<worn as a badge> a silverthorn corsage (magic) (glowing) [82%]
<worn on head> the crown of dragons (magic)
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn in ear> a sapphire earring [superior] (magic) (glowing) [77%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> an amulet of the forsaken [poor]
<worn around neck> a charm made of dwarf bone [89%]
<worn on body> a darksteel chainmail shirt (magic) (glowing) [89%]
<worn about body> the living oceanic cloak [poor] (magic) (glowing) [88%]
<worn on back> a double-buckled Alatorin backpack [82%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of swirling shadows [poor] (magic) [83%]
<worn on belt buckle>lucky alchemist sack
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> some glowing silver vambraces [87%]
<held as shield> a salamander scale shield [88%]
<worn around wrist> a static iron wristguard from The Fields Between [78%]
<worn around wrist> a black and white zebra-hide wristband [87%]
<worn on hands> some patched gold gauntlets from Home of the Divine [87%]
<worn on finger> a sun ring (magic) (glowing)
<worn on finger> a ring of citizenship (magic)
<primary weapon> a straightback dirk [poor] (magic)
< 272h/771H 212v/227V Pos: standing >
< 272h/771H 213v/227V Pos: standing >
Ok.
< 272h/771H 213v/227V Pos: standing >
It's already open!
< 272h/771H 214v/227V Pos: standing >
It's already open!
< 272h/771H 214v/227V Pos: standing >
Zlo clambers to his feet.
Zlo, looking very frustrated, packs up his book.
It's already open!
< 272h/771H 214v/227V Pos: standing >
It's already open!
< 272h/771H 214v/227V Pos: standing >
A Barbarian enters from the south.
A Barbarian drops some platinum coins.
You feel uneasy with so many Evil players in Ny'Neth.
The First Vault of Ny'Neth
This is a small cube shaped chamber, filled with trophy cases, pedestals,
and wall mounted racks, all displaying powerful magical relics. Although
they are on display, there is nothing here to indicate any kind of magical
guardian or trap. Apparently the objects contained here are intended to be
some kind of reward for any being capable of defeating the construct, as
Ny'Neth is easily powerful enough that not even a lesser god could
rob him of his possessions without defeating the wizard himself. What
relics lie in his lower vaults can only be speculated on, but if the power
of the objects here is any indication, they must be highly magical indeed.
Greed is a powerful force indeed, and any who stand here must feel the force
of that greed burning within them, urgin them to go deeper into the stronghold.
Exactly as Ny'Neth intended when he made this vault probably.
Obvious exits: -North
Fresh blood covers everything in the area.
[2] The corpse of a Grey Elf is lying here.
The corpse of a Halfling is lying here.
[2] The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
The corpse of a Ny'Neth vault guardian is lying here.
An enormous rune-covered monolith stands omniously here. (magic)
A dark portal hovers in mid-air here.
Nul *-* Warlords *-* (Troll)(large) crouches in mid-air here, fighting a Barbarian.(Red Aura)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting Drip.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Pane. (Casting) (Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Drip.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here, fighting Drip.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Drip.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
A Halfling (small) -=Celestial Sigil=- sits resting.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- crouches in mid-air here, fighting Kaene.
A Githzerai (medium) -=Celestial Sigil=- sits in mid-air here, fighting an earth elemental.(Gold Aura)
A Barbarian (large) Praise Hydaelyn -=Celestial Sigil=- stands in mid-air here, fighting Kaene.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Pane.
The wraith of a proud lion stands in mid-air here, fighting Drip. (Minion) (Red Aura)
The wraith of a proud lion stands in mid-air here, fighting Drip. (Minion) (Red Aura)
The wraith of a proud lion stands in mid-air here, fighting Drip. (Minion) (Red Aura)
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here, fighting Pane.(Red Aura)
An air elemental stands in mid-air here, fighting Drip. (Minion)
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- sits in mid-air here.(Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
Vezz *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here, fighting a Centaur.(Red Aura)
An earth elemental crouches here, fighting a Githzerai. (Minion)
An earth elemental stands here, fighting a Githzerai. (Minion)
Vessekae *-* Warlords *-* (Kobold)(small) stands in mid-air here, fighting a Githzerai. (Casting) (Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands, floating here, fighting a Grey Elf.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Barbarian.(Red Aura)
< 272h/771H 214v/227V Pos: standing >
Vessekae completes his spell...
