The death of [39 Storm Druid] Faxx -=Celestial Sigil=- (Centaur)

in A Guest's Quarters

from the perspective of [40 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       a glittering diamond crown
<worn on eyes>       a crystal eyepiece [superior]
<worn in ear>        a troglodyte earring [poor]
<worn in ear>        an earring of bone
<worn on face>       a lithixl beak [89%]
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    a pitted crystal cloak
<worn about waist>   an exquisite silk sash [poor]
<worn on belt buckle>a thick tome of legendary lores
<worn on arms>       some tree bark sleeves
<held as shield>     an unearthly sapphire tower shield
<worn around wrist>  a bracelet of astrology [poor]
<worn around wrist>  the bracelet of the nereid (glowing) [87%]
<worn on hands>      some jeweled emerald mitts
<worn on finger>     a spiked granite ring
<worn on finger>     a heavy silver ring (glowing)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       a pleated red and blue kilt [poor]
<worn on feet>       a pair of mailed yeti hide boots [superior]

 .^^.......^.M  
 .....^^..^^MM  
  ........^..   
   .......^.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 420h/420H 163v/231V Pos: standing >
 
   ^^MMMMM^^    
  ..MM.MM.MM^   
 ^MMM..^MM.M^^  
 .M..^M^^.^MMM  
 MM.^^.@^..^.M  
 M.^^......^.M  
 .^^.......^.M  
  ....^^..^^M   
   .......^.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 420h/420H 161v/231V Pos: standing >
 
   ^^^.M^^^.    
  ^^^MMMMM^^^   
 ^..MM.MM.MM^^  
 ^MMM..^MM.M^^  
 .M..^M@^.^MMM  
 MM.^^..^..^.M  
 M.^^......^.M  
  ^^.......^.   
   ...^^..^^    
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East  -South -West 

< 420h/420H 158v/231V Pos: standing >
You quickly scan the area.
A rooster who is not far off to your north.
A chicken who is not far off to your north.
A human bandit who is almost out of sight to your east.
A bulette who is close by to your west.

< 420h/420H 159v/231V Pos: standing >
A Rocky Trail
   This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South

< 420h/420H 155v/231V Pos: standing >
You quickly scan the area.
A chicken who is close by to your north.

< 420h/420H 155v/231V Pos: standing >
Outside Some Flimsy Wooden Gates
  This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North# -South
A rooster hops about here.
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.

< 420h/420H 154v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 420h/420H 154v/231V Pos: standing >
The gates seems to be closed.

< 420h/420H 154v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 420h/420H 155v/231V Pos: standing >
Ok.

< 420h/420H 156v/231V Pos: standing >
Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South

< 420h/420H 155v/231V Pos: standing >
You quickly scan the area.
A rooster who is not far off to your north.
A rooster who is close by to your south.
A chicken who is close by to your south.
A village guard who is close by to your south.

< 420h/420H 155v/231V Pos: standing >
You feel like a potion could do you good once again.
The taste of blood slowly fades from your body.
You feel less like a panther and more like your normal self.
A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #

< 420h/420H 84v/160V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
A rooster who is close by to your east.
The quiet farmer who is close by to your east.
A rooster who is not far off to your south.
A chicken who is not far off to your south.
A village guard who is not far off to your south.

< 420h/420H 84v/160V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 420h/420H 89v/160V Pos: standing >
You complete your spell...
You failed.

< 420h/420H 90v/160V Pos: standing >

< 420h/420H 95v/160V Pos: standing >
You sit down and relax.

< 420h/420H 100v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  4 - disintegrate
( 7th circle)  4 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  6 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 420h/420H 100v/160V Pos: sitting >
You start meditating...

< 420h/420H 101v/160V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 420h/420H 109v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 114v/160V Pos: standing >
You start chanting...

< 420h/420H 115v/160V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Throne of Stronmar
   The royal court of Stronmar is the throne room
of the great king of the cloud giants.  The court is
an enormous sized room that could easily fit several
tribes of cloud giants.  There are huge pillars
supporting this giant room in two lines of three. The
throne is a ways off to the south, and the stairs to
foyer are on the north side of the room.
Obvious exits: -North
Selanis, the queen, sits next to the king.
A royal guard stands here at the throne.
A royal guard stands here at the throne.
Stronmar, the cloud giant king sits upon his throne.

