The death of [31 Diabolis] Ori (Gnome)

in Within Tilby's Tavern

from the perspective of [39 Necrolyte] Rys -=Celestial Sigil=- (Gnome)

<worn on head>       a human-made ruby helm
<worn on eyes>       a masterly-crafted bronze visor
<worn on face>       a Tukluk spirit mask [poor]
<worn around neck>   a beautiful diamond charm from The Mountain Village of Tentro
<worn around neck>   an angelic cured leather torque
<worn about body>    a glowing stone bodycloak from City of Torrhan
<worn as quiver>     an unique hemp quiver
<worn on arms>       some flaming chitin arm plates
<held as shield>     a superior gold shield
<worn around wrist>  a dull grey bracelet [superior]
<worn around wrist>  a marble and ivory bracer (magic)
<worn on hands>      some ancient Tukluk spellshield gloves [superior]
<worn on finger>     an unique obsidian ring from The Motte and Bailey of Duke Delwyn
<worn on finger>     an exquisite flesh band
<worn on legs>       some bloody hide leggings
<worn on feet>       some well-crafted gold shoes

The wraith of a young guard enters from the north.
The wraith of a young guard enters from the north.

< 262h/262H 124v/133V Pos: standing >
Ori leaves east.
The wraith of a cadaver leaves east.
You follow Ori.

Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
Riralin, the innkeeper, shows people to their rooms.
The wraith of a young guard enters from the west.
The wraith of a young guard enters from the west.

< 262h/262H 125v/133V Pos: standing >
Ori leaves west.
The wraith of a cadaver leaves west.
You follow Ori.

Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.

< 262h/262H 125v/133V Pos: standing >
Ori leaves south.
The wraith of a cadaver leaves south.
You follow Ori.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
The wraith of a young guard enters from the north.
The wraith of a young guard enters from the north.

< 262h/262H 125v/133V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A smiling halfling who is close by to your east.
A retired sailor who is not far off to your south.
An elven woman who is a brief walk away to your south.
A dwarven merchant who is close by to your west.

< 262h/262H 125v/133V Pos: standing >
The Market
Obvious exits: -North -East  -South -West 
*The wraith of a young guard stands here. (minion) 
*The wraith of a young guard stands here. (minion) 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.

< 262h/262H 126v/133V Pos: standing >
Ori leaves west.
The wraith of a cadaver leaves west.
You follow Ori.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southeast.
Obvious exits: -East  -South
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
A dwarven merchant waits here, selling his wares.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.

< 262h/262H 127v/133V Pos: standing >
Ori leaves south.
The wraith of a cadaver leaves south.
You follow Ori.

The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
The wraith of a young guard enters from the north.
The wraith of a young guard enters from the north.

< 262h/262H 129v/133V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is close by to your east.
Magisk who is a brief walk away to your east.
An elite guard who is close by to your west.
Elemak, captain of the guards who is close by to your west.

< 262h/262H 131v/133V Pos: standing >
Ori leaves west.
The wraith of a cadaver leaves west.
You follow Ori.

Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.

< 262h/262H 130v/133V Pos: standing >
You quickly scan the area.
Magisk who is close by to your east.
A retired sailor who is close by to your east.
A young girl who is close by to your east.
A retired sailor who is not far off to your east.
A young guard who is rather far off to your west.
A retired sailor who is in the distance to your west.
A young guard who is in the distance to your west.

< 262h/262H 132v/133V Pos: standing >
Magisk enters from the east.

< 262h/262H 132v/133V Pos: standing >
Magisk leaves west.

< 262h/262H 133v/133V Pos: standing >
It's raining pretty hard.

< 262h/262H 133v/133V Pos: standing >

< 262h/262H 133v/133V Pos: standing >
Shaiennar Road
Obvious exits: -East  -West 
*The wraith of a young guard stands here. (minion) 
*The wraith of a young guard stands here. (minion) 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.

< 262h/262H 133v/133V Pos: standing >
Ori leaves west.
The wraith of a cadaver leaves west.
You follow Ori.

Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.

< 262h/262H 132v/133V Pos: standing >
Ori leaves north.
The wraith of a cadaver leaves north.
You follow Ori.

