The death of [25 Blighter] Fak (Goblin)

in a Well Traveled Path

from the perspective of [25 Blighter] Fak (Goblin)

<worn on face>       a cracked iron veil
<worn on arms>       some unique hide sleeves
<held as shield>     a buckler
<primary weapon>     a masterly-crafted granite cudgel

A traveling adventurer who is not far off to your south.
A pudgy commoner who is not far off to your south.

< 188h/188H 106v/106V Pos: standing >

< 188h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.

< 188h/188H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 188h/188H 102v/106V Pos: standing >
A muscular villager enters from the north.

< 188h/188H 102v/106V Pos: standing >
You ARE mad!

< 188h/188H 105v/106V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 188h/188H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 188h/188H 106v/106V Pos: standing >
A wandering merchant leaves west.
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  57 seconds)
  3rd circle:  3 of  7   (  40 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5

< 188h/188H 106v/106V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 188h/188H 106v/106V Pos: standing >
It's a bit nippy here.
A wandering adventurer leaves north.

< 188h/188H 106v/106V Pos: standing >
A traveling merchant enters from the west.

< 188h/188H 106v/106V Pos: standing >
A pudgy commoner leaves north.

< 188h/188H 106v/106V Pos: standing >
You start chanting...

< 188h/188H 106v/106V Pos: standing >
You complete your spell...
[Damage: 41 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-
You dodge a traveling adventurer's vicious attack.
A traveling adventurer suddenly looks stronger!

< 188h/188H 106v/106V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 188h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling adventurer stands here, fighting YOU!
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 188h/188H 106v/106V Pos: standing >
A traveling merchant leaves north.
You start chanting...

< 188h/188H 106v/106V Pos: standing >
-=[A traveling adventurer's powerful slash strikes you hard.]=-
OUCH!  That really did HURT!
-=[You suddenly see a traveling adventurer's foot in your chest.]=-

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 40 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 A muscular villager leaves west.

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 You start chanting...

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 39 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 A traveling adventurer blocks your futile lunge at him.
You miss a traveling adventurer.

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 159h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 A traveling adventurer misses you.
-=[You suddenly see a traveling adventurer's foot in your chest.]=-

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 36 ] -=[A traveling adventurer screams in pain as your acid blast burns him.]=-

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 A traveling merchant leaves west.

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 Your power reserves are not sufficient to cast that spell!

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer stands here, fighting YOU!

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You miss a traveling adventurer.
A traveling adventurer dodges your futile attack.

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 A village commoner enters from the west.
You start chanting...

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 58 ] -=[You grin as your opponent is engulfed in flames!]=-

< 145h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  nasty wounds >
 -=[A traveling adventurer's powerful slash strikes you hard.]=-
You dodge a traveling adventurer's vicious attack.

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 A young villager enters from the north.
You complete your spell...
[Damage: 38 ] -=[You grin as your opponent is engulfed in flames!]=-

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You feel your skill in double attack improving.
You miss a traveling adventurer.
A traveling adventurer blocks your futile lunge at him.
You start chanting...

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] -=[You grin as your opponent is engulfed in flames!]=-

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 A muscular villager leaves north.

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 31 ] -=[You grin as your opponent is engulfed in flames!]=-

< 129h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 A traveling adventurer misses you.
-=[A traveling adventurer's powerful slash strikes you hard.]=-

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 You start chanting...

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 55 ] -=[You grin as your opponent is engulfed in flames!]=-

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 38 ] -=[You grin as your opponent is engulfed in flames!]=-

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 114h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: few wounds E: dorf sta EP:  awful >
 A traveling adventurer misses you.
-=[A traveling adventurer's powerful slash strikes you very hard.]=-
OUCH!  That really did HURT!
-=[You suddenly see a traveling adventurer's foot in your chest.]=-

< 86h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 Casting: drain nature 

< 86h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 You complete your spell...
You drain health from your surroundings.

< 86h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: nasty wounds E: dorf sta EP:  awful >
 A village commoner leaves north.

< 162h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  awful >
 a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A young villager wanders here, singing songs of joy.
A traveling adventurer stands here, fighting YOU!

< 174h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC:few scratches E: dorf sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A traveling adventurer parries your futile lunge at him.
A traveling adventurer dodges your futile attack.

< 183h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC:few scratches E: dorf sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 183h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC:few scratches E: dorf sta EP:  awful >
 -=[A traveling adventurer's powerful slash strikes you.]=-
-=[A traveling adventurer's powerful slash strikes you hard.]=-

< 152h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  awful >
 A wandering merchant enters from the north.

< 152h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  awful >
 You start chanting...

< 152h/188H 106v/106V Pos: standing >
< T: Fak TP: sta TC: small wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 16 ] -=[You reach out and touch a traveling adventurer, leeching some of his lifeforce.]=-
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.

< 169h/188H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling adventurer is made of flesh and appears to be of average quality.
The corpse of a traveling adventurer has an item value of 1.
It appears to be the corpse of a traveling adventurer.
a hand axe
a buckler
some soft leather boots [poor]
some spiked splint mail
a small pile of coins

< 169h/188H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of a traveling adventurer.
There were: 36 gold coins. 

< 169h/188H 106v/106V Pos: standing >
Into what?

< 169h/188H 106v/106V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 169h/188H 106v/106V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 169h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 169h/188H 106v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A muscular villager who is close by to your north.
A small villager who is close by to your north.
A traveling merchant who is close by to your north.
A traveling merchant who is close by to your north.
A pudgy commoner who is not far off to your north.
A peasant commoner who is not far off to your north.
A small sparrow who is in the distance to your north.
A traveling merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering merchant who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is not far off to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.

