^^^^^^....  
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 ^..^^M^.^^^^.  
 .^^^^^^^^^..^  
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 78v/106V Pos: standing >
 
   .^.....^^    
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 ..^^M^.^^^^..  
 ^^^^^^^^^..^^  
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Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 286h/286H 77v/106V Pos: standing >
 
   ^.....^^.    
  .......^^..   
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 **^..^..^.^..  
 **...^@.....^  
 .^^M^.^^^^..^  
 ^^^^^^^^..^^M  
  ++++MM^.^^^   
   ^^+^M^...    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 286h/286H 74v/106V Pos: standing >
 
   .....^^.^    
  ......^^...   
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 ^^M^.^^^^..^^  
 ^^^^^^^..^^M^  
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   ^+^M^....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 73v/106V Pos: standing >
 
   ^^M.^^M^^    
  ^.....^^.^^   
 .......^^...^  
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 *^..^.@^.^...  
 *...^^.....^^  
 ^^M^.^^^^..^^  
  ^^^^^^..^^M   
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 71v/106V Pos: standing >
 
   ^MMM^MMMM    
  ^^^M.^^M^^M   
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 ^^^^^^@...^..  
 *^..^..^.^...  
 *...^^.....^^  
  ^M^.^^^^..^   
   ^^^^^..^^    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 70v/106V Pos: standing >
 
   MMMM^MMMM    
  ^^MMM^MMMMM   
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 ^^^^^^....^..  
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 68v/106V Pos: standing >
 
   MMMMMMMM     
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 ^^^MMM^MMMMMM  
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 .^....@^^.^^^  
 .......^^...^  
 ^^^^^^....^..  
  ^..^..^.^..   
   ..^^.....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 67v/106V Pos: standing >
 
                
  MMMMMMMMM     
 MMMMMM^MMMM    
 ^^^MMM^MMMMMM  
 .^^^M.@^M^^MM  
 .^.....^^.^^^  
 .......^^...^  
  ^^^^^....^.   
   ..^..^.^.    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 286h/286H 65v/106V Pos: standing >
 
                
                
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 MMMMMM^MMMM    
 ^^^MMM@MMMMMM  
 .^^^M.^^M^^MM  
 .^.....^^.^^^  
  ......^^...   
   ^^^^....^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 286h/286H 63v/106V Pos: standing >
The Base of a Fog Enshrouded Mountain
   A wide ravine snakes its way from the base of the mountain disappearing
about midway up the mountains length. From this spot, as one gazes up the
ravine they notice that this mountain is actually the largest of a set of
smaller rocky ranges. A dark set of storm clouds linger at the mountains peak.
Bright flashes of lightning suddenly illuminate the sky and what lies at the
very peak of the mountain. During the lightning flashes one can barely make
out what appears to be a set of castle walls.
Obvious exits: -North -South

< 286h/286H 60v/106V Pos: standing >
The Bottom of a Wide Ravine
   Formed centuries ago as the great ice caps of Duris melted sending large
glaciers of ice plummetting from the mountainous peaks to the lands below, a
single large glacier carved this rocky ravine. Sheer walls of rock and granite
border the ravine. As one gazes about and takes measure of the path to be
traveled they quickly realize that should any bandits attack, that the only
alternative will be to fight, for there is no where to flee. Large boulders
are set into the ravine. The tops of the large rocks have been chiseled flat
and appear to be set so as to form a crude set of steps. The steps being much
to large to be walked upon except for those few races of giants that still
inhabit the lands of Duris.
Obvious exits: -South -Up   

