<worn as a badge> an ashen badge of the Laduguer artisans (glowing) [75%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a troll-skin eyepatch
<worn in ear> a butterfly earring of regeneration (magic) (glowing)
<worn in ear> a wad of spawn goo [superior] (magic) (humming) [88%]
<worn on face> a lithixl beak [87%]
<worn around neck> a necklace of dancing shadows of dexterity (magic) [84%]
<worn around neck> an amulet of petrified dragon eyes
<worn on body> Lobos' leather coat [superior] (magic)
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist> a black leather belt embossed with a silver cresent moon
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates (magic) [78%]
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a chain-linked raider's bracelet [81%]
<worn on hands> some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger> an obsidian circle (magic)
<worn on finger> a tarnished bronze ring of health (glowing) [81%]
<primary weapon> a shortsword named 'Narggle's Star' with a strange black stone (magic)
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots (magic)
Mizi enters from the west.
Mizi enters from the west.
Mizi enters from the west.
Shag rides in on a winged hellhound from the west.
Juv enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 215v/217V Pos: standing >
Kaene leaves south.
Frb leaves south.
Sadash leaves south.
A water elemental leaves south.
A water elemental leaves south.
A lich wizard sneaks south.
Poktagon leaves south.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Holy Auditorium
The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the north.
Nul enters from the north.
Mizi sneaks in from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Shag rides in on a winged hellhound from the north.
Juv enters from the north.
Denel sneaks in from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 645h/645H 216v/217V Pos: standing >
< 645h/645H 216v/217V Pos: standing >
Kaene leaves south.
Frb leaves south.
Sadash leaves south.
A water elemental leaves south.
A water elemental leaves south.
Obi sneaks south.
Poktagon leaves south.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Holy Auditorium
The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the north.
Nul enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Shag rides in on a winged hellhound from the north.
Juv enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 645h/645H 215v/217V Pos: standing >
Kaene leaves south.
Frb leaves south.
Sadash leaves south.
A water elemental leaves south.
A water elemental leaves south.
A lich wizard sneaks south.
Obi sneaks south.
Poktagon leaves south.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
<map>
Zone: The Hall of Knighthood.
Room: Holy Auditorium
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Holy Auditorium
The room is painted white. Crosses are hung on the east and west side of the
room. A white silk carpet, rectangular in shape, leads to the door south of
here. A bright light, which seems to come from nowhere, shines through holes in
the wall. These rays of light converge in the center of the room. Benches are
also on the east and west walls, where clergymen or holy clerics may sit and
discuss theology. Doors are south and north of here.
Obvious exits: -North -South
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the north.
Nul enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Shag rides in on a winged hellhound from the north.
Juv enters from the north.
Denel sneaks in from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 645h/645H 216v/217V Pos: standing >
< 645h/645H 216v/217V Pos: standing >
Mizi plays a song to lift his spirit off the ground.
< 645h/645H 216v/217V Pos: standing >
Kaene leaves south.
Frb leaves south.
Sadash leaves south.
A water elemental leaves south.
A water elemental leaves south.
A lich wizard sneaks south.
Obi sneaks south.
Poktagon leaves south.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: The Hall of Knighthood
</map>
<map>
Zone: The Hall of Knighthood.
Room: The Hall of Knighthood
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
The Hall of Knighthood
Finally, a room where one may rest their bones from the battles just
recently fought! There is a chair and table here that look dusty and unused.
Not too many wanna-be knights have gotten this far. The cavern, however, except
for the table and chair, is characterless. The stone floor does NOT reveal ANY
footprints to the door of the next test. It seems that NOBODY has made it this
far. A sign is printed on the door to the west. There is a door to the
north.
Obvious exits: -North -West #
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the north.
Nul enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Mizi enters from the north.
Shag rides in on a winged hellhound from the north.
Juv enters from the north.
Denel sneaks in from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
Kaene opens the door.
< 645h/645H 217v/217V Pos: standing >
You quickly scan the area.
A Grey Elf who is in the distance to your west.
A Barbarian who is in the distance to your west.
A Barbarian who is in the distance to your west.
A Githzerai who is in the distance to your west.
A Centaur who is in the distance to your west.
A Barbarian who is in the distance to your west.
A Barbarian who is in the distance to your west.
A Grey Elf who is in the distance to your west.
A Grey Elf who is in the distance to your west.
A Grey Elf who is in the distance to your west.
