<worn on body> a suit of spiked leather armor
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a scroll made from treebark
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Inner Sanctum of Lerok
This is the largest chamber of the guild of warriors. It
is decorated with a variety of tapestries. These paintings
depict many warriors fighting against the evil races of the
realms. In one painting, a group of elven warriors and
clerics can be seen fighting off a band of orcs. In other
paintings, there are some maps of the realms. The room here
has a pile of warrior weapons along the north wall. Lerok,
the master warrior of Charing, has gathered these teaching
aids to help his students. There is only one exit out
of this training room.
Obvious exits: -West
An elf warrior stands here training in the arts of battle!
Lerok, the master warrior, demonstrates a new skill to his trainees.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp an elfskin belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a soft skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a scroll made from treebark.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 20h/20H 120v/120V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
< 20h/20H 120v/120V Pos: standing >
The Guild Barracks
This room serves as a small guild barracks for those elves
who serve as warriors for the city of Charing. Several cots
are provided for the members to stay while within the guild.
The warriors of Charing need not worry about the cost of an
inn, so long as they stay here. The accommodations here are
a bit lacking but provide a safe environment for rest. There
are two exits leading out of the guild barracks.
Obvious exits: -East -South
An elf warrior stands here training in the arts of battle!
An elf warrior stands here training in the arts of battle!
< 20h/20H 119v/120V Pos: standing >
The Warrior Training Grounds
In this huge circular chamber in the guild of warriors,
the many members come to practice the art of combat.
Various tools of battle have been provided here within this
chamber. There are practice dummies, padded mats, wooden
swords, bows, and other practice weapons. There are even
signs of dried blood on these mats. There are two exits
out of the training grounds.
Obvious exits: -North -West
An elf warrior stands here training in the arts of battle!
< 20h/20H 118v/120V Pos: standing >
The Supply Shoppe of the Guild of Warriors
This is the supply shoppe of the guild of warriors. Here
in this large chamber, many special weapons and other pieces
of armor are available for purchase to the warriors of
Charing. The quality of these items are said to be better
than those in the general shops of the city. This large room
is lighted by several torches. Proper lighting is a must when
examining the different items on sale. There are two exits
out of this shop.
Obvious exits: -North -East
The guild shopkeeper is here ready to serve you.
An elf warrior stands here training in the arts of battle!
< 20h/20H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 119v/120V Pos: standing >
The Warrior Training Grounds
In this huge circular chamber in the guild of warriors,
the many members come to practice the art of combat.
Various tools of battle have been provided here within this
chamber. There are practice dummies, padded mats, wooden
swords, bows, and other practice weapons. There are even
signs of dried blood on these mats. There are two exits
out of the training grounds.
Obvious exits: -North -West
An elf warrior stands here training in the arts of battle!
< 20h/20H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 20h/20H 119v/120V Pos: standing >
The Guild Barracks
This room serves as a small guild barracks for those elves
who serve as warriors for the city of Charing. Several cots
are provided for the members to stay while within the guild.
The warriors of Charing need not worry about the cost of an
inn, so long as they stay here. The accommodations here are
a bit lacking but provide a safe environment for rest. There
are two exits leading out of the guild barracks.
Obvious exits: -East -South
An elf warrior stands here training in the arts of battle!
An elf warrior stands here training in the arts of battle!
< 20h/20H 118v/120V Pos: standing >
The Inner Sanctum of Lerok
This is the largest chamber of the guild of warriors. It
is decorated with a variety of tapestries. These paintings
depict many warriors fighting against the evil races of the
realms. In one painting, a group of elven warriors and
clerics can be seen fighting off a band of orcs. In other
paintings, there are some maps of the realms. The room here
has a pile of warrior weapons along the north wall. Lerok,
the master warrior of Charing, has gathered these teaching
aids to help his students. There is only one exit out
of this training room.
Obvious exits: -West
An elf warrior stands here training in the arts of battle!
Lerok, the master warrior, demonstrates a new skill to his trainees.
< 20h/20H 119v/120V Pos: standing >
The Guild Barracks
This room serves as a small guild barracks for those elves
who serve as warriors for the city of Charing. Several cots
are provided for the members to stay while within the guild.
