The death of [39 MaUleR] Teru -=Celestial Sigil=- (Barbarian)

in The Hall of Emissaries

from the perspective of [40 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge
<worn on head>       a blood hawk headdress
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming) [78%]
<worn in ear>        a dangling dematite earring [68%]
<worn in ear>        an aboleth's shrunken head [57%]
<worn on face>       an assassins mask [78%]
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn around neck>   an honor of guards medallion [74%]
<worn on body>       a ghostly shimmering set of armor (glowing) [54%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       some gladiators vambraces [67%]
<worn around wrist>  the combat brace of the maelstrom of precision [84%]
<worn around wrist>  a bracelet of woven willow leaves [superior] [72%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle of endurance
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       some skull knee guards lined with feathers [superior] [86%]
<worn on feet>       some spurred blood crystal boots


< 1034h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before a Shimmering Portal
   This small square chamber is made of an incredible glowing metal alloy.
It radiates a sickly green light, which makes all living flesh the light
falls upon look diseased or ill.  A shimmering portal floats in
the air against the north wall, and two rune inscribed doors lead out to the
east and west.  A magic mouth, looking decayed in the green light, floats
in the center of the chamber, seeming to invade the minds of all present with
thoughts and words...
"So you have braved my simple yet devious entry chamber.  Well that was only
the beginning.  I have devided my dungeons into three stages, each of which
will offer you no escape once you commit to their completion.  The first
level lies beyond this portal, the second lies beyond the east door, and the
third lies beyond the west door.  Enter the second or third without the means
to continue you gained from the previous level, and you will find you have no
escape, ending up as just another pile of bones left on my dungeon floors.
Obvious exits: -East # -South -West #
[2] A small round shield has been dropped here.
A large portal hovers in mid-air.

< 1040h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1041h/1064H 379v/381V Pos: standing >
Before a Shimmering Portal
Obvious exits: -East # -South -West #
[2] A small round shield has been dropped here.
A large portal hovers in mid-air.

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!

< 1064h/1064H 379v/381V Pos: standing >

< 1064h/1064H 379v/381V Pos: standing >
Saving Fraglo.

< 1064h/1064H 379v/381V Pos: standing >

< 1064h/1064H 379v/381V Pos: standing >

< 1064h/1064H 380v/381V Pos: standing >
Before a Shimmering Portal
Obvious exits: -East # -South -West #
[2] A small round shield has been dropped here.
A large portal hovers in mid-air.

< 1064h/1064H 381v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!

< 1064h/1064H 381v/381V Pos: standing >
You enter a glowing portal..
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of a chamber piled haphazardly with boulders.  Some
of them have smooth edges, as though they are the crumbled  remains of
some kind of formal construction stones.  The shape of the rocks, and the
random way they are assorted, has created a plethora of hiding places in,
on, and around the boulders.  The pile slopes downward toward the walls
of the chamber, a rather precarious journey.
Obvious exits: -North -East  -South -West 

< 1064h/1064H 381v/381V Pos: standing >
Ok, you'll try to move silently for a while.

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   This is the center of the chambers western wall.  Here the floor is nearly
visible between some of the larger rocks, making this part of the chamber
probably the most shallow with stones.  A pair of huge boulders to the
south prevent passage in that direction, although the corner of the chamber
can be easily reached to the north.  It seems as though there might be some
subtle movement goin on beneath some of the rocks here.
Obvious exits: -North -East 

< 1064h/1064H 380v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Amid a Jumble of Rocks and Boulders
   Here in the northwest corner, one of the giant boulders seems to have
tumbled down the pile and smashed into the northern wall.  The impact seems
to have revealed some sort of panel, as a long smooth crack can be seen
running vertically down the wall.  A tiny hole can be seen alongside the
crack, hardly noticeable.
Obvious exits: -North -East  -South
A small round shield has been dropped here.

< 1064h/1064H 379v/381V Pos: standing >
The earth trembles and shivers!
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Titans
   This small connecting room seems to have only one visible doorway, to the
north.  Beyond the huge door strange thumping sounds can be heard, as well
as the muffled crackle of lightning.  A glowing zigzag pattern has
been inscribed into the surface of the door with some kind of magical
binding.  The pattern seems to pulse and flicker of its own accord, and
a strange out of place rock on the western wall occasionally reflects
a glint of it light.
Obvious exits: -North# -South -West 
A studded leather cloak lies here.
Some iron sleeves are laying here.

< 1064h/1064H 378v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -East  -West 
The corpse of a Barbarian is lying here.

