<worn as a badge> a masterly crafted obsidian badge
<worn on head> a blood hawk headdress
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> a dangling dematite earring [73%]
<worn in ear> an aboleth's shrunken head [84%]
<worn on face> an assassins mask
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> an honor of guards medallion [78%]
<worn on body> a ghostly shimmering set of armor (glowing) [67%]
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> some gladiators vambraces [83%]
<worn around wrist> the combat brace of the maelstrom of precision
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an obsidian circle
<worn on finger> an obsidian circle of endurance
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> some skull knee guards lined with feathers [superior]
<worn on feet> some spurred blood crystal boots
+++++++.++MM^^.
.....^P^+M^^^
M.^^.^^+M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are Human tracks going south.
< 993h/993H 323v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^.P^+M^.
< 993h/993H 324v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^..^+M^.
< 993h/993H 325v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^..^+M^.
< 993h/993H 326v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^..^+M^.
.^..MM*+^..
.^..MM**+...M
^..MMM ^.+..M.^
.MM.^^ .^+.MM.^
M.^^^..@M+.M.^.
+++++++.++MM^^.
......^.^+M^^^^
.M.^^..^+M^..
MMM.^.^+M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 993h/993H 325v/365V Pos: standing >
.^..MM*+^..
.^..MM**+...M
^..MMM ^.+..M.^
.MM.^^ .^+.MM.^
M.^^^..@M+.M.^.
+++++++.++MM^^.
......^.^+M^^^^
.M.^^..^+M^..
MMM.^.^+M^.
^..MM**+...
..MMM ^.+..M.
.MM.^^ .^+.MM.^
M.^^^...M+.M.^.
+++++++@++MM^^.
......^.^+M^^^^
M.M.^^..^+M^...
MMMM.^.^+M^.^
^^MM^..+M^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 993h/993H 324v/365V Pos: standing >
^..MM**+...
..MMM ^.+..M.
.MM.^^ .^+.MM.^
M.^^^...M+.M.^.
+++++++@++MM^^.
......^.^+M^^^^
M.M.^^..^+M^...
MMMM.^.^+M^.^
^^MM^..+M^^
.MMM ^.+..M
MM.^^ .^+.MM.
M.^^^...M+.M.^.
+++++++.++MM^^.
......^@^+M^^^^
M.M.^^..^+M^...
^MMMM.^.^+M^.^.
.^^MM^..+M^^^
.^^M^.^+MM^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
There are some tracks heading south.
< 993h/993H 324v/365V Pos: standing >
M.^^ .^+.MM
.^^^...M+.M.^
+++++++.++MM^^.
......^.^+M^^^^
M.M.^^.@^+M^...
^MMMM.^.^+M^.^.
..^^MM^..+M^^^.
..^^M^.^+MM^.
*^..M.^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 993h/993H 323v/365V Pos: standing >
^^^...M+.M.
++++++.++MM^^
......^.^+M^^^^
M.M.^^..^+M^...
^MMMM.^@^+M^.^.
..^^MM^..+M^^^.
...^^M^.^+MM^.*
**^..M.^+^M^.
*..^MP^M^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There are some tracks heading south.
< 993h/993H 322v/365V Pos: standing >
+++++.++MM^
.....^.^+M^^^
M.M.^^..^+M^...
^MMMM.^.^+M^.^.
..^^MM^@.+M^^^.
...^^M^.^+MM^.*
***^..M.^+^M^.*
**..^MP^M^M^.
..^..M^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are Human tracks going south.
< 993h/993H 321v/365V Pos: standing >
....^.^+M^^
.M.^^..^+M^..
^MMMM.^.^+M^.^.
..^^MM^..+M^^^.
...^^M^@^+MM^.*
***^..M.^+^M^.*
***..^MP^M^M^.*
*..^..M^+^M^.
^...^^^+^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 993h/993H 320v/365V Pos: standing >
M.^^..^+M^.
MMMM.^.^+M^.^
..^^MM^..+M^^^.
