The death of [26 Sorcerer] Grif -=Celestial Sigil=- (Grey Elf)

in A Small Brick House

from the perspective of [39 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge
<worn on head>       a blood hawk headdress
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        an aboleth's shrunken head [84%]
<worn in ear>        a dangling dematite earring [73%]
<worn on face>       an assassins mask
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   an honor of guards medallion [78%]
<worn on body>       a ghostly shimmering set of armor (glowing) [67%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [83%]
<worn around wrist>  a bracelet of woven willow leaves [superior]
<worn around wrist>  the combat brace of the maelstrom of precision
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle of endurance
<worn on finger>     an obsidian circle
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some skull knee guards lined with feathers [superior]
<worn on feet>       some spurred blood crystal boots

An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 993h/993H 362v/365V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)

< 993h/993H 364v/365V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)

< 993h/993H 363v/365V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a small wooden door
lies to the north.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -North# -West 

< 993h/993H 362v/365V Pos: standing >
You quickly scan the area.
A young guard who is close by to your west.
A retired sailor who is close by to your west.
A drunken sailor who is close by to your west.
A waiter who is close by to your west.

< 993h/993H 363v/365V Pos: standing >
You feel like a potion could do you good once again.

< 993h/993H 365v/365V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 993h/993H 365v/365V Pos: standing >
Ok.

< 993h/993H 365v/365V Pos: standing >
A Small Office
   The most noticeable thing about this small room is the
paintings on the wall of huge, grand ships sailing the ocean.
A small wooden desk and chair is about the only other thing
present here, a scattering of papers all over it.  The
scent of musty cigar smoke is evident here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
A large hat is tossed here.
A brutal gold wristguard lies here on the ground.
The staff of superiority lies here.
A rather large leather backpack lies here.
A hearty halfling smokes a cigar behind a desk here.

< 993h/993H 364v/365V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a small wooden door
lies to the north.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -North -West 
An old sailor looks uneasy on land here.

< 993h/993H 363v/365V Pos: standing >
Ok.

< 993h/993H 364v/365V Pos: standing >
Within Tilby's Tavern
    It isn't much quieter down here than the other areas
of the tavern.  Patrons sit at small, round wooden tables
drinking imported ale and dining of the tavern's meals.
Music filters in from the room above where the entertainment,
usually consisting of dancing women, is about.  A small
staircase leads up, while a smaller hallway like room
lies to the east.  A strange feeling is about the tavern,
as if once upon a time it found much more laughter within
it, which is now only a hollow memory.
Obvious exits: -East  -Up   
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)

< 993h/993H 364v/365V Pos: standing >
Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
A young member of the city guard strolls by here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.(Gold Aura)

< 993h/993H 363v/365V Pos: standing >
Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 993h/993H 362v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
There are Troll tracks going east.

< 993h/993H 362v/365V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
Elemak, captain of the guards who is close by to your north.
A drunken sailor who is close by to your north.
A drunken sailor who is close by to your north.
An elite guard who is a brief walk away to your east.
An elven woman who is a brief walk away to your east.
An elite guard who is rather far off to your east.
A retired sailor who is close by to your west.
A retired sailor who is a brief walk away to your west.
A young guard who is in the distance to your west.
A retired sailor who is in the distance to your west.

< 993h/993H 363v/365V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
There are some tracks heading west.

< 993h/993H 364v/365V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 993h/993H 363v/365V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An elite member of the city guard patrols the streets.
An elven woman shops around town here.(Gold Aura)
There are some tracks heading east.

< 993h/993H 362v/365V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.

< 993h/993H 362v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 

< 993h/993H 362v/365V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elven woman who is not far off to your west.

< 993h/993H 364v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 

< 993h/993H 364v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 993h/993H 363v/365V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 

< 993h/993H 362v/365V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your west.
An elite guard who is in the distance to your west.
An elven woman who is in the distance to your west.

< 993h/993H 363v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 993h/993H 363v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
There are Troll tracks going east.

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
Tirila who is close by to your south.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elven woman who is a brief walk away to your west.

< 993h/993H 364v/365V Pos: standing >
Ok.

