<worn as a badge> a masterly crafted obsidian badge
<worn on head> a blood hawk headdress
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [78%]
<worn in ear> an aboleth's shrunken head [57%]
<worn in ear> a dangling dematite earring [68%]
<worn on face> an assassins mask [78%]
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> an honor of guards medallion [74%]
<worn on body> Lobos' leather coat [superior]
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> some gladiators vambraces [67%]
<worn around wrist> a bracelet of woven willow leaves [superior] [72%]
<worn around wrist> a bracelet of influence [superior]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon> a slimy troglodyte claw [superior]
<worn on legs> some skull knee guards lined with feathers [superior] [86%]
<worn on feet> some spurred blood crystal boots
On a Well Lit Path
The path seems to be lit up, but no light source is visible. Dead
leaves turn spirals about the ground. Dark surging cloads overhead
drizzle constantly. The path has been traveled, but the prints
left behind are not recognizable. Shadows play along the trees in
this part of the Svalich woods. Further down the path looks like
some type of gate. The path branches to the north from here.
Obvious exits: -North -Up -Down
A horrifying wereboar is here, glaring around it.
There are Troll tracks going down.
< 1097h/1097H 377v/381V Pos: standing >
The Black Gate
The gate is very impressive, standing some thirty feet high. It is made
of an unknown black alloy. The bars on the gate are etched with a foriegn
alphabet. On occassion, a blue electricity pulses though the alloy like
blood through an artery. Cobwebs hang from the dust-covered bars of this
massive barrier. The dust and webs cast strange, moving shadows across
the faces of stone gargoyles squatting motionlessly on the pilars which
support the gate. Beyond its black iron bars can be seen some sort
of glow. There is a key hole on the gate.
Obvious exits: -Up -Down #
< 1097h/1097H 377v/381V Pos: standing >
The gate seems to be closed.
< 1097h/1097H 378v/381V Pos: standing >
The gate seems to be closed.
< 1097h/1097H 380v/381V Pos: standing >
Ok.
< 1097h/1097H 381v/381V Pos: standing >
Inside the Black Gate
A strong humming sound fills the air. A cold green mist creeps over
the ground. Torchlight flutters against the walls of this vaulted hall.
Swells of organ music can be heard faintly in the background, but the
music's origin is cannot be located with all this damned humming.
A few feet away is a glowing green sphere.
Obvious exits: -Up -Down
< 1097h/1097H 379v/381V Pos: standing >
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up
A shimmering portal is here.
< 1097h/1097H 378v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1097h/1097H 378v/381V Pos: standing >
You enter a shimmering portal.
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.
*A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
< 1097h/1097H 379v/381V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's slash grazes you.
< 1095h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Barbarian enters a shimmering portal.
< 1095h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1096h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
You attempt to flee...
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
There are some tracks heading south.
There are some tracks heading south.
You flee northward!
< 1097h/1097H 372v/381V Pos: standing >
Outside the Gates of Bloodstone
Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies. These large bone guns look
like catapults. They are apparently used to launch airel assults on
invaders trying to cross the bridge. Most likely the spray of their
attacks sends the poor creatures to a fiery demise below. Faint sounds
of life are nearby.
Obvious exits: -North -South
There are Dwarf tracks going south.
< 1097h/1097H 380v/381V Pos: standing >
Backstab who?
< 1097h/1097H 380v/381V Pos: standing >
Backstab who?
< 1097h/1097H 380v/381V Pos: standing >
Backstab who?
< 1097h/1097H 380v/381V Pos: standing >
Backstab who?
< 1097h/1097H 380v/381V Pos: standing >
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
There are some tracks heading north.
There are some tracks heading south.
< 1097h/1097H 379v/381V Pos: standing >
Backstab who?
< 1097h/1097H 379v/381V Pos: standing >
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian snaps into visibility.
In his haste to slam you around, a Barbarian slips and falls!
A Barbarian is stunned!
