The death of [20 Ethermancer] Murva (Halfling)

in An Immaculate Stone Highway

from the perspective of [20 Ethermancer] Murva (Halfling)

<worn on eyes>       a patched leather eyepatch
<worn on body>       a static hemp robe
<worn about waist>   a coconut belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<held as shield>     a hardened limestone buckler


Obvious exits: -N -E -S -W

< 32h/170H 56v/101V Pos: standing >
 
   ......M...*    
  ...........^^   
 ............^^^  
 ...........M^^M  
 +++M+++@++++^MM  
 ..M......*M^MMM  
 ........**^MMM^  
  .....***^^MMM   
   ...***^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 32h/170H 55v/101V Pos: standing >
 
   .....M...**    
  ..........^^^   
 ...........^^^M  
 ..........M^^MM  
 +M+++++@+++^MMM  
 .M......*M^MMMM  
 .......**^MMM^^  
  ....***^^MMM^   
   ..***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 32h/170H 55v/101V Pos: standing >
 
   ....M...***    
  .........^^^M   
 ..........^^^MM  
 .........M^^MMM  
 M++++++@++^MMM^  
 M......*M^MMMM^  
 ......**^MMM^^^  
  ...***^^MMM^^   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 32h/170H 54v/101V Pos: standing >

< 32h/170H 55v/101V Pos: standing >
 
   ...M...***^    
  ........^^^MM   
 .........^^^MM^  
 ........M^^MMM^  
 +++++++@+^MMM^^  
 ......*^MMMMM^^  
 .....**^MMM^^^.  
  ..***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 32h/170H 54v/101V Pos: standing >
 
   ..M...***^M    
  .......^^^MMM   
 ........^^^MM^^  
 .......M^^MMM^^  
 +++++++@^MMM^^^  
 .....*^MMMMM^^M  
 ....**^MMM^^^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 32h/170H 54v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
Puddles of fresh blood cover the ground.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 32h/170H 53v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/170H 54v/101V Pos: standing >

< 32h/170H 54v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/170H 55v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
A deer stands here, grazing on some grass.

< 32h/170H 53v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 32h/170H 53v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 33h/170H 52v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Fresh blood covers everything in the area.
A small halfling woman wanders here, humming to herself.

< 33h/170H 52v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A speckled mother duck protects her young.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 33h/170H 51v/101V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W

< 33h/170H 54v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 33h/170H 56v/101V Pos: standing >
You sit down and relax.

< 34h/170H 57v/101V Pos: sitting >
You stop sitting around and lay down.

< 34h/170H 58v/101V Pos: on your ass >
You drift off to sleep.

< 34h/170H 59v/101V Pos: on your ass >

< 35h/170H 88v/101V Pos: on your ass >

< 35h/170H 94v/101V Pos: on your ass >

< 35h/170H 96v/101V Pos: on your ass >

< 35h/170H 99v/101V Pos: on your ass >

< 35h/170H 101v/101V Pos: on your ass >

< 35h/170H 101v/101V Pos: on your ass >

< 42h/170H 101v/101V Pos: on your ass >
In your dreams, or what?

< 42h/170H 101v/101V Pos: on your ass >
You wake up.

< 42h/170H 101v/101V Pos: on your ass >
You clamber to your feet.

< 42h/170H 101v/101V Pos: standing >
You are already about as tense as you can get.

< 43h/170H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 43h/170H 101v/101V Pos: standing >
You are carrying: (2/12)
a brown tuber
a rugged adventurers satchel (illuminating)

< 43h/170H 101v/101V Pos: standing >
A rugged adventurers satchel contains:

a coconut belt
some faerie dust
a green herb
a few drops of dragons blood
a large forest toadstool
some nightshade
some edible treeroot moss
an edible root

< 44h/170H 101v/101V Pos: standing >
You get a coconut belt from a rugged adventurers satchel.

< 45h/170H 101v/101V Pos: standing >
You clasp a coconut belt around your waist.

< 45h/170H 101v/101V Pos: standing >
You are carrying: (2/12)
a brown tuber
a rugged adventurers satchel (illuminating)

< 56h/180H 101v/101V Pos: standing >
A speckled duck leaves west.

