The death of [34 Necrolyte] Zx (Githzerai)

in The Edge of the Vast Open Prairie

from the perspective of [34 Necrolyte] Zx (Githzerai)

<worn on head>       a well-crafted softwood hood
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating) [87%]
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn as quiver>     a burnt hardwood quiver [83%]
<worn about waist>   a thin leather belt
<worn on belt buckle>a decent sapphire belt buckle
<worn on arms>       some frozen ivory vambraces from The Mountain Village of Tentro
<worn on hands>      some pitted diamond mitts
<worn on finger>     a twined steel ring
<worn on legs>       some pitted sapphire leggings


Obvious exits: -East 
The corpse of a troglodyte mother is lying here.
A troglodyte berserker charges through the tunnels here.
A sturdy looking mount is here, all saddled up and ready to ride.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.

< 215h/215H 131v/131V Pos: standing >
You start chanting...

< 215h/215H 131v/131V Pos: standing >
Casting: raise wraith ***

< 215h/215H 131v/131V Pos: standing >
Casting: raise wraith **

< 215h/215H 131v/131V Pos: standing >
Casting: raise wraith *

< 215h/215H 131v/131V Pos: standing >
You complete your spell...
You are not powerful enough to animate that corpse!

< 215h/215H 131v/131V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
A troglodyte female wanders around snarling.

< 215h/215H 130v/131V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South

< 215h/215H 129v/131V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
A troglodyte female prowls through the caves here.
A troglodyte assassin sneaks through the tunnels here.

< 215h/215H 129v/131V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West  -Down 
A troglodyte female prowls through the caves here.

< 215h/215H 128v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
A troglodyte female wanders around snarling.

< 215h/215H 127v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte male runs his fingers along the wall.
A troglodyte male runs his fingers along the wall.

< 215h/215H 126v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here is an
ever present menace, always lurking nearby like a monster in the mist.  The
sense of being watched is unshakable, as if the stone itself has eyes which
follow.  The ground here is naturally rough and covered with bits and pieces of
bone and flesh.  The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation.  The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West 

< 215h/215H 127v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte male runs his fingers along the wall.
A troglodyte male runs his fingers along the wall.

< 215h/215H 128v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
A troglodyte female wanders around snarling.

< 215h/215H 128v/131V Pos: standing >

		Score information for Zx

Level: 34   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 215(215)  Moves: 131(131)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 73%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision Levitation
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  340 

Active Spells:
--------------
well-rested bonus (147 minutes)
sense follower (15 minutes)
protection from living (1 minute)
fireshield (1 minute)


< 215h/215H 131v/131V Pos: standing >
You start chanting...

< 215h/215H 131v/131V Pos: standing >
Casting: protect undead ***

< 215h/215H 131v/131V Pos: standing >
Casting: protect undead *

< 215h/215H 131v/131V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 215h/215H 131v/131V Pos: standing >
A troglodyte female leaves east.
Slay whom?

< 215h/215H 131v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
A troglodyte male runs his fingers along the wall.

< 215h/215H 130v/131V Pos: standing >
You miss a troglodyte female.

< 215h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:excellent E: troglodyte sta EP: excellent >
 You dodge a troglodyte female's vicious attack.
A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's kick hits you directly in the face.

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You start chanting...

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Casting: cone of cold *

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Casting: cone of cold 

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 You complete your spell...
[Damage: 54 ] Your blast of cold strikes a troglodyte female dead on, who shudders from the pain.
The chilling cold causes a troglodyte female to stammer, apparently weakened.

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 You start chanting...

< 212h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 A troglodyte female's weak punch wounds you.
[Damage:  2 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's feeble punch grazes you.
[Damage:  2 ] A troglodyte female is burned severely as she hits you!

< 207h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 Casting: cone of cold *

< 207h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 You complete your spell...
[Damage: 54 ] Your blast of cold strikes a troglodyte female dead on, who shudders from the pain.
The chilling cold causes a troglodyte female to stammer, apparently weakened.

< 207h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 You start chanting...

< 207h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
You dodge a troglodyte female's vicious attack.

< 205h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] Your blast of cold strikes a troglodyte female dead on, who shudders from the pain.

< 205h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 You start chanting...

< 205h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!

< 202h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 Casting: life leech *
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 202h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 Casting: life leech 

< 202h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  few wounds >
 You complete your spell...
[Damage: 31 ] You reach out and touch a troglodyte female, leeching some of her lifeforce.
You miss a troglodyte female.

< 215h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:excellent E: troglodyte sta EP:  few wounds >
 You start chanting...

< 215h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC:excellent E: troglodyte sta EP:  few wounds >
 A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
You feel your skin soften and return to normal.
You are knocked to the ground by a troglodyte female's mighty bash!

