<worn on head> an evil looking helm
<worn on body> a dark black robe
<worn about body> a thin batwing cloak
<worn on back> a large leather backpack
<worn about waist> a pitted brass girth
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a blood-stained ivory bracer
<worn on hands> a pair of brown leather gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
A young sailor moves about doing his duties.
< 112h/112H 99v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
< 112h/112H 98v/100V Pos: standing >
An old seaman suddenly attacks YOU!
An old seaman's impressive punch seriously wounds you.
OUCH! That really did HURT!
< 86h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: few wounds >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
You start chanting...
< 86h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: few wounds >
Casting: life leech *
< 86h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 15 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 98h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: few wounds >
You dodge an old seaman's vicious attack.
An old seaman's punch strikes you very hard.
OUCH! That really did HURT!
You suddenly see an old seaman's foot in your chest.
An old seaman's mighty kick sends you crashing onto the ground!
< 71h/112H 98v/100V Pos: on your ass >
An old seaman enters from the east.
< 71h/112H 98v/100V Pos: on your ass >
An old seaman's impressive punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
An old seaman's impressive punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
< 23h/112H 98v/100V Pos: on your ass >
< T: Mren TP: ass TC:pretty hurt E: seaman sta EP: few wounds >
Sorry, you can't do that while laying around.
< 23h/112H 98v/100V Pos: on your ass >
< T: Mren TP: ass TC:pretty hurt E: seaman sta EP: few wounds >
You clamber to your feet.
< 23h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC:pretty hurt E: seaman sta EP: few wounds >
You attempt to flee...
The Center of The Docks
Obvious exits: -N -E -S -W
You flee eastward!
< 23h/112H 70v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 23h/112H 69v/100V Pos: standing >
You start chanting...
< 23h/112H 70v/100V Pos: standing >
Casting: heal undead
< 23h/112H 72v/100V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 112h/112H 72v/100V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 112h/112H 72v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
Fresh blood covers everything in the area.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 112h/112H 72v/100V Pos: standing >
An old seaman suddenly attacks YOU!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
You start chanting...
< 95h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 21 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 112h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC:excellent E: seaman sta EP: few wounds >
You start chanting...
< 112h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC:excellent E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 5 ] You chill an old seaman.
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
You suddenly see an old seaman's foot in your chest.
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You start chanting...
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 5 ] You chill an old seaman.
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You miss an old seaman.
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You start chanting...
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
Casting: chill touch
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 5 ] You chill an old seaman.
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
An old seaman misses you.
An old seaman's kick parts your hair but does little else.
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You start chanting...
< 74h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 23 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 92h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You start chanting...
< 92h/112H 72v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
An old seaman's fine punch seriously wounds you.
OUCH! That really did HURT!
You suddenly see an old seaman's foot in your chest.
OUCH! That really did HURT!
An old seaman's mighty kick sends you flying out of the room!
You abort your spell before it's done!
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young sailor moves about doing his duties.
< 49h/112H 72v/100V Pos: on your ass >
You clamber to your feet.
< 49h/112H 72v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 49h/112H 71v/100V Pos: standing >
You sit down and relax.
< 49h/112H 71v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 4th) life leech
24 seconds: ( 5th) heal undead
36 seconds: ( 4th) life leech
44 seconds: ( 2nd) chill touch
53 seconds: ( 2nd) chill touch
61 seconds: ( 2nd) chill touch
73 seconds: ( 4th) life leech
You can memorize no more spells.
You continue your study.
< 49h/112H 71v/100V Pos: sitting >
You start meditating...
< 49h/112H 72v/100V Pos: sitting >
You have finished memorizing life leech.
< 52h/112H 100v/100V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
< 52h/112H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
< 56h/112H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 3 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 4th) life leech
19 seconds: ( 2nd) chill touch
27 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
47 seconds: ( 4th) life leech
You can memorize no more spells.
< 56h/112H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 56h/112H 100v/100V Pos: standing >
You start chanting...
