The death of [34 Forest Druid] Ojo -=Celestial Sigil=- (Centaur)

in Endless Plains of Grassy Pastures

from the perspective of [34 Forest Druid] Ojo -=Celestial Sigil=- (Centaur)

<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn around neck>   some prayer beads with a single cross [superior] (glowing) (illuminating)
<worn on body>       some flowing silk embroidered robes [superior] [78%]
<worn on finger>     a human-made bronze band
<primary weapon>     a flaming sabre (glowing) (illuminating)

Southwest Corner of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Along the 'wall'
are several broad depressions, about four feet long and bare of the savannah
grasses. The natives refer to these unusual spots as "M'Bele's Footprints."
Obvious exits: -North -East 
[2] A small bandage rests upon the ground here.

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  7 of  8   (   8 seconds)
  4th circle:  6 of  7   (   9 seconds)
  5th circle:  4 of  6   (  21 seconds)
  6th circle:  0 of  5   (  57 seconds)
  7th circle:  3 of  3

< 663h/662H 262v/264V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South

< 663h/662H 260v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 263v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
A giraffe who is a brief walk away to your east.
A roc who is in the distance to your east.

< 663h/662H 264v/264V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  7 of  8   (   8 seconds)
  4th circle:  6 of  7   (   9 seconds)
  5th circle:  4 of  6   (  21 seconds)
  6th circle:  1 of  5   (  46 seconds)
  7th circle:  3 of  3

< 663h/662H 264v/264V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 663h/662H 264v/264V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 663h/662H 264v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This corner of
the savannah is where the Bozimbe tribe once lived. They were wiped out long
ago by the Butsus, every man, woman and child put to the spear.
Obvious exits: -East  -South
The corpse of a proud lion is lying here.
A crazed zebra madly bucks and snorts, kicking everything in sight.

< 663h/662H 262v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 663h/662H 262v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East  -South -West 

< 663h/662H 260v/264V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A large gazelle who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A loggerhead shrike who is not far off to your east.
A cheetah who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
A mother lion who is not far off to your east.
A mother lion who is not far off to your east.
The dying hippopotamus who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A heron who is a brief walk away to your east.
A cheetah who is not far off to your south.
A crazed zebra who is close by to your west.

< 663h/662H 262v/264V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A large gazelle who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A loggerhead shrike who is not far off to your east.
A cheetah who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
A mother lion who is not far off to your east.
A mother lion who is not far off to your east.
The dying hippopotamus who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A bull elephant who is a brief walk away to your east.
A heron who is a brief walk away to your east.
A heron who is a brief walk away to your east.
A cheetah who is not far off to your south.
A crazed zebra who is close by to your west.

< 663h/662H 263v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 663h/662H 262v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
A sinewy cheetah slinks through the grasses, waiting to strike.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.

< 663h/662H 260v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 663h/662H 258v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 663h/662H 258v/264V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is a brief walk away to your north.
A proud lion who is rather far off to your north.
A cheetah who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A giraffe who is rather far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is not far off to your south.
A cheetah who is not far off to your south.
A young lion who is not far off to your south.
A young lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A mother lion who is not far off to your south.
A mother lion who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.

< 663h/662H 259v/264V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 663h/662H 262v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 663h/662H 260v/264V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is not far off to your north.
A Tukluk guard who is rather far off to your north.
A Tukluk guard who is rather far off to your north.
An apprentice to the Tukluk shaman who is in the distance to your north.
A Tukluk villager who is in the distance to your north.
A giraffe who is close by to your east.
A giraffe who is not far off to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A giraffe who is rather far off to your south.
A cheetah who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A young lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A mother lion who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A giraffe who is close by to your west.
A zebra who is close by to your west.
A cheetah who is close by to your west.

< 663h/662H 260v/264V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 663h/662H 261v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.

< 663h/662H 262v/264V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A giraffe who is close by to your east.
A cheetah who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
A bull elephant who is rather far off to your south.
An elephant who is rather far off to your south.
A heron who is rather far off to your south.
A heron who is rather far off to your south.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A cheetah who is not far off to your west.

< 663h/662H 262v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 

< 663h/662H 260v/264V Pos: standing >
A giraffe enters from the south.

< 663h/662H 260v/264V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A large zebra who is a brief walk away to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A proud lion who is close by to your west.
A loggerhead shrike who is close by to your west.
A giraffe who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.
A Drow Elf who is in the distance to your west.
A Duergar who is in the distance to your west.
Xavio who is in the distance to your west.

< 662h/662H 262v/264V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A large zebra who is a brief walk away to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
A heron who is in the distance to your south.
A heron who is in the distance to your south.
A proud lion who is close by to your west.
A loggerhead shrike who is close by to your west.
A giraffe who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.
A Drow Elf who is in the distance to your west.
A Duergar who is in the distance to your west.
A Troll who is in the distance to your west.

< 662h/662H 263v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
(Q)A large lion stalks here, wondering what to get for dinner.
A tiny bird skims just above the grasses here.

< 662h/662H 262v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 662h/662H 260v/264V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 662h/662H 258v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 662h/662H 256v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 662h/662H 255v/264V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East  -South

< 662h/662H 254v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
A tiny bird skims just above the grasses here.

< 662h/662H 253v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 254v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 257v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East  -South -West 

< 662h/662H 256v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. This corner of
the savannah is where the Bozimbe tribe once lived. They were wiped out long
ago by the Butsus, every man, woman and child put to the spear.
Obvious exits: -East  -South
The corpse of a proud lion is lying here.