< 993h/993H 364v/365V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 993h/993H 363v/365V Pos: standing >
Ok.

< 993h/993H 365v/365V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
An elven woman who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 993h/993H 365v/365V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
Xilarin who is close by to your east.
Derm who is close by to your west.

< 993h/993H 364v/365V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
An elven woman who is a brief walk away above you.
A red dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 993h/993H 363v/365V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A tower guard who is not far off to your north.
Twyglyroo who is not far off to your north.
Ona who is close by to your east.
A tower guard who is close by to your west.
Durgen who is close by to your west.
A black dracolich who is not far off above you.
A black dracolich who is not far off above you.
Tamor who is not far off above you.

< 993h/993H 364v/365V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.

< 993h/993H 364v/365V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 993h/993H 363v/365V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 993h/993H 362v/365V Pos: standing >
Ok.

< 993h/993H 365v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
There are Troll tracks going north.
There are some tracks heading east.

< 993h/993H 364v/365V Pos: standing >
Ok.

< 993h/993H 364v/365V Pos: standing >
Shaiennar Road
Obvious exits: -North# -East  -South -West 
There are Troll tracks going north.
There are some tracks heading east.

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
Tirila who is close by to your south.
An elven woman who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is a brief walk away to your west.

< 993h/993H 364v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 993h/993H 363v/365V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 
There are some tracks heading west.

< 993h/993H 362v/365V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 

< 993h/993H 362v/365V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 993h/993H 361v/365V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 
A small brown bear wanders through the forest.

< 993h/993H 361v/365V Pos: standing >

		Score information for Fraglo

Level: 39   Race: Troll   Class: Rogue / Assassin Sex: Female
Hit points: 993(993)  Moves: 362(365)
Coins carried:    1 platinum    29 gold     0 silver     0 copper
Compression ratio: 91%
Status:  Standing.
Frags:   +19.20   Deaths:   7
Detecting:      Invisible Evil Good Life Heat
Protected from: Low Circle spells
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Waterbreathing
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points: 2361 

Active Spells:
--------------
vitality (6 minutes)
stone skin (less than a minute remaining)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
detect invisibility (51 minutes)
improved invisibility (13 minutes)


< 993h/993H 362v/365V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 993h/993H 363v/365V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
There are some tracks heading east.

< 993h/993H 361v/365V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 

< 993h/993H 359v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 
There are Troll tracks going east.

< 993h/993H 359v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
There are Troll tracks going east.

< 993h/993H 359v/365V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 

< 993h/993H 360v/365V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.
There are some tracks heading west.

< 993h/993H 360v/365V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West 
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 993h/993H 361v/365V Pos: standing >
Alas, you cannot go that way. . . .

< 993h/993H 362v/365V Pos: standing >
Alas, you cannot go that way. . . .

< 993h/993H 364v/365V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 993h/993H 364v/365V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A retired sailor who is close by to your east.
Riralin, the innkeeper who is close by to your east.
An elven woman who is not far off to your south.
An elite guard who is not far off to your south.
An elven woman who is rather far off to your south.

< 993h/993H 363v/365V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A young girl who is in the distance to your north.
An elven woman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elven woman who is in the distance to your south.

< 993h/993H 364v/365V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your north.
A retired sailor who is not far off to your north.
A young girl who is rather far off to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is not far off to your east.
An elven woman who is rather far off to your south.
An elite guard who is rather far off to your south.

< 993h/993H 363v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 993h/993H 364v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 
There are some tracks heading west.

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.

< 993h/993H 363v/365V Pos: standing >
An Old House
   This small house is very old, the wooden fixtures falling
apart, the doors creaking.  Dust has settled on everything
in this room, living or non, the glass windows nearly opaque
and in need of a cleaning.  A large wooden door leads out onto
the street.
Obvious exits: -South
Fresh blood covers everything in the area.
[2] The corpse of a wealthy man is lying here.

< 993h/993H 364v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 
There are Gnome tracks going west.

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is rather far off to your east.

< 993h/993H 363v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 
There are Troll tracks going west.

< 993h/993H 363v/365V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 

< 993h/993H 363v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 
There are Troll tracks going east.
There are some tracks heading west.

