<worn as a badge> a crystal shard [poor] (humming)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a troll-skin eyepatch [81%]
<worn in ear> a butterfly earring of regeneration (magic) (glowing)
<worn in ear> a wad of spawn goo [superior] (magic) (humming) [88%]
<worn on face> a lithixl beak [80%]
<worn around neck> a necklace of dancing shadows of dexterity (magic) [78%]
<worn around neck> an amulet of petrified dragon eyes
<worn on body> Lobos' leather coat [superior] (magic) [78%]
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist> a belt bearing the seal of Baal [poor] (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn around wrist> a bowman's adamantium wristband [superior] (magic)
<worn around wrist> a chain-linked raider's bracelet with a strange red stone
<worn on hands> some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger> an obsidian circle (magic)
<worn on finger> a tarnished bronze ring of health (glowing) [81%]
<primary weapon> a shortsword named 'Narggle's Star' with a strange black stone (magic)
<secondary weapon> a slimy troglodyte claw with a strange black stone
<worn on legs> a pair of dragonscale leg plates (magic)
<worn on feet> some spurred blood crystal boots of endurance (magic)
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A drunken regal man is swaying here, awaiting the slave auctions.
A servant of the keep's baron is here tending official business.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A holyman dressed in black robes stands here.(holy)(Red Aura)
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 516h/516H 78v/217V Pos: standing >
You quickly scan the area.
A guard of the keep who is close by to your north.
An elite watcher who is not far off to your north.
A common woman who is a brief walk away to your north.
An elite watcher who is a brief walk away to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A drunken regal man who is close by to your south.
The baron's servant who is close by to your south.
A guard of the keep who is close by to your south.
A Bloodstone holyman who is close by to your south.
A hooded strongman who is not far off to your south.
An insane woman who is rather far off to your south.
A Barbarian who is rather far off to your south.
A black squirrel who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 516h/516H 78v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
< 516h/516H 78v/217V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
A common woman who is not far off to your north.
An elite watcher who is not far off to your north.
A dark priest who is rather far off to your north.
A drunken regal man who is not far off to your south.
The baron's servant who is not far off to your south.
A guard of the keep who is not far off to your south.
A Bloodstone holyman who is not far off to your south.
A hooded strongman who is a brief walk away to your south.
Sadash who is in the distance to your south.
Bile who is in the distance to your south.
A Barbarian who is in the distance to your south.
A black squirrel who is in the distance to your south.
The keep's crier who is in the distance to your south.
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An elite watcher of the keep is standing here.(Red Aura)
< 516h/516H 79v/217V Pos: standing >
You quickly scan the area.
A common woman who is close by to your north.
An elite watcher who is close by to your north.
A dark priest who is a brief walk away to your north.
A guard of the keep who is close by to your south.
A drunken regal man who is a brief walk away to your south.
The baron's servant who is a brief walk away to your south.
A guard of the keep who is a brief walk away to your south.
A hooded strongman who is rather far off to your south.
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)
< 516h/516H 79v/217V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A watcher of the keep who is not far off to your east.
The spectre of a bloated carcass who is not far off to your east.
An apprentice of the high mage who is not far off to your east.
A hooded strongman who is not far off to your east.
A salesman who is a brief walk away to your east.
A Bloodstone holyman who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
An elite watcher who is close by to your south.
A guard of the keep who is not far off to your south.
A drunken regal man who is rather far off to your south.
The baron's servant who is rather far off to your south.
A guard of the keep who is rather far off to your south.
A Bloodstone holyman who is rather far off to your south.
An elderly woman who is not far off to your west.
A prostitute who is not far off to your west.
A bloodcrow member who is not far off to your west.
A bloodcrow member who is not far off to your west.
A bloodcrow member who is not far off to your west.
A bloodcrow member who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
A citizen of Bloodstone who is rather far off to your west.
Gilden who is in the distance to your west.
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
< 516h/516H 80v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
*The spectre of a bloated carcass stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
A black crow is perched here, squawking insults at you.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 516h/516H 79v/217V Pos: standing >
A black crow leaves east.
< 516h/516H 80v/217V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
A Bloodstone holyman who is close by to your east.
A hooded strongman who is close by to your east.
A salesman who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A common woman who is not far off to your west.
An elite watcher who is not far off to your west.
An elderly woman who is rather far off to your west.
A prostitute who is rather far off to your west.
A bloodcrow member who is rather far off to your west.
A bloodcrow member who is rather far off to your west.
A bloodcrow member who is rather far off to your west.
A bloodcrow member who is rather far off to your west.
A squire of the keep who is in the distance to your west.
< 516h/516H 80v/217V Pos: standing >
An apprentice of the high mage leaves east.
< 516h/516H 80v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
To the south of here is a commerce area where local citizens go
to barter for goods. This intersection is the center of the residential
zone. Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
*The spectre of a bloated carcass stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
A black crow is perched here, squawking insults at you.
