<floating about head>a dark purple ioun stone[219h 48m 42s]
<worn as a badge> a wisp of shimmering faerie light of wisdom (illuminating)
<worn on head> a blood hawk headdress
<worn on eyes> a black veil
<worn in ear> a butterfly earring [superior] (magic) (glowing) (illuminating)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> an honor of guards medallion [superior]
<worn on body> the ultrathin robes of probability (glowing)
<worn about body> the robes of the maelstrom
<worn as quiver> a hardened sapphire quiver
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a black leather bound spellbook [superior] (humming)
<worn on arms> some gnomish sleeves of ingenuity of intelligence
<held as shield> a well-polished mithril body shield of constitution (illuminating)
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> some ivory bracers (glowing)
<worn on hands> some fingerless gloves of su-monster skin (magic)[194h 13m 9s]
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> the ring of celestial wonders (glowing)
<held> the wand of the guardian (magic)
<worn on legs> some pantaloons covered in runes (magic)
<worn on feet> some spurred blood crystal boots of endurance (magic)
An air elemental enters from the south.
Saif enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
Hoof trots in from the south.
Duac enters from the south.
Teru enters from the south.
Bogo enters from the south.
Insai enters from the south.
Lielz enters from the south.
Belcon trots in from the south.
Ovror enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Leu enters from the south.
Drinn trots in from the south.
Varg enters from the south.
Keslor trots in from the south.
Trots trots in from the south.
Aik enters from the south.
Skir enters from the south.
Wodo enters from the south.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Earthen Bank of a Lava River
This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here. While the
beach of magma sand ends to the north in a cavern wall, it disappears into
a river of flowing molten magma to the south. The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -West
< 517h/517H 192v/193V Pos: standing >
The burning flames around your body die down and fade.
You feel uneasy with so many Good players in Ny'Neth.
Earthen Bank of a Lava River
This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here. While the
beach of magma sand ends to the north in a cavern wall, it disappears into
a river of flowing molten magma to the south. The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -West
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 191v/193V Pos: standing >
Wodo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Wodo's soothing song!
Looks like an exit.
You extend your sights northward.
Earthen Bank of a Lava River
This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here. Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the south. To the north, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -East -South -West
< 517h/517H 191v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
Earthen Bank of a Lava River
This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here. Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the south. To the north, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -East -South -West
An air elemental enters from the south.
Saif enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
The wraith of a proud lion enters from the south.
Hoof trots in from the south.
Duac enters from the south.
Teru enters from the south.
Bogo enters from the south.
Insai enters from the south.
Lielz enters from the south.
Belcon trots in from the south.
Ovror enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Leu enters from the south.
Drinn trots in from the south.
Varg enters from the south.
Keslor trots in from the south.
Trots trots in from the south.
Aik enters from the south.
Skir enters from the south.
Wodo enters from the south.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You start chanting...
< 517h/517H 192v/193V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!
< 517h/517H 192v/193V Pos: standing >
The double is open.
You extend your sights eastward.
Before the Hall of Emissaries
This extended archway like tunnel marks the end of lava rock beach, and
the beginning of a wide magnificent hall to the east. Although the floor
is constructed of giant smooth blocks of stone, it is beginning to show signs
of wear from the constant grinding of stray pebbles tracked in from the beach.
The eastern end of this connecting hallway is bracketed by two thin yet
majestic pillars, covered by arcane runes glowing with a blue light.
Obvious exits: -East -West
< 517h/517H 193v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
Before the Hall of Emissaries
This extended archway like tunnel marks the end of lava rock beach, and
the beginning of a wide magnificent hall to the east. Although the floor
is constructed of giant smooth blocks of stone, it is beginning to show signs
of wear from the constant grinding of stray pebbles tracked in from the beach.
The eastern end of this connecting hallway is bracketed by two thin yet
majestic pillars, covered by arcane runes glowing with a blue light.
Obvious exits: -East -West
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
Wodo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Wodo's soothing song!
Looks like an exit.
You extend your sights eastward.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
< 517h/517H 192v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
< 517h/517H 192v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 191v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
The corpse of azuzaal the executioner is lying here.
< 517h/517H 191v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
The corpse of azuzaal the executioner is lying here.
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 191v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
< 517h/517H 192v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/517H 192v/193V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Audience Chamber of Ny'Neth
This is a gently angled cone shaped chamber, its point far above the level
of the floor. Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room. The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here. Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it. The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool. Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols. Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South -West
The corpse of construct of Ny'Neth is lying here.
< 517h/517H 192v/193V Pos: standing >
Wodo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Wodo's soothing song!