< 420h/420H 116v/160V Pos: standing >

< 420h/420H 117v/160V Pos: standing >

< 420h/420H 118v/160V Pos: standing >

< 420h/420H 123v/160V Pos: standing >

< 420h/420H 125v/160V Pos: standing >
You sit down and relax.

< 420h/420H 126v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  4 - disintegrate
( 7th circle)  4 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  6 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 7th) dimension door

You can memorize no more spells.
You continue your study.

< 420h/420H 126v/160V Pos: sitting >
You start meditating...

< 420h/420H 127v/160V Pos: sitting >

< 420h/420H 132v/160V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 420h/420H 135v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 140v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 141v/160V Pos: standing >
The Royal Court of Stronmar
   The royal court of Stronmar is the throne room
of the great king of the cloud giants.  The court is
an enormous sized room that could easily fit several
tribes of cloud giants.  There are huge pillars
supporting this giant room in two lines of three. The
throne is a ways off to the south, and the stairs to
foyer are on the north side of the room.
Obvious exits: -North -East  -South -West 

< 420h/420H 140v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 140v/160V Pos: standing >
The Royal Court of Stronmar
   The royal court of Stronmar is the throne room
of the great king of the cloud giants.  The court is
an enormous sized room that could easily fit several
tribes of cloud giants.  There are huge pillars
supporting this giant room in two lines of three. The
throne is a ways off to the south, and the stairs to
foyer are on the north side of the room.
Obvious exits: -North -East  -South -West 
A servant of the castle brings drinks to the guests.

< 420h/420H 140v/160V Pos: standing >
The Royal Court of Stronmar
   The royal court of Stronmar is the throne room
of the great king of the cloud giants.  The court is
an enormous sized room that could easily fit several
tribes of cloud giants.  There are huge pillars
supporting this giant room in two lines of three. The
throne is a ways off to the south, and the stairs to
foyer are on the north side of the room.
Obvious exits: -North -East  -South -West 

< 420h/420H 140v/160V Pos: standing >
Top of the Stairs
  The stairs of the castle stand before
the throne of Stronmar here.  Down the
stairs, the bustling grand foyer can be
seen.  The stairs are carved into the
mountain, and spiral up along the wall
that is shared between the back of the
foyer and the back of the throne room.
Obvious exits: -South -Down 

< 420h/420H 139v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 420h/420H 139v/160V Pos: standing >
Stairs to the Second Floor
  The grand foyer leads up to a large stair case
to the second floor of Castle Selanis.  The stairs,
like the rest of the castle, have been carved directly
into the mountain.  The stairs are quite worn and
appear to have replacements installed over the years.
Obvious exits: -South -Up   
A cloud giant stair guard stands here.
A cloud giant stair guard stands here.

< 420h/420H 139v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 139v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 

< 420h/420H 139v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 139v/160V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West 
A servant of the castle brings drinks to the guests.
A cloud giant guard patrols here.

< 420h/420H 138v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 139v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.
A cloud giant guard patrols here.

< 420h/420H 138v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 138v/160V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 

< 420h/420H 138v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 138v/160V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A tiny spring bubbles here from the ground.
A Centaur (large)  -=Celestial Sigil=- stands here.
A guest of the cloud giant stands here.

< 420h/420H 138v/160V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 420h/420H 138v/160V Pos: standing >
You start chanting...

< 420h/420H 140v/160V Pos: standing >
Casting: wall of stone ***

< 420h/420H 141v/160V Pos: standing >
Casting: wall of stone **

< 420h/420H 142v/160V Pos: standing >
Casting: wall of stone *

< 420h/420H 143v/160V Pos: standing >
A Centaur is ready to go!

< 420h/420H 144v/160V Pos: standing >
Casting: wall of stone 

< 420h/420H 144v/160V Pos: standing >
You complete your spell...

< 420h/420H 145v/160V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 420h/420H 150v/160V Pos: standing >
Casting: conjure elemental *

< 420h/420H 151v/160V Pos: standing >

< 420h/420H 151v/160V Pos: standing >
You complete your spell...
An earth elemental forms from the stone beneath your feet.
An earth elemental starts following you.
An earth elemental says 'Your wish is my command, Zlo!'