< 286h/286H 58v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 58v/106V Pos: standing >
Travelling Through a Rocky Ravine
   The ravine twists and turns through the side of the mountain. The natural
path formed as a great glacier slid from the mountains peak to the valley
below centuries ago. Set at diagonal angles from each other are large
boulders. The giant rocks appear to be set so as to form a crude set of
stairs that lead up towards the mountains peak and also down to the valley
below. Sheer walls of rock rise up from the mountainside and fully border the
ravine. The walls would appear to prevent anyone, including the most
experienced of thieves from scaling the walls for there are no crevices or
cracks by which to make a firm grasp. As one gazes further along the ravines
distance, they notice that visibility becomes obscurred. A heavy mist of
dark grey clouds blocks ones vision and the ravine begins to make numerous
twists and turns.
Obvious exits: -East  -Down 

< 286h/286H 56v/106V Pos: standing >
A Wide Ledge Overlooking the Valley
   A wide ravine to the westt opens up onto this wide ledge overlooking the
valley below. As one peers down to marvel at the view they realize that they
must be close to the mountains peak for the tops of trees are all that's
visible below. A few vultures pass through the air below, having spotted the
nights meal. The ledge itself, although wide, appears to be very thin. The
black granite rock contrasts sharply with the brown and grey rock of the
mountain indicating that the ledge appears to be not a natural formation, but
rather man made in attempt to reach the mountains peak.
Obvious exits: -West  -Up   

< 286h/286H 54v/106V Pos: standing >
The Base of a Storm Battered Ravine
   Dark thunderclouds linger along the mountainside. A fierce wind bellows
through the ravine, pushing on ones body and making further travel more
difficult. Although the wind howls with a piercing wail, it does little to
disperse the clouds of billowing darkness. The clouds, often releasing bolts
of lightning that strike in the distance, simply swirl in one places casting
dark shadows along the path above. During the sudden flashes of lightning
visions of giants moving along the horizon enter ones mind. When the flashes
subside only darkness remains leaving one to guess as to the reality of their
vision.
Obvious exits: -Up    -Down 
A storm giant scout searches for intruders.

< 286h/286H 52v/106V Pos: standing >
Travelling Through the Storm Clouds
   At this point one realizes that their life may be in danger for a raging
storm batters the ravine. Large balls of hail fall from the sky with
tremendous force battering the edges of the ravine. The fierce wind rising
over the top of the mountains peak and gaining force as it travels through the
center of the mountain. As one walks along this path they feel as though a
dragons breath is blowing against their body. Flashes of lightning seem to
constantly strike a specific spot just ahead in the mountains. The bright
flashes of light fully illuminate the area if only for a brief second. During
these strikes one can see that the ravine being traveled has been widened so
that even large carts can be pulled up and perhaps to the other side.
Obvious exits: -Up    -Down 

< 286h/286H 50v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 50v/106V Pos: standing >
The Base of a Storm Battered Ravine
   Dark thunderclouds linger along the mountainside. A fierce wind bellows
through the ravine, pushing on ones body and making further travel more
difficult. Although the wind howls with a piercing wail, it does little to
disperse the clouds of billowing darkness. The clouds, often releasing bolts
of lightning that strike in the distance, simply swirl in one places casting
dark shadows along the path above. During the sudden flashes of lightning
visions of giants moving along the horizon enter ones mind. When the flashes
subside only darkness remains leaving one to guess as to the reality of their
vision.
Obvious exits: -Up    -Down 
A storm giant scout searches for intruders.

< 286h/286H 50v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 50v/106V Pos: standing >
Travelling Through the Storm Clouds
   At this point one realizes that their life may be in danger for a raging
storm batters the ravine. Large balls of hail fall from the sky with
tremendous force battering the edges of the ravine. The fierce wind rising
over the top of the mountains peak and gaining force as it travels through the
center of the mountain. As one walks along this path they feel as though a
dragons breath is blowing against their body. Flashes of lightning seem to
constantly strike a specific spot just ahead in the mountains. The bright
flashes of light fully illuminate the area if only for a brief second. During
these strikes one can see that the ravine being traveled has been widened so
that even large carts can be pulled up and perhaps to the other side.
Obvious exits: -Up    -Down 

