<worn as a badge> a symbol of Malch'hor Ganl
<worn on head> Yingin's crown of Deepearth [poor]
<worn in ear> a sapphire earring [superior] (glowing)
<worn in ear> a robin's tail feather (glowing) [84%]
<worn on face> a mask of leaves and bark
<worn around neck> a rusty hide gorget
<worn around neck> an amulet of the forsaken [poor]
<worn on body> a burnt bone chainmail
<worn about body> a cloak of storm winds
<worn on back> a double-buckled Alatorin backpack
<worn about waist> a belt of swirling shadows [poor]
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel
<worn on arms> some glowing silver vambraces
<held as shield> a salamander scale shield
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a static iron wristguard from The Fields Between
<worn on hands> a living matrix
<worn on finger> a ring of the EarthMother
<worn on finger> a ring of citizenship
<primary weapon> the staff of Truth
You follow Nul.
+****....
*+******...
*+******...
*+***@.....
*+.*P.....^
*+.......^^
+... ..
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 240v/261V Pos: standing >
You quickly scan the area.
A deer who is almost out of sight to your north.
< 574h/574H 241v/261V Pos: standing >
You quickly scan the area.
A deer who is almost out of sight to your north.
Nul leaves west.
Bisil leaves west.
You follow Nul.
*+****...
.*+******..
.*+******..
**+**@*....
.*+.*P.....
.*+.......^
.+... .
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 239v/261V Pos: standing >
Nul leaves west.
Bisil leaves west.
You follow Nul.
.*+****..
..*+******.
..*+******.
.**+*@**...
..*+.*P....
..*+.......
..+...
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 238v/261V Pos: standing >
Nul leaves south.
Bisil leaves south.
You follow Nul.
.*+******
..*+******.
.**+****...
..*+.@P....
..*+.......
...+..M .
..+... M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 237v/261V Pos: standing >
Nul leaves east.
Bisil leaves east.
You follow Nul.
*+******.
.*+******..
**+****....
.*+.*@.....
.*+.......^
..+... ..
.+... M .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
A lich wizard is standing here, busy with his own matters.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Centaur.
A Centaur (large) -=Celestial Sigil=- stands, floating here, fighting Fraglo.
< 574h/574H 236v/261V Pos: standing >
Fraglo attempts to flee.
Fraglo leaves south.
A Centaur trots north.
< 574h/574H 238v/261V Pos: standing >
You failed.
< 574h/574H 240v/261V Pos: standing >
You failed.
Fraglo enters from the south.
< 574h/574H 241v/261V Pos: standing >
You failed.
< 574h/574H 243v/261V Pos: standing >
Nul leaves west.
Bisil leaves west.
You follow Nul.
.*+******
..*+******.
.**+**P*...
..*+.@P....
..*+.......
...M... .
..+... M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 242v/261V Pos: standing >
You failed.
Nul leaves south.
Bisil leaves south.
You follow Nul.
.*+******
.**+****...
..*+.*P....
..*+.@.....
...M... .
...+... M .
..+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 241v/261V Pos: standing >
You failed.
Nul leaves east.
Bisil leaves east.
You follow Nul.
*+******.
**+****....
.*+.*P.....
.*+..@....^
..M... ..
..+... M ..
.+... .
A Scorched Section of Field
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 240v/261V Pos: standing >
You failed.
Nul leaves north.
Bisil leaves north.
You follow Nul.
*+******.
.*+******..
**+****....
.*+.*@.....
.*+.......^
..M... ..
.+... M .
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 239v/261V Pos: standing >
You failed.
< 574h/574H 240v/261V Pos: standing >
You failed.
< 574h/574H 240v/261V Pos: standing >
Fraglo leaves north.
< 574h/574H 241v/261V Pos: standing >
You failed.
Nul leaves west.
Bisil leaves west.
You follow Nul.
.*+******
..*+******.
.**+**P*...
..*+.@.....
..*M.......
...+... .
..+... M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 240v/261V Pos: standing >
Nul leaves west.
Bisil leaves west.
You follow Nul.
..*+*****
...*+******
..**+****..
^..*M@*....
...*+......
....+...
...+... M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 239v/261V Pos: standing >
You failed.
< 574h/574H 240v/261V Pos: standing >
Nul leaves south.
Bisil leaves south.
You follow Nul.
..*+*****
..**+****..
^..*M.*....
...*+@.....
....+...
....+... M
...+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 239v/261V Pos: standing >
You failed.
Nul leaves south.
Bisil leaves south.
You follow Nul.
.**+****.
^..*M.*....
...*+......
....+@..
....+... M
^...+...
^..+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 237v/261V Pos: standing >
Nul leaves south.
Bisil leaves south.
You follow Nul.
..*+.*...
...*+......
....+...
....+@.. M
^...+...
M^..+......
.M.+..^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 236v/261V Pos: standing >
You failed.
Nul leaves east.
Bisil leaves east.
You follow Nul.
.*+.*....
..*+.......
...+... .
...+.@. M .
...+... .
^..+.......
M.+..^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 236v/261V Pos: standing >
You failed.
Nul leaves north.
Bisil leaves north.
You follow Nul.
**M****..
..*+.*.....
..*+.......
...+.@. .
...+... M .
...+... .
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 235v/261V Pos: standing >
Nul leaves north.