< 169h/188H 106v/106V Pos: standing >

< 170h/188H 106v/106V Pos: standing >
A traveling merchant enters from the north.

< 170h/188H 106v/106V Pos: standing >
A muscular villager enters from the north.

< 170h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 171h/188H 106v/106V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A village commoner who is close by to your north.
A traveling merchant who is close by to your north.
A peasant commoner who is not far off to your north.
A small sparrow who is rather far off to your north.
A doe who is rather far off to your north.
A traveling merchant who is close by to your west.
A traveling adventurer who is close by to your west.
A muscular villager who is close by to your west.
A wandering merchant who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A wandering adventurer who is not far off to your west.

< 171h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
Oops, trying to juggle too many loose coins, you drop a few.

< 171h/188H 104v/106V Pos: standing >
A wandering adventurer gets a small pile of coins.

< 171h/188H 104v/106V Pos: standing >
Ok.
You put 1 platinum, 147 gold, 16 silver, and 22 copper coins into a large leather backpack.

< 172h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 172h/188H 106v/106V Pos: standing >

< 172h/188H 106v/106V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 173h/188H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 173h/188H 106v/106V Pos: standing >
A muscular villager leaves south.

< 175h/188H 106v/106V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 175h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 175h/188H 106v/106V Pos: standing >
A village commoner leaves north.

< 175h/188H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  57 seconds)
  3rd circle:  0 of  7   (  70 seconds)
  4th circle:  1 of  6   (  58 seconds)
  5th circle:  5 of  5

< 176h/188H 106v/106V Pos: standing >
A small villager leaves north.

< 177h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 177h/188H 106v/106V Pos: standing >
A muscular villager enters from the south.

< 180h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 180h/188H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 181h/188H 106v/106V Pos: standing >
A pudgy commoner enters from the north.

< 181h/188H 106v/106V Pos: standing >
A wandering adventurer leaves south.

< 182h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 183h/188H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 184h/188H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 184h/188H 106v/106V Pos: standing >
A small villager enters from the north.

< 184h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 185h/188H 106v/106V Pos: standing >
A peasant commoner enters from the north.

< 185h/188H 106v/106V Pos: standing >
A village commoner leaves south.
A muscular villager leaves south.

< 186h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 186h/188H 106v/106V Pos: standing >
A small villager leaves north.

< 186h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 186h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 187h/188H 106v/106V Pos: standing >
A village commoner enters from the south.

< 187h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 188h/188H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  57 seconds)
  3rd circle:  0 of  7   (  70 seconds)
  4th circle:  5 of  6   (  11 seconds)
  5th circle:  5 of  5

< 188h/188H 106v/106V Pos: standing >
A peasant commoner leaves north.

< 188h/188H 106v/106V Pos: standing >
Autosaving...

< 188h/188H 106v/106V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 188h/188H 106v/106V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 188h/188H 106v/106V Pos: standing >
A muscular villager enters from the south.

< 188h/188H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  57 seconds)
  3rd circle:  0 of  7   (  70 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5

< 188h/188H 106v/106V Pos: standing >
A traveling merchant leaves south.

< 188h/188H 106v/106V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 188h/188H 106v/106V Pos: standing >
A village commoner enters from the north.

< 188h/188H 106v/106V Pos: standing >
A traveling merchant enters from the south.

< 188h/188H 106v/106V Pos: standing >
In his haste to slam you around, a rakshasa warrior slips and falls!
A rakshasa warrior is stunned!

< 188h/188H 106v/106V Pos: standing >
A pudgy commoner leaves south.

< 188h/188H 106v/106V Pos: standing >
A village commoner leaves south.

< 188h/188H 106v/106V Pos: standing >
A small villager enters from the north.
a Well Traveled Path
Obvious exits: -N -S
A spellbook has been tossed aside here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
An amber-colored metallic rod lies here.
A small villager wanders here looking for something to do.
A rakshasa warrior is lying in mid-air here.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.

< 188h/188H 106v/106V Pos: standing >
A muscular villager enters from the south.

< 188h/188H 106v/106V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  0 of  7   (  57 seconds)
  3rd circle:  1 of  7   (  60 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5

< 188h/188H 106v/106V Pos: standing >
A rakshasa warrior clambers to his feet.

< 188h/188H 106v/106V Pos: standing >
A rakshasa warrior suddenly looks a bit dumb, and madly slams _YOU_!

< 181h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC:few scratches E: a rakshasa warrior sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a rakshasa warrior.
A rakshasa warrior dodges your futile attack.
A rakshasa warrior dodges your futile attack.
-=[A rakshasa warrior's mighty pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A rakshasa warrior's pierce strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A rakshasa warrior's powerful pierce strikes you very hard.]=-
OUCH!  That really did HURT!

< 95h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC: few wounds E: a rakshasa warrior sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a rakshasa warrior.
A rakshasa warrior dodges your futile attack.
You miss a rakshasa warrior.

< 95h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC: few wounds E: a rakshasa warrior sta EP: excellent >
 A muscular villager leaves south.

< 95h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC: few wounds E: a rakshasa warrior sta EP: excellent >
 -=[A rakshasa warrior's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A rakshasa warrior's powerful pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A rakshasa warrior's powerful pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 37h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC:pretty hurt E: a rakshasa warrior sta EP: excellent >
 A rakshasa warrior dodges your futile attack.

< 37h/188H 106v/106V Pos: on your ass >
< T: Fak TP: ass TC:pretty hurt E: a rakshasa warrior sta EP: excellent >
 -=[A rakshasa warrior's powerful pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A rakshasa warrior's powerful pierce hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/188H 106v/106V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -8h/188H 106v/106V Pos: on your ass >
-=[