<worn on head> a drow-made cured leather helm
<worn on eyes> a flaming copper eyepatch
<worn around neck> an exquisite crystal gorget
<worn around neck> a flaming tin necklace
<worn on body> a superior rubber chestplate
<worn about body> a set of brilliant white clerical robes
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some legendary brass arm plates
<worn on hands> some boreal bone mitts
<worn on feet> some bloody limestone boots
You have just begun the trek to your next level!
< 282h/282H 110v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
Vx floats down.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
< 282h/282H 110v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
Zed dances an acrobatic maneuver in battle, and trips up a lizardman guard!
< 282h/282H 112v/112V Pos: standing >
Zed parries a lizardman guard's lunge at him.
Zed parries a lizardman guard's lunge at him.
< 282h/282H 112v/112V Pos: standing >
You start chanting...
< 282h/282H 112v/112V Pos: standing >
Zed's impressive pierce strikes a lizardman guard.
Zed misses a lizardman guard.
Zed's impressive pierce strikes a lizardman guard.
< 282h/282H 112v/112V Pos: standing >
Casting: lightning bolt *
< 282h/282H 112v/112V Pos: standing >
Vx starts casting an offensive spell.
< 282h/282H 112v/112V Pos: standing >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a lizardman guard with full impact.
< 282h/282H 112v/112V Pos: standing >
You start chanting...
< 282h/282H 112v/112V Pos: standing >
Zed parries a lizardman guard's lunge at him.
A lizardman guard misses Zed.
Zed parries a lizardman guard's lunge at him.
< 282h/282H 112v/112V Pos: standing >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman guard, blood pours from his body!
< 282h/282H 112v/112V Pos: standing >
You complete your spell...
[Damage: 47 ] The lightning bolt hits a lizardman guard with full impact.
Zed misses a lizardman guard.
Zed's pierce critically injures a lizardman guard.
A lizardman guard is mortally wounded, and will die soon, if not aided.
< 282h/282H 112v/112V Pos: standing >
You start chanting...
< 282h/282H 112v/112V Pos: standing >
Vx sits down in a comfortable spot.
< 282h/282H 112v/112V Pos: standing >
You complete your spell...
[Damage: 4 ] The lightning bolt hits a lizardman guard with full impact.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman guard.
Vx opens a spellbook and begins studying it intently.
< 282h/282H 112v/112V Pos: standing >
You sit down and relax.
< 282h/282H 112v/112V Pos: sitting >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 2 of 6 ( 27 seconds)
5th circle: 5 of 5
6th circle: 4 of 4
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 282h/282H 112v/112V Pos: sitting >
You start meditating...
< 282h/282H 112v/112V Pos: sitting >
Vx gets a small pile of coins from the corpse of a lizardman guard.
< 282h/282H 112v/112V Pos: sitting >
Vx puts a pile of coins into a large leather backpack.
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 282h/282H 112v/112V Pos: sitting >
You clamber to your feet.
< 282h/282H 112v/112V Pos: standing >
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
Puddles of fresh blood cover the ground.
The corpse of a lizardman guard is lying here.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) sits resting.
< 282h/282H 112v/112V Pos: standing >
Vx closes his book and smiles broadly.
< 282h/282H 112v/112V Pos: standing >
Vx clambers to his feet.
< 282h/282H 112v/112V Pos: standing >
Vx leaves east.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Family Dwelling
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Family Dwelling
</map>
A Family Dwelling
Obvious exits: -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A lizardman warrior prepares for his next battle.
(Q)A muscular lizardman works on a suit of leather armor.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
< 282h/282H 111v/112V Pos: standing >
< 282h/282H 111v/112V Pos: standing >
Zed dances an acrobatic maneuver in battle, and trips up a lizardman warrior!
< 282h/282H 111v/112V Pos: standing >
Zed parries a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.
< 282h/282H 111v/112V Pos: standing >
Zed misses a lizardman warrior.
Zed misses a lizardman warrior.
< 282h/282H 111v/112V Pos: standing >
You start chanting...
< 282h/282H 111v/112V Pos: standing >
Vx starts casting an offensive spell.