< 56h/180H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 56h/180H 101v/101V Pos: standing >
You are carrying: (1/12)
a brown tuber

< 61h/185H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 57h/180H 101v/101V Pos: standing >
You get some edible treeroot moss from a rugged adventurers satchel.

< 58h/180H 101v/101V Pos: standing >
You eat the some edible treeroot moss.

< 58h/180H 101v/101V Pos: standing >
Saving Murva.

< 58h/180H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 59h/180H 101v/101V Pos: standing >
The sun vanishes behind the southern horizon.
You are carrying: (2/12)
a rugged adventurers satchel (illuminating)
a brown tuber

< 59h/180H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 61h/180H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 66h/185H 101v/101V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 67h/185H 101v/101V Pos: standing >
A speckled duck enters from the west.
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary guard begins to shimmer.

< 68h/185H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 70h/185H 101v/101V Pos: standing >
You quickly scan the area.
A brown duck who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A young duck who is in the distance to your west.
The small woman who is close by below you.
A deer who is rather far off below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 70h/185H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 71h/185H 101v/101V Pos: standing >

< 71h/185H 101v/101V Pos: standing >

< 72h/185H 101v/101V Pos: standing >

< 72h/185H 101v/101V Pos: standing >

< 72h/185H 101v/101V Pos: standing >
Saving Murva.

< 72h/185H 101v/101V Pos: standing >

< 72h/185H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 74h/185H 101v/101V Pos: standing >
A speckled duck leaves down.

< 74h/185H 101v/101V Pos: standing >

< 75h/185H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 75h/185H 101v/101V Pos: standing >

< 75h/185H 101v/101V Pos: standing >

< 75h/185H 101v/101V Pos: standing >

< 76h/185H 101v/101V Pos: standing >

< 76h/185H 101v/101V Pos: standing >

< 76h/185H 101v/101V Pos: standing >

< 76h/185H 101v/101V Pos: standing >

< 76h/185H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'yufzgpuzre'
A minotaur mercenary wizard is surrounded by burning flames!

< 76h/185H 101v/101V Pos: standing >

		Score information for Murva

Level: 20   Race: Halfling   Class: Ethermancer Sex: Female
Hit points: 76(185)  Moves: 101(101)
Coins carried:    0 platinum    46 gold     9 silver     6 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Fly
Combat Pulse:   14 Spell Pulse:  0.75 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (29 minutes)


< 76h/185H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
Fresh blood covers everything in the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 77h/185H 101v/101V Pos: standing >
You are carrying: (1/12)
a brown tuber

< 77h/185H 101v/101V Pos: standing >
You quickly scan the area.
A brown duck who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
The halfling thief who is in the distance to your west.
A young duck who is in the distance to your west.
A halfling woodcarver who is in the distance to your west.
A speckled duck who is close by below you.
The small woman who is close by below you.
A deer who is in the distance below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 78h/185H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.

< 79h/185H 101v/101V Pos: standing >
You quickly scan the area.
A brown duck who is a brief walk away to your west.
A halfling guard who is a brief walk away to your west.
A young duck who is in the distance to your west.
A halfling woodcarver who is in the distance to your west.
A speckled duck who is close by below you.
The small woman who is close by below you.
A deer who is in the distance below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 79h/185H 101v/101V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings. (casting) 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 79h/185H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary wizard begins to shimmer.

< 80h/185H 101v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A speckled mother duck protects her young.
A small halfling woman wanders here, humming to herself.

< 80h/185H 100v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 81h/185H 99v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 81h/185H 98v/101V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 81h/185H 97v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A deer stands here, grazing on some grass.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 81h/185H 96v/101V Pos: standing >
You quickly scan the area.
A member of the Woodseer Brigade who is not far off to your west.
A member of the Woodseer Brigade who is not far off to your west.
A member of the Woodseer Brigade who is not far off to your west.
A halfling lieutenant who is not far off to your west.
A speckled duck who is rather far off above you.
The small woman who is rather far off above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 81h/185H 97v/101V Pos: standing >
 
   .M...***^    
  ......^^^MM   
 .......M^^MM^  
 .......^^MMM^  
 +++++M@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 82h/185H 99v/101V Pos: standing >
You quickly scan the area.
A deer who is close by to your east.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A member of the Woodseer Brigade who is close by to your west.
A member of the Woodseer Brigade who is close by to your west.
A member of the Woodseer Brigade who is close by to your west.
A halfling lieutenant who is close by to your west.