< 420h/420H 152v/160V Pos: standing >
An earth elemental's skin seems to turn to stone.

< 420h/420H 153v/160V Pos: standing >
An earth elemental is now a member of your group.
An earth elemental already grouped by you.

< 420h/420H 157v/160V Pos: standing >
Ok.
An earth elemental suddenly attacks a Centaur!
An earth elemental misses a Centaur.

< 420h/420H 157v/160V Pos: standing >
An earth elemental already grouped by you.
An earth elemental already grouped by you.
No new group members.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
A Centaur's weak slash grazes an earth elemental.

< 420h/420H 160v/160V Pos: standing >
An earth elemental misses a Centaur.

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 135 ] You smile happily as your disintegration ray hits a Centaur!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
A Centaur misses an earth elemental.

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 72 ] You smile happily as your disintegration ray hits a Centaur!
A Centaur blocks an earth elemental's lunge at him.
[Damage:  5 ] An earth elemental's decent crush grazes a Centaur.
A Centaur's spell flows around an earth elemental, leaving it unharmed!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 72 ] You smile happily as your disintegration ray hits a Centaur!

< 420h/420H 160v/160V Pos: standing >
You feel your skin soften and return to normal.

< 420h/420H 160v/160V Pos: standing >
A Centaur misses an earth elemental.

< 420h/420H 160v/160V Pos: standing >
A Centaur dodges an earth elemental's attack.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 149 ] You smile happily as your disintegration ray hits a Centaur!

< 420h/420H 160v/160V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 420h/420H 160v/160V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 420h/420H 160v/160V Pos: standing >
A Centaur's weak slash grazes an earth elemental.
A Centaur's weak slash grazes an earth elemental.

< 420h/420H 160v/160V Pos: standing >
You don't have that spell memorized.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
An earth elemental misses a Centaur.

< 420h/420H 160v/160V Pos: standing >
A Centaur starts casting a spell.

< 420h/420H 160v/160V Pos: standing >
Casting: earthen maul 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
[Damage: 83 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 420h/420H 160v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
A Centaur misses an earth elemental.

< 420h/420H 160v/160V Pos: standing >
A Centaur starts casting a spell.

< 420h/420H 160v/160V Pos: standing >
Casting: earthen maul 

< 420h/420H 160v/160V Pos: standing >
An earth elemental misses a Centaur.

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
[Damage: 78 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 420h/420H 160v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 420h/420H 160v/160V Pos: standing >
You start chanting...
A Centaur starts casting a spell.

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
[Damage: 81 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 420h/420H 160v/160V Pos: standing >
[Damage: 11 ] An earth elemental's fine crush strikes a Centaur.
An earth elemental is burned severely as it hits a Centaur!
An earth elemental misses a Centaur.

< 420h/420H 160v/160V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
A Centaur goes to sleep.

< 420h/420H 160v/160V Pos: standing >
A Centaur slumps to the ground.

< 420h/420H 160v/160V Pos: standing >
You sit down and relax.

< 420h/420H 160v/160V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - dimension door
               1 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - coldshield
               3 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  5 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) wall of stone
    8 seconds:  ( 5th) conjure elemental
   14 seconds:  ( 8th) disintegrate
   19 seconds:  ( 8th) disintegrate
   25 seconds:  ( 8th) disintegrate
   30 seconds:  ( 8th) disintegrate
   35 seconds:  ( 7th) earthen maul
   41 seconds:  ( 7th) earthen maul
   46 seconds:  ( 7th) earthen maul
   49 seconds:  ( 2nd) sleep

You can memorize no more spells.
You continue your study.

< 420h/420H 160v/160V Pos: sitting >
You start meditating...

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing wall of stone.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing conjure elemental.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >

< 420h/420H 160v/160V Pos: sitting >

< 420h/420H 160v/160V Pos: sitting >
You stop meditating.
You see nothing special about him.
This Centaur has some big nasty wounds and scratches.
He's large in size.
His skin has a barklike texture..
He is surrounded by burning flames!

