<worn as a badge> badge of the Darvanu
<worn on eyes> a dreadveil visor [poor]
<worn on face> a patched hemp veil
<worn around neck> a glittering flesh charm
<worn around neck> a light blue scarf
<worn on body> a goblin-made leather shirt
<worn about body> a twined cured leather cloak
<worn on back> a large leather backpack
<worn about waist> a spiked limestone girth
<worn on arms> a pair of studded leather sleeves
<held as shield> a jeweled brass tower shield
<worn on hands> some frost-rimed iron gauntlets
<primary weapon> a superior obsidian rod from The Lizardman Swamps of Clavikord
You start meditating...
< 220h/304H 59v/245V Pos: sitting >
You have finished memorizing dimension door.
< 222h/304H 77v/245V Pos: sitting >
You stop meditating.
Do you feel lucky, punk?
< 222h/304H 85v/245V Pos: sitting >
You start meditating...
< 223h/304H 88v/245V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 224h/304H 101v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling merchant wanders here looking to buy some wares.
< 224h/304H 102v/245V Pos: standing >
You miss a traveling merchant.
< 224h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: excellent >
A traveling adventurer enters from the south.
< 224h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: excellent >
You dodge a traveling merchant's vicious attack.
You dodge a traveling merchant's vicious attack.
A traveling merchant ruins some of your scales with a well placed kick.
< 215h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: excellent >
You start chanting...
< 215h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: excellent >
A wandering adventurer enters from the south.
< 215h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: excellent >
You complete your spell...
[Damage: 121 ] You throw a fireball at a traveling merchant and have the satisfaction of seeing her enveloped in flames.
< 215h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling merchant's punch strikes you.
A traveling merchant's punch strikes you.
< 188h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 188h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A traveling adventurer leaves south.
< 188h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
Casting: fireball **
< 188h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
Casting: fireball *
< 188h/304H 103v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You complete your spell...
[Damage: 121 ] You throw a fireball at a traveling merchant and have the satisfaction of seeing her enveloped in flames.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.
< 188h/304H 103v/245V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 188h/304H 103v/245V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 188h/304H 103v/245V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 19 gold coins.
You get a small piece of steel from the corpse of a traveling merchant.
< 188h/304H 103v/245V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 188h/304H 103v/245V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 188h/304H 107v/245V Pos: standing >
You start chanting...
< 189h/304H 111v/245V Pos: standing >
You complete your spell...
You cannot fathom the power needed to create that.
< 189h/304H 112v/245V Pos: standing >
Pardon?
< 190h/304H 113v/245V Pos: standing >
You sit down and relax.
< 190h/304H 115v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 1 - minor creation
3 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
10 seconds: ( 4th) lightning bolt
21 seconds: ( 4th) lightning bolt
26 seconds: ( 1st) magic missile
32 seconds: ( 1st) magic missile
37 seconds: ( 1st) magic missile
50 seconds: ( 6th) fireball
63 seconds: ( 6th) fireball
69 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 190h/304H 116v/245V Pos: sitting >
You start meditating...
< 190h/304H 117v/245V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 191h/304H 130v/245V Pos: standing >
You start chanting...
< 191h/304H 131v/245V Pos: standing >
Casting: minor creation *
< 192h/304H 132v/245V Pos: standing >
Casting: minor creation
< 192h/304H 133v/245V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.
< 192h/304H 134v/245V Pos: standing >
You get a small bandage.
< 192h/304H 135v/245V Pos: standing >
You sit down and relax.
< 192h/304H 136v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 3 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
10 seconds: ( 4th) lightning bolt
21 seconds: ( 4th) lightning bolt
26 seconds: ( 1st) magic missile
32 seconds: ( 1st) magic missile
37 seconds: ( 1st) magic missile
50 seconds: ( 6th) fireball
63 seconds: ( 6th) fireball
69 seconds: ( 1st) minor creation
74 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 192h/304H 137v/245V Pos: sitting >
You start meditating...
< 192h/304H 138v/245V Pos: sitting >
You feel heavier and stop levitating.
< 194h/304H 154v/245V Pos: sitting >
You have finished memorizing lightning bolt.
< 195h/304H 170v/245V Pos: sitting >
You have finished memorizing lightning bolt.
< 198h/304H 202v/245V Pos: sitting >
You have finished memorizing magic missile.
< 199h/304H 217v/245V Pos: sitting >
You have finished memorizing magic missile.
< 201h/304H 232v/245V Pos: sitting >
You have finished memorizing magic missile.
< 202h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 205h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 209h/304H 245v/245V Pos: sitting >
You have finished memorizing minor creation.