< 210h/215H 130v/131V Pos: sitting >
< T: Zx TP: sit TC:few scratches E: troglodyte sta EP:  few wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 210h/215H 130v/131V Pos: sitting >
< T: Zx TP: sit TC:few scratches E: troglodyte sta EP:  few wounds >
 A troglodyte female dodges your futile attack.

< 210h/215H 130v/131V Pos: sitting >
< T: Zx TP: sit TC:few scratches E: troglodyte sta EP:  few wounds >
 A troglodyte female's punch seriously wounds you.
OUCH!  That really did HURT!
[Damage: 38 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's punch strikes you very hard.
[Damage: 20 ] A troglodyte female is burned severely as she hits you!

< 148h/215H 130v/131V Pos: sitting >
< T: Zx TP: sit TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You miss a troglodyte female.

< 148h/215H 130v/131V Pos: sitting >
< T: Zx TP: sit TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You clamber to your feet.

< 148h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You start chanting...

< 148h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 A troglodyte female's punch strikes you hard.
[Damage: 12 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's fine punch strikes you very hard.
[Damage: 15 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's kick crashes into your chest.
[Damage:  7 ] A troglodyte female is burned severely as she hits you!

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You complete your spell...
[Damage: 33 ] You chill a troglodyte female.
The chilling cold causes a troglodyte female to stammer, apparently weakened.

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 You start chanting...

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 Casting: chill touch 

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 You complete your spell...
[Damage: 36 ] You chill a troglodyte female.

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 A troglodyte female dodges your futile attack.

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 You dodge a troglodyte female's vicious attack.
You dodge a troglodyte female's vicious attack.

< 110h/215H 130v/131V Pos: standing >
< T: Zx TP: sta TC: few wounds E: troglodyte sta EP: pretty hurt >
 You attempt to flee...
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
You flee westward!

< 110h/215H 99v/131V Pos: standing >
You start chanting...

< 110h/215H 100v/131V Pos: standing >
Casting: heal undead **

< 110h/215H 101v/131V Pos: standing >
Casting: heal undead *

< 110h/215H 102v/131V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 215h/215H 103v/131V Pos: standing >
You start chanting...

< 215h/215H 104v/131V Pos: standing >
Casting: protect undead **

< 215h/215H 107v/131V Pos: standing >
A troglodyte female enters from above.

< 215h/215H 108v/131V Pos: standing >
A troglodyte female enters from above.
Casting: protect undead *

< 215h/215H 108v/131V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 215h/215H 109v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 110v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.
A troglodyte male runs his fingers along the wall.
A troglodyte male runs his fingers along the wall.

< 215h/215H 111v/131V Pos: standing >
A troglodyte female suddenly attacks YOU!
A troglodyte female's punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!

< 214h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
 You start chanting...

< 214h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
 Casting: chill touch 

< 214h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP: pretty hurt >
 You complete your spell...
[Damage: 34 ] You chill a troglodyte female.

< 214h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!
You dodge a troglodyte female's feeble leg sweep.

< 211h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You start chanting...

< 211h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 Casting: chill touch 

< 211h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You complete your spell...
[Damage: 33 ] You chill a troglodyte female.

< 211h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You start chanting...

< 211h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 Casting: chill touch 
A troglodyte female's punch strikes you.
[Damage: 10 ] A troglodyte female is burned severely as she hits you!
A troglodyte female's feeble punch grazes you.
[Damage:  1 ] A troglodyte female is burned severely as she hits you!

< 198h/215H 112v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: troglodyte sta EP:  awful >
 You complete your spell...
[Damage: 15 ] You chill a troglodyte female.
A troglodyte female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A troglodyte female's death cry reverberates in your head as she falls to the ground.

< 198h/215H 112v/131V Pos: standing >
It appears to be the corpse of a troglodyte female.
a small pile of coins

< 198h/215H 112v/131V Pos: standing >
Saving Zx.

< 198h/215H 112v/131V Pos: standing >
It appears to be the corpse of a troglodyte female.
a small pile of coins

< 198h/215H 112v/131V Pos: standing >
You get a small pile of coins from the corpse of a troglodyte female.
There were: 31 gold coins. 

< 198h/215H 112v/131V Pos: standing >
the corpse of a troglodyte female does not contain the essence.

< 198h/215H 112v/131V Pos: standing >
Ok.
You put 0 platinum, 31 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 198h/215H 112v/131V Pos: standing >
You start chanting...

< 198h/215H 113v/131V Pos: standing >
Casting: embalm *

< 198h/215H 115v/131V Pos: standing >
You complete your spell...
The corpse of a troglodyte female is preserved for an additional 68 hours.

< 198h/215H 116v/131V Pos: standing >
You don't have that spell memorized.

< 199h/215H 120v/131V Pos: standing >
You sit down and relax.