Bisil leaves north.
You follow Nul.
.*M******
.**+****...
..*+.*.....
..*+.@.....
...+... .
...+... M .
..+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 233v/261V Pos: standing >
Epic Zones -----------------------------------------
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (neutral)
*Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
Nul leaves north.
Bisil leaves north.
You follow Nul.
.*+******
..*M******.
.**+**P*...
..*+.@.....
..*+.......
...+... .
..+... M
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 232v/261V Pos: standing >
Nul leaves north.
Bisil leaves north.
You follow Nul.
.*+****..
..*+******.
..*M******.
.**+*@P*...
..*+.*.....
..*+.......
..+...
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
< 574h/574H 230v/261V Pos: standing >
Nul leaves east.
Bisil leaves east.
You follow Nul.
*+****...
.*+******..
.*M******..
**+**@*....
.*+.*......
.*+.......^
.+... .
A Light and Breezy Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Bisil *-* Warlords *-* (Drider)(large) stands in mid-air here.
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.
Nel *-* Warlords *-* (Kobold)(small) stands in mid-air here. (Casting)
Fraglo *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Centaur.
A lich wizard is standing here, busy with his own matters.
A Centaur (large) -=Celestial Sigil=- stands, floating here, fighting Fraglo. (Casting)
< 574h/574H 230v/261V Pos: standing >
Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Centaur, bits of flesh and bone fly everywhere!
In his haste to slam a Centaur around, Nul slips and falls!
< 574h/574H 230v/261V Pos: standing >
The intense flames cause Fraglo's skin to smolder and burn!
The intense flames cause Fraglo's skin to smolder and burn!
The intense flames cause Fraglo's skin to smolder and burn!
Fraglo attacks a Centaur. [3 Hits]
< 574h/574H 231v/261V Pos: standing >
A Centaur's blood splatters as it hits the ground.
Bisil starts casting an offensive spell.
< 574h/574H 232v/261V Pos: standing >
Fraglo attempts to flee.
Fraglo leaves west.
< 574h/574H 232v/261V Pos: standing >
A Centaur stops chanting abruptly!
< 574h/574H 233v/261V Pos: standing >
You start chanting...
Nel starts casting an offensive spell.
< 574h/574H 233v/261V Pos: standing >
A lich wizard attacks a Centaur. [0 Hits]
< 574h/574H 235v/261V Pos: standing >
Fraglo enters from the west.
< 574h/574H 236v/261V Pos: standing >
Casting: toxic fog *
Fraglo suddenly looks a bit dumb, and madly slams at a Centaur!
< 574h/574H 236v/261V Pos: standing >
Nel completes her spell...
Nel utters the word 'boulder'
A huge boulder created by Nel hits a Centaur causing him to scream out in agony!
< 574h/574H 237v/261V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'hanuq yao'
A Centaur gasps for air as Bisil's lethal mist envelops him!
< 574h/574H 237v/261V Pos: standing >
A Centaur's blood splatters as it hits the ground.
A Centaur attacks a lich wizard. [0 Hits]
< 574h/574H 238v/261V Pos: standing >
Casting: toxic fog
< 574h/574H 238v/261V Pos: standing >
You complete your spell...
[Damage: 75 ] Toxic tendrils of mist float out and suffocate a Centaur causing them to choke!
< 574h/574H 239v/261V Pos: standing >
Nel starts casting an offensive spell called 'boulder'.
< 574h/574H 240v/261V Pos: standing >
A Centaur's wound gushes blood all over the surrounding area.
< 574h/574H 241v/261V Pos: standing >
A lich wizard attacks a Centaur. [2 Hits]
Bisil starts casting a spell.
< 574h/574H 242v/261V Pos: standing >
Nel completes her spell...
Nel utters the word 'bajroculof'
A huge boulder created by Nel hits a Centaur causing him to scream out in agony!
< 574h/574H 244v/261V Pos: standing >
You start chanting...
< 574h/574H 244v/261V Pos: standing >
The intense flames cause Fraglo's skin to smolder and burn!
The intense flames cause Fraglo's skin to smolder and burn!
The intense flames cause Fraglo's skin to smolder and burn!
Fraglo attacks a Centaur. [3 Hits]
< 574h/574H 246v/261V Pos: standing >
A Centaur's wound gushes blood all over the surrounding area.
Casting: toxic fog *
Nel starts casting an offensive spell.
< 574h/574H 247v/261V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'hanuq yao'
A Centaur gasps for air as Bisil's lethal mist envelops him!
< 574h/574H 248v/261V Pos: standing >
Nul rises to his feet.
< 574h/574H 249v/261V Pos: standing >
Casting: toxic fog
A Centaur attacks a lich wizard. [0 Hits]
Nul places a slimy troglodyte claw of precision in the back of a Centaur, resulting in some strange noises and some blood.
< 574h/574H 249v/261V Pos: standing >
A Centaur's wound gushes blood all over the surrounding area.
You complete your spell...
[Damage: 52 ] Toxic tendrils of mist float out and suffocate a Centaur causing them to choke!
A Centaur's wooden amulet of the ancient tree spirit [superior] crumbled as it was consumed by the toxic gas.
A Centaur's tarnished bronze ring crumbled as it was consumed by the toxic gas.
A Centaur's spotted apron [superior] crumbled as it was consumed by the toxic gas.
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!