< 286h/286H 51v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 52v/106V Pos: standing >
The Edge of a Raging Thunderstorm
   A Raging storm of dark clouds obscurres the path leading down the
mountain. To the north one sees that there is an opening to a small cave in
which one could take shelter from the ravaging storm. Large balls of hail fall
from the sky with tremendous force battering the mountains rocky walls.
The fierce wind rising over the top of the mountains peak and gaining force as
it travels through the center of the mountain. As one walks along this path
they feel as though a dragons breath is blowing against their body. Flashes of
lightning seem to constantly strike a specific spot just ahead in the
mountains. The sudden thunderous explosion startling even the most prepared
of souls. The thunder so loud that one would think the very mountain itself is
about to explode into volcanic eruption. The bright flashes of light fully
illuminate the area if only for a brief second. During these strikes of
lightning one can see that the cave ahead is but a large arch and that the
path continues through the center of the mountain.
Obvious exits: -North -Down 
A storm giant scout searches for intruders.

< 286h/286H 52v/106V Pos: standing >
Beneath a Large Stone Arch
   As one stands protected from the weather beneath this thick stone arch they
have a chance to adequately take full measure of their surroundings. To the
south a raging storm blasts the mountainside with all its fury. Bolts of
lightning flash through the sky striking the mountain in violent, thunderous,
explosions. To the north the same thunderclouds linger overhead, however the
fierce wind is non-existant. A few strikes of lightning can be seen streaking
through the sky and striking what appears to be a large stone structure in
the valley below. A set of crude stone steps lead down from the protective
arch into what appears to be a stone wall.
Obvious exits: -South -Down 

< 286h/286H 49v/106V Pos: standing >
Walking on a Set of Large Stone Steps
   Large boulders have been set to form a pair of crude stairs. The top of the
boulders have been chiseled so that their surface is completely flat. Sheer
walls of stone border the edges of the stairs. The walls provide no crevices
of hand holds in which one could attempt to scale should they be attaked. It
is difficult to gauge what lies ahead in the distance for the stairs take
numerous twists and turns. At certain points the path goes flat before one
continues back down the inner area of the mountain. In the distance a
sheer wall of stone rises up like the walls to a great castle.
Obvious exits: -North -Up   
A storm giant scout searches for intruders.

< 286h/286H 50v/106V Pos: standing >
Before the Gates of Stragthor
   A tall set of stone gates guard the entrance to Stragthor, valley of the
storm giants. As one surveys the construction they realize that the occupants
behind the protective walls have built their fortress from the natural stone
of the mountain. This effort allows them to use the natural protective
properties of duris as well as allowing them access to the thunderous storms
that linger overhead. Every so often a flash of lightning fully illuminates the
otherwise dark and gloomy sky. The loud explosion created as the lightning
streaks across the sky appears to come from just beyond the gates for one can
feel the ground shake as the bolt strikes.
Obvious exits: -North# -South
A large hawk sits perched atop a large rock.
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A captain of the storm giant guards stands here giving orders.

< 286h/286H 49v/106V Pos: standing >
Ok.

< 286h/286H 51v/106V Pos: standing >
The Southern Gate of Stragthor
   To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East  -South

< 286h/286H 51v/106V Pos: standing >
Ok.

< 286h/286H 53v/106V Pos: standing >
The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
A storm giant sentry walks through the city.

< 286h/286H 53v/106V Pos: standing >
Along the Southern Wall Road
   A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East  -West 
A storm giant warrior marches off to the battle front.

< 286h/286H 53v/106V Pos: standing >
Walking Along Stragthor's Southern Wall
   The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North# -East  -West 
A storm giant sentry walks through the city.

< 286h/286H 53v/106V Pos: standing >
The Southwestern Corner of Stragthor
   Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East  -Up   #

< 286h/286H 52v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 53v/106V Pos: standing >
A Bend Around the Mountain Side
   The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West 

< 286h/286H 54v/106V Pos: standing >
Traveling Across a Large Stone Bridge
   This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East 

< 286h/286H 53v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 54v/106V Pos: standing >
Walking Through a Wide Ravine
   This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
A storm giant sentry walks through the city.