A holyman dressed in black robes stands here.(holy) (casting) (Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 516h/516H 80v/217V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A homeless man who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
The keep's majestrate who is close by to your south.
The spectre of a beheaded adventurer who is not far off to your south.
An apprentice of the high mage who is not far off to your south.
A common woman who is a brief walk away to your south.
A common woman who is a brief walk away to your south.
A citizen of Bloodstone who is rather far off to your south.
A Bloodstone holyman who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A watcher of the keep who is close by to your west.
A hooded strongman who is close by to your west.
A common woman who is a brief walk away to your west.
An elite watcher who is a brief walk away to your west.
A wild rabbit who is rather far off to your west.
An elderly woman who is in the distance to your west.
A prostitute who is in the distance to your west.
A bloodcrow member who is in the distance to your west.
A bloodcrow member who is in the distance to your west.
A bloodcrow member who is in the distance to your west.
< 516h/516H 80v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 516h/516H 81v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
< 516h/516H 81v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A woman stands here humming a melody.(Red Aura)
An elite watcher of the keep is standing here.(Red Aura)
< 516h/516H 80v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An elite watcher of the keep is standing here.(Red Aura)
< 516h/516H 80v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 516h/516H 78v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A drunken regal man is swaying here, awaiting the slave auctions.
A servant of the keep's baron is here tending official business.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A holyman dressed in black robes stands here.(holy)(Red Aura)
< 516h/516H 78v/217V Pos: standing >
A Bloodstone holyman starts casting a spell.
< 516h/516H 78v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 516h/516H 78v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 516h/516H 77v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an insane woman is lying here.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
*Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A fuzzy black squirrel is sitting here scavenging for some food.
The crier of the keep is standing here, voicing some new laws.(Red Aura)
< 516h/516H 76v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A woman stands here humming a melody.(Red Aura)
< 516h/516H 76v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Large iron stalactites loom high above ready to drop at a moments
notice. The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault. Thick steel chains strain but
some how manage to keep the gate suspended. From the top of the
gate the chains lead down to a pair of massive pegged spools. Beyond
is the Keep, city of wonders.
Obvious exits: -North -East -South -West
< 516h/516H 75v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies. These large bone guns look
like catapults. They are apparently used to launch airel assults on
invaders trying to cross the bridge. Most likely the spray of their
attacks sends the poor creatures to a fiery demise below. Faint sounds
of life are nearby.
Obvious exits: -North -South
< 516h/516H 74v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
< 516h/516H 74v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
The room is encompassed by demonic statues. A pentagram is painted on
the floor with what looks like blood. Candles lie at each point of the
pentagram burning brightly with blue flames. In the middle of the
pentagram is a glowing green sphere. The sphere is humming very loudly, and
is expanding very rapidly. Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.
< 516h/516H 73v/217V Pos: standing >
Trip who?
< 516h/516H 73v/217V Pos: standing >
Trip who?
< 516h/516H 74v/217V Pos: standing >
Trip who?
< 516h/516H 74v/217V Pos: standing >
Trip who?
< 516h/516H 74v/217V Pos: standing >
Trip who?
< 516h/516H 75v/217V Pos: standing >
Trip who?
< 516h/516H 75v/217V Pos: standing >
Trip who?
< 516h/516H 75v/217V Pos: standing >
Trip who?
< 516h/516H 76v/217V Pos: standing >
Nul slowly fades into existence.
Trip who?
< 516h/516H 76v/217V Pos: standing >
Trip who?
< 516h/516H 76v/217V Pos: standing >
Trip who?
< 516h/516H 77v/217V Pos: standing >
You quickly scan the area.
A common woman who is rather far off to your north.
Sadash who is in the distance to your north.
Bile who is in the distance to your north.
A black squirrel who is in the distance to your north.
The keep's crier who is in the distance to your north.
< 516h/516H 77v/217V Pos: standing >
Nul leaves north.
Trip who?
< 516h/516H 77v/217V Pos: standing >
Trip who?
< 516h/516H 77v/217V Pos: standing >
Trip who?
< 516h/516H 78v/217V Pos: standing >
Trip who?
< 516h/516H 78v/217V Pos: standing >
Trip who?
< 516h/516H 78v/217V Pos: standing >
You quickly scan the area.
Sadash who is not far off to your north.
Bile who is not far off to your north.
Nul who is a brief walk away to your north.
A common woman who is in the distance to your north.
A black squirrel who is in the distance to your north.
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Two skulls stand guard at each side of the bridge. Their eye
sockets gleam, and occasionally the jaw of one will move. The
other then responds, but no sound is audible. The bridge spans
a moat deeper than any canyon in the realm. Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies. These large bone guns look
like catapults. They are apparently used to launch airel assults on
invaders trying to cross the bridge. Most likely the spray of their
attacks sends the poor creatures to a fiery demise below. Faint sounds
of life are nearby.