< 1097h/1097H 379v/381V Pos: standing >
[Damage: 12 ] Your pierce wounds a Dwarf.
Your slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
[Damage: 78 ] Your concussion blast rips into a Dwarf, shattering his soul!
[Damage: 70 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 1097h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 1097h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Dwarf sta EP: few wounds >
You attempt to flee...
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
There are some tracks heading north.
There are some tracks heading south.
You flee northward!
< 1097h/1097H 372v/381V Pos: standing >
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.
A Barbarian (large) -=Celestial Sigil=- is lying with a stunned look in mid-air here.(Gold Aura)
*A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
< 1097h/1097H 371v/381V Pos: standing >
A Dwarf snaps into visibility.
[Damage: 70 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 71 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 39 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 1097h/1097H 371v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
A Dwarf snaps into visibility.
A Dwarf's feeble slash grazes you.
Your disguise falls apart!
A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 1096h/1097H 372v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: nasty wounds >
A Dwarf snaps into visibility.
[Damage: 12 ] Your impressive pierce strikes a Dwarf.
[Damage: 9 ] Your impressive pierce strikes a Dwarf.
A Dwarf parries your futile lunge at him.
You miss a Dwarf.
< 1097h/1097H 372v/381V Pos: sitting >
< T: Fraglo TP: sit TC:excellent E: A Dwarf sta EP: nasty wounds >
A Dwarf snaps into visibility.
A Dwarf's slash grazes you.
A Dwarf's weak pierce grazes you.
A Dwarf's weak slash grazes you.
< 1091h/1097H 372v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: nasty wounds >
A black rift in space opens next to you, and a Gnome steps out of it grinning.
< 1094h/1097H 372v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: nasty wounds >
You scramble madly to your feet!
< 1097h/1097H 372v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You attempt to flee...
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
You flee northward!
< 1097h/1097H 359v/381V Pos: standing >
Outside the Gates of Bloodstone
Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies. These large bone guns look
like catapults. They are apparently used to launch airel assults on
invaders trying to cross the bridge. Most likely the spray of their
attacks sends the poor creatures to a fiery demise below. Faint sounds
of life are nearby.
Obvious exits: -North -South
< 1097h/1097H 358v/381V Pos: standing >
Backstab who?
< 1097h/1097H 361v/381V Pos: standing >
Backstab who?
< 1097h/1097H 363v/381V Pos: standing >
Backstab who?
< 1097h/1097H 365v/381V Pos: standing >
At the Foot of the Gates of Bloodstone
Large iron stalactites loom high above ready to drop at a moments
notice. The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault. Thick steel chains strain but
some how manage to keep the gate suspended. From the top of the
gate the chains lead down to a pair of massive pegged spools. Beyond
is the Keep, city of wonders.
Obvious exits: -North -East -South -West
< 1097h/1097H 368v/381V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 1097h/1097H 369v/381V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.(Red Aura)
< 1097h/1097H 375v/381V Pos: standing >
You quickly scan the area.
A drunken regal man who is not far off to your north.
A hooded strongman who is not far off to your north.
The baron's servant who is a brief walk away to your north.
A guard of the keep who is a brief walk away to your north.
A Bloodstone holyman who is a brief walk away to your north.
A guard of the keep who is rather far off to your north.
An insane woman who is close by to your east.
A common woman who is close by to your east.
A Gnome who is rather far off to your south.
A Dwarf who is rather far off to your south.
A Barbarian who is rather far off to your south.
An insane woman who is close by to your west.
A wino who is not far off to your west.
A regal man who is rather far off to your west.
A little brat who is rather far off to your west.
< 1097h/1097H 377v/381V Pos: standing >
Backstab who?
< 1097h/1097H 381v/381V Pos: standing >
A common woman enters from the east.
< 1097h/1097H 381v/381V Pos: standing >
In Cyloc Square
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A woman stands here humming a melody.(Red Aura)
The crier of the keep is standing here, voicing some new laws.(Red Aura)
< 1097h/1097H 381v/381V Pos: standing >
You quickly scan the area.