Vessekae utters the words 'qpurr hajqp'
A Githzerai sags, apparently weakened from the frigid cold!
< 272h/771H 214v/227V Pos: standing >
Autosaving...
Zlo enters from the north.
A Githzerai gives an order to his followers.
< 272h/771H 214v/227V Pos: standing >
Drip attacks a Centaur. [3 Hits]
Zlo closes the vault.
A Firbolg stops fighting.
< 272h/771H 214v/227V Pos: standing >
A Centaur heroically rescues a Githzerai.
Your power reserves are not sufficient to cast that spell!
< 272h/771H 215v/227V Pos: standing >
A Centaur attacks Pane. [1 Hits]
Living stone sprouts up and covers Drip's flesh.
An air elemental attacks Drip. [2 Hits]
A Barbarian suddenly appears a bit confused!
Kaene snaps into visibility.
A Barbarian attacks Kaene. [3 Hits]
< 272h/771H 215v/227V Pos: standing >
A Barbarian suddenly appears a bit confused!
Kaene snaps into visibility.
A Barbarian attacks Kaene. [2 Hits]
< 272h/771H 215v/227V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf wunsoeuio'
A Centaur points at a Githzerai.
A Githzerai shudders as an immense rush of life flows into his body!
< 272h/771H 215v/227V Pos: standing >
Tiny explosions wrack a Grey Elf's body with pain!
Tiny explosions wrack Vessekae's body with pain!
The wraith of a proud lion attacks Drip. [0 Hits]
A Githzerai gives an order to his followers.
Nul rises to his feet.
< 272h/771H 216v/227V Pos: standing >
Nul attacks a Barbarian. [4 Hits]
A Githzerai attacks an earth elemental. [0 Hits]
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
A Halfling clambers to his feet.
A Halfling, looking very frustrated, packs up his holy symbol.
A Barbarian's face turns pale as Nul slams his head into his face.
< 272h/771H 216v/227V Pos: standing >
A Centaur attacks Drip. [2 Hits]
The wraith of a proud lion attacks Drip. [1 Hits]
The wraith of a proud lion attacks Drip. [0 Hits]
Vessekae starts casting a spell.
A Centaur starts casting a spell.
A Halfling starts casting a spell.
< 272h/771H 216v/227V Pos: standing >
A Centaur attacks Drip. [2 Hits]
Your power reserves are not sufficient to cast that spell!
< 273h/771H 217v/227V Pos: standing >
A Githzerai attacks Pane. [0 Hits]
Zlo starts casting an offensive spell.
< 273h/771H 217v/227V Pos: standing >
The vault seems to be closed.
< 273h/771H 217v/227V Pos: standing >
Pane attacks a Grey Elf. [4 Hits]
Ril attacks a Centaur. [0 Hits]
A Githzerai starts casting an offensive spell.
< 273h/771H 217v/227V Pos: standing >
Vessekae completes his spell...
Vessekae utters the words 'pzar jioculoae'
A Grey Elf attacks Pane. [0 Hits]
A Githzerai clambers to his feet.
< 273h/771H 218v/227V Pos: standing >
An earth elemental rises to its feet.
A Halfling completes his spell...
A Halfling utters the words 'yjrr pzar'
A torrent of divine energy flows from a Halfling into a Centaur's body, and his wounds begin to heal!
< 273h/771H 218v/227V Pos: standing >
Tiny explosions wrack a Grey Elf's body with pain!
< 273h/771H 218v/227V Pos: standing >
An earth elemental attacks a Githzerai. [0 Hits]
A Centaur starts casting a spell.
Ril starts casting a spell.
