The death of [35 Thief] Zed -=Celestial Sigil=- (Halfling)

in A Guardsman's Cave

from the perspective of [38 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior] [68%]
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling dematite earring [73%]
<worn in ear>        an aboleth's shrunken head
<worn on face>       a stony granite face [poor] (glowing)
<worn around neck>   the service tags of the squad [poor] (glowing)
<worn around neck>   an honor of guards medallion [78%]
<worn on body>       a ghostly shimmering set of armor (glowing) [67%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     a fringed quiver
<worn about waist>   a belt bearing the seal of Baal
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [83%]
<worn around wrist>  a chain-linked raider's bracelet
<worn around wrist>  a chain-linked raider's bracelet of dexterity [87%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     an obsidian circle of endurance
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       a pair of celestial leg plates
<worn on feet>       the shoes of sprinting (glowing)

Obvious exits: -East 
The corpse of a lizardman guard is lying here.
A broad-shouldered guardsman leans against the wall.(Red Aura)

< 657h/709H 182v/285V Pos: standing >
[Damage: 65 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
[Damage: 62 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a lizardman guard's spine!.
[Damage: 46 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.

< 657h/709H 182v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 658h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 658h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  awful >
 A lizardman guard's fine punch wounds you.
A lizardman guard misses you.
A lizardman guard's punch wounds you.

< 631h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 631h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 632h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 632h/709H 183v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)
A broad-shouldered guardsman leans against the wall.(Red Aura)
There are some tracks heading east.
You flee eastward!

< 632h/709H 172v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of a lizardman guard is lying here.
A broad-shouldered guardsman leans against the wall.(Red Aura)

< 632h/709H 171v/285V Pos: standing >
[Damage: 20 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a lizardman guard dies in agony.

< 632h/709H 171v/285V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/709H 180v/285V Pos: standing >
Backstab who?

< 634h/709H 182v/285V Pos: standing >
You feel like a potion could do you good once again.

< 634h/709H 184v/285V Pos: standing >
A lizardman guard enters from the east.
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 634h/709H 186v/285V Pos: standing >
A lizardman guard suddenly attacks YOU!
A lizardman guard misses you.

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 You are not using it.

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 You're too busy fighting to be pulling things out of bags!

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 You say 'invisible'

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 You are not using it.

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 635h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 636h/709H 188v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)
There are some tracks heading east.
You flee eastward!

< 636h/709H 173v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman guard is lying here.
A broad-shouldered guardsman leans against the wall.(Red Aura)

< 636h/709H 172v/285V Pos: standing >
[Damage: 64 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
[Damage: 62 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a lizardman guard's spine!.
[Damage: 39 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.

< 636h/709H 172v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 You dodge a lizardman guard's vicious attack.
You dodge a lizardman guard's vicious attack.
A lizardman guard misses you with his clumsy kick at your chest.

< 637h/709H 173v/285V Pos: standing >
< T: Fraglo TP: sta TC: small wounds E: lizardman sta EP:  awful >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)
There are some tracks heading east.
You flee eastward!

< 637h/709H 162v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman guard is lying here.
A broad-shouldered guardsman leans against the wall.(Red Aura)

< 638h/709H 161v/285V Pos: standing >
[Damage: 30 ] A lizardman guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A lizardman guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a lizardman guard cause a sickening chill to run up your spine.

< 638h/709H 161v/285V Pos: standing >
A lizardman priestess enters from the east.

< 639h/709H 166v/285V Pos: standing >
A lizardman priestess suddenly attacks YOU!
A lizardman priestess misses you.

< 639h/709H 170v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
There are some tracks heading east.
You flee eastward!

< 641h/709H 160v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)
A lizardman priestess suddenly attacks YOU!
A lizardman priestess misses you.

< 641h/709H 159v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 641h/709H 159v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 642h/709H 160v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP: excellent >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
You flee eastward!

< 642h/709H 146v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)

< 642h/709H 145v/285V Pos: standing >
[Damage: 64 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.
[Damage: 62 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.

< 642h/709H 145v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 A lizardman priestess starts casting a spell.

< 642h/709H 146v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 643h/709H 146v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 643h/709H 146v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
You flee eastward!

< 643h/709H 133v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony.(Red Aura)

< 644h/709H 132v/285V Pos: standing >
[Damage:  9 ] Your pierce wounds a lizardman priestess.
[Damage: 63 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.

< 645h/709H 132v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You dodge a lizardman priestess's vicious attack.

< 647h/709H 133v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
You flee eastward!

< 650h/709H 127v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony. (casting) (Red Aura)
There are some tracks heading east.