< 282h/282H 111v/112V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a lizardman warrior with full impact.
< 282h/282H 111v/112V Pos: standing >
Zed dodges a lizardman warrior's attack.
Zed blocks a lizardman warrior's lunge at him.
Zed parries a lizardman warrior's lunge at him.
< 282h/282H 111v/112V Pos: standing >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman warrior, blood pours from his body!
Zed's impressive pierce strikes a lizardman warrior.
< 282h/282H 111v/112V Pos: standing >
You start chanting...
< 282h/282H 111v/112V Pos: standing >
You feel the twinkle in your eyes fade.
The vapors subside leaving you weak.
You feel the protection of the winds dissapate.
< 282h/282H 111v/112V Pos: standing >
Vx starts casting an offensive spell.
< 282h/282H 111v/112V Pos: standing >
Casting: lightning bolt *
< 282h/282H 111v/112V Pos: standing >
A lizardman warrior clambers to his feet.
You complete your spell...
[Damage: 57 ] The lightning bolt hits a lizardman warrior with full impact.
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a lizardman warrior, blood pours from his body!
A lizardman warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman warrior dies in agony.
< 282h/282H 112v/112V Pos: standing >
Vx gets a small pile of coins from the corpse of a lizardman warrior.
You are still a very long way from your next level.
< 282h/282H 112v/112V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 282h/282H 112v/112V Pos: standing >
Vx sits down in a comfortable spot.
< 282h/282H 112v/112V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 282h/282H 112v/112V Pos: standing >
You sit down and relax.
< 282h/282H 112v/112V Pos: sitting >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 4 of 6 ( 13 seconds)
5th circle: 5 of 5
6th circle: 4 of 4
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 282h/282H 112v/112V Pos: sitting >
You start meditating...
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 282h/282H 112v/112V Pos: sitting >
Vx closes his book and smiles broadly.
< 282h/282H 112v/112V Pos: sitting >
Vx clambers to his feet.
< 282h/282H 112v/112V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 282h/282H 112v/112V Pos: sitting >
You clamber to your feet.
< 282h/282H 112v/112V Pos: standing >
Zed, in a show of awesome skill, manages to trip up himself!
< 282h/282H 112v/112V Pos: standing >
Zed blocks a leather-worker's lunge at him.
A leather-worker's fine punch strikes Zed.
A leather-worker misses Zed.
A leather-worker kicks Zed in the stomach, rendering him breathless.
< 282h/282H 112v/112V Pos: standing >
Zed misses a leather-worker.
Zed misses a leather-worker.
< 282h/282H 112v/112V Pos: standing >
Vx starts casting an offensive spell.
< 282h/282H 112v/112V Pos: standing >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a leather-worker, blood pours from his body!
< 282h/282H 112v/112V Pos: standing >
A leather-worker's fine punch strikes Zed.
A leather-worker misses Zed.
Zed's pierce strikes a leather-worker.
Zed misses a leather-worker.
< 282h/282H 112v/112V Pos: standing >
Vx starts casting an offensive spell.
< 282h/282H 112v/112V Pos: standing >
< 282h/282H 112v/112V Pos: standing >
Zed misses a leather-worker.
Zed misses a leather-worker.
Zed clambers to his feet.
< 282h/282H 112v/112V Pos: standing >
Vx completes his spell...
Vx utters the words 'buoblg qrunsoqpze yugh'
Vx's fist beats the life out of a leather-worker, blood pours from his body!
A leather-worker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a leather-worker cause a sickening chill to run up your spine.
< 282h/282H 112v/112V Pos: standing >
Vx gets a few coins from the corpse of a leather-worker.
< 282h/282H 112v/112V Pos: standing >
Vx puts a pile of coins into a large leather backpack.
< 282h/282H 112v/112V Pos: standing >
Vx gets something from the corpse of a leather-worker.
< 282h/282H 112v/112V Pos: standing >
< 282h/282H 112v/112V Pos: standing >
Vx says 'hps'
< 282h/282H 112v/112V Pos: standing >
Vx drops a masterly-crafted iron chainmail.
< 282h/282H 112v/112V Pos: standing >
< 282h/282H 112v/112V Pos: standing >
Vx sits down in a comfortable spot.