< 273h/771H 218v/227V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai's concussion blast rips into Vessekae, shattering his soul!
Zlo completes his spell...
Zlo utters the word 'euguihzofahz'
Zlo sends a bright green ray of light streaking towards a Barbarian!
A ring of protection from evil turns red hot and burns a Barbarian!
An exquisite rubber amulet turns red hot and burns a Barbarian!
A twined dragonscale hat turns red hot and burns a Barbarian!
A pair of rugged leather breeches turns red hot and burns a Barbarian!
A pair of leather penny loafers turns red hot and burns a Barbarian!
A pitted mithril cloak turns red hot and burns a Barbarian!
A silk wristband turns red hot and burns a Barbarian!
A longsword named "Whistler" [superior] turns red hot and burns a Barbarian!
Some polished chrome-coloured sunglasses turns red hot and burns a Barbarian!
Zlo cackles as his disintegration ray strikes a Barbarian hard!
Tiny explosions wrack Vessekae's body with pain!
Kaene snaps into visibility.
Kaene attacks a Barbarian. [4 Hits]
< 273h/771H 219v/227V Pos: standing >
An earth elemental attacks a Githzerai. [1 Hits]
A Firbolg suddenly looks a bit dumb, and madly slams at Nul!
It's already open!
< 273h/771H 219v/227V Pos: standing >
Drip attacks a Centaur. [3 Hits]
Vessekae starts casting a spell.
It's already open!
< 273h/771H 219v/227V Pos: standing >
Ril completes her spell...
Ril utters the words 'pzaruio garzz'
Upon Ril's touch a soft glow flows from her hands and surrounds Ril.
An air elemental attacks Drip. [1 Hits]
The wraith of a proud lion attacks Drip. [1 Hits]
A Centaur starts casting a spell.
A Centaur heroically rescues a Grey Elf.
You feel uneasy with so many Evil players in Ny'Neth.
Audience Chamber of Ny'Neth
This is a gently angled cone shaped chamber, its point far above the level
of the floor. Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room. The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here. Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it. The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool. Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols. Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South -West
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of construct of Ny'Neth is lying here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
< 273h/771H 218v/227V Pos: standing >
< 273h/771H 219v/227V Pos: standing >
A Barbarian leaves south.
< 273h/771H 220v/227V Pos: standing >
Audience Chamber of Ny'Neth
Obvious exits: -South -West
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of construct of Ny'Neth is lying here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 274h/771H 221v/227V Pos: standing >
You start chanting...
< 274h/771H 221v/227V Pos: standing >
Casting: create pond
< 274h/771H 223v/227V Pos: standing >
You complete your spell...
< 274h/771H 224v/227V Pos: standing >
Tiu leaves south.
< 274h/771H 224v/227V Pos: standing >
You drink from a strange pond.
You drain health from your surroundings.
You invigorate yourself with renewed energy.
< 274h/771H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.
< 348h/771H 227v/227V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!
< 355h/771H 227v/227V Pos: standing >
You drink from a strange pond.
You drain health from your surroundings.
< 355h/771H 227v/227V Pos: standing >
< 397h/771H 227v/227V Pos: standing >
< 418h/771H 227v/227V Pos: standing >
< 418h/771H 227v/227V Pos: standing >
< 436h/771H 227v/227V Pos: standing >
The vault seems to be closed.
< 436h/771H 227v/227V Pos: standing >
You failed.
< 436h/771H 227v/227V Pos: standing >
< 436h/771H 227v/227V Pos: standing >
< 436h/771H 227v/227V Pos: standing >
< 436h/771H 227v/227V Pos: standing >
You drink from a strange pond.
You drain health from your surroundings.
< 436h/771H 227v/227V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!
< 500h/771H 227v/227V Pos: standing >
Ok.
< 517h/771H 227v/227V Pos: standing >
It's already open!
< 517h/771H 227v/227V Pos: standing >
It's already open!
< 517h/771H 227v/227V Pos: standing >
A Githzerai enters from the south.
It's already open!