< 286h/286H 54v/106V Pos: standing >
A Stone Path Atop the Mountain
   This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West #

< 286h/286H 53v/106V Pos: standing >
Ok.

< 286h/286H 57v/106V Pos: standing >
The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East  -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant sentry walks through the city.
A storm giant innkeeper stands here ready to serve.

< 286h/286H 57v/106V Pos: standing >
Ok.

< 286h/286H 59v/106V Pos: standing >
The Lightning Breath Bar
   This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 286h/286H 59v/106V Pos: standing >
You get a pile of coins from your rugged adventurers satchel.
There were: 1166 platinum coins, 5 silver coins, 5 copper coins. 

< 286h/286H 63v/106V Pos: standing >
A bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 4 silver.'
You hand over the money.
A bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 286h/286H 68v/106V Pos: standing >
A bartender says 'OH NO, you've cost me alot of time and money, but toss me 2 platinum, 6 gold, 3 silver, and 5 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 286h/286H 80v/106V Pos: standing >
A bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold, and 4 silver.'
You hand over the money.
A bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 286h/286H 82v/106V Pos: standing >
Ok.
You put 1162 platinum, 5 gold, 4 silver, and 0 copper coins into a rugged adventurers satchel.

< 286h/286H 92v/106V Pos: standing >
You are three quarters the way to your next level.

< 286h/286H 93v/106V Pos: standing >
Saving Eilek.

< 286h/286H 94v/106V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 286h/286H 95v/106V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East 
A tankard of ale lies spilt on the floor.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.

< 286h/286H 97v/106V Pos: standing >
The Thundercloud Inn
   This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East # -West 
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant sentry walks through the city.
A storm giant innkeeper stands here ready to serve.

< 286h/286H 97v/106V Pos: standing >
Ok.

< 286h/286H 101v/106V Pos: standing >
A Stone Path Atop the Mountain
   This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West 

< 286h/286H 100v/106V Pos: standing >
Ok.

< 286h/286H 101v/106V Pos: standing >
Walking Through a Wide Ravine
   This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
A storm giant sentry walks through the city.

< 286h/286H 102v/106V Pos: standing >
Traveling Across a Large Stone Bridge
   This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East 

< 286h/286H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 103v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 104v/106V Pos: standing >
A Bend Around the Mountain Side
   The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West 

< 286h/286H 104v/106V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
Alas, you cannot go that way. . . .

< 286h/286H 105v/106V Pos: standing >
The Southwestern Corner of Stragthor
   Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East  -Up   #

< 286h/286H 104v/106V Pos: standing >
A Drow Elf rides in on a draft horse from the east.
A Troll enters from the east.
A Kobold enters from the east.

< 286h/286H 105v/106V Pos: standing >
A Drow Elf leaves north riding on a draft horse.
A Troll leaves north.
A Kobold leaves north.

< 286h/286H 106v/106V Pos: standing >
Walking Along Stragthor's Southern Wall
   The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North# -East  -West 

< 286h/286H 105v/106V Pos: standing >
Along the Southern Wall Road
   A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East  -West 
A storm giant sentry walks through the city.

< 286h/286H 104v/106V Pos: standing >
The Central Path of Stragthor
   Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East  -South -West 
A haggard youth greedily watches all who enter the market.
A storm giant sentry walks through the city.

< 286h/286H 105v/106V Pos: standing >
The Southern Gate of Stragthor
   To the south lies the main gate of Stragthor, Valley of the Storm Giants.
Erected centuries ago as the last safe haven of this warrior race, Stragthor
has now opened its gates to allow its warriors to roam the land of the humans
in an effort to quelch the ravaging plague of Underdark denizens. As one
enters the valley they realize that it resembles more a city carved into the
stone mountain. Large stone buildings border wide rocky roads. The major
buildings appear to border the city and are actually carved into what remains
of the mountainside. Dark thunderclouds hover overhead casting a deep shadow
over the valley.
Obvious exits: -North -East  -South#
A Cormyrian war wizard walks hurridely through the city.