< 282h/282H 112v/112V Pos: standing >
Vx opens a spellbook and begins studying it intently.
< 282h/282H 112v/112V Pos: standing >
A Family Dwelling
Obvious exits: -W
A masterly-crafted iron chainmail lies here on the ground.
Fresh blood covers everything in the area.
The corpse of a leather-worker is lying here.
The corpse of a lizardman warrior is lying here.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) sits resting.
A lizardman child stands here.
A lizardman child stands here.
A young lizardman boy dances about in an imaginary battle.
< 282h/282H 112v/112V Pos: standing >
A lizardman child gets a masterly-crafted iron chainmail.
A lizardman child shrugs into a masterly-crafted iron chainmail.
< 282h/282H 112v/112V Pos: standing >
Vx closes his book and smiles broadly.
< 282h/282H 112v/112V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 6 of 6
5th circle: 5 of 5
6th circle: 4 of 4
< 282h/282H 112v/112V Pos: standing >
Vx clambers to his feet.
< 282h/282H 112v/112V Pos: standing >
Vx leaves west.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Twisted Juncture in the Caves
</map>
A Twisted Juncture in the Caves
Obvious exits: -N -E -U
The corpse of a lizardman guard is lying here.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
< 282h/282H 111v/112V Pos: standing >
Vx leaves north.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Three-Way Intersection
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Three-Way Intersection
</map>
A Three-Way Intersection
Obvious exits: -N -S -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An albino salamander moves about cautiously.
< 282h/282H 110v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
A lizardman guard leaves west.
< 282h/282H 110v/112V Pos: standing >
Vx leaves north.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Sharp Turn
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Sharp Turn
</map>
A Sharp Turn
Obvious exits: -E -S
Vx (Grey Elf)(medium) stands, floating here.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
< 282h/282H 110v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
Vx leaves east.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Sloping Cave
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Sloping Cave
</map>
A Sloping Cave
Obvious exits: -W -D
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
< 282h/282H 110v/112V Pos: standing >
Vx floats down.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: An Intersection of Caves
</map>
<map>
Zone: Rift Valley Jungle.
Room: An Intersection of Caves
</map>
An Intersection of Caves
Obvious exits: -E -S -U
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A giant beetle forages for food.
< 282h/282H 109v/112V Pos: standing >
< 282h/282H 109v/112V Pos: standing >
Vx leaves east.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
A Painted Cavern
Obvious exits: -N -E -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
< 282h/282H 109v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
Vx leaves north.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Large Lizardman Home
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Large Lizardman Home
</map>
A Large Lizardman Home
Obvious exits: -S
A carefully woven net has been left behind.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
< 282h/282H 110v/112V Pos: standing >
< 282h/282H 110v/112V Pos: standing >
Vx leaves south.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
A Painted Cavern
Obvious exits: -N -E -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
< 282h/282H 109v/112V Pos: standing >
Vx leaves east.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Huge Family Cavern
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Huge Family Cavern
</map>
A Huge Family Cavern
Obvious exits: -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A lizardman warrior is stretched out, sound asleep.
A lizardman warrior is stretched out, sound asleep.
A lizardman priestess prepares a small ceremony.
A lizardman woman stands here chuckling at the children as they run about.
A young lizardman girl looks for something to do.
A young lizardman girl takes a nap.
A young lizardman girl takes a nap.
< 282h/282H 109v/112V Pos: standing >
< 282h/282H 109v/112V Pos: standing >
Vx leaves west.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
A Painted Cavern
Obvious exits: -N -E -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
< 282h/282H 108v/112V Pos: standing >
< 282h/282H 109v/112V Pos: standing >
Vx leaves north.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Large Lizardman Home
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Large Lizardman Home
</map>
A Large Lizardman Home
Obvious exits: -S
A carefully woven net has been left behind.
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
A young lizardman patrols the caves.
An elderly hunter rests here.
A young lizardman woman is learning about nets and fishing.
An elderly lizardman repairs his nets.
A sturdy fisherman is stretched out, sound asleep.
A sturdy fisherman is stretched out, sound asleep.