...^^M^.^+MM^.*
***^..M@^+^M^.*
***..^MP^M^M^.*
**..^..M^+^M^..
.^...^^^+^^M^
++++++++..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 993h/993H 319v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^+MM^.*
***^..M.^+^M^.*
***..^M@^M^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.++++++++..^^
+.....^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Human (medium) stands in mid-air here.
< 993h/993H 318v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^+MM^.*
***^..M.^M^M^.*
***..^M@^+^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.++++++++..^^
+.....^^^.^
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 37 ] A Human makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Human is stunned!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 12 ] A Human makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Human is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 250 epic points.
A Human's death cry reverberates in your head as he falls to the ground.
< 993h/993H 319v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^+MM^.*
***^..M.^M^M^.*
***..^M@^+^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.++++++++..^^
+.....^^^.^
< 993h/993H 320v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^+MM^.*
***^..M.^M^M^.*
***..^M@^+^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.++++++++..^^
M.....^^^.^
Ye roll up yer sleeves, and examine the dead...
The corpse of Shlonk is made of flesh and appears to be of average quality.
The corpse of Shlonk has an item value of 1.
It appears to be the corpse of Shlonk.
a rugged adventurers satchel (illuminating)
a thin leather belt
a set of brilliant white clerical robes
a small round wooden shield
a pair of thin cloth sleeves
a pair of brown leather gloves
a pair of wormskin boots
a pair of thin cloth pants
a magical bronze hood
a thin priest gown
[2] some holy beads
a sparkling medium sized cod
< 993h/993H 326v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^MMM^.*
***^..M.^+^M^.*
***..^M@^+^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.++++++++..^^
M.....^^^.^
< 993h/993H 330v/365V Pos: standing >
MMM.^.^+M^.
.^^MM^..+M^^^
...^^M^.^MMM^.*
***^..M.^+^M^.*
***..^M@^+^M^.*
**..^..M^+^M^..
*.^...^^^+^^M^.
.M+++++++..^^
+.....^^^.^
< 993h/993H 332v/365V Pos: standing >
M.^^..^+M^.
MMMM.^.^+M^.^
..^^MM^..+M^^^.
...^^M^.^MMM^.*
***^..M@^+^M^.*
***..^M.^+^M^.*
**..^..M^+^M^..
.^...^^^+^^M^
M+++++++..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 993h/993H 335v/365V Pos: standing >
M.^^..^+M^.
MMMM.^.^+M^.^
..^^MM^..+M^^^.
...^^M^.^MMM^.*
***^..M@^+^M^.*
***..^M.^+^M^.*
**..^..M^+^M^..
.^...^^^+^^M^
+M++++++..^
....^.^+M^^
.M.^^..^+M^..
^MMMM.^.^+M^.^.
..^^MM^..+M^^^.
...^^M^@^MMM^.*
***^..M.^+^M^.*
***..^M.^+^M^.*
*..^..M^+^M^.
^...^^^+^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 993h/993H 334v/365V Pos: standing >
....^.^+M^^
.M.^^..^+M^..
^MMMM.^.^+M^.^.
..^^MM^..MM^^^.
...^^M^@^+MM^.*
***^..M.^+^M^.*
***..^M.^+^M^.*
*..^..M^+^M^.
^...^^^+^^M
+++++.++MM^
.....^.^+M^^^
M.M.^^..^+M^...
^MMMM.^.^+M^.^.
..^^MM^@.MM^^^.
...^^M^.^+MM^.*
***^..M.^+^M^.*
**..^M.^+^M^.
..^..M^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are some tracks heading south.
There are some tracks heading south.
< 993h/993H 335v/365V Pos: standing >
^^^...M+.M.
++++++.++MM^^
......^.^+M^^^^
M.M.^^..^+M^...
^MMMM.^@^+M^.^.
..^^MM^..MM^^^.
...^^M^.^+MM^.*
**^..M.^+^M^.
*..^M.^+^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 993h/993H 334v/365V Pos: standing >
M.^^ .^+.MM
.^^^...M+.M.^
+++++++.++MM^^.
......^.^+M^^^^
M.M.^^.@^+M^...
^MMMM.^.^+M^.^.
..^^MM^..MM^^^.
..^^M^.^+MM^.