The warriors of Charing need not worry about the cost of an
inn, so long as they stay here. The accommodations here are
a bit lacking but provide a safe environment for rest. There
are two exits leading out of the guild barracks.
Obvious exits: -East -South
An elf warrior stands here training in the arts of battle!
An elf warrior stands here training in the arts of battle!
< 20h/20H 118v/120V Pos: standing >
The Warrior Training Grounds
In this huge circular chamber in the guild of warriors,
the many members come to practice the art of combat.
Various tools of battle have been provided here within this
chamber. There are practice dummies, padded mats, wooden
swords, bows, and other practice weapons. There are even
signs of dried blood on these mats. There are two exits
out of the training grounds.
Obvious exits: -North -West
An elf warrior stands here training in the arts of battle!
< 20h/20H 117v/120V Pos: standing >
The Supply Shoppe of the Guild of Warriors
This is the supply shoppe of the guild of warriors. Here
in this large chamber, many special weapons and other pieces
of armor are available for purchase to the warriors of
Charing. The quality of these items are said to be better
than those in the general shops of the city. This large room
is lighted by several torches. Proper lighting is a must when
examining the different items on sale. There are two exits
out of this shop.
Obvious exits: -North -East
The guild shopkeeper is here ready to serve you.
An elf warrior stands here training in the arts of battle!
< 20h/20H 116v/120V Pos: standing >
Warriors' Bar and Grill
This is where the warriors of the guild come to eat and
relax after a hard day's practice. A long oaken bar is set up
in the far corner of the room, and a huge grill with lots of
fresh meats and fish is in this room as well. The smell here
is enough to drive anyone to hunger pains. There are two
exits out of this shop.
Obvious exits: -North# -South
An bartender stands here ready to pour you a drink.
An elf warrior stands here training in the arts of battle!
An elf warrior stands here training in the arts of battle!
< 20h/20H 117v/120V Pos: standing >
Ok.
< 20h/20H 119v/120V Pos: standing >
Before the Warriors' Guild of Charing
This huge dwelling, built out of several oak trees, comes
together to form a large guildhall for warriors. Before the
guild, many gardeners have taken time to maintain the grounds.
There is a small stone path which leads the massive door of
the guild. On this door, there reads a phrase in some unknown
language. It is in this building that warriors learn their
battle skills. There is an unusual air of order here, and
the sounds of combat can be heard in the rooms beyond. There
are two exits leading away from this part of the city.
Obvious exits: -East -South
A elven young acolyte is standing here deep in thought.
An elven warrior is here, guarding the enterance to the guild.
< 20h/20H 119v/120V Pos: standing >
A elven cleric leaves east.
< 20h/20H 119v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction through the center
of the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Along the
east side of the road here, there is a sign which reads "The
Armor Shop of Charing". To the west, there is a side path
where many warriors are turning towards. The road provides
access to the large palace which lies further to the north.
There are exits all around leading deeper into the city.
Obvious exits: -North -East -South -West
A elven young acolyte is standing here deep in thought.
A sneaky weasel peers around cautiously, trying to avoid people.
< 20h/20H 118v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. The road
provides access to the large palace which lies further to the
north. There are exits all around leading deeper into the
city.
Obvious exits: -North -South
A human visiting from Tharnadia is here on business, he seems to be lost.
< 20h/20H 118v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. There are two small
establishments which lies on the eastern and western parts of
the road. A sign on the building to the east reads "The Oracle
of Charing is now open" which the sign on the building to the
west reads "Welcome to Shanya's Supply Shoppe." There are exits
all around leading deeper into the city.
Obvious exits: -North -East -South -West
A sneaky weasel peers around cautiously, trying to avoid people.
< 20h/20H 118v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. The road
provides access to the large palace which lies further to the
north. There are exits all around leading deeper into the
city.
Obvious exits: -North -South -West #
An elf commoner is standing here, going about his business.
< 20h/20H 117v/120V Pos: standing >
The Center of Charing
The surrounding roads intersect in this large city center.
The city center serves as a general meeting place where many
elves and visiting centaurs can always be seen congregating. In
the center of this area, a large fountain has been erected in
the shape of a beautiful mermaid blowing water from her mouth.