< 210h/304H 245v/245V Pos: sitting >
Autosaving...
< 211h/304H 245v/245V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 212h/304H 245v/245V Pos: sitting >
You clamber to your feet.
< 212h/304H 245v/245V Pos: standing >
You attempt to bandage yourself.
< 212h/304H 245v/245V Pos: standing >
You continue bandaging yourself.
< 220h/304H 242v/245V Pos: standing >
You continue bandaging yourself.
< 228h/304H 243v/245V Pos: standing >
A wandering adventurer leaves south.
< 228h/304H 243v/245V Pos: standing >
You continue bandaging yourself.
< 236h/304H 241v/245V Pos: standing >
You continue bandaging yourself.
< 244h/304H 238v/245V Pos: standing >
A wandering adventurer enters from the south.
< 244h/304H 238v/245V Pos: standing >
You continue bandaging yourself.
< 251h/304H 235v/245V Pos: standing >
You continue bandaging yourself.
< 257h/304H 233v/245V Pos: standing >
You can't bandage any more with this bandage.
< 258h/304H 233v/245V Pos: standing >
You are already standing.
< 260h/304H 233v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
< 261h/304H 233v/245V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 261h/304H 233v/245V Pos: standing >
You ARE mad!
< 261h/304H 233v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
< 262h/304H 233v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 262h/304H 231v/245V Pos: standing >
You miss a wandering merchant.
< 263h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
A wandering merchant ruins some of your scales with a well placed kick.
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
You start chanting...
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
Casting: fireball **
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
A muscular villager leaves north.
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
Casting: fireball
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: excellent >
You complete your spell...
[Damage: 58 ] You throw a fireball at a wandering merchant and have the satisfaction of seeing him enveloped in flames.
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: small wounds >
A wandering merchant misses you.
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: small wounds >
You start chanting...
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: small wounds >
Casting: fireball **
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: small wounds >
Casting: fireball *
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 148 ] You throw a fireball at a wandering merchant and have the satisfaction of seeing him enveloped in flames.
< 254h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant misses you.
A wandering merchant ruins some of your scales with a well placed kick.
< 245h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 245h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
Casting: fireball *
< 245h/304H 235v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
[Damage: 70 ] You throw a fireball at a wandering merchant and have the satisfaction of seeing him enveloped in flames.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 245h/304H 235v/245V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 245h/304H 235v/245V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 19 gold coins.
< 245h/304H 235v/245V Pos: standing >
You are carrying: (5/11)
some padded leather armor
a small piece of steel
[2] a spellbook
a rugged adventurers satchel
< 245h/304H 237v/245V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 246h/304H 241v/245V Pos: standing >
You drop some padded leather armor.
< 246h/304H 242v/245V Pos: standing >
You sit down and relax.
< 247h/304H 243v/245V Pos: sitting >
You have memorized the following spells:
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 6th) fireball
26 seconds: ( 6th) fireball
39 seconds: ( 6th) fireball
You can memorize no more spells.
You continue your study.
< 247h/304H 244v/245V Pos: sitting >
You start meditating...
< 247h/304H 245v/245V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 248h/304H 245v/245V Pos: sitting >
You are already meditating.
< 248h/304H 245v/245V Pos: sitting >
A wandering adventurer enters from the north.
< 248h/304H 245v/245V Pos: sitting >
You stop meditating.
You nod.
< 248h/304H 245v/245V Pos: sitting >
You start meditating...
< 249h/304H 245v/245V Pos: sitting >
< 250h/304H 245v/245V Pos: sitting >
You are already meditating.
< 250h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 250h/304H 245v/245V Pos: sitting >
A wandering adventurer leaves north.
< 250h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 254h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 257h/304H 245v/245V Pos: sitting >
You clamber to your feet.
< 258h/304H 245v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Some padded leather armor is on the ground here gathering dust.
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 259h/304H 245v/245V Pos: standing >
A wandering adventurer enters from the north.
< 259h/304H 245v/245V Pos: standing >
A wandering merchant enters from the south.
< 260h/304H 245v/245V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your fine crush wounds a wandering adventurer.
Your superior obsidian rod from the Lizardman Swamps of Clavikord pulsates with energy for a moment...
[Damage: 33 ] With your simple touch, a wandering adventurer screams and shudders from the sudden searing pain.
< 261h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: few scratches >
You start chanting...
< 261h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: few scratches >
You dodge a wandering adventurer's vicious attack.
A wandering adventurer's slash strikes you hard.
A wandering adventurer suddenly looks stronger!
< 232h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: few scratches >
Casting: fireball *
< 232h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: few scratches >
You complete your spell...