Kaene leaves west.
Frb leaves west.
Sadash leaves west.
A water elemental leaves west.
A water elemental leaves west.
Obi sneaks west.
Poktagon leaves west.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Conjurer Room
</map>
<map>
Zone: The Hall of Knighthood.
Room: Conjurer Room
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Conjurer Room
In the center of the room is a five-pointed star painted in red. Lit candles
are at each tip of the star. Several creatures or demons must have been
summoned in the center of this star to attack any who entered. Several symbols
are on the wall-- probably put there to magically contain or restrain a
creature from leaving or lashing back at its master. Doors are east and west.
Obvious exits: -East -West
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the east.
Nul enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Shag rides in on a winged hellhound from the east.
Juv enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
< 645h/645H 216v/217V Pos: standing >
< 645h/645H 216v/217V Pos: standing >
You quickly scan the area.
A Grey Elf who is rather far off to your west.
A Barbarian who is rather far off to your west.
A Barbarian who is rather far off to your west.
A Githzerai who is rather far off to your west.
A Centaur who is rather far off to your west.
A Barbarian who is rather far off to your west.
A Barbarian who is rather far off to your west.
A Grey Elf who is rather far off to your west.
A Grey Elf who is rather far off to your west.
A Grey Elf who is rather far off to your west.
Asmuth, the Spirit of All Evil Clerics who is in the distance to your west.
Bearax, Lord of Warriors who is in the distance to your west.
< 645h/645H 216v/217V Pos: standing >
Kaene closes the door.
< 645h/645H 216v/217V Pos: standing >
Kaene leaves west.
Frb leaves west.
Sadash leaves west.
A water elemental leaves west.
A water elemental leaves west.
Obi sneaks west.
Poktagon leaves west.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Paladin Room
</map>
<map>
Zone: The Hall of Knighthood.
Room: Paladin Room
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Paladin Room
Black rings are centered in the room and levitate. They make a magical
humming sound that reverberates throughout. Various items magically float
around the room: ink pens, wands, a desk, runes, and a broom. The room is
painted in black, with paintings of stars and planets on the ceiling. There
is a magical intensity to this room. Doors are to the east and west.
Obvious exits: -East -West
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the east.
Nul enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Shag rides in on a winged hellhound from the east.
Juv enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 215v/217V Pos: standing >
Kaene leaves west.
Frb leaves west.
Sadash leaves west.
A water elemental leaves west.
A water elemental leaves west.
A lich wizard sneaks west.
Poktagon leaves west.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Necromancer Room
</map>
<map>
Zone: The Hall of Knighthood.
Room: Necromancer Room
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Necromancer Room
A giant skull glows a bright blue in the center of the room. Paintings of
skulls and bones are on the walls. The room smells like someone has died here.
The floor is covered with dead, rotted flesh. Bone dust and vials of blood are
on a desk in the corner. A chart of a human, elf, and dwarf with pins stuck in
them is hung on the wall. There are doors to the east and to the west.
Obvious exits: -East -West
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the east.
Nul enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Shag rides in on a winged hellhound from the east.
Juv enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
< 645h/645H 215v/217V Pos: standing >
< 645h/645H 216v/217V Pos: standing >
Mizi plays a song to lift his spirit off the ground.
< 645h/645H 217v/217V Pos: standing >
Kaene leaves west.
Frb leaves west.
Sadash leaves west.
A water elemental leaves west.
A water elemental leaves west.
Obi sneaks west.
Poktagon leaves west.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Sorcerer Room
</map>
<map>
Zone: The Hall of Knighthood.
Room: Sorcerer Room
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Sorcerer Room
Lightning flashes near the ceiling. The sound of thunder echoes throughout
the room. Some sorcerer has magically created a small thunder storm here. No
sign of rain though. The room is also foggy, or perhaps the clouds from the
storm are low. Magical symbols and runes are painted on each side of the wall.
A crystal orb is sitting in the center of the room. Some of the lightning from
the storm hits the orb. Doors are to the east and to the west.
Obvious exits: -East -West
The corpse of fistor, Spirit of All Berserkers is lying here.
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
Drip enters from the east.
Nul enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Shag rides in on a winged hellhound from the east.
Juv enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
< 645h/645H 216v/217V Pos: standing >
< 645h/645H 216v/217V Pos: standing >
Kaene leaves west.
Frb leaves west.