< 517h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
It's already open!
< 518h/771H 227v/227V Pos: standing >
Ok.
< 518h/771H 227v/227V Pos: standing >
Ok.
< 518h/771H 227v/227V Pos: standing >
Ok.
< 518h/771H 227v/227V Pos: standing >
Ok.
< 518h/771H 227v/227V Pos: standing >
The vault seems to be closed.
< 518h/771H 227v/227V Pos: standing >
The earth trembles and shivers!
< 518h/771H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.
< 518h/771H 227v/227V Pos: standing >
I see nothing suitable there.
< 519h/771H 227v/227V Pos: standing >
Tiny explosions wrack your body with pain!
< 452h/771H 227v/227V Pos: standing >
<Ok.
< 452h/771H 227v/227V Pos: standing >
<That's tough to do in battle, but still you try...
< 452h/771H 227v/227V Pos: standing >
<That's tough to do in battle, but still you try...
< 452h/771H 227v/227V Pos: standing >
<Audience Chamber of Ny'Neth
Obvious exits: -South# -West
A tiny pond seems to suck the life from its surroundings.
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of construct of Ny'Neth is lying here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
< 452h/771H 227v/227V Pos: standing >
<[Damage: 3 ] You attack a Githzerai. [1 Hits]
You start chanting...
< 452h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
Tiny explosions wrack your body with pain!
< 390h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
Casting: acid stream *
< 390h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 390h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
< 390h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
Tiny explosions wrack your body with pain!
< 321h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
You attempt to flee...
The magenta glow surrounding you fades away.
You feel uneasy with so many Evil players in Ny'Neth.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
You flee westward!
< 321h/771H 196v/227V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!
Your power reserves are not sufficient to cast that spell!
< 321h/771H 197v/227V Pos: standing >
A Githzerai enters from the east.
< 321h/771H 197v/227V Pos: standing >
< 321h/771H 197v/227V Pos: standing >
Before the Audience Chamber
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
< 321h/771H 198v/227V Pos: standing >
< 321h/771H 198v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Audience Chamber of Ny'Neth
This is a gently angled cone shaped chamber, its point far above the level
of the floor. Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room. The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here. Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it. The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool. Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols. Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South# -West
A tiny pond seems to suck the life from its surroundings.
A few coins lie scattered here.
Fresh blood covers everything in the area.
The corpse of construct of Ny'Neth is lying here.
< 321h/771H 197v/227V Pos: standing >
A Githzerai enters from the west.
< 321h/771H 199v/227V Pos: standing >
You drink from a strange pond.
You drain health from your surroundings.
You invigorate yourself with renewed energy.
< 321h/771H 227v/227V Pos: standing >
< 363h/771H 227v/227V Pos: standing >
Tiny explosions wrack your body with pain!
You attack a Githzerai. [0 Hits]
< 325h/771H 227v/227V Pos: standing >
< T: Dozz TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
You attempt to flee...
You feel uneasy with so many Evil players in Ny'Neth.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
You flee westward!
< 325h/771H 199v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.
< 325h/771H 200v/227V Pos: standing >
Pardon?
< 325h/771H 200v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
< 325h/771H 199v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West
The corpse of ravelloth is lying here.
< 325h/771H 199v/227V Pos: standing >
< 325h/771H 200v/227V Pos: standing >
< 325h/771H 200v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
< 325h/771H 201v/227V Pos: standing >
The corrosive acid evaporates from your armor.
You feel uneasy with so many Evil players in Ny'Neth.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 325h/771H 200v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here, fighting a Githzerai.(Red Aura)
< 325h/771H 200v/227V Pos: standing >
Sylvist attempts to flee.
Sylvist leaves west.
< 325h/771H 200v/227V Pos: standing >
You start chanting...
< 325h/771H 201v/227V Pos: standing >
A Githzerai's face flushes white for a moment.
< 326h/771H 201v/227V Pos: standing >
Casting: acid stream *
< 326h/771H 202v/227V Pos: standing >
You complete your spell...