Tilby's Tavern
    Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here.  Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though.  The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
A young member of the city guard strolls by here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
The wraith of a young guard enters from the south.
The wraith of a young guard enters from the south.

< 262h/262H 131v/133V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.
A young guard suddenly attacks the wraith of a young guard!
A young guard's feeble punch grazes the wraith of a young guard.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.

< 262h/262H 132v/133V Pos: standing >
Ori gives an order to his followers.
The wraith of a cadaver starts casting an offensive spell called 'fireball'.
The wraith of a cadaver snaps into visibility.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a young guard, blood pours from his body!
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a young guard, blood pours from his body!
The wraith of a young guard's decent punch wounds a young guard.

< 262h/262H 133v/133V Pos: standing >
Ok.
The wraith of a young guard seems a bit busy at the moment, try later.
The wraith of a young guard seems a bit busy at the moment, try later.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard dodges a young guard's attack.
A young guard's punch grazes the wraith of a young guard.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the word 'yufzbarr'
The wraith of a cadaver smirks as its fireball explodes into the face of a young guard.

< 262h/262H 133v/133V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a young guard, blood pours from his body!

< 262h/262H 133v/133V Pos: standing >
Ori gives an order to his followers.
The wraith of a cadaver starts casting an offensive spell.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a young guard, blood pours from his body!
A young guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A young guard's death cry reverberates in your head as he falls to the ground.
The wraith of a cadaver stops invoking abruptly!

< 262h/262H 133v/133V Pos: standing >
You can't carry any more.

< 262h/262H 133v/133V Pos: standing >
You don't have anything to put in it.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...
You start chanting...

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...
Casting: raise wraith *

< 262h/262H 133v/133V Pos: standing >
Casting: raise wraith 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
You breathe life into the corpse of a young guard with the awesome power of your art.
The wraith of a young guard starts following you.

< 262h/262H 133v/133V Pos: standing >
The wraith of a cadaver fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 262h/262H 133v/133V Pos: standing >
Casting: protect undead 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a young guard.

< 262h/262H 133v/133V Pos: standing >
Ori sizes up a drunken sailor with a quick glance.
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Autosaving...

< 262h/262H 133v/133V Pos: standing >
Casting: vitalize undead 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
Darkness seems to encompass the wraith of a young guard, and begins to permeate its rotting flesh!

< 262h/262H 133v/133V Pos: standing >
Ori looks at a drunken sailor.

< 262h/262H 133v/133V Pos: standing >
This only works for group leaders.

< 262h/262H 133v/133V Pos: standing >
You would need some luck!

< 262h/262H 133v/133V Pos: standing >
You are already standing.

< 262h/262H 133v/133V Pos: standing >
Ori leaves west.
The wraith of a cadaver leaves west.
You follow Ori.

Within Tilby's Tavern
    The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts.  Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale.  A small
staircase leads down below.
Obvious exits: -East  -Down 
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.
The wraith of a young guard enters from the east.
Ok.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard snaps into visibility.
A drunken sailor suddenly attacks the wraith of a young guard!
A drunken sailor's feeble punch grazes the wraith of a young guard.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard snaps into visibility.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard snaps into visibility.

< 262h/262H 132v/133V Pos: standing >
Ori leaves east.
The wraith of a cadaver leaves east.

< 262h/262H 132v/133V Pos: standing >
The burning flames around your body die down and fade.
Ori enters from the east.
The wraith of a cadaver enters from the east.

< 262h/262H 132v/133V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 262h/262H 132v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
The wraith of a young guard's punch wounds a drunken sailor.

< 262h/262H 132v/133V Pos: standing >
Ok.
The wraith of a young guard seems a bit busy at the moment, try later.
The wraith of a young guard seems a bit busy at the moment, try later.
The wraith of a young guard seems a bit busy at the moment, try later.

< 262h/262H 133v/133V Pos: standing >
A drunken sailor's weak punch grazes the wraith of a young guard.
A drunken sailor's weak punch grazes the wraith of a young guard.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.