[Damage: 60 ] You throw a fireball at a wandering adventurer and have the satisfaction of seeing him enveloped in flames.
< 232h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: small wounds >
You start chanting...
< 232h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: small wounds E: dorf sta EP: small wounds >
A wandering adventurer's powerful slash strikes you.
You dodge a wandering adventurer's vicious attack.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: small wounds >
Casting: fireball **
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: small wounds >
Casting: fireball *
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: small wounds >
Casting: fireball
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 82 ] You throw a fireball at a wandering adventurer and have the satisfaction of seeing him enveloped in flames.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
You start chanting...
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
You dodge a wandering adventurer's vicious attack.
You dodge a wandering adventurer's vicious attack.
A wandering adventurer tries to kick you, but your too tough.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 56 ] You throw a fireball at a wandering adventurer and have the satisfaction of seeing him enveloped in flames.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
You start chanting...
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
Casting: cone of cold
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 40 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A wandering adventurer misses you.
A wandering adventurer misses you.
A wandering adventurer blocks your futile lunge at him.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: cone of cold *
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A traveling adventurer leaves south.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 46 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
< 215h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A wandering adventurer's slash strikes you.
A wandering adventurer's powerful slash strikes you hard.
A wandering adventurer ruins some of your scales with a well placed kick.
A wandering adventurer blocks your futile lunge at him.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 44 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You don't have that spell memorized.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A wandering adventurer misses you.
A wandering adventurer misses you.
A wandering adventurer parries your futile lunge at him.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A wandering adventurer enters from the south.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A young villager enters from the south.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 57 ] The lightning bolt hits a wandering adventurer with full impact.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
You dodge a wandering adventurer's vicious attack.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: lightning bolt *
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: lightning bolt
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 48 ] The lightning bolt hits a wandering adventurer with full impact.
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: lightning bolt *
< 172h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: few wounds E: dorf sta EP: awful >
A wandering adventurer's powerful slash strikes you.
A wandering adventurer's powerful slash strikes you hard.
A wandering adventurer tries to kick you, but your too tough.
< 142h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: nasty wounds E: dorf sta EP: awful >
Casting: lightning bolt
< 142h/304H 245v/245V Pos: standing >
< T: Cissa TP: sta TC: nasty wounds E: dorf sta EP: awful >
A wandering adventurer leaves south.
A young villager leaves south.
You complete your spell...
[Damage: 31 ] The lightning bolt hits a wandering adventurer with full impact.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering adventurer's death cry reverberates in your head as he falls to the ground.
< 142h/304H 245v/245V Pos: standing >
You get a hand axe from the corpse of a wandering adventurer.
You get a buckler from the corpse of a wandering adventurer.
You get some spiked ringmail from the corpse of a wandering adventurer.
You get a few coins from the corpse of a wandering adventurer.
There were: 18 gold coins.
< 142h/304H 245v/245V Pos: standing >
You are at the half-way point towards this next level!
< 142h/304H 245v/245V Pos: standing >
A wandering merchant leaves south.
< 142h/304H 245v/245V Pos: standing >
You are using:
<worn as a badge> badge of the Darvanu
<worn on eyes> a dreadveil visor [poor]
<worn on face> a patched hemp veil
<worn around neck> a glittering flesh charm
<worn around neck> a light blue scarf
<worn on body> a goblin-made leather shirt
<worn about body> a twined cured leather cloak
<worn on back> a large leather backpack
<worn about waist> a spiked limestone girth
<worn on arms> a pair of studded leather sleeves
<held as shield> a jeweled brass tower shield
<worn on hands> some frost-rimed iron gauntlets
<primary weapon> a superior obsidian rod from The Lizardman Swamps of Clavikord
< 143h/304H 245v/245V Pos: standing >
It's raining really hard right now.
< 143h/304H 245v/245V Pos: standing >
You drop a hand axe.
< 144h/304H 245v/245V Pos: standing >
You drop a buckler.
< 144h/304H 245v/245V Pos: standing >
You drop some spiked ringmail.
< 144h/304H 245v/245V Pos: standing >
Ok.
You put 0 platinum, 18 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 145h/304H 245v/245V Pos: standing >
A young villager enters from the south.
You sit down and relax.
< 145h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - dimension door
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 6th) fireball
26 seconds: ( 6th) fireball
39 seconds: ( 6th) fireball
51 seconds: ( 5th) cone of cold
63 seconds: ( 5th) cone of cold
75 seconds: ( 5th) cone of cold
86 seconds: ( 4th) lightning bolt
97 seconds: ( 4th) lightning bolt
108 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 145h/304H 245v/245V Pos: sitting >
You start meditating...