< 517h/517H 192v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
Audience Chamber of Ny'Neth
This is a gently angled cone shaped chamber, its point far above the level
of the floor. Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room. The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here. Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it. The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool. Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols. Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South -West
The corpse of construct of Ny'Neth is lying here.
An air elemental enters from the west.
Saif enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
The wraith of a proud lion enters from the west.
Hoof trots in from the west.
Duac enters from the west.
Teru enters from the west.
Bogo enters from the west.
Insai enters from the west.
Lielz enters from the west.
Belcon trots in from the west.
Ovror enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Leu enters from the west.
Drinn trots in from the west.
Varg enters from the west.
Keslor trots in from the west.
Trots trots in from the west.
Aik enters from the west.
Skir enters from the west.
Wodo enters from the west.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your south.
A Duergar who is close by to your south.
A Troll who is close by to your south.
A Drider who is close by to your south.
An earth elemental who is close by to your south.
An earth elemental who is close by to your south.
A Kobold who is close by to your south.
A Goblin who is close by to your south.
A Drow Elf who is close by to your south.
A Drider who is close by to your south.
A Drow Elf who is close by to your south.
A Minotaur who is close by to your south.
A Goblin who is close by to your south.
A Thri-Kreen who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
An Orc who is close by to your south.
< 517h/517H 192v/193V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your south.
A Duergar who is close by to your south.
A Troll who is close by to your south.
A Drider who is close by to your south.
An earth elemental who is close by to your south.
An earth elemental who is close by to your south.
A Kobold who is close by to your south.
A Goblin who is close by to your south.
A Drow Elf who is close by to your south.
A Drider who is close by to your south.
A Drow Elf who is close by to your south.
A Minotaur who is close by to your south.
A Thri-Kreen who is close by to your south.
An air elemental who is close by to your south.
An air elemental who is close by to your south.
An Orc who is close by to your south.
A Troll who is close by to your south.
A Troll who is close by to your south.
< 517h/517H 192v/193V Pos: standing >
< 517h/517H 192v/193V Pos: standing >
The vault is open.
You extend your sights southward.
The First Vault of Ny'Neth
This is a small cube shaped chamber, filled with trophy cases, pedestals,
and wall mounted racks, all displaying powerful magical relics. Although
they are on display, there is nothing here to indicate any kind of magical
guardian or trap. Apparently the objects contained here are intended to be
some kind of reward for any being capable of defeating the construct, as
Ny'Neth is easily powerful enough that not even a lesser god could
rob him of his possessions without defeating the wizard himself. What
relics lie in his lower vaults can only be speculated on, but if the power
of the objects here is any indication, they must be highly magical indeed.
Greed is a powerful force indeed, and any who stand here must feel the force
of that greed burning within them, urgin them to go deeper into the stronghold.
Exactly as Ny'Neth intended when he made this vault probably.
Obvious exits: -North
The corpse of a Ny'Neth vault guardian is lying here.
An enormous rune-covered monolith stands omniously here. (magic)
A dark portal hovers in mid-air here.
A Githyanki (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Duergar (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Kobold (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Goblin (small) Mommy? *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands here.(Red Aura)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Minotaur (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Goblin (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) *-* Warlords *-* stands, floating here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An Orc (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
*A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
< 517h/517H 192v/193V Pos: standing >
< 517h/517H 192v/193V Pos: standing >
You feel uneasy with so many Good players in Ny'Neth.
The First Vault of Ny'Neth
This is a small cube shaped chamber, filled with trophy cases, pedestals,
and wall mounted racks, all displaying powerful magical relics. Although
they are on display, there is nothing here to indicate any kind of magical
guardian or trap. Apparently the objects contained here are intended to be
some kind of reward for any being capable of defeating the construct, as
Ny'Neth is easily powerful enough that not even a lesser god could
rob him of his possessions without defeating the wizard himself. What
relics lie in his lower vaults can only be speculated on, but if the power
of the objects here is any indication, they must be highly magical indeed.
Greed is a powerful force indeed, and any who stand here must feel the force
of that greed burning within them, urgin them to go deeper into the stronghold.
Exactly as Ny'Neth intended when he made this vault probably.
Obvious exits: -North
The corpse of a Ny'Neth vault guardian is lying here.
An enormous rune-covered monolith stands omniously here. (magic)
A dark portal hovers in mid-air here.
A Githyanki (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Duergar (medium) *-* Warlords *-* stands in mid-air here. (Casting) (Red Aura)
A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
A Kobold (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Goblin (small) Mommy? *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands here.(Red Aura)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Drow Elf (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Minotaur (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Goblin (small) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Thri-Kreen (medium) *-* Warlords *-* stands, floating here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An Orc (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
*A Troll (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An air elemental enters from the north.
