<worn on body> a silk white gown
<worn about body> a studded leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of worn leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on legs> some tight silk pants [poor]
< 108h/108H 122v/122V Pos: standing >
< 108h/108H 122v/122V Pos: standing >
The iron seems to be closed.
< 108h/108H 122v/122V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 108h/108H 122v/122V Pos: standing >
The iron seems to be closed.
< 108h/108H 122v/122V Pos: standing >
The iron seems to be closed.
< 108h/108H 122v/122V Pos: standing >
The iron seems to be closed.
< 108h/108H 122v/122V Pos: standing >
Open what?
< 108h/108H 122v/122V Pos: standing >
I see no @door here.
< 108h/108H 122v/122V Pos: standing >
I see no door here.
< 108h/108H 122v/122V Pos: standing >
You feel a bit more clumsy.
Your vitality drains away.
Your coordination decreases.
Your muscles return to normal.
< 108h/108H 122v/122V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 108h/108H 122v/122V Pos: standing >
< 108h/108H 122v/122V Pos: standing >
Nyra enters from the east.
< 108h/108H 122v/122V Pos: standing >
Nyra leaves west.
< 108h/108H 122v/122V Pos: standing >
You failed.
< 108h/108H 122v/122V Pos: standing >
You failed.
< 108h/108H 122v/122V Pos: standing >
A stray cat leaves north.
< 108h/108H 122v/122V Pos: standing >
A stray dog enters from the south.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
The snow is coming down faster now.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
I see no adsf here.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
A stray dog leaves south.
< 108h/108H 122v/122V Pos: standing >
I see no what here.
< 108h/108H 122v/122V Pos: standing >
I see no dooor here.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
A stray dog leaves north.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 108h/108H 122v/122V Pos: standing >
A stray dog enters from the north.
< 108h/108H 122v/122V Pos: standing >
A stray cat enters from the south.
< 108h/108H 122v/122V Pos: standing >
Ok.
< 108h/108H 122v/122V Pos: standing >
The iron seems to be closed.
< 108h/108H 122v/122V Pos: standing >
Ok.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
Close what?
< 108h/108H 122v/122V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 108h/108H 122v/122V Pos: standing >
A stray cat leaves south.
A stray cat enters from the north.
< 108h/108H 122v/122V Pos: standing >
Ok.
< 108h/108H 122v/122V Pos: standing >
It's already closed!
< 108h/108H 122v/122V Pos: standing >
Close what?
< 108h/108H 122v/122V Pos: standing >
It's already closed!
< 108h/108H 122v/122V Pos: standing >
It's already closed!
< 108h/108H 122v/122V Pos: standing >
I see no asdf here.
< 108h/108H 122v/122V Pos: standing >
A stray cat enters from the south.
< 108h/108H 122v/122V Pos: standing >
I see no hoohah here.
< 108h/108H 122v/122V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 108h/108H 122v/122V Pos: standing >
A stray dog enters from the south.
< 108h/108H 122v/122V Pos: standing >
Ok.
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
It's already open!
< 108h/108H 122v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 108h/108H 121v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 108h/108H 119v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 108h/108H 117v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
< 108h/108H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/108H 117v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 108h/108H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/108H 116v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
< 108h/108H 115v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A young man in leather armor seems to be patrolling outside the gates.
< 108h/108H 113v/122V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 108h/108H 113v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
< 108h/108H 111v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/108H 112v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 108h/108H 111v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.
< 108h/108H 109v/122V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 108h/108H 108v/122V Pos: standing >
MM**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 108h/108H 108v/122V Pos: standing >
M**^*.^^.
*******...
*M+**^**.
^M@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 108v/122V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^
^M+@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 107v/122V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.
^M++@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 107v/122V Pos: standing >
^*.^^.M^.
*****....M.
M+**^**.^.^
^M+++@++++M
M+*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 106v/122V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@+++M+
+*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 105v/122V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@++M+.
*^*.****.+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 104v/122V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@+M++.
*^*.****.+.
****....^+.
*^..^MM.+
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@M++.P
^*.****.+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 104v/122V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++.P.
*.****.+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 108h/108H 103v/122V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++.P.
*.****.+...
**....^+...
..^MM.+.^
.M^..+...
....M.+..^.
**.^.^+..^.
++++M@+.P..
.****.+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 103v/122V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++M+@.P...
****.+.....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 108h/108H 102v/122V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
++M++@.P...
****.+.....
....^+....^
^MM.+.^^.
^..+.....
..M.+..^...
.^.^+..^...
+M+++@P...^
***.+......
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 108h/108H 102v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
M+++.@...^.
**.+......^
..^+....^..
M.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A greyish stone wall is here to the east.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
< 108h/108H 100v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 100v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 100v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
M+++.@...^.
**.+......^
..^+....^..
M.+.^^...
< 108h/108H 101v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 101v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 101v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
Oof! You bump into a greyish stone wall...
< 108h/108H 101v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
< 108h/108H 102v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 102v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
< 108h/108H 103v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 103v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 104v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
< 108h/108H 104v/122V Pos: standing >
Oof! You bump into a greyish stone wall...
< 108h/108H 104v/122V Pos: standing >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A greyish stone wall is here to the east.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drow Elf gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 107h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC:few scratches E: air sta EP: excellent >
Someone blocks your futile lunge at it.
An air elemental snaps into visibility.
An air elemental's crude crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's crush wounds you.
An air elemental's fine crush strikes you hard.
OUCH! That really did HURT!
< 83h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: small wounds E: air sta EP: excellent >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
A Drow Elf starts casting a spell.
< 83h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: small wounds E: air sta EP: excellent >
An air elemental's decent crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's crush strikes you.
An air elemental misses you.
< 67h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: few wounds E: air sta EP: excellent >
An air elemental blocks your futile lunge at it.
< 67h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: few wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
Sorry, you aren't allowed to do that in combat.
< 67h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 67h/108H 106v/122V Pos: sitting >
< T: Sko TP: sit TC: few wounds E: someone sta EP: excellent >
An air elemental snaps into visibility.
An air elemental's crude crush strikes you.
An air elemental's decent crush strikes you hard.
An air elemental misses you.
An air elemental's decent crush strikes you hard.
You scramble madly to your feet!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
An air elemental fades from your mortal viewing...
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
An air elemental blocks your futile lunge at it.
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
..+......
.M.+..^...^
^.^+..^....
++++.@...^.
**.+......^
..^+....^..
M.+.^^...
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 51h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
An air elemental misses you.
An air elemental's fine crush strikes you very hard.
An air elemental misses you.
An air elemental misses you.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 42h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 42h/108H 106v/122V Pos: standing >
< T: Sko TP: sta TC: nasty wounds E: air sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
Your stout oaken cudgel melted from the intense heat!