< 82h/185H 99v/101V Pos: standing >
 
   ..M...***    
  .......^^^M   
 .......M^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 M....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A halfling lieutenant walks through here, leading his troops.

< 83h/185H 98v/101V Pos: standing >
You quickly scan the area.
A deer who is not far off to your east.
The smiling cleric who is not far off to your east.
The scarred mage who is not far off to your east.

< 83h/185H 98v/101V Pos: standing >
 
   ..M...***    
  .......^^^M   
 .......M^^^MM  
 ........^^MMM  
 P+++++@+^MMM^  
 M....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A halfling lieutenant walks through here, leading his troops.

< 84h/185H 100v/101V Pos: standing >
You quickly scan the area.
A deer who is not far off to your east.
The smiling cleric who is not far off to your east.
The scarred mage who is not far off to your east.
A desert vulture who is almost out of sight to your south.

< 84h/185H 101v/101V Pos: standing >
A halfling lieutenant leaves west.
A member of the Woodseer Brigade leaves west.
A member of the Woodseer Brigade leaves west.
A member of the Woodseer Brigade leaves west.

< 84h/185H 101v/101V Pos: standing >
 
   ..M...***    
  .......^^^M   
 .......M^^^MM  
 P.......^^MMM  
 +++++M@+^MMM^  
 M....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 85h/185H 101v/101V Pos: standing >
 
   ...M...**    
  ........^^^   
 ........M^^^M  
 .P.......^^MM  
 ++++++@++^MMM  
 .M....*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A member of the Woodseer Brigade patrols the countryside, scanning for evil.
A halfling lieutenant walks through here, leading his troops.

< 85h/185H 100v/101V Pos: standing >
 
   ....M...*    
  .........^^   
 .........M^^^  
 ..P.......^^M  
 ++++++@M++^MM  
 ..M....*^^MMM  
 ......**^MMM^  
  ...***^^MMM   
   .***^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 85h/185H 99v/101V Pos: standing >
 
   .....M...    
  ..........^   
 ..........M^^  
 ...P.......^^  
 ++++++@+M++^M  
 ...M....*^^MM  
 .......**^MMM  
  ....***^^MM   
   ..***^^^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 85h/185H 98v/101V Pos: standing >
 
   ......M..    
  ...........   
 ...........M^  
 ....P.......^  
 ++++++@++M++^  
 ...M.....*^^M  
 ........**^MM  
  .....***^^M   
   ...***^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 85h/185H 98v/101V Pos: standing >
 
   .......M.    
  ...........   
 ............M  
 .....P.......  
 M+++++@+++M++  
 ....M.....*^^  
 .........**^M  
  ......***^^   
   ....***^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 86h/185H 97v/101V Pos: standing >
 
   ........M    
  ...........   
 .............  
 .............  
 MM++++@++++M+  
 .....M.....*^  
 ..........**^  
  .......***^   
   .....***^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xavio Ancient Archmage -=Celestial Sigil=- (Grey Elf)(large) stands in mid-air here.
Xavio suddenly looks a bit dumb, and madly slams _YOU_!

< 80h/185H 97v/101V Pos: on your ass >
< T: Murva TP: ass TC: nasty wounds E: Xavio sta EP: excellent >
 You block Xavio's lunge at you.
Xavio's pierce seriously wounds you.
Xavio's powerful pierce seriously wounds you.
Your coconut belt was damaged from the massive blow!
Xavio's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 30h/185H 97v/101V Pos: on your ass >
< T: Murva TP: ass TC:pretty hurt E: Xavio sta EP: excellent >
 Xavio dodges your futile attack.
Xavio dodges your futile attack.

< 30h/185H 97v/101V Pos: on your ass >
< T: Murva TP: ass TC:pretty hurt E: Xavio sta EP: excellent >
 A tharnadian highway patrolman enters from the west.
Xavio's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Xavio's powerful pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Xavio's impressive pierce hits you.
Your slender sword of vapor was completely destroyed by the massive blow!
Your soldier's leather cloak was completely destroyed by the massive blow!