< 655h/709H 126v/285V Pos: standing >
[Damage: 62 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.
[Damage: 63 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.

< 657h/709H 126v/285V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: lizardman sta EP:  nasty wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
You flee eastward!

< 662h/709H 115v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess prepares a small ceremony. (casting) (Red Aura)
There are some tracks heading east.

< 667h/709H 114v/285V Pos: standing >
[Damage: 63 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.
[Damage: 65 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.
A lizardman priestess is mortally wounded, and will die soon, if not aided.

< 668h/709H 114v/285V Pos: standing >
<A lizardman priestess stops chanting abruptly!

< 670h/709H 115v/285V Pos: standing >
<You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.
You flee eastward!

< 673h/709H 103v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Rocky Cave
</map>
A Rocky Cave
   The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites.  At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well.  A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East 
Fresh blood covers everything in the area.
[3] The corpse of a lizardman guard is lying here.
A lizardman priestess is lying here, mortally wounded.(Red Aura)

< 677h/709H 102v/285V Pos: standing >
[Damage:  2 ] A lizardman priestess makes a strange sound as you place a slimy troglodyte claw [superior] in her back.
A lizardman priestess is dead! R.I.P.
You receive your share of experience.
The last gasps of a lizardman priestess cause a sickening chill to run up your spine.

< 678h/709H 102v/285V Pos: standing >
You get a sparkling large bass from a bottomless bag of the illithids.

< 687h/709H 111v/285V Pos: standing >
You feel sated already.

< 689h/709H 113v/285V Pos: standing >
Ok.

< 690h/709H 114v/285V Pos: standing >
You are not using it.

< 693h/709H 117v/285V Pos: standing >
a bottomless bag of the illithids does not contain the pearl.

< 694h/709H 118v/285V Pos: standing >
You wear a black pearl earring [superior] on your right ear.

< 696h/709H 119v/285V Pos: standing >
You say 'invisible'
Your black pearl earring [superior] hums briefly.
You vanish.

< 697h/709H 121v/285V Pos: standing >
You stop using a black pearl earring [superior].

< 698h/709H 122v/285V Pos: standing >
Ok.

< 700h/709H 124v/285V Pos: standing >
You wear a dangling dematite earring on your right ear.

< 701h/709H 125v/285V Pos: standing >
Saving Fraglo.

< 702h/709H 126v/285V Pos: standing >
A Rocky Cave
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of a lizardman priestess is lying here.
[3] The corpse of a lizardman guard is lying here.

< 704h/709H 128v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Entryway to the Lizardman Caves
</map>
Entryway to the Lizardman Caves
   A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain".  It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting.  A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North# -East  -West 
A few drops of fresh blood are scattered around the area.
[4] The corpse of a lizardman guard is lying here.

< 708h/709H 131v/285V Pos: standing >
You attempt to hide yourself.

< 709h/709H 136v/285V Pos: standing >
The cave continues.
You extend your sights eastward.
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
The corpse of a young fisherman is lying here.
The corpse of the chieftain's aid is lying here.
[2] The corpse of a lizardman guard is lying here.
A tall, muscular lizardman stands guard here.(Red Aura)
You sense a lifeform nearby.

< 709h/709H 204v/285V Pos: standing >
Ok, you'll try to move silently for a while.

< 709h/709H 226v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
The corpse of a young fisherman is lying here.
The corpse of the chieftain's aid is lying here.
[2] The corpse of a lizardman guard is lying here.
A tall, muscular lizardman stands guard here.(Red Aura)
You sense a lifeform nearby.

< 709h/709H 249v/285V Pos: standing >
You find a Halfling lurking here!

< 709h/709H 254v/285V Pos: standing >
A lizardman guard suddenly attacks a Halfling!
A lizardman guard misses a Halfling.

< 709h/709H 258v/285V Pos: standing >
A lizardman guard dodges a Halfling's attack.
A Halfling's pierce wounds a lizardman guard.
A Halfling misses a lizardman guard.

< 709h/709H 276v/285V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves south.
Slay whom?

< 709h/709H 278v/285V Pos: standing >
A lizardman guard leaves south.

< 709h/709H 285v/285V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your south.
The chieftain's aid who is close by to your south.
The chieftain who is close by to your south.