< 282h/282H 108v/112V Pos: standing >
< 282h/282H 108v/112V Pos: standing >
Vx leaves south.
You follow Vx.
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Painted Cavern
</map>
A Painted Cavern
Obvious exits: -N -E -W
Zed -=Celestial Sigil=- (Halfling)(small) stands, floating here.
Vx (Grey Elf)(medium) stands, floating here.
(Q)A young lizardman is painting the walls.
< 282h/282H 108v/112V Pos: standing >
< 282h/282H 108v/112V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
< 282h/282H 111v/112V Pos: standing >
A lizardman guard enters from the north.
< 282h/282H 111v/112V Pos: standing >
You start chanting...
< 282h/282H 112v/112V Pos: standing >
Vx misses a human street sweeper.
Vx misses a human street sweeper.
< 282h/282H 112v/112V Pos: standing >
A human street sweeper attempts to flee.
A human street sweeper leaves north.
< 282h/282H 112v/112V Pos: standing >
A human street sweeper enters from the north.
< 282h/282H 112v/112V Pos: standing >
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
A human street sweeper places a slimy troglodyte claw [superior] in the back of Vx, resulting in some strange noises and some blood.
Vx's long fur [superior] was completely destroyed by the massive blow!
Vx's drow-made ivory badge was completely destroyed by the massive blow!
Vx is dead! R.I.P.
A look of horror and a silent scream are Vx's last actions in this world.
Zed stops following Vx.
You stop following Vx.
You are now the leader of your group!
Vx is no longer in your group.
< 282h/282H 112v/112V Pos: standing >
You complete your spell...
[Damage: 46 ] The lightning bolt hits the lizardman painter with full impact.
The lizardman painter misses you.
The lizardman painter's fine punch strikes you.
You block the lizardman painter's lunge at you.
The lizardman painter's kick hits you in your side.
< 262h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:few scratches E: lizardman sta EP: small wounds >
The lizardman painter dodges your futile attack.
You miss the lizardman painter.
< 262h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:few scratches E: lizardman sta EP: small wounds >
You start chanting...
< 262h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:few scratches E: lizardman sta EP: small wounds >
A lizardman guard assists the lizardman painter heroically.
You dodge a bash from a lizardman guard, who loses his balance and falls.
A lizardman guard's impressive punch strikes you hard.
You dodge a lizardman guard's vicious attack.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
You block the lizardman painter's lunge at you.
The lizardman painter misses you.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
You complete your spell...
[Damage: 40 ] The lightning bolt hits a human street sweeper with full impact.
A Troll's disguise falls apart!
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
You failed.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
A Troll attempts to flee.
A Troll leaves east.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
A Troll enters from the east.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
You dodge a lizardman guard's vicious attack.
A lizardman guard misses you.
< 240h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
The lizardman painter's decent punch strikes you.
You feel your skill in shield block improving.
The lizardman painter's fine punch strikes you.
< 215h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
The lizardman painter dodges your futile attack.
The lizardman painter dodges your futile attack.
The lizardman painter dodges your futile attack.
< 215h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: small wounds E: lizardman sta EP: small wounds >
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
< 88h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
< 88h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll attempts to flee.
A Troll leaves north.
< 88h/282H 112v/112V Pos: standing >
A lizardman guard misses you.
A lizardman guard misses you.
A lizardman guard rises to his feet.
A lizardman guard's kick crashes into your chest.
< 77h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
A lizardman priestess enters from the east.
You dodge the lizardman painter's vicious attack.
You dodge the lizardman painter's vicious attack.
The lizardman painter's sweep catches you in the side and you almost stumble.
< 66h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
A Troll enters from the north.
< 66h/282H 112v/112V Pos: standing >
< T: Shlonk TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
You miss a lizardman guard.
A lizardman guard dodges your futile attack.
Out of nowhere, a Troll stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a Troll wrenches the weapon free, ramming it into you again.
Out of nowhere, a Troll stabs you in the back.
Your blood-stained clay shield was completely destroyed by the massive blow!
Your pair of thin cloth pants was completely destroyed by the massive blow!
Your frogskin mask was completely destroyed by the massive blow!