A hooded strongman who is not far off to your north.
A drunken regal man who is a brief walk away to your north.
The baron's servant who is a brief walk away to your north.
A guard of the keep who is a brief walk away to your north.
A guard of the keep who is rather far off to your north.
An insane woman who is close by to your east.
A black squirrel who is close by to your east.
A Gnome who is not far off to your south.
A Dwarf who is not far off to your south.
A Barbarian who is not far off to your south.
An insane woman who is close by to your west.
A wino who is not far off to your west.
A regal man who is rather far off to your west.
A little brat who is in the distance to your west.
< 1097h/1097H 381v/381V Pos: standing >
< 1097h/1097H 381v/381V Pos: standing >
A Barbarian slithers in from the south.
A Dwarf enters from the south.
A Gnome enters from the south.
< 1097h/1097H 381v/381V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf tackles you HARD and sends you flying out of the room with her.
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Dwarf tackles you square in the chest knocking the wind out of you!
< 1097h/1097H 381v/381V Pos: sitting >
< 1097h/1097H 381v/381V Pos: sitting >
A Dwarf snaps into visibility.
A Dwarf's weak slash grazes you.
A Dwarf's feeble pierce grazes you.
A Dwarf's slash grazes you.
< 1090h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: nasty wounds >
A Dwarf snaps into visibility.
[Damage: 8 ] Your impressive pierce strikes a Dwarf.
[Damage: 11 ] Your impressive pierce strikes a Dwarf.
[Damage: 8 ] Your impressive pierce strikes a Dwarf.
[Damage: 10 ] Your pierce strikes a Dwarf.
< 1092h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Barbarian enters from the south.
A Gnome enters from the south.
< 1096h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: pretty hurt >
< 1096h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: pretty hurt >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 1097h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:excellent E: A Dwarf sta EP: pretty hurt >
A Dwarf snaps into visibility.
A Dwarf's feeble slash grazes you.
A Dwarf's pierce grazes you.
A Dwarf's weak slash grazes you.
< 1092h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: pretty hurt >
You miss a Dwarf.
You miss a Dwarf.
A Dwarf snaps into visibility.
[Damage: 12 ] Your impressive pierce strikes a Dwarf.
You miss a Dwarf.
< 1095h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Dwarf sta EP: pretty hurt >
You scramble madly to your feet!
A Dwarf snaps into visibility.
< 1096h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
You attempt to flee...
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
A baby girl has been left herer to be exposed to the elements.
You flee eastward!
< 1097h/1097H 369v/381V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -South -West
An elite watcher of the keep is standing here.(Red Aura)
< 1097h/1097H 368v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1097h/1097H 368v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1097h/1097H 369v/381V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
A baby girl has been left herer to be exposed to the elements.
A Gnome (small) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
There are some tracks heading east.
A Barbarian tackles you square in the chest knocking the wind out of you!
< 1097h/1097H 376v/381V Pos: sitting >
A Gnome starts casting an offensive spell.
< 1097h/1097H 381v/381V Pos: sitting >
< 1097h/1097H 381v/381V Pos: sitting >
< 1097h/1097H 381v/381V Pos: sitting >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 1097h/1097H 381v/381V Pos: sitting >
A Gnome completes his spell...
A Gnome utters the word 'uwwarahz'
A flaming conflagration spews from a Gnome striking you full on!
The flames cause your skin to smoke!
You feel your skin soften and return to normal.
A Barbarian's feeble slash grazes you.
A Barbarian's impressive pierce wounds you.
A Barbarian's impressive slash wounds you.
< 1019h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Dwarf snaps into visibility.
A Dwarf's pierce wounds you.
< 1004h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Gnome misses you.
A Gnome misses you.
< 1004h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
< 1004h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A large dog enters from the south.
< 1004h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Dwarf attempted to headbutt you.
< 1005h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC:few scratches E: A Gnome sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
A Dwarf snaps into visibility.