< 709h/709H 285v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Home of the Lizardman Chieftain
</map>

<map>
Zone: Rift Valley Jungle.
Room: Home of the Lizardman Chieftain
</map>
Home of the Lizardman Chieftain
   Elven shields and longbows dot the wall, trophies from battle no doubt.  It
is evident that the lizardman that lives here is of very high stature.  A bed
with a real mattress, and even sheets, stands against one wall and captured
tapestries dot several of the other walls.  Lizardmen tend to display their
wealth rather than hide it, and if this room is any indication the hides of the
more powerful jungle creatures are extremely valuable.  The skin of a coatl has
been used to line a throne-like chair and the scales of a green dragon have
been piled to one side.  Several tiger skins have been used to create soft
pillows and the bones of a number of elves have been turned into disgusting
statues that decorate a number of small tables lining the walls.  These
decorations alone show how powerful the lizardman chieftain is, and this
strength is what has made him the tribal leader.
Obvious exits: -North
The corpse of the chieftain is lying here.
A throne made from the hide of a couatl stands here.
A lizardman guard stands here, fighting a Halfling.(Red Aura)
A Halfling (small)  -=Celestial Sigil=- stands, floating here, fighting a lizardman guard.
The chieftain's aid stands here, fighting a Halfling.(Red Aura)
(Q)The chieftain ponders his next move against the elves.(Red Aura)

< 709h/709H 284v/285V Pos: standing >
You snap into visibility.
[Damage: 12 ] Your impressive pierce strikes a Halfling very hard.
You withstand a bash from the chieftain, who bounces back and falls.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 The chieftain misses you.
A Halfling's fine pierce wounds a lizardman guard.
A Halfling's fine pierce wounds a lizardman guard.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 A Halfling parries a lizardman guard's lunge at him.
A lizardman guard's fine punch strikes a Halfling very hard.
A Halfling parries a lizardman guard's lunge at him.
A lizardman guard misses a kick at a Halfling due to his small size.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 A Halfling parries the chieftain's aid's lunge at him.
A Halfling parries the chieftain's aid's lunge at him.
The chieftain's aid kicks a Halfling in the stomach, rendering him breathless.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling misses a lizardman guard.
A lizardman guard dodges a Halfling's attack.
A Halfling misses a lizardman guard.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 You dodge the chieftain's vicious attack.
You dodge the chieftain's vicious attack.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.
[Damage: 12 ] Your impressive pierce seriously wounds a Halfling.
A Halfling parries your futile lunge at him.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling leaves north.

< 709h/709H 284v/285V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Guardsman's Cave
</map>
A Guardsman's Cave
   Stone benches stand against the walls ready for the guards that must stay
here to protect the entrance to the lizardman caves.  Marks on one of the walls
show that bored guards must engage in contests of spear and dagger throwing to
pass the time.  Racks line the walls, full of spears and thin javelins as well
as clubs and other weapons.  Despite the crude work on the benches and the
walls, it is clear that the lizardmen take special care of their weapons for
these are the tools of their survival.
Obvious exits: -South -West 
The corpse of a young fisherman is lying here.
The corpse of the chieftain's aid is lying here.
[2] The corpse of a lizardman guard is lying here.
A Halfling (small)  -=Celestial Sigil=- stands, floating here.

< 709h/709H 283v/285V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your mighty pierce grievously wounds a Halfling.

< 709h/709H 283v/285V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling leaves west.

< 709h/709H 284v/285V Pos: standing >
The chieftain's aid enters from the south.

< 709h/709H 284v/285V Pos: standing >
You withstand a bash from the chieftain's aid, who bounces back and falls.

< 709h/709H 284v/285V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: lizardman kne EP: excellent >
 You dodge the chieftain's aid's vicious attack.
You parry the chieftain's aid's lunge at you.
A Halfling enters from the west.

< 709h/709H 284v/285V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: lizardman kne EP: excellent >
 Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 709h/709H 284v/285V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: lizardman kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 709h/709H 284v/285V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: lizardman kne EP: excellent >
 You feel your skill in switch opponents improving.
You switch opponents!

< 709h/709H 284v/285V Pos: standing >
<A lizardman guard enters from the south.

< 709h/709H 284v/285V Pos: standing >
<A Halfling is stunned!
A Halfling is knocked to the ground by a lizardman guard's mighty bash!

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 A lizardman guard misses a Halfling.
A lizardman guard misses a Halfling.

< 709h/709H 284v/285V Pos: standing >
< T: lizardman TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 [Damage: 12 ] Your impressive pierce hits a Halfling.
A Halfling's sewing needle [superior] was completely destroyed by the massive blow!
A Halfling's red hawk signet ring [superior] was completely destroyed by the massive blow!
A Halfling's red hawk signet ring [superior] was completely destroyed by the massive blow!
A Halfling's some knight's crystal leggings was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!