< 56h/112H 100v/100V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 56h/112H 100v/100V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 112h/112H 100v/100V Pos: standing >
You sit down and relax.
< 112h/112H 100v/100V Pos: sitting >
You purge 'heal undead' from your thoughts.
< 112h/112H 100v/100V Pos: sitting >
You are memorizing fireshield, which will take about 13 seconds.
< 112h/112H 100v/100V Pos: sitting >
You start meditating...
< 112h/112H 100v/100V Pos: sitting >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 112h/112H 100v/100V Pos: sitting >
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 112h/112H 100v/100V Pos: sitting >
You are already meditating.
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 112h/112H 100v/100V Pos: sitting >
Autosaving...
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 112h/112H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 5th) fireshield
You can memorize no more spells.
< 112h/112H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 5th) fireshield
You can memorize no more spells.
< 112h/112H 100v/100V Pos: sitting >
You have finished memorizing fireshield.
Your studies are complete.
< 112h/112H 100v/100V Pos: sitting >
You clamber to your feet.
< 112h/112H 100v/100V Pos: standing >
Pardon?
< 112h/112H 100v/100V Pos: standing >
You start chanting...
< 112h/112H 100v/100V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!
< 112h/112H 100v/100V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 112h/112H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 112h/112H 100v/100V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
< 112h/112H 99v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
< 112h/112H 98v/100V Pos: standing >
An old seaman suddenly attacks YOU!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You chuckle politely.
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You start chanting...
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You complete your spell...
[Damage: 10 ] You chill an old seaman.
The chilling cold causes an old seaman to stammer, apparently weakened.
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You miss an old seaman.
< 97h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 11 ] An old seaman is burned severely as he hits you!
You start chanting...
< 80h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
Casting: life leech *
< 80h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
You complete your spell...
[Damage: 21 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 96h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You miss an old seaman.
< 96h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
You start chanting...
< 96h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: nasty wounds >
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 9 ] An old seaman is burned severely as he hits you!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 9 ] An old seaman is burned severely as he hits you!
You suddenly see an old seaman's foot in your chest.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
< 51h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: seaman sta EP: nasty wounds >
Casting: life leech
< 51h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: seaman sta EP: nasty wounds >
You complete your spell...
[Damage: 19 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 66h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
An old seaman dodges your futile attack.
< 66h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
You start chanting...
< 66h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
Casting: life leech
< 66h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
You complete your spell...
[Damage: 17 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 80h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
You start chanting...
You feel your skill in quick chant improving.
< 80h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: nasty wounds >
An old seaman's fine punch seriously wounds you.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
An old seaman's fine punch seriously wounds you.
OUCH! That really did HURT!
[Damage: 9 ] An old seaman is burned severely as he hits you!
< 51h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: nasty wounds E: seaman sta EP: nasty wounds >
You complete your spell...
[Damage: 23 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
You start chanting...
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
Casting: chill touch
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
You complete your spell...
[Damage: 11 ] You chill an old seaman.
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
An old seaman dodges your futile attack.
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
You start chanting...
< 69h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: pretty hurt >
You dodge an old seaman's vicious attack.
You dodge an old seaman's vicious attack.
You suddenly see an old seaman's foot in your chest.
[Damage: 6 ] An old seaman is burned severely as he hits you!
An old seaman's mighty kick sends you crashing onto the ground!
< 59h/112H 99v/100V Pos: on your ass >
Standing would be a good first step.
You abort your spell before it's done!
< 59h/112H 99v/100V Pos: on your ass >
< 59h/112H 99v/100V Pos: on your ass >
An old seaman's impressive punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
[Damage: 17 ] An old seaman is burned severely as he hits you!
An old seaman's impressive punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 14 ] An old seaman is burned severely as he hits you!
< 10h/112H 99v/100V Pos: on your ass >
< T: Mren TP: ass TC: awful E: seaman sta EP: pretty hurt >
You clamber to your feet.