*^..M.^+^M^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 993h/993H 333v/365V Pos: standing >
.MMM ^.+..M
MM.^^ .^+.MM.
M.^^^...M+.M.^.
+++++++.++MM^^.
......^@^+M^^^^
M.M.^^..^+M^...
^MMMM.^.^+M^.^.
.^^MM^..MM^^^
.^^M^.^+MM^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
There are some tracks heading south.
There are some tracks heading south.
< 993h/993H 334v/365V Pos: standing >
^..MM**+...
..MMM ^.+..M.
.MM.^^ .^+.MM.^
M.^^^...M+.M.^.
+++++++@++MM^^.
......^.^+M^^^^
M.M.^^..^+M^...
MMMM.^.^+M^.^
^^MM^..MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 993h/993H 333v/365V Pos: standing >
.^..MM*+^..
.^..MM**+...M
^..MMM ^.+..M.^
.MM.^^ .^+.MM.^
M.^^^..@M+.M.^.
+++++++.++MM^^.
......^.^+M^^^^
.M.^^..^+M^..
MMM.^.^+M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There are Troll tracks going south.
< 993h/993H 335v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^..^+M^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
There are Troll tracks going south.
There are Human tracks going south.
< 993h/993H 334v/365V Pos: standing >
..^^.MM+^.^
..^..MM*+^...
..^..MM**+...M.
^..MMM ^.+..M.^
.MM.^^ @^+.MM.^
M.^^^...M+.M.^.
+++++++.++MM^^.
.....^.^+M^^^
M.^^..^+M^.
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A Grey Elf who is rather far off to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
< 993h/993H 335v/365V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
There are Troll tracks going north.
There are some tracks heading south.
There are Troll tracks going south.
< 993h/993H 337v/365V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
There are Grey Elf tracks going north.
< 993h/993H 337v/365V Pos: standing >
Backstab who?
< 993h/993H 338v/365V Pos: standing >
Backstab who?
< 993h/993H 339v/365V Pos: standing >
Backstab who?
< 993h/993H 340v/365V Pos: standing >
Backstab who?
< 993h/993H 341v/365V Pos: standing >
Backstab who?
< 993h/993H 342v/365V Pos: standing >
Backstab who?
< 993h/993H 343v/365V Pos: standing >
Backstab who?
< 993h/993H 344v/365V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A blue-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is in the distance to your north.
< 993h/993H 345v/365V Pos: standing >
Backstab who?
< 993h/993H 346v/365V Pos: standing >
Backstab who?
< 993h/993H 347v/365V Pos: standing >
Backstab who?
< 993h/993H 348v/365V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Fresh blood covers everything in the area.
There are some tracks heading south.
< 993h/993H 347v/365V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a blue robin is lying here.
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
There are some tracks heading north.
There are Human tracks going south.
There are Human tracks going north.
There are Grey Elf tracks going south.
< 993h/993H 346v/365V Pos: standing >
[Damage: 63 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 66 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 993h/993H 347v/365V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 993h/993H 348v/365V Pos: standing >
<You attempt to flee...
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Fresh blood covers everything in the area.
There are some tracks heading south.
You flee southward!
< 993h/993H 337v/365V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a blue robin is lying here.
A Grey Elf (medium) is lying here, mortally wounded. (Non-Fraggable)(Gold Aura)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
< 993h/993H 335v/365V Pos: standing >
You see nothing special about him.
This Grey Elf is bleeding awfully from big wounds.
He's medium in size.
<worn on head> a smelly fur hat
<worn around neck> a twined clay torque
<worn on body> a suit of smelly animal furs
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on finger> a sapphire ring
<held> a small limestone totem
<worn on feet> a pair of fur boots
You attempt to peek at the inventory:
a small ivory totem
a large stone warhammer
a curved bladed dagger [superior] (humming)
a small green cloth sack
< 993h/993H 339v/365V Pos: standing >
[Damage: 3 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Grey Elf's small round wooden shield was completely destroyed by the massive blow!
A Grey Elf's suit of smelly animal furs was completely destroyed by the massive blow!
A Grey Elf's twined clay torque was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.