The general surrounding areas are kept clean by the many
street workers who pick up debris. There are exits in all
directions leading deeper into the city.
Obvious exits: -North -East -South -West
In the shape of a mermaid, this fountain is filled with clear water.
An elven traveler is wandering around here looking for adventure.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 20h/20H 116v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. A sign
along the western part of the road reads "Welcome to Alkatia's
Fletcher Shop." The road provides access to the large palace
which lies further to the north. There are exits all around
leading deeper into the city.
Obvious exits: -North -South -West
An elf commoner is standing here, going about his business.
< 20h/20H 115v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. The bank of
Charing lies in the establishment to the west while the Inn of
Charing lies to the east. There are exits all around leading
deeper into the city.
Obvious exits: -North -East -South -West
An elven cat is here mewing for attention, and rubbing your leg.
This elf female commoner is here wandering about the city.
< 20h/20H 115v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South# -Southwest -Southeast
< 20h/20H 114v/120V Pos: standing >
The white seems to be closed.
< 20h/20H 114v/120V Pos: standing >
An elven cat enters from the north.
< 20h/20H 115v/120V Pos: standing >
The white seems to be closed.
< 20h/20H 115v/120V Pos: standing >
It stops snowing.
The white seems to be closed.
< 20h/20H 115v/120V Pos: standing >
The white seems to be closed.
< 20h/20H 115v/120V Pos: standing >
The white seems to be closed.
< 20h/20H 116v/120V Pos: standing >
Ok.
< 20h/20H 116v/120V Pos: standing >
A Small Park
This small park is surrounded by a large white gate. This
semi-secluded area seems to be more well tended than the rest
of the city. The grounds of the park are well kept. Every
blade of grass lies in its proper place and every flower
appears to be in full bloom. Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South
A elven young acolyte is standing here deep in thought.
A robin is flying nearby.
< 20h/20H 116v/120V Pos: standing >
A Large Pond
A large pond lies in the center of the park here. Many
sorts of water creatures can be seen frolickling in the water.
There are several types of plant life which appear to be
growing out of the water. The water here is clear and appears
to be very welcoming. There are exits all around which lead
to different parts of the park.
Obvious exits: -North -East -South -West
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
< 20h/20H 118v/120V Pos: standing >
A Small Park
This small park is surrounded by a large white gate. This
semi-secluded area seems to be more well tended than the rest
of the city. The grounds of the park are well kept. Every
blade of grass lies in its proper place and every flower
appears to be in full bloom. Small stone benches are set up
here and there at various points of interesting in the park.
A feeling of peace comes over those who sit or walk within.
There are exits in all around leading deeper into the city.
Obvious exits: -North -South#
< 20h/20H 117v/120V Pos: standing >
The white seems to be closed.
< 20h/20H 117v/120V Pos: standing >
Ok.
< 20h/20H 119v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. Just to the
north beyond the white gates, there is a small garden of sorts.
Many animals can be seen frolickling within these grounds.
There are exits all around leading deeper into the city.
Obvious exits: -North -South -Northwest -Northeast
< 20h/20H 119v/120V Pos: standing >
The Way of the Royals
This Way of the Royals is a central roadway in the City of
Charing. It runs in a north-south direction in the center of
the city. This central pathway of the City of Charing is well
used by the many citizens and visitors. Many important
establishments can found along this Way of Royals. A large sign
sits on a pole near the building to the east. It reads "Welcome
to the Pet Shop!". There is a storage tree of sorts which lies
on the western part of the path here. There are exits all
around leading deeper into the city.
Obvious exits: -North -East -South -West #
This elf female commoner is here wandering about the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
< 20h/20H 118v/120V Pos: standing >
That's impossible, I'm afraid.
< 20h/20H 120v/120V Pos: standing >
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
The corpse of a Goblin is lying here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A elven young acolyte is standing here deep in thought.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
Before the Southern Gates of Charing
The city of Charing lies just to the north beyond the
the city gates. These fabled gates are said to have been
forged in the pits of hell. Containing a magical power
within their bars, only those of proper origin are allowed
to pass through these gates. Through the gates, many elves
can be seen wandering about their city tending to daily
activities. Rising fifty feet above the ground, a large
city wall seals off a large sacred realms of the elves.