< 145h/304H 245v/245V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
< 147h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 147h/304H 245v/245V Pos: sitting >
A wandering merchant leaves south.
< 147h/304H 245v/245V Pos: sitting >
< 151h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 151h/304H 245v/245V Pos: sitting >
A wandering merchant enters from the south.
< 151h/304H 245v/245V Pos: sitting >
< 153h/304H 245v/245V Pos: sitting >
< 153h/304H 245v/245V Pos: sitting >
< 153h/304H 245v/245V Pos: sitting >
< 153h/304H 245v/245V Pos: sitting >
< 153h/304H 245v/245V Pos: sitting >
You have finished memorizing fireball.
< 154h/304H 245v/245V Pos: sitting >
< 154h/304H 245v/245V Pos: sitting >
You have finished memorizing cone of cold.
< 157h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 1 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
7 seconds: ( 5th) cone of cold
19 seconds: ( 5th) cone of cold
30 seconds: ( 4th) lightning bolt
41 seconds: ( 4th) lightning bolt
52 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 158h/304H 245v/245V Pos: sitting >
Pardon?
< 159h/304H 245v/245V Pos: sitting >
You are already meditating.
< 159h/304H 245v/245V Pos: sitting >
You are at the half-way point towards this next level!
< 159h/304H 245v/245V Pos: sitting >
You are at the half-way point towards this next level!
< 159h/304H 245v/245V Pos: sitting >
Score information for Cissa
Level: 28 Race: Drider Class: Sorcerer Sex: Male
Hit points: 159(304) Moves: 245(245)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 4
Protected from: Low Circle spells
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 0.96
Leaderboard Points: 279
Active Spells:
--------------
well-rested bonus (114 minutes)
< 159h/304H 245v/245V Pos: sitting >
You are already meditating.
< 160h/304H 245v/245V Pos: sitting >
You have finished memorizing cone of cold.
< 161h/304H 245v/245V Pos: sitting >
< 161h/304H 245v/245V Pos: sitting >
You are already meditating.
< 162h/304H 245v/245V Pos: sitting >
You have finished memorizing cone of cold.
< 164h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 4th) lightning bolt
12 seconds: ( 4th) lightning bolt
23 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 166h/304H 245v/245V Pos: sitting >
You are already meditating.
< 166h/304H 245v/245V Pos: sitting >
You have finished memorizing lightning bolt.
< 167h/304H 245v/245V Pos: sitting >
The first rays of sunlight signal that day is approaching.
< 167h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
7 seconds: ( 4th) lightning bolt
17 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 167h/304H 245v/245V Pos: sitting >
A wandering merchant leaves south.
< 169h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 4th) lightning bolt
12 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 169h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 3 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 4th) lightning bolt
12 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 169h/304H 245v/245V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 169h/304H 245v/245V Pos: sitting >
You have finished memorizing lightning bolt.
< 169h/304H 245v/245V Pos: sitting >
You are already meditating.
< 169h/304H 245v/245V Pos: sitting >
Autosaving...
< 171h/304H 245v/245V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 171h/304H 245v/245V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
You can memorize no more spells.
< 172h/304H 245v/245V Pos: sitting >
You clamber to your feet.
< 172h/304H 245v/245V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 172h/304H 245v/245V Pos: standing >
You start chanting...
< 173h/304H 245v/245V Pos: standing >
A wandering merchant enters from the south.
< 173h/304H 245v/245V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.
< 174h/304H 245v/245V Pos: standing >
You get a small bandage.
< 174h/304H 245v/245V Pos: standing >
You attempt to bandage yourself.
< 174h/304H 245v/245V Pos: standing >
You continue bandaging yourself.
< 182h/304H 242v/245V Pos: standing >
You continue bandaging yourself.
< 190h/304H 239v/245V Pos: standing >
You continue bandaging yourself.
< 197h/304H 237v/245V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
< 191h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
You are no longer bandaging...
You are no longer being bandaged.
< 191h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
< 191h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
A Barbarian's powerful slash strikes you very hard.
A Barbarian's impressive pierce strikes you very hard.
A Barbarian's impressive slash strikes you very hard.
< 123h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A wandering merchant enters from the south.
< 123h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A Githzerai snaps into visibility.
< 123h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
You miss a Barbarian.
< 123h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A Barbarian's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Barbarian's impressive pierce seriously wounds you.
A Barbarian's impressive slash seriously wounds you.
< 47h/304H 237v/245V Pos: on your ass >
< T: Cissa TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Githzerai completes his spell...
A Githzerai utters the words 'bigbys clenched fist'
A Githzerai's mighty magic fist slams into you!