< 662h/662H 255v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 257v/264V Pos: standing >
A crazed zebra trots in from the south.

< 662h/662H 258v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 259v/264V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East  -South -West 

< 662h/662H 259v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
A tiny bird skims just above the grasses here.

< 662h/662H 258v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. The 'wall' is
broken at one point, where loose branches seem to have been piled over some
sort of opening.
Obvious exits: -North -East  -South

< 662h/662H 257v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 258v/264V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -South
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
A tiny bird skims just above the grasses here.

< 662h/662H 257v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 258v/264V Pos: standing >
A large gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
A gazelle leaves east.
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South

< 662h/662H 258v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 259v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 260v/264V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/662H 261v/264V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 662h/662H 260v/264V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 662h/662H 259v/264V Pos: standing >
 
       *......    
      ***.....^   
      ***.......  
  M    **.......  
       *@.......  
       **.......  
 .     **..M^...  
        **....M   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A greyish stone wall is here to the north.
The corpse of a member of the Woodseer Brigade is lying here.
A Drow Elf (medium)  *-* Warlords *-* stands, floating here.
A globe of darkness floats near a Drow Elf's head.
A Duergar (medium)  *-* Warlords *-* stands, floating here.
A Troll (large) D-EVIL of *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Troll's head.
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(large) stands in mid-air here.
Out of nowhere, Xavio stabs you in the back.
The intense flames cause Xavio's skin to smolder and burn!
[Damage: 11 ] Xavio is burned severely as she hits you!
A Troll's disguise falls apart!
Out of nowhere, a Troll stabs you in the back.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 12 ] A Troll is burned severely as she hits you!

< 539h/662H 259v/264V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!

< 531h/662H 260v/264V Pos: on your ass >
A Drow Elf starts casting a spell.

< 532h/662H 260v/264V Pos: on your ass >
A Duergar starts casting a spell.

< 534h/662H 260v/264V Pos: on your ass >
A Troll's pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 15 ] A Troll is burned severely as she hits you!
A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 14 ] A Troll is burned severely as she hits you!
A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 13 ] A Troll is burned severely as she hits you!

< 479h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Troll parries your futile lunge at her.
A Troll dodges your futile attack.

< 479h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 The world stops spinning.
A Duergar completes his spell...
A Duergar utters the word 'pabraw'
A mighty force from above rips you apart as a harm spell hits you.
A Troll's impressive bludgeon strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 11 ] A Troll is burned severely as he hits you!
A Troll's impressive pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 12 ] A Troll is burned severely as he hits you!
A Troll's impressive bludgeon strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 13 ] A Troll is burned severely as he hits you!

< 373h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Duergar starts casting an offensive spell called 'harm'.

< 373h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes her spell...
A Drow Elf utters the words 'xarr ay ghaiz'

< 373h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Duergar completes his spell...
A Duergar utters the word 'harm'
A mighty force from above rips you apart as a harm spell hits you.

< 346h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 12 ] A Troll is burned severely as she hits you!
A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 10 ] A Troll is burned severely as she hits you!
A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 11 ] A Troll is burned severely as she hits you!
A Troll's powerful pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 11 ] A Troll is burned severely as she hits you!

< 287h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: nasty wounds E: A Troll sta EP:  small wounds >
 A Troll parries your futile lunge at her.
A Troll parries your futile lunge at her.
A Duergar starts casting a spell.

< 287h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: nasty wounds E: A Troll sta EP:  small wounds >
 A Troll's mighty bludgeon strikes you very hard.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 27 ] A Troll is burned severely as he hits you!
A Troll's impressive pierce strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  9 ] A Troll is burned severely as he hits you!
A Troll's impressive bludgeon strikes you.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 11 ] A Troll is burned severely as he hits you!

< 219h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC: nasty wounds E: A Troll sta EP:  small wounds >
 A Duergar completes his spell...
A Duergar utters the word 'pabraw'
A mighty force from above rips you apart as a harm spell hits you.

< 193h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC:pretty hurt E: A Troll sta EP:  small wounds >
 A Drow Elf starts casting a spell.

< 193h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC:pretty hurt E: A Troll sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 193h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC:pretty hurt E: A Troll sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 193h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC:pretty hurt E: A Troll sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.
A Duergar starts casting an offensive spell.

< 193h/662H 260v/264V Pos: on your ass >
< T: Ojo TP: ass TC:pretty hurt E: A Troll sta EP:  small wounds >
 You clamber to your feet.

< 193h/662H 260v/264V Pos: standing >
< T: Ojo TP: sta TC:pretty hurt E: A Troll sta EP:  small wounds >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 193h/662H 260v/264V Pos: standing >
< T: Ojo TP: sta TC:pretty hurt E: A Troll sta EP:  small wounds >
 You start chanting...

< 193h/662H 260v/264V Pos: standing >
< T: Ojo TP: sta TC:pretty hurt E: A Troll sta EP:  small wounds >
 Everything is blurry after a Troll's head came crashing into your skull.
The intense flames cause a Troll's skin to smolder and burn!
[Damage:  7 ] A Troll is burned severely as he hits you!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 149h/662H 260v/264V Pos: on your ass >
Standing would be a good first step.
You abort your prayer before it's done!
[Damage: 11 ] [Damage: 11 ] 
< 92h/662H 263v/264V Pos: on your ass >

< 94h/662H 264v/264V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!

< 73h/662H 264v/264V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
[Damage: 13 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 12 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 12 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 12 ] 
< 9h/662H 264v/264V Pos: on your ass >