There are two viable exits from this room.
Obvious exits: -North -Down
The corpse of a Goblin is lying here.
[4] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A elven young acolyte is standing here deep in thought.
A gate guard stands here on his post.
A gate guard stands here on his post.
A elven cleric starts casting a spell.
A elven cleric completes her spell...
A elven cleric utters the words 'sfahzqhuai yfaw diesilla'
< 20h/20H 119v/120V Pos: standing >
It appears to be the corpse of Rex.
an embroidered illithid-hide backsheath
an ankylosaur tail club [superior] (glowing)
a pantherhide quiver [superior] (glowing)
an ashen badge of the Laduguer artisans (glowing) [75%]
a silken backsheath of flight [17%]
a wad of spawn goo [superior] (humming) [88%]
a butterfly earring of regeneration (glowing)
a lithixl beak [87%]
a troll-skin eyepatch
a slimy troglodyte claw [superior] with a strange black stone
a shortsword named 'Narggle's Star' with a strange black stone
a chain-linked raider's bracelet [81%]
a chain-linked raider's bracelet
a black leather belt embossed with a silver cresent moon
a deep hooded cloak of sorrow
a set of jagged blood crystal arm plates [78%]
some razor-knuckled blood crystal gloves of damage
some spurred blood crystal boots
some blue-tinted chainmail leggings
the diamond crown of Winduin (glowing)
Lobos' leather coat [superior]
a necklace of dancing shadows of dexterity
an amulet of petrified dragon eyes
an obsidian circle
a tarnished bronze ring of health (glowing) [88%]
a bottomless bag of the shield dwarves
a disguise kit
[2] a sparkling impressive lobster
a bottomless bag of the illithids
It appears to be the corpse of Rex.
an embroidered illithid-hide backsheath
an ankylosaur tail club [superior] (glowing)
a pantherhide quiver [superior] (glowing)
an ashen badge of the Laduguer artisans (glowing) [75%]
a silken backsheath of flight [17%]
a wad of spawn goo [superior] (humming) [88%]
a butterfly earring of regeneration (glowing)
a lithixl beak [87%]
a troll-skin eyepatch
a slimy troglodyte claw [superior] with a strange black stone
a shortsword named 'Narggle's Star' with a strange black stone
a chain-linked raider's bracelet [81%]
a chain-linked raider's bracelet
a black leather belt embossed with a silver cresent moon
a deep hooded cloak of sorrow
a set of jagged blood crystal arm plates [78%]
some razor-knuckled blood crystal gloves of damage
some spurred blood crystal boots
some blue-tinted chainmail leggings
the diamond crown of Winduin (glowing)
Lobos' leather coat [superior]
a necklace of dancing shadows of dexterity
an amulet of petrified dragon eyes
an obsidian circle
a tarnished bronze ring of health (glowing) [88%]
a bottomless bag of the shield dwarves
a disguise kit
[2] a sparkling impressive lobster
a bottomless bag of the illithids
< 20h/20H 119v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Closer to the top of this ladder, there are the sounds
and light from up above. This part of the ladder is
narrower here than down below. The trunk of the great tree
Charing has been carved out with exquiste detail in this part
as well. This wooden ladder which has been carved into the
inside of the trunk shows no signs of deterioration. It
continues in two directions from this advantage point.
Obvious exits: -Up -Down
A robin is flying nearby.
You drag the corpse of Rex along behind you.
< 20h/20H 113v/120V Pos: standing >
Within the Heart of the Great Tree Charing
The trunk of the great tree Charing has been carved out
in this part as well. There is a wooden ladder which has
been carved into the inside of the trunk. The ladder shows
no signs of deterioration. It continues in two directions
from this advantage point.
Obvious exits: -Up -Down
You drag the corpse of Rex along behind you.
< 20h/20H 111v/120V Pos: standing >
Yza snaps into visibility.
Out of nowhere, Yza stabs you in the back.
Your bronze skull cap was completely destroyed by the massive blow!