A Dwarf's impressive slash wounds you.
A Dwarf's pierce wounds you.
A Dwarf's impressive slash wounds you.
< 853h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: excellent >
The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
< 825h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: excellent >
A Dwarf attempted to headbutt you.
A Gnome starts casting an offensive spell.
< 825h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: excellent >
[Damage: 11 ] Your impressive pierce strikes a Gnome.
[Damage: 11 ] Your impressive pierce strikes a Gnome.
[Damage: 14 ] Your powerful pierce strikes a Gnome.
Sorry, you aren't allowed to do that in combat.
< 825h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: small wounds >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 825h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 825h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: small wounds E: A Gnome sta EP: small wounds >
A Barbarian's impressive slash wounds you.
A Barbarian's impressive pierce wounds you.
A Barbarian's powerful slash strikes you.
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 758h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: few wounds E: A Gnome sta EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
You scramble madly to your feet!
A Dwarf snaps into visibility.
Everything is blurry after a Dwarf's head came crashing into your skull.
Wow! Look at all those stars!
The world starts spinning, and your ears are ringing!
< 620h/1097H 381v/381V Pos: standing >
Everything is blurry after a Barbarian's head came crashing into your skull.
< 567h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
A Gnome starts casting an offensive spell.
< 567h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
The world stops spinning.
< 567h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
< 544h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
An elite watcher enters from the east.
< 544h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
< 445h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
[Damage: 9 ] Your impressive pierce grazes a Barbarian.
[Damage: 11 ] Your impressive pierce wounds a Barbarian.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your powerful pierce wounds a Barbarian.
[Damage: 10 ] Your impressive pierce wounds a Barbarian.
Your slimy troglodyte claw [superior] with a strange black stone murmurs some strange incantations...
[Damage: 80 ] Your concussion blast rips into a Barbarian, shattering his soul!
< 445h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 445h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: small wounds >
Saving Fraglo.
A Gnome starts casting an offensive spell.
< 445h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: small wounds >
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
A Barbarian misses you.
You attempt to flee...
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -South -West
You flee eastward!
< 445h/1097H 375v/381V Pos: standing >
You attempt to flee...
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
A baby girl has been left herer to be exposed to the elements.
An elite watcher of the keep is standing here.(Red Aura)
A large dog stands here, sniffing the air.
A Gnome (small) -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
*A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
You flee westward!
< 446h/1097H 365v/381V Pos: standing >
You attempt to flee...
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -South -West
You flee eastward!
< 446h/1097H 358v/381V Pos: standing >
You attempt to hide yourself.
< 446h/1097H 360v/381V Pos: standing >
The flames cause your skin to smoke!
The fire burns white hot as it consumes your flesh!
< 427h/1097H 366v/381V Pos: standing >
A Barbarian enters from the west.
A Dwarf enters from the west.
< 428h/1097H 376v/381V Pos: standing >
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 429h/1097H 377v/381V Pos: sitting >
The flaming conflagration subsides!
< 430h/1097H 381v/381V Pos: sitting >
A Barbarian's slash strikes you hard.
A Barbarian's impressive pierce strikes you.
A Barbarian's slash strikes you.
A Gnome enters from the west.
< 351h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
A Gnome leaves west.
< 352h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
You miss a Barbarian.
[Damage: 11 ] Your impressive pierce wounds a Barbarian.
[Damage: 9 ] Your impressive pierce wounds a Barbarian.
< 353h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
A Barbarian attempted to headbutt you.
A Gnome enters from the west.
< 353h/1097H 381v/381V Pos: sitting >
< T: Fraglo TP: sit TC: nasty wounds E: A Barbarian sta EP: small wounds >
You scramble madly to your feet!
A Gnome starts casting an offensive spell.
< 353h/1097H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Barbarian sta EP: small wounds >
You attempt to flee...
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -North -East -South -West
You flee southward!
< 353h/1097H 365v/381V Pos: standing >
A Dwarf enters from the north.
A Dwarf intently searches for tracks.