< 262h/262H 133v/133V Pos: standing >
Ori gives an order to his followers.
The wraith of a cadaver starts casting an offensive spell called 'fireball'.
The wraith of a cadaver snaps into visibility.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
A drunken sailor is dead! R.I.P.
The last gasps of a drunken sailor cause a sickening chill to run up your spine.
The wraith of a cadaver stops invoking abruptly!
The wraith of a young guard stops invoking abruptly!

< 262h/262H 133v/133V Pos: standing >

< 262h/262H 133v/133V Pos: standing >
The wraith of a cadaver fades from your mortal viewing...
Your group consists of ( 5/30):
( Head)   234/234   hit,  135/135  move Ori
(Front)   262/262   hit,  133/133  move Rys
(Front)   379/365   hit,  186/186  move the wraith of a cadaver
(Front)   421/388   hit,  182/182  move the wraith of a young guard
(Front)   502/467   hit,  177/177  move the wraith of a young guard

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
Ok.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...
You are already standing.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
The wraith of a cadaver has been kicked out of Ori's group.

< 262h/262H 133v/133V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.
A drunken sailor suddenly attacks the wraith of a young guard!
A drunken sailor's feeble punch grazes the wraith of a young guard.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard snaps into visibility.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard snaps into visibility.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!

< 262h/262H 133v/133V Pos: standing >
The wraith of a cadaver is now a member of Ori's group.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
A drunken sailor is incapacitated and will slowly die, if not aided.
A drunken sailor slumps to the ground.

< 262h/262H 133v/133V Pos: standing >

< 262h/262H 133v/133V Pos: standing >
Ok.
The wraith of a young guard starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young guard starts casting an offensive spell.
The wraith of a young guard starts casting an offensive spell.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard has been kicked out of Ori's group.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard completes its spell...
The wraith of a young guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a young guard's fist beats the life out of a drunken sailor, blood pours from his body!
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a drunken sailor.
The wraith of a young guard stops invoking abruptly!
The wraith of a young guard stops invoking abruptly!

< 262h/262H 133v/133V Pos: standing >
You can't carry any more.

< 262h/262H 133v/133V Pos: standing >
You don't have anything to put in it.

< 262h/262H 133v/133V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a drunken sailor is lying here.
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
The wraith of a young guard stands here. (minion) 
The wraith of a young guard stands here. (minion) 
The wraith of a young guard stands here. (minion) 
A young dwarven waiter rushes about taking down orders here.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard is now a member of Ori's group.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard fades from your mortal viewing...

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard has been kicked out of Ori's group.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard has been kicked out of Ori's group.

< 262h/262H 133v/133V Pos: standing >

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard is now a member of Ori's group.

< 262h/262H 133v/133V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a drunken sailor is lying here.
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
*The wraith of a young guard stands here. (minion) 
*The wraith of a young guard stands here. (minion) 
*The wraith of a young guard stands here. (minion) 
A young dwarven waiter rushes about taking down orders here.

< 262h/262H 133v/133V Pos: standing >
The wraith of a young guard is now a member of Ori's group.

< 262h/262H 133v/133V Pos: standing >
You make a magical gesture, sending the wraith of a young guard back to the nether plane.
The wraith of a young guard stops following you.

< 262h/262H 133v/133V Pos: standing >
You make a magical gesture, sending the wraith of a young guard back to the nether plane.
The wraith of a young guard stops following you.

< 262h/262H 133v/133V Pos: standing >
You make a magical gesture, sending the wraith of a young guard back to the nether plane.
The wraith of a young guard stops following you.

< 262h/262H 133v/133V Pos: standing >
Who?

< 262h/262H 133v/133V Pos: standing >
Who?

< 262h/262H 133v/133V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East  -Down 
A small pile of coins lies here.
Fresh blood splatters cover the area.
[2] The corpse of a drunken sailor is lying here.
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
A young dwarven waiter rushes about taking down orders here.

< 262h/262H 133v/133V Pos: standing >
You sit down and relax.