< 10h/112H 99v/100V Pos: standing >
< T: Mren TP: sta TC: awful E: seaman sta EP: pretty hurt >
You attempt to flee...
The Center of The Docks
Obvious exits: -N -E -S -W
You flee eastward!
< 10h/112H 74v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 10h/112H 74v/100V Pos: standing >
You sit down and relax.
< 10h/112H 74v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
13 seconds: ( 5th) fireshield
21 seconds: ( 2nd) chill touch
33 seconds: ( 4th) life leech
44 seconds: ( 4th) life leech
56 seconds: ( 4th) life leech
68 seconds: ( 4th) life leech
76 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 10h/112H 74v/100V Pos: sitting >
You start meditating...
< 10h/112H 75v/100V Pos: sitting >
You stop meditating.
Damn! Lost your train of thought!
You abandon your studies.
You purge 'fireshield' from your thoughts.
< 11h/112H 88v/100V Pos: sitting >
You are memorizing heal undead, which will take about 13 seconds.
< 11h/112H 89v/100V Pos: sitting >
You start meditating...
< 12h/112H 93v/100V Pos: sitting >
< 12h/112H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 15h/112H 100v/100V Pos: sitting >
< 15h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 18h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 21h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 24h/112H 100v/100V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 25h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 25h/112H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 26h/112H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 30h/112H 100v/100V Pos: sitting >
You clamber to your feet.
< 30h/112H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 31h/112H 100v/100V Pos: standing >
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 5 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
You can memorize no more spells.
< 31h/112H 100v/100V Pos: standing >
Score information for Mren
Level: 21 Race: Gnome Class: Necromancer Sex: Male
Hit points: 31(112) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Fireshielded
Frags: +0.00 Deaths: 3
Detecting: Heat
Enchantments: Ultravision Farsee Aware
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 209
Active Spells:
--------------
fireshield (4 minutes)
well-rested bonus (37 minutes)
< 31h/112H 100v/100V Pos: standing >
You start chanting...
< 32h/112H 100v/100V Pos: standing >
Casting: heal undead *
< 32h/112H 100v/100V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 112h/112H 100v/100V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 112h/112H 100v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 112h/112H 100v/100V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 112h/112H 99v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
< 112h/112H 98v/100V Pos: standing >
An old seaman suddenly attacks YOU!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
< 97h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
You start chanting...
< 97h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: pretty hurt >
You complete your spell...
[Damage: 24 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 112h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC:excellent E: seaman sta EP: pretty hurt >
You start chanting...
< 112h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC:excellent E: seaman sta EP: pretty hurt >
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 10 ] An old seaman is burned severely as he hits you!
You suddenly see an old seaman's foot in your chest.
OUCH! That really did HURT!
[Damage: 8 ] An old seaman is burned severely as he hits you!
< 68h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You complete your spell...
[Damage: 19 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You start chanting...
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You complete your spell...
[Damage: 18 ] You reach out and touch an old seaman, leeching some of his lifeforce.
< 98h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: small wounds E: seaman sta EP: awful >
An old seaman's punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 9 ] An old seaman is burned severely as he hits you!
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You start chanting...
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You complete your spell...
[Damage: 10 ] You chill an old seaman.
The chilling cold causes an old seaman to stammer, apparently weakened.
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You start chanting...
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You complete your spell...
[Damage: 5 ] You chill an old seaman.
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
You start chanting...
< 83h/112H 98v/100V Pos: standing >
< T: Mren TP: sta TC: few wounds E: seaman sta EP: awful >
An old seaman's fine punch strikes you very hard.
OUCH! That really did HURT!
[Damage: 8 ] An old seaman is burned severely as he hits you!
An old seaman's punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
[Damage: 16 ] An old seaman is burned severely as he hits you!
An old seaman is mortally wounded, and will die soon, if not aided.
< 45h/112H 98v/100V Pos: standing >
<Casting: life leech
< 45h/112H 98v/100V Pos: standing >
<You complete your spell...