Sadash leaves west.
A water elemental leaves west.
A water elemental leaves west.
A lich wizard sneaks west.
Poktagon leaves west.
You follow Kaene.
<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>
<map>
Zone: The Hall of Knighthood.
Room: Pathway to the Room of Convergence
</map>
You feel uneasy with so many Evil players in The Hall of Knighthood.
Pathway to the Room of Convergence
This is the final resting area of the knight's test. The room, like the
other resting rooms, has a table and chair to relax in after a rough battle. It
smells musty and some residue of stone chips cover the floor. A small fountain
magically begins to start running. Small mushrooms suddenly appear on the
ground. They look tasty. There is a sign on the western door. There is a
door to the east.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A tiny spring bubbles here from the ground.
The corpse of ferron, Lord of Rangers is lying here.
The corpse of clarician, Lady of Monks is lying here.
The corpse of bealwiz, Master of Conjurers is lying here.
The corpse of yoo, the High Spirit of Shamans is lying here.
The corpse of tiarra, Lord of Bards is lying here.
The corpse of arthel, Lord of Assassins is lying here.
The corpse of basanti, Master of Sorcerers is lying here.
The corpse of belthazor, Demon of Anti-Paladins is lying here.
The corpse of crysanthis, Angel of Paladins is lying here.
The corpse of jasmine, the Lady of Druids is lying here.
The corpse of lamor, the Drow Ghost King is lying here.
The corpse of butchelne, Lord of Mercenaries is lying here.
A small spout of water flows over some rocks here.
Poktagon *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Poktagon's head.
Obi *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
A lich wizard is standing here, busy with his own matters.(Red Aura)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Frb *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Kaene's head.
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
A Barbarian (large) Bayraktar -=Celestial Sigil=- stands in mid-air here.
A Githzerai (medium) -=Celestial Sigil=- in mid-air sits atop Hoof.(Holy)(Gold Aura)
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands here.(Gold Aura)
A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.(Holy)(Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
A Grey Elf (medium) Rockstar -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
Drip enters from the east.
Nul enters from the east.
Mizi sneaks in from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Mizi enters from the east.
Shag rides in on a winged hellhound from the east.
Juv enters from the east.
A fire elemental enters from the east.
A fire elemental enters from the east.
A lich wizard places a slimy troglodyte claw [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug a lich wizard wrenches the weapon free, ramming it into a Grey Elf's spine!
A lich wizard places a slimy troglodyte claw [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
A lich wizard places a slimy troglodyte claw [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
< 645h/645H 215v/217V Pos: standing >
Nul snaps into visibility.
Nul tries to tackle a Grey Elf and misses completely, making a nice dent in his forehead and the ground!
You quickly scan the area.
A blue dracolich who is close by to your west.
A red dracolich who is close by to your west.
Yani, Lord of Necromancers who is close by to your west.
Asmuth, the Spirit of All Evil Clerics who is close by to your west.
Bearax, Lord of Warriors who is close by to your west.
Breelix, Lord of Thieves who is close by to your west.
< 645h/645H 215v/217V Pos: standing >
A Grey Elf blocks Nul's lunge at him.
A Grey Elf dodges Nul's attack.
You faintly hear A Grey Elf groupsay the words 'EVols'.
Juv places a wide-bladed, astral-forged kris [superior] in the back of a Grey Elf, resulting in some strange noises and some blood.
< 645h/645H 215v/217V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaiyjcandus zrzwunsohar'
A gust of wind solidifies into an air elemental.
An air elemental now follows a Grey Elf.
An air elemental says 'Your wish is my command, Xavio!'
A halo of white light descends upon a Githzerai burning your soul.
You try to trip, but your opponent is too massive!
You faintly hear A Grey Elf groupsay the words 'EVols'.
< 645h/645H 216v/217V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Githzerai sta EP: excellent >
A Grey Elf misses a lich wizard.
You faintly hear A Grey Elf groupsay the words 'EVols'.
< 645h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Githzerai sta EP: excellent >
A Centaur says 'stune'
You faintly hear A Grey Elf groupsay the words 'EVols'.
< 645h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Githzerai sta EP: excellent >
Poktagon starts casting an offensive spell.
You faintly hear A Grey Elf groupsay the words 'EVols'.
< 645h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Githzerai sta EP: excellent >
A Githzerai's impressive slash wounds you.