Saif enters from the north.
The wraith of a proud lion enters from the north.
The wraith of a proud lion enters from the north.
The wraith of a proud lion enters from the north.
The wraith of a proud lion enters from the north.
Hoof trots in from the north.
Duac enters from the north.
Teru enters from the north.
Bogo enters from the north.
Insai enters from the north.
Lielz enters from the north.
Belcon trots in from the north.
Ovror enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Leu enters from the north.
Drinn trots in from the north.
Varg enters from the north.
Keslor trots in from the north.
Trots trots in from the north.
Aik enters from the north.
Skir enters from the north.
Wodo enters from the north.
< 517h/517H 191v/193V Pos: standing >
Keslor suddenly attacks an Orc!
Keslor's weak slash grazes an Orc.
Keslor's weak slash grazes an Orc.
< 517h/517H 191v/193V Pos: standing >
A Duergar completes her spell...
A Duergar utters the word 'zuharuhl'
Teru fills with BLooDLuST and makes a ferocious leap at a Troll!
Teru knocks a Troll down with a mighty blow!
Trots starts casting an offensive spell called 'greater soul disturbance'.
Belcon starts casting a spell.
A Drow Elf heroically rescues an Orc.
Wodo starts casting an offensive spell.
< 517h/517H 191v/193V Pos: standing >
A powerful humming sound can be heard from an enormous rune-covered monolith.
Saif gives an order to his followers.
The wraith of a proud lion starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a proud lion snaps into visibility.
The wraith of a proud lion starts casting an offensive spell.
The wraith of a proud lion snaps into visibility.
The wraith of a proud lion starts casting an offensive spell.
The wraith of a proud lion snaps into visibility.
The wraith of a proud lion starts casting an offensive spell.
The wraith of a proud lion snaps into visibility.
You start chanting...
< 517h/517H 192v/193V Pos: standing >
A Drow Elf tries to step in front of a Duergar, but doesn't make it in time.
A Duergar is knocked to the ground by Insai's skillful bash!
Hoof starts casting an offensive spell.
< 517h/517H 192v/193V Pos: standing >
Insai's weak slash grazes a Duergar.
Insai's weak slash grazes a Duergar.
Insai misses a Duergar.
< 517h/517H 192v/193V Pos: standing >
A Drow Elf settles to his knees.
In his haste to slam a Drider around, Varg slips and falls!
Varg is stunned!
< 517h/517H 193v/193V Pos: standing >
Trots completes his spell...
Trots utters the words 'ofzahzf gajr eughjfbaiqz'
Trots points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Trots.
Ovror gives an order to his followers.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
< 517h/517H 193v/193V Pos: standing >
Casting: disintegrate
Wodo completes his spell...
Wodo utters the words 'buoblg qrunsoqpze yugh'
Wodo's fist beats the life out of an Orc, blood pours from his body!
< 517h/517H 193v/193V Pos: standing >
Tiny explosions wrack an Orc's body with pain!
Tiny explosions wrack an Orc's body with pain!
The wraith of a proud lion completes its spell...
The wraith of a proud lion utters the words 'buoblg qrunsoqpze yugh'
The wraith of a proud lion's fist beats the life out of an Orc, blood pours from his body!
The wraith of a proud lion completes its spell...
The wraith of a proud lion utters the words 'buoblg qrunsoqpze yugh'
The wraith of a proud lion's fist beats the life out of an Orc, blood pours from his body!
The wraith of a proud lion completes its spell...
The wraith of a proud lion utters the words 'buoblg qrunsoqpze yugh'
The wraith of a proud lion's fist beats the life out of an Orc, blood pours from his body!
Duac tackles a Troll square in the chest knocking the wind out of him!
A Goblin leaves north.
< 517h/517H 193v/193V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an Orc!
[Damage: 58 ] -=[You smile happily as your disintegration ray hits an Orc!]=-
Duac suddenly appears a bit confused!
Duac's feeble slash grazes a Troll.
Duac's feeble slash grazes a Troll.
Duac's feeble slash grazes a Troll.
Duac's weak slash grazes a Troll.
A Kobold starts casting an offensive spell.
< 517h/517H 193v/193V Pos: standing >
Wodo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Wodo's soothing song!
Belcon completes his spell...
Belcon utters the word 'qlqraiz'
The gale force of Belcon's spell sends an Orc flying through the room!
An Orc is stunned!
Belcon's cyclone tears at an Orc, pounding and rending flesh!
An Orc's swirling wand of light was completely destroyed by the massive blow!
An air elemental stops following an Orc.
An air elemental stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!