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   A smell of pungent rotting flesh fills the entire cavern, so thick in
the air its bitter aroma can be tasted.  A strange ultraviolet light radiates
from the stone walls, illuminating strange translucent figures which pass
through the shadows here.  Unidentifiable horrors of moving blackness lie
in wait, fleeting glimpses of them in peripheral vision send the senses
screaming to the brain in primal terror.  Small chunks of rotting, maggot
ridden flesh lie strewn about the cavern, drained of all their blood.
Obvious exits: -East  -West 
The corpse of a Barbarian is lying here.

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -North -East 
[2] A small round shield has been dropped here.

< 1064h/1064H 378v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   Here the cavern widens and opens up to the northwest, the ultraviolet
light cast by the pulsating walls illuminating a huge expanse.  Filling the
center of the cavern is an enourmous natural pillar, formed by the junction
of a stalagmite and a stalagtite millions of years ago.  The pillar pulsates
with the same ultraviolet light cast by the cavern walls, but at a brighter
level.  There are also hints of illithite in the stone, invading the normal
spectrum of ultraviolet with a sickly green cast.  The presence of this alloy
reknown for its sinister influence makes the moving shadows here seem all
the more menacing.
Obvious exits: -North -South -West 
The corpse of a Centaur is lying here.

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   A smell of pungent rotting flesh fills the entire cavern, so thick in
the air its bitter aroma can be tasted.  A strange ultraviolet light radiates
from the stone walls, illuminating strange translucent figures which pass
through the shadows here.  Unidentifiable horrors of moving blackness lie
in wait, fleeting glimpses of them in peripheral vision send the senses
screaming to the brain in primal terror.  Small chunks of rotting, maggot
ridden flesh lie strewn about the cavern, drained of all their blood.
Obvious exits: -East  -West 

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   Here the cavern widens and opens up to the northeast, the ultraviolet
light cast by the pulsating walls illuminating a huge expanse.  Filling the
center of the cavern is an enourmous natural pillar, formed by the junction
of a stalagmite and a stalagtite millions of years ago.  The pillar pulsates
with the same ultraviolet light cast by the cavern walls, but at a brighter
level.  There are also hints of illithite in the stone, invading the normal
spectrum of ultraviolet with a sickly green cast.  The presence of this alloy
reknown for its sinister influence makes the moving shadows here seem all
the more menacing.
Obvious exits: -North -East 

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   The stench here is horrible, filled with smells to terrible to even make
an attempt at identification.  Small lumps of rotting organic matter lie
strewn about, crawling with maggots and worms.  The natural walls of the
cavern glow with a pulsting ultraviolet light, casting strange moving shadows
everywhere.  Strange translucent forms seem to fade in and out of existence
in the deepest shadows of the cave, and even the shadows occasionally take
on a humanoid form.  Definite humanoid shapes lumber about in the darkness,
looking like mutilated frames hanging with rotting meat.
Obvious exits: -North -South

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Cavern of the Living Dead
   Here the cavern widens and opens up to the southeast, the ultraviolet
light cast by the pulsating walls illuminating a huge expanse.  Filling the
center of the cavern is an enourmous natural pillar, formed by the junction
of a stalagmite and a stalagtite millions of years ago.  The pillar pulsates
with the same ultraviolet light cast by the cavern walls, but at a brighter
level.  There are also hints of illithite in the stone, invading the normal
spectrum of ultraviolet with a sickly green cast.  The presence of this alloy
reknown for its sinister influence makes the moving shadows here seem all
the more menacing.
Obvious exits: -East  -South -West 

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is close by to your west.
A swarmfish who is rather far off to your west.
A swarmfish who is rather far off to your west.
A swarmfish who is rather far off to your west.
A swarmfish who is rather far off to your west.
A swarmfish who is rather far off to your west.
A swarmfish who is rather far off to your west.

< 1064h/1064H 380v/381V Pos: standing >

< 1064h/1064H 380v/381V Pos: standing >

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Beginning of the River of Blood
   Here an underground river is joined by a small stream of brakish water
pouring through a grate in the eastern wall.  Underneath the grate the river
itself swirls up from a completely submerged tunnel into this passage, which
it fills more than halfway.  The water itself is a deep, dark red color,
probably from being rich in nutrients as it eats away at earthen banks much
farther upstream.  To the west, the churning water continues onward down
the passage.
Obvious exits: -East  -West 
[2] A small round shield has been dropped here.
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
There are some tracks heading west.