< 262h/262H 133v/133V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - negative concussion blast
( 7th circle)  3 - protect undead
( 6th circle)  4 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - fireshield
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  4 - dispel magic
               2 - embalm
               2 - sense follower
( 2nd circle)  5 - sleep
               1 - protection from cold
               2 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) raise wraith
   13 seconds:  ( 7th) protect undead
   19 seconds:  ( 6th) vitalize undead

You can memorize no more spells.
You continue your study.

< 262h/262H 133v/133V Pos: sitting >
You start meditating...

< 262h/262H 133v/133V Pos: sitting >

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing raise wraith.

< 262h/262H 133v/133V Pos: sitting >
A waiter gets a small pile of coins.

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing protect undead.

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing vitalize undead.
Your studies are complete.

< 262h/262H 133v/133V Pos: sitting >
You clamber to your feet.

< 262h/262H 133v/133V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East  -Down 
Fresh blood splatters cover the area.
[2] The corpse of a drunken sailor is lying here.
*The wraith of a cadaver stands here. (minion) 
Ori (Gnome)(small) stands, floating here.
A young dwarven waiter rushes about taking down orders here.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: raise wraith *

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
You breathe life into the corpse of a drunken sailor with the awesome power of your art.
The wraith of a drunken sailor starts following you.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: protect undead 

< 262h/262H 133v/133V Pos: standing >
You feel your skin soften and return to normal.
Your hands cease to glow red.

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a drunken sailor.
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: vitalize undead 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
Darkness seems to encompass the wraith of a drunken sailor, and begins to permeate its rotting flesh!

< 262h/262H 133v/133V Pos: standing >
This only works for group leaders.

< 262h/262H 133v/133V Pos: standing >
You sit down and relax.

< 262h/262H 133v/133V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - negative concussion blast
( 7th circle)  3 - protect undead
( 6th circle)  4 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - teleport
               1 - levitate
               1 - fireshield
               4 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  4 - dispel magic
               2 - embalm
               2 - sense follower
( 2nd circle)  5 - sleep
               1 - protection from cold
               2 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) raise wraith
   13 seconds:  ( 7th) protect undead
   19 seconds:  ( 6th) vitalize undead

You can memorize no more spells.
You continue your study.

< 262h/262H 133v/133V Pos: sitting >
You start meditating...

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing raise wraith.

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing protect undead.

< 262h/262H 133v/133V Pos: sitting >
You have finished memorizing vitalize undead.
Your studies are complete.

< 262h/262H 133v/133V Pos: sitting >
You clamber to your feet.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: protect undead 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: raise wraith *

< 262h/262H 133v/133V Pos: standing >
Casting: raise wraith 
Ori stops using a thin steel dagger.

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
You breathe life into the corpse of a drunken sailor with the awesome power of your art.
The wraith of a drunken sailor starts following you.

< 262h/262H 133v/133V Pos: standing >
A Troll enters from the east.

< 262h/262H 133v/133V Pos: standing >
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams at Ori!

< 262h/262H 133v/133V Pos: standing >
A Troll's intercepts Ori's attack with longsword named 'the Answerer' with eloquent ease.
A Troll's slash strikes Ori very hard.
A longsword named 'the Answerer' slices through the air with incredible ease!
A Troll's powerful slash strikes Ori very hard.

< 262h/262H 133v/133V Pos: standing >
You start chanting...

< 262h/262H 133v/133V Pos: standing >
Casting: protect undead 

< 262h/262H 133v/133V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of a drunken sailor.

< 262h/262H 133v/133V Pos: standing >
A Troll snaps into visibility.
A Troll's powerful slash seriously wounds Ori.
A Troll's pierce seriously wounds Ori.
A Troll's mighty slash causes Ori to grimace in pain.
A Troll's powerful slash enshrouds Ori in a mist of blood.

< 262h/262H 133v/133V Pos: standing >
A Troll's intercepts Ori's attack with longsword named 'the Answerer' with eloquent ease.
A Troll snaps into visibility.
A Troll's mighty slash hits Ori.
Ori's scarlet cavalier's cloak was completely destroyed by the massive blow!
Ori's shimmering scarf was completely destroyed by the massive blow!
The wraith of a cadaver stops following Ori.
Ori is dead! R.I.P.