[Damage: 5 ] You reach out and touch an old seaman, leeching some of his lifeforce.
An old seaman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an old seaman dies in agony.
< 63h/112H 98v/100V Pos: standing >
You get a few coins from the corpse of an old seaman.
There were: 21 gold coins.
< 63h/112H 98v/100V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 63h/112H 99v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of an old seaman is lying here.
A young sailor moves about doing his duties.
< 63h/112H 99v/100V Pos: standing >
< 63h/112H 100v/100V Pos: standing >
Character attributes for Mren
Level: 21 Race: Gnome Class: Necromancer
Age: 95 yrs / 0 mths Height: 43 inches Weight: 46 lbs Size: small
Actual (Base) Actual (Base)
Str: 78 ( 92) Pow: 92 ( 88)
Dex: 109 ( 95) Int: 121 ( 93)
Agi: 109 ( 91) Wis: 82 ( 86)
Con: 86 ( 96) Cha: 85 ( 90) Luk: 92 ( 92)
Equipped Items: 10 Carried weight: 63
Armor Points: -33 Reduces melee damage taken by 3.3%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: better than average
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Moderate
< 63h/112H 100v/100V Pos: standing >
You are using:
<worn on head> an evil looking helm
<worn on body> a dark black robe
<worn about body> a thin batwing cloak
<worn about waist> a pitted brass girth
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a blood-stained ivory bracer
<worn on hands> a pair of brown leather gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of dark black boots
< 64h/112H 100v/100V Pos: standing >
You strap a large leather backpack on your back.
< 64h/112H 100v/100V Pos: standing >
Character attributes for Mren
Level: 21 Race: Gnome Class: Necromancer
Age: 95 yrs / 0 mths Height: 43 inches Weight: 46 lbs Size: small
Actual (Base) Actual (Base)
Str: 78 ( 92) Pow: 92 ( 88)
Dex: 109 ( 95) Int: 121 ( 93)
Agi: 109 ( 91) Wis: 82 ( 86)
Con: 86 ( 96) Cha: 85 ( 90) Luk: 92 ( 92)
Equipped Items: 10 Carried weight: 35
Armor Points: -43 Reduces melee damage taken by 4.3%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: better than average
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Very Light
< 64h/112H 100v/100V Pos: standing >
You sit down and relax.
< 64h/112H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
13 seconds: ( 5th) heal undead
24 seconds: ( 4th) life leech
36 seconds: ( 4th) life leech
48 seconds: ( 4th) life leech
56 seconds: ( 2nd) chill touch
64 seconds: ( 2nd) chill touch
76 seconds: ( 4th) life leech
You can memorize no more spells.
You continue your study.
< 64h/112H 100v/100V Pos: sitting >
You start meditating...
< 64h/112H 100v/100V Pos: sitting >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 68h/112H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
< 68h/112H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal undead
( 4th circle) 1 - life leech
( 3rd circle) 3 - animate dead
1 - dispel magic
2 - embalm
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
8 seconds: ( 4th) life leech
20 seconds: ( 4th) life leech
31 seconds: ( 4th) life leech
40 seconds: ( 2nd) chill touch
48 seconds: ( 2nd) chill touch
60 seconds: ( 4th) life leech
You can memorize no more spells.
< 69h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 71h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 74h/112H 100v/100V Pos: sitting >
A young sailor leaves east.
< 76h/112H 100v/100V Pos: sitting >
You have finished memorizing life leech.
< 76h/112H 100v/100V Pos: sitting >
You abandon your studies.
Out of nowhere, a half-elf bard stabs you in the back.
OUCH! That really did HURT!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
< 41h/112H 100v/100V Pos: sitting >
< T: Mren TP: sit TC: nasty wounds E: a half-elf bard sta EP: excellent >
A half-elf bard's slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
A half-elf bard's powerful pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
A half-elf bard's powerful slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...