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -East  -West 
A staff of watery command has been left here.
An elixir of shimmering green liquid floats here.
[4] A sharp spear made of flimsy reeds has been dropped here.
[2] A small round shield has been dropped here.

< 1064h/1064H 378v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -East  -West 

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -East  -West 

< 1064h/1064H 380v/381V Pos: standing >
Looks like an exit.
You extend your sights westward.
Bend in the River of Blood
   Here the blood colored river makes a sharp turn to the north.  The angle
of the turn, combined with the swiftness of the current, causes the river
to incline sharply onto the far wall of the curved tunnel.  Swimming here
looks treacherous, as the force of the water as it barrels around the curve
appears to be easily capable of crushing a body into the wall.  Small fish
like shapes leap from the water, shake themselves vigorously in a spray of
red water, and dive back into the rushing stream.
Obvious exits: -North -East 
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Bend in the River of Blood
   Here the blood colored river makes a sharp turn to the north.  The angle
of the turn, combined with the swiftness of the current, causes the river
to incline sharply onto the far wall of the curved tunnel.  Swimming here
looks treacherous, as the force of the water as it barrels around the curve
appears to be easily capable of crushing a body into the wall.  Small fish
like shapes leap from the water, shake themselves vigorously in a spray of
red water, and dive back into the rushing stream.
Obvious exits: -North -East 
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -North -South
An elixir of shimmering green liquid floats here.

< 1064h/1064H 378v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Curve on the River of Blood
   Here the blood colored river makes a sharp turn to the east.  The angle
of the turn, combined with the swiftness of the current, causes the river
to incline sharply onto the far wall of the curved tunnel.  Swimming here
looks treacherous, as the force of the water as it barrels around the curve
appears to be easily capable of crushing a body into the wall.  Small fish
like shapes leap from the water, shake themselves vigorously in a spray of
red water, and dive back into the rushing stream.
Obvious exits: -East  -South

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is close by to your east.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.
A swarmfish who is not far off to your south.

< 1064h/1064H 380v/381V Pos: standing >

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -East  -West 
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)
A swarmfish churns through the water with ferocity.(Red Aura)

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
On the River of Blood
   Here the churning blood colored water flows swiftly through the passage.
What lies beneath the surface cannot be seen, but physical contact with moving
objects assures any who pass here that they are not the only thing in the
water.  Several watermarks along the sides of the passage are much higher than
the current waterline, proof that the river often fills nearly the entire
passage.  Occasionally a smooth, round shape protrudes momentarily from the
surface, only to dart back down beneath the murky water.
Obvious exits: -East  -West 
A rather large leather backpack lies here. [86%]
A hardened shard of volcanic rock juts out of the ground here.
A piece of a bone fragment has fallen here.
A soldier's iron skullcap lies here on the ground.

< 1064h/1064H 378v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
End of the River of Blood
   Here the bloody river plunges back down into the black depths of the earth.
As it does so, it makes a slight curve, which during times of higher water
slowly wore away at the eastern end of the tunnel.  Eventually the rock
began to give way, forming a beach of red sandy stone which allows a landing
to be made here.  A small crack in the eastern side of the tunnel above the
beach like sand leads out onto a wide sandy bank and a new cavern.  Perhaps
the savage water once flowed in that direction, creating the smooth sandy
beach which extends into the darkness.
Obvious exits: -East  -West 

< 1064h/1064H 380v/381V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  While the
beach of magma sand ends to the south in a cavern wall, it disappears into
a river of flowing molten magma to the north.  The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -East  -West 

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the north.  To the south, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -North -East  -West 

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  While the
beach of magma sand ends to the south in a cavern wall, it disappears into
a river of flowing molten magma to the north.  The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -West 

< 1064h/1064H 379v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 380v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 381v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 381v/381V Pos: standing >
You quickly scan the area.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.
A swarmfish who is in the distance to your west.

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the north.  To the south, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -South -West 

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
Alas, you cannot go that way. . . .

< 1064h/1064H 380v/381V Pos: standing >

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  While the
beach of magma sand ends to the south in a cavern wall, it disappears into
a river of flowing molten magma to the north.  The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -East  -South -West 

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Magma Bridge over a Lava River
   This magma bridge consists of a single gigantic boulder which extends
past the entire width of the lava river.  Once blocking the majority of the
lava flow with its bulk, over the centuries the heat and relentless passage
of the melted rock has worn away entire bottom half of the magma boulder.
The resulting crescent shaped boulder provides a natural bridge across the
liquid rock, shielding those who pass above it from heat and spray.
Obvious exits: -North -South
A greyish stone wall is here to the north.