< 993h/993H 364v/365V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -North -East  -West 

< 993h/993H 363v/365V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street continues north and
east from here.
Obvious exits: -North -East 

< 993h/993H 362v/365V Pos: standing >
Alas, you cannot go that way. . . .

< 993h/993H 363v/365V Pos: standing >
You quickly scan the area.
A retired sailor who is in the distance to your east.

< 993h/993H 364v/365V Pos: standing >
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street reaches an end to the
west, and continues back south.
Obvious exits: -North# -South -West 
There are some tracks heading north.

< 993h/993H 364v/365V Pos: standing >
You quickly scan the area.
A young guard who is close by to your west.
An elite guard who is close by to your west.

< 993h/993H 364v/365V Pos: standing >
Ok.

< 993h/993H 364v/365V Pos: standing >
A Small Brick House
   The walls of this house are made of a dark red brick, not the usual
material used for houses in Torrhan.  The furnishings look rather sparse
and simple, only the necessary things can be found here.  No paintings or
other decorations cover the walls.  The brick has begun to crack and look
worn out.  A large wooden door leads back out into the street.
Obvious exits: -South
A Grey Elf (medium)  -=Celestial Sigil=- stands here. (Non-Fraggable)(Gold Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
*The wraith of a young guard stands here. (minion) (Red Aura)
A Gnome (small) stands here.(Red Aura)
(Q)An aging woman sits quietly in the corner, worry across her face.(Gold Aura)

< 993h/993H 363v/365V Pos: standing >
A Gnome gives an order to his followers.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.

< 993h/993H 364v/365V Pos: standing >
Ok.

< 993h/993H 365v/365V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
The wraith of a young guard smirks as its fireball explodes into the face of an aging woman.
A halo of white light settles over an aging woman as she charges into battle.
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
The wraith of a young guard smirks as its fireball explodes into the face of an aging woman.
The wraith of a young guard completes its spell...
The wraith of a young guard utters the word 'yufzbarr'
The wraith of a young guard smirks as its fireball explodes into the face of an aging woman.
An aging woman's punch grazes the wraith of a young guard.
An aging woman is burned severely as she hits the wraith of a young guard!
An aging woman starts casting a spell.

< 993h/993H 365v/365V Pos: standing >
Ok.

< 993h/993H 365v/365V Pos: standing >
The wraith of a young guard misses an aging woman.
A Grey Elf starts casting an offensive spell.
A Bend in Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  The street reaches an end to the
west, and continues back south.
Obvious exits: -North -South -West 

< 993h/993H 364v/365V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
You are enveloped in flames from a fireball sent by a Grey Elf.  OUCH!
OUCH!  That really did HURT!

< 869h/993H 364v/365V Pos: standing >
A Small Brick House
   The walls of this house are made of a dark red brick, not the usual
material used for houses in Torrhan.  The furnishings look rather sparse
and simple, only the necessary things can be found here.  No paintings or
other decorations cover the walls.  The brick has begun to crack and look
worn out.  A large wooden door leads back out into the street.
Obvious exits: -South
A Grey Elf (medium)  -=Celestial Sigil=- stands here. (Non-Fraggable)(Gold Aura)
The wraith of a young guard stands in mid-air here, fighting an aging woman. (Minion) (Red Aura)
The wraith of a young guard stands here. (minion)  (casting) (Red Aura)
The wraith of a young guard stands here. (minion)  (casting) (Red Aura)
A Gnome (small) stands here.(Red Aura)
(Q)An aging woman stands here, fighting the wraith of a young guard.(Gold Aura)

< 869h/993H 364v/365V Pos: standing >
An aging woman's fine punch strikes the wraith of a young guard.
An aging woman is burned severely as she hits the wraith of a young guard!
[Damage: 64 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 66 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 31 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A Grey Elf's shimmering sapphire tower shield was completely destroyed by the massive blow!
A Grey Elf's misshaped softwood helm was completely destroyed by the massive blow!
A Grey Elf's frozen obsidian medallion was completely destroyed by the massive blow!
A Grey Elf's some light cloth pants [poor] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.