[Damage: 5 ] A Githzerai ignites into black flames as he hits you!
A Githzerai's fine slash grazes you.
[Damage: 2 ] A Githzerai ignites into black flames as he hits you!
A dark shroud encases Shag as he charges into battle.
A winged hellhound's hooves crash into a Grey Elf's chest with a stunning force.
Denel starts casting an offensive spell.
You faintly hear A Grey Elf groupsay the words 'EVols'.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Githzerai dodges your futile attack.
You miss a Githzerai.
A Githzerai parries your futile lunge at him.
[Damage: 17 ] Your pierce wounds a Centaur.
The globe around your body flares as it bears the brunt of a Centaur's assault!
[Damage: 15 ] Your powerful slash wounds a Githzerai.
The globe around your body flares as it bears the brunt of a Githzerai's assault!
A Githzerai parries your futile lunge at him.
Juv tackles a Grey Elf square in the chest knocking the wind out of him!
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Barbarian snaps into visibility.
A Barbarian tackles Juv square in the chest knocking the wind out of him!
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Grey Elf starts casting a spell.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Denel completes her spell...
Denel utters the word 'yufzbarr'
Denel smirks as her fireball explodes into the face of a Grey Elf.
A Barbarian suddenly looks a bit dumb, and madly slams at Mizi!
Upon being struck, Mizi disappears into thin air.
Mizi stops following Mizi.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Sadash starts casting an offensive spell.
Sadash snaps into visibility.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Mizi starts casting an offensive spell.
Mizi snaps into visibility.
Frb starts casting an offensive spell.
Frb snaps into visibility.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Kaene snaps into visibility.
Kaene's fine pierce wounds a Githzerai.
An air elemental is now a member of a Grey Elf's group.
< 627h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Githzerai's mount sidesteps Kaene's blow.
A Githzerai dodges Kaene's attack.
A Githzerai deflects Kaene's blow and strikes back at him!
A Githzerai misses Kaene.
Kaene snaps into visibility.
Kaene's bludgeon wounds a Githzerai.
Kaene snaps into visibility.
Kaene's bludgeon wounds a Centaur.
Kaene snaps into visibility.
You clamber to your feet.
Denel starts casting an offensive spell.
A Grey Elf starts casting a spell.
A Grey Elf stops singing abruptly.
< 627h/645H 217v/217V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
Poktagon completes his spell...
Poktagon utters the words 'aque ghcandusaw'
Poktagon sends a stream of acid into a Grey Elf, vaporizing fragile carbon compounds and creating a horrible stench.
A Barbarian attempts to flee.
A Barbarian leaves east.
< 627h/645H 217v/217V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
Mizi plays a song to lift his spirit off the ground.
Sadash completes his spell...
Sadash utters the word 'euguihzofahz'
Sadash sends a bright green ray of light streaking towards a Githzerai!
Sadash cackles as his disintegration ray strikes a Githzerai hard!
A Barbarian snaps into visibility.
A Barbarian's impressive crush grazes Juv.
A Barbarian's impressive slash grazes Juv.
A Barbarian misses Juv.
A Barbarian's impressive crush wounds Juv.
Shag's slash seriously wounds a Grey Elf.
A Grey Elf's Yingin's crown of Deepearth [superior] was damaged from the massive blow!
Shag's powerful slash seriously wounds a Grey Elf.
Shag's impressive slash seriously wounds a Grey Elf.
< 627h/645H 217v/217V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Githzerai sta EP: few wounds >
A lich wizard's powerful pierce strikes a Grey Elf very hard.
A lich wizard's powerful pierce seriously wounds a Grey Elf.
A lich wizard's powerful pierce seriously wounds a Grey Elf.
A lich wizard's pierce grievously wounds a Grey Elf.
A Centaur's hooves crash into you with a stunning force!
Your tarnished bronze ring of health was damaged from the massive blow!
[Damage: 7 ] A Centaur ignites into black flames as he hits you!
You are knocked to the ground!
< 611h/645H 217v/217V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Githzerai sta EP: few wounds >
Denel completes her spell...
Denel utters the word 'yufzbarr'
Denel smirks as her fireball explodes into the face of a Grey Elf.
A Grey Elf's suit of dwarven scale mail armor [superior] melted from the intense heat!
A Grey Elf's gnomish monocle of spell-reading melted from the intense heat!
A Grey Elf's pair of silver earrings with red rubies melted from the intense heat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!