< 1064h/1064H 380v/381V Pos: standing >
Oof! You bump into a greyish stone wall...

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
Looks like an exit.
You extend your sights northward.
Magma Bridge over a Lava River
   This magma bridge consists of a single gigantic boulder which extends
past the entire width of the lava river.  Once blocking the majority of the
lava flow with its bulk, over the centuries the heat and relentless passage
of the melted rock has worn away entire bottom half of the magma boulder.
The resulting crescent shaped boulder provides a natural bridge across the
liquid rock, shielding those who pass above it from heat and spray.
Obvious exits: -North -South
A greyish stone wall is here to the south.

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
Pardon?

< 1064h/1064H 381v/381V Pos: standing >
The earth trembles and shivers!
The earth trembles and shivers!

< 1064h/1064H 381v/381V Pos: standing >
The earth trembles and shivers!

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
You try to destroy a greyish stone wall...
Your mighty hit totally destroys a greyish stone wall...
A greyish stone wall crumbles to dust and blows away.

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Magma Bridge over a Lava River
   This magma bridge consists of a single gigantic boulder which extends
past the entire width of the lava river.  Once blocking the majority of the
lava flow with its bulk, over the centuries the heat and relentless passage
of the melted rock has worn away entire bottom half of the magma boulder.
The resulting crescent shaped boulder provides a natural bridge across the
liquid rock, shielding those who pass above it from heat and spray.
Obvious exits: -North -South

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the south.  To the north, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -North -East  -South -West 

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >
The earth trembles and shivers!

< 1064h/1064H 381v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  While the
beach of magma sand ends to the north in a cavern wall, it disappears into
a river of flowing molten magma to the south.  The sand which forms the bed
of the magma has hardened and smoothed to a black mirror like glass, which
reflects the fiery glare of the burning lava within its dark surface.
Obvious exits: -North -West 

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Earthen Bank of a Lava River
   This is a wide beach of smooth stone pebbles, formed of magma rock worn
smooth over the centuries by the river which once passed here.  Mixed in among
the small sand pebbles are half melted chunks of magma rock, ejected from
the lava river which flows past to the south.  To the north, the cavern
ends the wide bank in a wall of sedimentairy stone, covered by bumpy rock
formations created by condensing evaporated water rich with minerals.
Obvious exits: -East  -South -West 

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before the Hall of Emissaries
   This extended archway like tunnel marks the end of lava rock beach, and
the beginning of a wide magnificent hall to the east.  Although the floor
is constructed of giant smooth blocks of stone, it is beginning to show signs
of wear from the constant grinding of stray pebbles tracked in from the beach.
The eastern end of this connecting hallway is bracketed by two thin yet
majestic pillars, covered by arcane runes glowing with a blue light.
Obvious exits: -East  -West 

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
Sylvist who is in the distance to your east.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 

< 1064h/1064H 379v/381V Pos: standing >
You quickly scan the area.
Sylvist who is rather far off to your east.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 1064h/1064H 380v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.

< 1064h/1064H 379v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Before the Audience Chamber
   Here the hallway has narrowed down as it approaches the audience room to
the east.  Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings.  The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings.  One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.

< 1064h/1064H 378v/381V Pos: standing >
You feel uneasy with so many Evil players in Ny'Neth.
Audience Chamber of Ny'Neth
   This is a gently angled cone shaped chamber, its point far above the level
of the floor.  Every bit of space on the floor and walls are completely
covered with glowing blue runes, casting an eerie light into the room.  The
shape and design of the chamber was obviosly made for a purpose, that being
the containment of the disporportionate mind that Ny'Neth has placed inside
his golem here.  Focusing on the construct itself causes anything peripheral
to the viewer to blur out of existence, and the brain of the viewer to scream
out in protest at the impossible reality before it.  The actual air of the
chamber seems to shimmer, as though filled with superheated air, even though
the temperature remains cool.  Unless focused on, the walls of the room begin
to spin in the mind of the viewer, the glowing runes blending together to
form newer and even stranger moving symbols.  Physical objects here seem to
phase in and out of reality, perhaps passing through other plains of existence,
as they also protest the impossibility that is presented by such a massive
mind contained within the insufficient size of the construct.
Obvious exits: -South# -West 
Fresh blood splatters cover the area.
A tiny pond seems to suck the life from its surroundings.
A few coins lie scattered here.
The corpse of a Githzerai is lying here.
The corpse of construct of Ny'Neth is lying here.
Sylvist  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
There are some tracks.