[Damage: 54 ] You direct a stream of acid into a Githzerai; he cries out as flesh that was once his is now lost to the elements.
A Githzerai's symbol of Malch'hor Ganl was corroded by acid.
Your spell flows around a Githzerai, leaving him unharmed!
< 326h/771H 203v/227V Pos: standing >
< 326h/771H 203v/227V Pos: standing >
Tiny explosions wrack your body with pain!
< 249h/771H 204v/227V Pos: standing >
<
< 249h/771H 204v/227V Pos: standing >
<You start chanting...
< 249h/771H 204v/227V Pos: standing >
<Tiny explosions wrack your body with pain!
< 176h/771H 204v/227V Pos: standing >
<Casting: acid stream *
< 176h/771H 204v/227V Pos: standing >
<A Githzerai leaves west.
< 176h/771H 204v/227V Pos: standing >
You abort your prayer before it's done!
< 176h/771H 204v/227V Pos: standing >
Sylvist skitters in from the west.
< 176h/771H 204v/227V Pos: standing >
Sylvist leaves east.
< 176h/771H 204v/227V Pos: standing >
A Githzerai enters from the west.
You attempt to flee...
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the south side of an enourmous east-west hallway. The wall here
is covered by alternating ancient tapestries and half-pillars studded with
runes and precious stones. The tapestries themselves are truly magnificent,
depicting scenes of great historical significance from long ago. Their value
individually is nearly priceless, and as there are dozens of tapestries lining
this wall alone the total value of the collection is immesurable.
Obvious exits: -North -West
The corpse of ravelloth is lying here.
You flee southward!
< 176h/771H 176v/227V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/771H 176v/227V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 176h/771H 176v/227V Pos: standing >
A Githzerai enters from the north.
< 176h/771H 177v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
This is the center aisle of the magnificent hall. The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east. The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.
< 176h/771H 176v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before the Audience Chamber
Here the hallway has narrowed down as it approaches the audience room to
the east. Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings. The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings. One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East -West
Fresh blood covers everything in the area.
< 176h/771H 176v/227V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Audience Chamber of Ny'Neth
This is a gently angled cone shaped chamber, its point far above the level
of the floor. Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room. The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here. Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it. The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool. Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols. Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South# -West
A few drops of fresh blood are scattered around the area.
A tiny pond seems to suck the life from its surroundings.
A few coins lie scattered here.
The corpse of construct of Ny'Neth is lying here.
Sylvist *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
< 176h/771H 175v/227V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/771H 176v/227V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!
< 176h/771H 176v/227V Pos: standing >
A Githzerai enters from the west.
Sylvist starts casting a spell.
< 177h/771H 178v/227V Pos: standing >
The earth trembles and shivers!
< 177h/771H 178v/227V Pos: standing >
< 177h/771H 179v/227V Pos: standing >
< 177h/771H 179v/227V Pos: standing >
Sylvist completes his spell...
Sylvist utters the word 'concealment'
Sylvist slowly fades out of existence.
< 177h/771H 179v/227V Pos: standing >
You start chanting...
< 177h/771H 179v/227V Pos: standing >
Tiny explosions wrack your body with pain!
< 104h/771H 180v/227V Pos: standing >
<Casting: acid stream *
< 104h/771H 180v/227V Pos: standing >
<Sylvist starts casting an offensive spell.
< 104h/771H 180v/227V Pos: standing >
<You complete your spell...
[Damage: 60 ] You direct a stream of acid into a Githzerai; he cries out as flesh that was once his is now lost to the elements.
A Githzerai begins to sllooowwww down.
< 104h/771H 180v/227V Pos: standing >
<You attack a Githzerai. [0 Hits]
< 104h/771H 180v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: A Githzerai sta EP: few wounds >
Tiny explosions wrack your body with pain!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sylvist completes his spell...
Sylvist utters the words 'buoblg qrunsoqpze yugh'
Sylvist's fist beats the life out of a Githzerai, blood pours from his body!