In a horse coral
Lining the perimeter of the coral is a small and rather
useless looking wooden fence. The ground is thick with the
freshly excreted meal of a horse. Swarms of pesty black
flies buzz overhead. A trough barely filled with water lay
on the south side of the coral. Stacked next to the trough
are a few bails of hay.
Obvious exits: -North -East
< 354h/1097H 364v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 354h/1097H 364v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 354h/1097H 365v/381V Pos: standing >
In a horse coral
Lining the perimeter of the coral is a small and rather
useless looking wooden fence. The ground is thick with the
freshly excreted meal of a horse. Swarms of pesty black
flies buzz overhead. A trough barely filled with water lay
on the south side of the coral. Stacked next to the trough
are a few bails of hay.
Obvious exits: -North -West
A wild black stallion is standing here.
A wild black stallion is standing here.
A black gnoll is sitting here.(Red Aura)
A wild black stallion is standing here.
< 355h/1097H 368v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 355h/1097H 370v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 355h/1097H 372v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 355h/1097H 374v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 355h/1097H 376v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 356h/1097H 378v/381V Pos: standing >
A black gnoll suddenly attacks YOU!
A black gnoll misses you.
Sorry, you aren't allowed to do that in combat.
< 356h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: gnoll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 356h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: gnoll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 356h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: gnoll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 356h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: gnoll sta EP: excellent >
You attempt to flee...
In a horse coral
Lining the perimeter of the coral is a small and rather
useless looking wooden fence. The ground is thick with the
freshly excreted meal of a horse. Swarms of pesty black
flies buzz overhead. A trough barely filled with water lay
on the south side of the coral. Stacked next to the trough
are a few bails of hay.
Obvious exits: -North -East
You flee westward!
< 356h/1097H 369v/381V Pos: standing >
You attempt to hide yourself.
< 357h/1097H 369v/381V Pos: standing >
In a horse coral
Obvious exits: -North -East
< 366h/1097H 381v/381V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A wild black stallion who is close by to your east.
A wild black stallion who is close by to your east.
A black gnoll who is close by to your east.
A wild black stallion who is close by to your east.
< 366h/1097H 381v/381V Pos: standing >
In a horse coral
Lining the perimeter of the coral is a small and rather
useless looking wooden fence. The ground is thick with the
freshly excreted meal of a horse. Swarms of pesty black
flies buzz overhead. A trough barely filled with water lay
on the south side of the coral. Stacked next to the trough
are a few bails of hay.
Obvious exits: -North -West
*A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A wild black stallion is standing here.
A wild black stallion is standing here.
A black gnoll is sitting here.(Red Aura)
A wild black stallion is standing here.
< 373h/1097H 380v/381V Pos: standing >
A Dwarf snaps into visibility.
[Damage: 72 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
[Damage: 70 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
< 374h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
A black gnoll suddenly attacks YOU!
A black gnoll misses you.
< 376h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
< 379h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 380h/1097H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC: nasty wounds E: A Dwarf sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
A Dwarf attempts to flee.
A Dwarf leaves west.
< 381h/1097H 380v/381V Pos: standing >
You attempt to flee...
In a horse coral
Lining the perimeter of the coral is a small and rather
useless looking wooden fence. The ground is thick with the
freshly excreted meal of a horse. Swarms of pesty black
flies buzz overhead. A trough barely filled with water lay
on the south side of the coral. Stacked next to the trough
are a few bails of hay.
Obvious exits: -North -East
*A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
You flee westward!
< 383h/1097H 365v/381V Pos: standing >
A Dwarf snaps into visibility.
[Damage: 70 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 32 ] A Dwarf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.
A Dwarf's massive longsword dubbed 'Dusk and Dawn' was completely destroyed by the massive blow!
A Dwarf's thin silver dagger [superior] was completely destroyed by the massive blow!
A Dwarf's cowlskin of bearfur was completely destroyed by the massive blow!
A Dwarf's silken backsheath of flight was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!