< 199h/215H 122v/131V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - vitalize undead
( 5th circle)  1 - fireshield
               4 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  3 - animate dead
               3 - embalm
               1 - sense follower
( 2nd circle)  3 - chill touch
               1 - protection from living
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) raise wraith
   20 seconds:  ( 7th) protect undead
   30 seconds:  ( 6th) cone of cold
   39 seconds:  ( 6th) cone of cold
   49 seconds:  ( 6th) cone of cold
   56 seconds:  ( 4th) life leech
   62 seconds:  ( 2nd) chill touch
   67 seconds:  ( 2nd) chill touch
   75 seconds:  ( 5th) heal undead
   86 seconds:  ( 7th) protect undead
   91 seconds:  ( 2nd) chill touch
   96 seconds:  ( 2nd) chill touch
  101 seconds:  ( 2nd) chill touch
  108 seconds:  ( 3rd) embalm

You can memorize no more spells.
You continue your study.

< 199h/215H 122v/131V Pos: sitting >
You start meditating...

< 200h/215H 123v/131V Pos: sitting >
You are still a very long way from your next level.

< 201h/215H 131v/131V Pos: sitting >
Autosaving...

< 202h/215H 131v/131V Pos: sitting >
You have finished memorizing raise wraith.

< 202h/215H 131v/131V Pos: sitting >

< 202h/215H 131v/131V Pos: sitting >
You have finished memorizing protect undead.

< 204h/215H 131v/131V Pos: sitting >
You have finished memorizing cone of cold.

< 205h/215H 131v/131V Pos: sitting >
A troglodyte female enters from the north.

< 205h/215H 131v/131V Pos: sitting >
You no longer feel safe from the living.
The burning flames around your body die down and fade.

< 205h/215H 131v/131V Pos: sitting >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 205h/215H 131v/131V Pos: sitting >
You have finished memorizing cone of cold.

< 206h/215H 131v/131V Pos: sitting >
You have finished memorizing cone of cold.

< 209h/215H 131v/131V Pos: sitting >
You have finished memorizing life leech.

< 210h/215H 131v/131V Pos: sitting >
You have finished memorizing chill touch.

< 210h/215H 131v/131V Pos: sitting >
You have finished memorizing chill touch.

< 211h/215H 131v/131V Pos: sitting >
You have finished memorizing heal undead.

< 212h/215H 131v/131V Pos: sitting >
You have finished memorizing protect undead.

< 213h/215H 131v/131V Pos: sitting >
You have finished memorizing chill touch.

< 214h/215H 131v/131V Pos: sitting >
You have finished memorizing chill touch.

< 215h/215H 131v/131V Pos: sitting >
A troglodyte female leaves west.
You have finished memorizing chill touch.

< 215h/215H 131v/131V Pos: sitting >
You have finished memorizing embalm.
Your studies are complete.

< 215h/215H 131v/131V Pos: sitting >
You clamber to your feet.

< 215h/215H 131v/131V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte female is lying here.
A troglodyte male runs his fingers along the wall.
A troglodyte male runs his fingers along the wall.

< 215h/215H 131v/131V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
A troglodyte female prowls through the caves here.

< 215h/215H 130v/131V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West  -Down 
A troglodyte female prowls through the caves here.
A troglodyte assassin sneaks through the tunnels here.
A troglodyte female prowls through the caves here.

< 215h/215H 128v/131V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South

< 215h/215H 127v/131V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South

< 215h/215H 127v/131V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 

< 215h/215H 126v/131V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 215h/215H 125v/131V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 215h/215H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 127v/131V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
A HUGE stone golem stands here protecting the passageway.

< 215h/215H 125v/131V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South

< 215h/215H 120v/131V Pos: standing >
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   

< 215h/215H 116v/131V Pos: standing >
You begin to hold your breath...

< 215h/215H 116v/131V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
A sparrow hops about the ground here.
You take a deep breath of fresh air.

< 215h/215H 114v/131V Pos: standing >
You take a deep breath of fresh air.
On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East  -South -West 
A simple harp has been abandoned here.
A small rabbit bounds over the prairie here.

< 215h/215H 112v/131V Pos: standing >
Surrounded By the Natural Beauty of the Prairie
   The Field of Endolin is very unique in the realms for its natural beauty.
The vast prairie lands here are covered with thick and hearty grasses that the
numerous animals graze upon year round.  There is no need for the animals to
migrate for they have everything they need here on the prairie.  The climate
here is not too cold or too hot for the animals, primarily the buffalo.  The
fields stretch for many many miles.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A young buffalo runs gaily through the prairie.
A small rabbit bounds over the prairie here.
A large and very shaggy buffalo grazes on the prairie.