< 34h/771H 180v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: A Githzerai sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 34h/771H 180v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: A Githzerai sta EP: awful >
Sylvist starts casting an offensive spell.
< 34h/771H 180v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: A Githzerai sta EP: awful >
< 34h/771H 180v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: A Githzerai sta EP: awful >
You attempt to flee...
You feel uneasy with so many Evil players in Ny'Neth.
The First Vault of Ny'Neth
This is a small cube shaped chamber, filled with trophy cases, pedestals,
and wall mounted racks, all displaying powerful magical relics. Although
they are on display, there is nothing here to indicate any kind of magical
guardian or trap. Apparently the objects contained here are intended to be
some kind of reward for any being capable of defeating the construct, as
Ny'Neth is easily powerful enough that not even a lesser god could
rob him of his possessions without defeating the wizard himself. What
relics lie in his lower vaults can only be speculated on, but if the power
of the objects here is any indication, they must be highly magical indeed.
Greed is a powerful force indeed, and any who stand here must feel the force
of that greed burning within them, urgin them to go deeper into the stronghold.
Exactly as Ny'Neth intended when he made this vault probably.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of a Centaur is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Halfling is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of a Halfling is lying here.
[2] The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
The corpse of a Ny'Neth vault guardian is lying here.
An enormous rune-covered monolith stands omniously here. (magic)
A dark portal hovers in mid-air here.
Tiu *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.(Red Aura)
A Barbarian (large) -=Celestial Sigil=- is lying in mid-air here, fighting Nul.(Gold Aura)
Zlo *-* Warlords *-* (Drow Elf)(medium) stands here.(Red Aura)
Nul *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Vessekae.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Tiu.(Gold Aura)
A Barbarian (large) Praise Hydaelyn -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Centaur (large) -=Celestial Sigil=- stands in mid-air here, fighting Drip.
An air elemental stands in mid-air here, fighting Drip. (Minion)
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- stands in mid-air here, fighting Drip.(Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
Vezz *-* Warlords *-* (Githyanki)(medium) crouches in mid-air here.(Red Aura)
Ril *-* Warlords *-* (Duergar)(medium) stands in mid-air here. (Casting) (Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
Vessekae *-* Warlords *-* (Kobold)(small) sits in mid-air here, fighting a Centaur.(Red Aura)
Drip *-* Warlords *-* (Minotaur)(large) stands in mid-air here, fighting an air elemental.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands, floating here.(Red Aura)
*Kaene *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You flee southward!
Nul tackles a Grey Elf square in the chest knocking the wind out of him!
< 34h/771H 156v/227V Pos: standing >
Zlo closes the vault.
A Centaur starts casting an offensive spell.
< 34h/771H 156v/227V Pos: standing >
Pane suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
< 21h/771H 156v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: Pane sta EP: few scratches >
Ril completes her spell...
Ril utters the words 'yjrr pzar'
A torrent of divine energy flows from Ril into Pane's body, and his wounds begin to heal!
A Barbarian fills with BLooDLuST and makes a ferocious leap at Ril!
A Barbarian knocks Ril down with a mighty blow!
Sorry, you aren't allowed to do that in combat.
< 21h/771H 156v/227V Pos: standing >
< T: Dozz TP: sta TC: awful E: Pane sta EP: few scratches >
Ril attacks a Barbarian. [0 Hits]
Drip madly swings his weapon...
AThe power of Drip's ancestors drives Drip deeper intoRAGE!
Drip's mace of the earth summons the power of the earth and rock at a Centaur.
Drip causes an EARTHQUAKE!
You stagger, but manage to keep your balance!
Tiu staggers slightly but manages to keep his balance.
Zlo staggers slightly but manages to keep his balance.
Nul staggers slightly but manages to keep his balance.
A Centaur staggers and almost falls!
A Centaur's shimmering iron tail protector is smashed to bits by rocks and debris!
A Centaur's blue Cimmerian earring is smashed to bits by rocks and debris!
A Centaur is dead! R.I.P.
You receive your share of experience.