< 286h/286H 104v/106V Pos: standing >
Ok.

< 286h/286H 104v/106V Pos: standing >
Before the Gates of Stragthor
   A tall set of stone gates guard the entrance to Stragthor, valley of the
storm giants. As one surveys the construction they realize that the occupants
behind the protective walls have built their fortress from the natural stone
of the mountain. This effort allows them to use the natural protective
properties of duris as well as allowing them access to the thunderous storms
that linger overhead. Every so often a flash of lightning fully illuminates the
otherwise dark and gloomy sky. The loud explosion created as the lightning
streaks across the sky appears to come from just beyond the gates for one can
feel the ground shake as the bolt strikes.
Obvious exits: -North -South
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A storm giant stands here guarding the entrance to the valley.
A captain of the storm giant guards stands here giving orders.

< 286h/286H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 105v/106V Pos: standing >
Walking on a Set of Large Stone Steps
   Large boulders have been set to form a pair of crude stairs. The top of the
boulders have been chiseled so that their surface is completely flat. Sheer
walls of stone border the edges of the stairs. The walls provide no crevices
of hand holds in which one could attempt to scale should they be attaked. It
is difficult to gauge what lies ahead in the distance for the stairs take
numerous twists and turns. At certain points the path goes flat before one
continues back down the inner area of the mountain. In the distance a
sheer wall of stone rises up like the walls to a great castle.
Obvious exits: -North -Up   
A large hawk sits perched atop a large rock.
A storm giant scout searches for intruders.

< 286h/286H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 104v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 286h/286H 104v/106V Pos: standing >
A Drow Elf enters from the north.
A Troll enters from the north.
A Kobold enters from the north.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 286h/286H 104v/106V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf floats up.
A Kobold floats up.

< 286h/286H 104v/106V Pos: sitting >
You feel the hatred in your heart subside.

< 286h/286H 106v/106V Pos: sitting >
A Drow Elf floats in from above.
A Kobold floats in from above.
A Kobold starts casting an offensive spell.

< 286h/286H 106v/106V Pos: sitting >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 286h/286H 106v/106V Pos: sitting >
A Kobold completes her spell...
A Kobold utters the word 'pawwzf'
-=[A Kobold creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 245h/286H 106v/106V Pos: sitting >
A Drow Elf assists a Troll heroically.
-=[A Drow Elf's fine crush wounds you.]=-

< 238h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: small wounds E: A Drow Elf sta EP: excellent >
 -=[A Troll's impressive slash strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive slash strikes you hard.]=-
-=[A Troll's slash strikes you hard.]=-

< 169h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 -=[A Drow Elf's fine crush strikes you.]=-
-=[A Drow Elf's impressive crush strikes you.]=-

< 155h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
 You clamber to your feet.

< 155h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 155h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
Sorry, you aren't allowed to do that in combat.
-=[Everything is blurry after a Troll's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 90h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Kobold looks at you.

< 90h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 -=[A Troll's powerful slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
You parry a Troll's lunge at you.
You parry a Troll's lunge at you.
-=[A Troll's impressive slash seriously wounds you.]=-

< 41h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You feel your skill in parry improving.
-=[A Drow Elf's fine crush strikes you very hard.]=-
You dodge a Drow Elf's vicious attack.

< 35h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A storm scout leaves north.

< 35h/286H 106v/106V Pos: standing >
< T: Eilek TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A large hawk leaves up.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Drow Elf's skillful bash!

< 31h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold floats up.

< 31h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
You miss a Drow Elf.

< 31h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 -=[A Drow Elf's fine crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drow Elf's impressive crush seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!

< 16h/286H 106v/106V Pos: sitting >
< T: Eilek TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 -=[A Troll's impressive slash critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[