< 1064h/1064H 378v/381V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/1064H 379v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
It's already open!

< 1064h/1064H 381v/381V Pos: standing >
The vault is open.
You extend your sights southward.
The First Vault of Ny'Neth
   This is a small cube shaped chamber, filled with trophy cases, pedestals,
and wall mounted racks, all displaying powerful magical relics.  Although
they are on display, there is nothing here to indicate any kind of magical
guardian or trap.  Apparently the objects contained here are intended to be
some kind of reward for any being capable of defeating the construct, as
Ny'Neth  is easily powerful enough that not even a lesser god could
rob him of his possessions without defeating the wizard himself.  What
relics lie in his lower vaults can only be speculated on, but if the power
of the objects here is any indication, they must be highly magical indeed.
Greed is a powerful force indeed, and any who stand here must feel the force
of that greed burning within them, urgin them to go deeper into the stronghold.
Exactly as Ny'Neth intended when he made this vault probably.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.
The corpse of a Centaur is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Drider is lying here.
[2] The corpse of a Centaur is lying here.
The corpse of a Firbolg is lying here.
The corpse of a Centaur is lying here.
The corpse of a Githzerai is lying here.
The corpse of a Barbarian is lying here.
The corpse of a Halfling is lying here.
The corpse of a Githzerai is lying here.
[2] The corpse of a Grey Elf is lying here.
The corpse of a Halfling is lying here.
[2] The corpse of a Goblin is lying here.
The corpse of an Orc is lying here.
The corpse of a Ny'Neth vault guardian is lying here.
An enormous rune-covered monolith stands omniously here.
A dark portal hovers in mid-air here.
Tiu  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large)  -=Celestial Sigil=- stands in mid-air here, fighting Nul.(Gold Aura)
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands here.(Red Aura)
Nul  *-* Warlords *-* (Troll)(large) crouches in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large) Praise Hydaelyn -=Celestial Sigil=- stands in mid-air here, fighting Tiu.(Gold Aura)
A Centaur (large)  -=Celestial Sigil=- stands in mid-air here, fighting Drip.
Vezz  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
Ril  *-* Warlords *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
Drip  *-* Warlords *-* (Minotaur)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
Pane  *-* Warlords *-* (Thri-Kreen)(medium) stands, floating here, fighting a Barbarian.(Red Aura)
*Kaene  *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Centaur.(Red Aura)
There are some tracks.
There are some tracks.

< 1064h/1064H 381v/381V Pos: standing >
A Barbarian enters from the south.

< 1064h/1064H 381v/381V Pos: standing >
Sylvist leaves west.

< 1064h/1064H 381v/381V Pos: standing >

< 1064h/1064H 381v/381V Pos: standing >
A Barbarian leaves west.
Backstab who?

< 1064h/1064H 381v/381V Pos: standing >
Before the Audience Chamber
   Here the hallway has narrowed down as it approaches the audience room to
the east.  Instead of alternating pillars and murals here, the walls are
instead covered by incredible enchanted paintings.  The paintings themselves
are so realisting the appear to be more like portals to other incredible
worlds than actual paintings.  One depicts a world of gigantic trees, while
another shows huge chunks of earth the size of small continents floating
about in empty space, their top surface covered by forests and grassy plains.
The floor is laid with strange red and black marbled stone blocks, which
when looked at in an abstract manner the red veins appear to form half of a
face, its red eye seeming to stare into the room, watching.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 1064h/1064H 380v/381V Pos: standing >
Backstab who?

< 1064h/1064H 380v/381V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your west.
Sylvist who is close by to your west.

< 1064h/1064H 380v/381V Pos: standing >
The Hall of Emissaries
   This is the center aisle of the magnificent hall.  The floor is made from
a black stone marbled with a magnificent glowing blue, and is marked down
the center with an intricate inlay of demons climbing over the top of each
other, reaching toward the top of the pile which seems to be farther to the
east.  The side walls of the hallway which can be seen in the distance to
the north and south look to be covered with magnificent ancient tapestries,
spaced apart a tasteful distance from each other.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
The corpse of azuzaal the executioner is lying here.
A Barbarian (large) Praise Hydaelyn -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
Sylvist  *-* Warlords *-* (Drider)(large) stands in mid-air here.(Red Aura)
There are some tracks heading west.

< 1064h/1064H 379v/381V Pos: standing >
Sylvist leaves east.
[Damage: 55 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!