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       an angelic obsidian circlet
<worn around neck>   a wicked looking collar
<worn around neck>   a well-crafted crystal pendant
<worn on body>       a suit of bark coated armor [68%]
<worn on horse body> an exquisite copper saddle
<worn about body>    some apprentice monk robes (illuminating) [48%]
<worn about waist>   a belt of woven hides
<worn on arms>       some dark stone vambraces
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a flaming sabre (glowing) (illuminating)

< 420h/420H 160v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - disintegrate
( 7th circle)  1 - dimension door
               1 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  5 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) disintegrate
    8 seconds:  ( 8th) disintegrate
   13 seconds:  ( 7th) earthen maul
   18 seconds:  ( 7th) earthen maul
   24 seconds:  ( 7th) earthen maul
   26 seconds:  ( 2nd) sleep

You can memorize no more spells.

< 420h/420H 160v/160V Pos: sitting >
You start meditating...

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing earthen maul.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing earthen maul.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing earthen maul.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 420h/420H 160v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
Your spell disturbs a Centaur's beauty sleep!
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 68 ] You smile happily as your disintegration ray hits a Centaur!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: sleep 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
A Centaur goes to sleep.

< 420h/420H 160v/160V Pos: standing >
You sit down and relax.

< 420h/420H 160v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - disintegrate
( 7th circle)  1 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  5 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) disintegrate
    8 seconds:  ( 2nd) sleep

You can memorize no more spells.
You continue your study.

< 420h/420H 160v/160V Pos: sitting >
You start meditating...

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 420h/420H 160v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
Your spell disturbs a Centaur's beauty sleep!
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 141 ] You smile happily as your disintegration ray hits a Centaur!
A Centaur's some dark stone vambraces is blasted by the negative energy!

< 420h/420H 160v/160V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
A Centaur goes to sleep.

< 420h/420H 160v/160V Pos: standing >
Autosaving...

< 420h/420H 160v/160V Pos: standing >
You sit down and relax.

< 420h/420H 160v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - disintegrate
( 7th circle)  1 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  5 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) disintegrate
    8 seconds:  ( 2nd) sleep

You can memorize no more spells.
You continue your study.

< 420h/420H 160v/160V Pos: sitting >
You start meditating...

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 420h/420H 160v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
Your spell disturbs a Centaur's beauty sleep!
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 73 ] You smile happily as your disintegration ray hits a Centaur!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: sleep 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...

< 420h/420H 160v/160V Pos: standing >
Looking panicked, a Centaur scrambles madly to his feet!

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!

< 420h/420H 160v/160V Pos: standing >
Casting: sleep 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
A Centaur goes to sleep.

< 420h/420H 160v/160V Pos: standing >
A Centaur slumps to the ground.

< 420h/420H 160v/160V Pos: standing >
You sit down and relax.

< 420h/420H 160v/160V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - disintegrate
( 7th circle)  1 - dimension door
               4 - earthen maul
( 6th circle)  3 - teleport
               2 - stone skin
               1 - color spray
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - coldshield
               4 - wall of stone
( 4th circle)  7 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               5 - dispel magic
( 2nd circle)  4 - sleep
               3 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) disintegrate
    8 seconds:  ( 2nd) sleep
   11 seconds:  ( 2nd) sleep

You can memorize no more spells.
You continue your study.

< 420h/420H 160v/160V Pos: sitting >
You start meditating...

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing disintegrate.

< 420h/420H 160v/160V Pos: sitting >
A tiny bubbling spring rapidly shrinks in size until finally it disappears entirely.

< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing sleep.

< 420h/420H 160v/160V Pos: sitting >
You stop meditating.
This Centaur is in awful condition.
He's large in size.
His skin has a barklike texture..
He is surrounded by burning flames!


< 420h/420H 160v/160V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.

< 420h/420H 160v/160V Pos: sitting >
You clamber to your feet.

< 420h/420H 160v/160V Pos: standing >
You start chanting...

< 420h/420H 160v/160V Pos: standing >
Casting: disintegrate 

< 420h/420H 160v/160V Pos: standing >
You complete your spell...
Your spell disturbs a Centaur's beauty sleep!
You grin evilly as you send a green beam of disintegration streaking towards a Centaur!
[Damage: 49 ] You smile happily as your disintegration ray hits a Centaur!
A Centaur's angelic obsidian circlet was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!