< 215h/215H 110v/131V Pos: standing >
The Wide Expanses of Prairie Lands
   The vast expanses of the Field of Endolin are almost unmatched in both
size and natural beauty.  There is a great deal of tiny trails here, leading
off into the distance.  The grasses here have grown at varying lengths, some
up to waist length, others at only ankle deep.  The animals that are indiginous
to this region do the majority of the grass eating.  Buffalo are the primary
herbivores here, often in numbers exceeding thousands.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
A starving looking black wolf prowls the prairie here.

< 215h/215H 108v/131V Pos: standing >
A black wolf leaves east.
On The Grasses of the Prairie
   This vast and grassy plain is filled with animals.  There are many buffalo
and prairie dogs visible in the surrounding fields.  The grasses here grow to
nearly waist high, but since there is so much animal activity the grasses lie
mostly on the ground.  The grasses have naturally woven together making walking
through these grasses difficult.  All around is the green of the grass making
this place feel very in tune to nature.  There are a few prairie dog holes dug
into the ground near this point.  One may travel south or east.
Obvious exits: -East  -South
A field mouse scurries through the grass here.
A golden prairie dog sits here looking at your queerly.
A small rabbit bounds over the prairie here.

< 215h/215H 106v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 106v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 107v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 107v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 107v/131V Pos: standing >
On the Wide Expanses of the Plains
   The prairie here is filled with the beauty and pure aura of nature.  This
part of the world is free of any evil or malice, lacks in greed or pride. The
Field of Endolin is a beautiful place unspoiled by mankind. Here on the prairie
the sky and and land play as the winds blow around them.  This is as pure a
place as any temple or cathedral.  Here nature is king.  One may travel in any
direction.
Obvious exits: -North -East  -South -West 
A golden prairie dog sits here looking at your queerly.
A wild horse stands here ready to go for a run.

< 215h/215H 105v/131V Pos: standing >
A large buffalo enters from the east.
The Natural Prairie
   The power of nature is evident here on the pristine grasses of the Field
of Endolin.  This large prairie is well known in both myth and present times
for its abundance of animals.  The large and grassy plain has been untouched by
any civilizations in fear of the wrath of nature.  Not once in this prairies
existence has a building or tent of any kind been erected on its natural
surface.  The grasses are long and healthy looking.  It is rumored that on a
clear night one can become one with nature if they lie on the ground of the
Field of Endolin.  One may travel south or east.
Obvious exits: -East  -South
A large and hairy female buffalo grazes here.

< 215h/215H 104v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 106v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 107v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 107v/131V Pos: standing >
On the Wild and Natural Field of Endolin
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A young buffalo runs gaily through the prairie.

< 215h/215H 107v/131V Pos: standing >
The Edge of the Vast Open Prairie
   The Field of Endolin effectively ends here as it meets with some of the
lower hills of the large mountain ranges to the north and west.  The grasses
grow significantly higher here, often undisturbed for a long while.  The grassy
plain is very peaceful almost all times of the year.  Some years, when the
hunting is bad in other regions, some wandering tribes will hunt the buffalo
here instead of trying to find the diminishing herds in their regions.  One
may travel to the east, towards the main body of the Field of Endolin.
Obvious exits: -East 
A golden prairie dog sits here looking at your queerly.

< 215h/215H 105v/131V Pos: standing >
Pardon?

< 215h/215H 106v/131V Pos: standing >
You start setting up camp...

< 215h/215H 107v/131V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 215h/215H 113v/131V Pos: standing >
A young buffalo enters from the east.

< 215h/215H 131v/131V Pos: standing >
A half-elf merchant attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a half-elf merchant stabs you in the back.

< 214h/215H 131v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 You miss a half-elf merchant.

< 214h/215H 131v/131V Pos: standing >
< T: Zx TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 214h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC:few scratches E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's powerful pierce strikes you hard.
A half-elf merchant's powerful slash strikes you hard.
A half-elf merchant's powerful pierce strikes you hard.
A half-elf merchant's slash strikes you hard.
A half-elf merchant's powerful slash strikes you very hard.

< 120h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
 So much for that camping effort.

< 120h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant parries your futile lunge at him.

< 120h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: few wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant's powerful slash strikes you very hard.
A half-elf merchant's powerful pierce seriously wounds you.
A half-elf merchant's slash seriously wounds you.
A half-elf merchant's powerful slash seriously wounds you.
A half-elf merchant's slash enshrouds you in a mist of blood.

< 29h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 A Goblin's disguise falls apart!

< 29h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: awful E: A Goblin sta EP: excellent >
 Hint: Some mobs will hunt you down if you attack them and flee.

< 29h/215H 131v/131V Pos: on your ass >
< T: Zx TP: ass TC: awful E: A Goblin sta EP: excellent >
 A Goblin's skillfully shifts his stance and a shortsword named 'Narggle's Star' [poor] glistens with insane speed to thwart your attack!
A Goblin's mighty slash hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.