The death of [34 Healer] Sev -=Celestial Sigil=- (Gnome)

in A Trade Path Heading into a Ravine

from the perspective of [34 Healer] Sev -=Celestial Sigil=- (Gnome)


  .........   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 20v/100V Pos: standing >
 
  .M.......   
 ...........  
 ...........  
 +++++@+++++  
 ...........  
 ...........  
  .........   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 19v/100V Pos: standing >
 
  M........   
 ...........  
 ...........  
 +++++@+++++  
 ..........M  
 ...........  
  ........*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 19v/100V Pos: standing >
 
  .........   
 ...........  
 ...........  
 +++++@+++++  
 .........M.  
 ..........*  
  .......**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 18v/100V Pos: standing >
 
  .........   
 ...........  
 ...........  
 +++++@++++M  
 ........M.*  
 .........**  
  ......***   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 17v/100V Pos: standing >
 
  .........   
 ...........  
 ...........  
 +++++@+++M+  
 .......M.*^  
 ........**^  
  .....***^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 17v/100V Pos: standing >
 
  .........   
 ...........  
 ...........  
 +++++@++M++  
 ......M.*^^  
 .......**^M  
  ....***^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 16v/100V Pos: standing >
 
  .........   
 ..........^  
 ..........^  
 +++++@+M++^  
 .....M.*^^M  
 ......**^MM  
  ...***^^M   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 15v/100V Pos: standing >
 
  ........^   
 .........^^  
 .........^^  
 +++++@M++^M  
 ....M.*^^MM  
 .....**^MMM  
  ..***^^MM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 14v/100V Pos: standing >
 
  .......^^   
 ........^^^  
 ........^^M  
 +++++@++^MM  
 ...M.*^^MMM  
 ....**^MMM^  
  .***^^MMM   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.

< 365h/365H 14v/100V Pos: standing >
 
  ......^^^   
 .......^^^M  
 .......^^MM  
 ++++M@+^MMM  
 ..M.*^^MMMM  
 ...**^MMM^^  
  ***^^MMM^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.

< 365h/365H 13v/100V Pos: standing >
 
  .....^^^M   
 ......^^^MM  
 ......^^MMM  
 +++M+@^MMM^  
 .M.*^^MMMMM  
 ..**^MMM^^^  
  **^^MMM^^   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 365h/365H 12v/100V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 365h/365H 11v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 12v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 12v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 12v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 11v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 11v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 10v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling guard patrols the streets keeping the peace.

< 365h/365H 9v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 9v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 9v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 9v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 9v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 10v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 10v/100V Pos: standing >
You start chanting...

< 365h/365H 11v/100V Pos: standing >
Casting: invigorate **

< 365h/365H 13v/100V Pos: standing >
Erisi rides in on a black warhorse from below.

< 365h/365H 13v/100V Pos: standing >
Casting: invigorate 

< 365h/365H 15v/100V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 365h/365H 54v/100V Pos: standing >
You quickly scan the area.
The small woman who is close by to your west.
The halfling warrior who is close by to your west.
The halfling adventurer who is not far off to your west.
A playful kitten who is not far off to your west.
A halfling guard who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 365h/365H 55v/100V Pos: standing >
You sit down and relax.

< 365h/365H 55v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - full heal
( 6th circle)  1 - negative energy barrier
               4 - healing salve
( 5th circle)  5 - heal
               1 - vitality
( 4th circle)  5 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               2 - cure serious
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless

And you are currently praying for the following spells:
    8 seconds:  ( 4th) invigorate
   16 seconds:  ( 4th) invigorate

You can pray 8 1st circle spell(s).
You continue your praying.

< 365h/365H 56v/100V Pos: sitting >
A minotaur mercenary wizard starts casting a spell.

< 365h/365H 60v/100V Pos: sitting >
A minotaur mercenary wizard completes his spell...
A black warhorse starts to move with uncanny speed!
Erisi says 'they outside'

< 365h/365H 68v/100V Pos: sitting >
You have finished praying for invigorate.

< 365h/365H 81v/100V Pos: sitting >
A minotaur mercenary wizard starts casting a spell.

< 365h/365H 81v/100V Pos: sitting >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary guard begins to shimmer.

< 365h/365H 91v/100V Pos: sitting >

< 365h/365H 100v/100V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.

< 365h/365H 100v/100V Pos: sitting >
You clamber to your feet.

< 365h/365H 100v/100V Pos: standing >
Erisi leaves west riding on a black warhorse.

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >
You are almost ready to attain your next level!

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >
Saving Sev.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You appear to be Gnome and is in excellent condition.
She's small in size.
She is surrounded by a putrid aura!


< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You aren't wearing anything!

< 365h/365H 100v/100V Pos: standing >
Frag Level Cap: 36 - Evil, 36 - Others
Good Frags: 1.00
Evil Frags: 3.50
Timer: 01:01:19:05

Frag Information for Everyone:
Top Fraggers

   Fraglo            7.74   (Troll Assassin)
   Drinn             3.38   (Centaur Guardian)
   Morrigu           3.28   (Drider Shadowmage)
   Que               3.05   (Centaur Forest Druid)
   Xoth              2.75   (Gnome Shadowmage)
   Rex               2.43   (Goblin Thief)
   Zxat              2.33   (Centaur Forest Druid)
   Straut            2.15   (Drider Necrolyte)
   Nul               1.99   (Troll Bounty Hunter)
   Zlo               1.93   (Drow Elf Earth Magus)


Lowest Fraggers

   Rios             -2.00 (Goblin Rogue)
   Pots             -1.50 (Gnome Conjurer)
   Aur              -1.41 (Halfling Forest Druid)
   Obe              -1.13 (Troll RaGeloRd)
   Aik              -1.09 (Githzerai Pyrokinetic)
   Nemir            -1.00 (Goblin Necromancer)
   Sylvist          -1.00 (Drider Sorcerer)
   Illiak           -1.00 (Thri-Kreen Warrior)
   Mx               -1.00 (Human Monk)
   Basuka           -1.00 (Barbarian RaGeloRd)


< 365h/365H 100v/100V Pos: standing >
Autosaving...

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You have memorized the following spells:
( 7th circle)  3 - full heal
( 6th circle)  1 - negative energy barrier
               4 - healing salve
( 5th circle)  5 - heal
               1 - vitality
( 4th circle)  7 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               2 - cure serious
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless

You can pray 8 1st circle spell(s).

< 365h/365H 100v/100V Pos: standing >
You appear to be Gnome and is in excellent condition.
She's small in size.
She is surrounded by a putrid aura!


< 365h/365H 100v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 100v/100V Pos: standing >
The sun starts to set in the south.
You are almost ready to attain your next level!

< 365h/365H 100v/100V Pos: standing >
Saving Sev.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 100v/100V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your west.
A playful kitten who is close by to your west.
The small woman who is close by to your west.
A halfling guard who is not far off to your west.
The halfling thief who is in the distance to your west.
The happy woman who is in the distance to your west.
A halfling guard who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 365h/365H 100v/100V Pos: standing >
A halfling guard enters from below.

< 365h/365H 100v/100V Pos: standing >
You appear to be Gnome and is in excellent condition.
She's small in size.
She is surrounded by a putrid aura!


< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You start chanting...

< 365h/365H 100v/100V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 365h/365H 100v/100V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 365h/365H 100v/100V Pos: standing >

< 365h/365H 100v/100V Pos: standing >
You sit down and relax.

< 365h/365H 100v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - full heal
( 6th circle)  1 - negative energy barrier
               4 - healing salve
( 5th circle)  5 - heal
( 4th circle)  7 - invigorate
( 3rd circle)  1 - earthquake
               1 - sense life
               6 - cause critical
( 2nd circle)  5 - blindness
               2 - cure serious
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless

And you are currently praying for the following spells:
    9 seconds:  ( 5th) vitality

You can pray 8 1st circle spell(s).
You continue your praying.

< 365h/365H 100v/100V Pos: sitting >
A minotaur mercenary wizard completes his spell...
Shadows start to swirl around and cover a minotaur mercenary wizard's skin.

< 365h/365H 100v/100V Pos: sitting >

< 365h/365H 100v/100V Pos: sitting >
A minotaur mercenary wizard starts casting a spell.

< 365h/365H 100v/100V Pos: sitting >
A minotaur mercenary wizard completes his spell...
The burly guardian starts to move with uncanny speed!

< 365h/365H 100v/100V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 365h/365H 100v/100V Pos: sitting >
You clamber to your feet.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
You appear to be Gnome and is in excellent condition.
She's small in size.
She is surrounded by a putrid aura!


< 365h/365H 100v/100V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings. (casting) 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 365h/365H 100v/100V Pos: standing >
You are already standing.

< 365h/365H 100v/100V Pos: standing >
You quickly scan the area.
A playful kitten who is close by to your west.
A halfling woodcarver who is not far off to your west.
A halfling woman who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The happy woman who is rather far off to your west.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 365h/365H 100v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 99v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 98v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 97v/100V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 365h/365H 96v/100V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 365h/365H 95v/100V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 365h/365H 95v/100V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 365h/365H 95v/100V Pos: standing >
You appear to be Gnome and is in excellent condition.
She's small in size.
She is surrounded by a putrid aura!