Obvious exits: -North -South
Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Bile leaves north.
Sadash leaves north.
< 516h/516H 78v/217V Pos: standing >
You quickly scan the area.
Sadash who is close by to your north.
Bile who is close by to your north.
An insane woman who is a brief walk away to your north.
A common woman who is a brief walk away to your north.
A black squirrel who is a brief walk away to your north.
The keep's crier who is a brief walk away to your north.
Nul who is rather far off to your north.
A Gnome who is rather far off to your north.
A guard of the keep who is in the distance to your north.
A hooded strongman who is in the distance to your north.
< 516h/516H 79v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Large iron stalactites loom high above ready to drop at a moments
notice. The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault. Thick steel chains strain but
some how manage to keep the gate suspended. From the top of the
gate the chains lead down to a pair of massive pegged spools. Beyond
is the Keep, city of wonders.
Obvious exits: -North -East -South -West
< 516h/516H 81v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 516h/516H 80v/217V Pos: standing >
Trip who?
< 516h/516H 81v/217V Pos: standing >
< 516h/516H 81v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an insane woman is lying here.
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An insane woman mumbles to herself, with a wild look in her eyes.
A woman stands here humming a melody.(Red Aura)
A fuzzy black squirrel is sitting here scavenging for some food.
The crier of the keep is standing here, voicing some new laws.(Red Aura)
Bile leaves north.
Sadash leaves north.
< 516h/516H 80v/217V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
A common woman leaves east.
Trip who?
< 516h/516H 81v/217V Pos: standing >
An insane woman leaves north.
< 516h/516H 81v/217V Pos: standing >
Trip who?
< 516h/516H 82v/217V Pos: standing >
You quickly scan the area.
Bile who is close by to your north.
An insane woman who is close by to your north.
Sadash who is close by to your north.
Nul who is close by to your north.
A Gnome who is close by to your north.
A Barbarian who is close by to your north.
A guard of the keep who is not far off to your north.
A hooded strongman who is not far off to your north.
A drunken regal man who is a brief walk away to your north.
The baron's servant who is a brief walk away to your north.
A Bloodstone holyman who is a brief walk away to your north.
An elite watcher who is in the distance to your north.
A common woman who is close by to your east.
A regal man who is rather far off to your west.
A little brat who is in the distance to your west.
< 516h/516H 84v/217V Pos: standing >
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
An elite watcher of the keep is standing here.(Red Aura)
Bile Mommy? *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An insane woman stands here, fighting Sadash.
Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here, fighting a Gnome.(Red Aura)
*Nul *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) -=Celestial Sigil=- is lying with a stunned look in mid-air here, fighting Sadash.(Gold Aura)
< 516h/516H 84v/217V Pos: standing >
A Gnome misses Sadash.
A Gnome misses Sadash.
Sadash snaps into visibility.
A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: few wounds >
[Damage: 5 ] Your fine slash wounds a Gnome.
You miss a Gnome.
You miss a Gnome.
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: few wounds >
A guard of the keep enters from the north.
Sadash starts casting an offensive spell.
Sadash snaps into visibility.
Bile starts casting an offensive spell.
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: few wounds >
Sadash dodges an insane woman's attack.
Sadash snaps into visibility.
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: few wounds >
Sadash completes his spell...
Sadash utters the word 'euguihzofahz'
Sadash sends a bright green ray of light streaking towards a Gnome!
Sadash snaps into visibility.
Sadash cackles as his disintegration ray strikes a Gnome hard!
Bile completes his spell...
Bile utters the words 'hanuq yao'
A Gnome gasps for air as Bile's lethal mist envelops him!
Nul snaps into visibility.
Nul's impressive slash seriously wounds a Gnome.
Nul's decent pierce strikes a Gnome.
Nul's fine slash strikes a Gnome very hard.
Nul's decent slash strikes a Gnome.
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: awful >
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: awful >
Sadash misses a Gnome.
Sadash misses a Gnome.
Sadash snaps into visibility.
Sadash starts casting an offensive spell.
< 516h/516H 85v/217V Pos: sitting >
< T: Sadash TP: sta TC:excellent E: A Gnome ass EP: awful >
The snow is coming down faster now.
Your improved dexterity grants you an additional attack!
[Damage: 6 ] Your pierce strikes a Gnome hard.
You miss a Gnome.
[Damage: 24 ] Your powerful pierce causes a Gnome to grimace in pain.
[Damage: 17 ] Your powerful slash grievously wounds a Gnome.
A Gnome is stunned!
[Damage: 12 ] Your impressive slash hits a Gnome.
A Gnome's some boreal glassteel sleeves was completely destroyed by the massive blow!
A Gnome's belt of drider hair was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!