< 365h/365H 96v/100V Pos: standing >
You purge 'full heal' from your thoughts.

< 365h/365H 98v/100V Pos: standing >
You sit down and relax.

< 365h/365H 99v/100V Pos: sitting >
You are praying for endurance, which will take about 10 seconds.

< 365h/365H 100v/100V Pos: sitting >
You start meditating...

< 365h/365H 100v/100V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 365h/365H 100v/100V Pos: sitting >
You have finished praying for endurance.
Your prayers are complete.

< 365h/365H 100v/100V Pos: sitting >
You clamber to your feet.

< 365h/365H 100v/100V Pos: standing >
You don't know that spell!

< 365h/365H 100v/100V Pos: standing >
A Duergar enters from the west.
A Duergar enters from the west.
A Troll enters from the west.
A Troll enters from the west.
A Drider skitters in from the west.
A Troll enters from the west.
The smiling cleric suddenly attacks a Troll!
The smiling cleric's decent punch wounds a Troll.
The scarred mage suddenly attacks a Duergar!
The scarred mage's fine punch wounds a Duergar.
You suddenly see a Troll's foot in your chest.
The globe around a Troll's body flares as it bears the brunt of your assault!

< 351h/365H 100v/100V Pos: standing >
< T: Sev TP: sta TC:few scratches E: A Troll sta EP: excellent >
 A vampire warlock dances an acrobatic maneuver in battle, tripping you.

< 351h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC:few scratches E: A Troll sta EP: excellent >
 A vampire warlock's impressive slash strikes you.
[Damage:  4 ] A vampire warlock ignites into black flames as he hits you!
A vampire warlock's impressive pierce strikes you.
[Damage:  4 ] A vampire warlock ignites into black flames as he hits you!
A vampire warlock's impressive slash strikes you.
[Damage:  3 ] A vampire warlock ignites into black flames as he hits you!

< 315h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll misses you.
A Troll's impressive pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's powerful slash strikes you hard.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's impressive slash strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Drow Elf starts casting an offensive spell.
A Duergar suddenly attacks YOU!
A Duergar's impressive whip strikes you.
The globe around a Duergar's body flares as it bears the brunt of your assault!

< 240h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll parries your futile lunge at him.
A Drider starts casting an offensive spell.

< 240h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll's impressive pierce strikes you.
The globe around a Troll's body flares as it bears the brunt of your assault!

< 223h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: few wounds E: A Troll sta EP: excellent >
 The scarred mage's fine punch wounds a Duergar.
A Duergar dodges the scarred mage's attack.
The scarred mage starts casting an offensive spell.
The smiling cleric's punch wounds a Troll.
The smiling cleric's decent punch wounds a Troll.
The smiling cleric starts casting an offensive spell.
A Duergar starts casting a spell.

< 223h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
The smiling cleric's spell flows around a Drow Elf, leaving her unharmed!
The smiling cleric sends a Troll reeling with a holy word.
The smiling cleric sends a Drider reeling with a holy word.
The smiling cleric sends a Troll reeling with a holy word.
The smiling cleric sends a Troll reeling with a holy word.
The smiling cleric sends a Duergar reeling with a holy word.
The smiling cleric sends a Duergar reeling with a holy word.
The smiling cleric sends a vampire warlock reeling with a holy word.

< 145h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
 A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
A Duergar calls down a roaring flamestrike which hits you dead on!
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 36h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: awful E: A Troll sta EP: few scratches >
 A Drider misses the smiling cleric.
A Drider misses the smiling cleric.
A Drider misses the smiling cleric.
The scarred mage dodges a Duergar's attack.
A Duergar misses the scarred mage.
A Drow Elf starts casting an offensive spell.

< 36h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: awful E: A Troll sta EP: few scratches >
 A Troll misses the smiling cleric.
A Troll misses the smiling cleric.

< 36h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: awful E: A Troll sta EP: few scratches >
 The scarred mage completes her spell...
The scarred mage utters the words 'sfugwahuq grul'
The scarred mage sends a shimmering shaft of light streaking towards a Duergar!
The scarred mage sends a indigo shaft of light streaking towards a Duergar!
The scarred mage sends a blue shaft of light streaking towards a Duergar!
A Troll starts casting a spell.
A Duergar starts casting a spell.

< 36h/365H 100v/100V Pos: sitting >
< T: Sev TP: sit TC: awful E: A Troll sta EP: few scratches >
 A Troll's powerful bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's bludgeon hits you.