The death of [36 Shadowmage] Vx (Grey Elf)

in A Sandy Myrabolan Beach

from the perspective of [40 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a troll-skin eyepatch [81%]
<worn in ear>        a wad of spawn goo [superior] (magic) (humming) [88%]
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn on face>       a lithixl beak [80%]
<worn around neck>   a necklace of dancing shadows of dexterity (magic) [78%]
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       Lobos' leather coat [superior] (magic) [78%]
<worn about body>    a deep hooded cloak of sorrow
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) [83%]
<worn about waist>   a belt bearing the seal of Baal [poor] (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn around wrist>  a chain-linked raider's bracelet with a strange red stone
<worn around wrist>  a bowman's adamantium wristband [superior] (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     a tarnished bronze ring of health (glowing) [81%]
<worn on finger>     an obsidian circle (magic)
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic)
<secondary weapon>   a slimy troglodyte claw with a strange black stone
<worn on legs>       a pair of dragonscale leg plates (magic)
<worn on feet>       some spurred blood crystal boots of endurance (magic)


< 412h/412H 217v/217V Pos: standing >
                      
                      
                      
                      
                      
   S      >           
                      
         MMMMMS^  MM  
      MMMMMM^....MMM  
  MMMMMMMM..^M.^^MM   
   ^^^^...^....^MM    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 412h/412H 217v/217V Pos: standing >
                      
                      
                      
                      
                      
   S      >           
                   M  
        MMMMMS^  MMM  
     MMMMMM^....MMM^  
  MMMMMMM..^M.^^MMM   
   ^^^...^....^MMM    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 412h/412H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512470.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.8  B:285 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:53  Y:48  R:3.4   B:123 H:180 S:0  |FSD
[**] Happy Semen                    X:53  Y:48  R:3.3   B:135 H:0   S:0  |SPD

< 412h/412H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512470.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.8  B:285 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:53  Y:48  R:3.2   B:126 H:180 S:0  |FSD
[**] Happy Semen                    X:53  Y:48  R:3.2   B:138 H:0   S:0  |SPD

< 412h/412H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512470.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.8  B:285 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:53  Y:48  R:3.2   B:126 H:180 S:0  |FSD
[**] Happy Semen                    X:53  Y:48  R:3.2   B:138 H:0   S:0  |SPD

< 412h/412H 217v/217V Pos: standing >
                      
                      
                      
                      
                      
   S      >        M  
                  MM  
       MMMMMS^  MMMM  
    MMMMMM^....MMM^^  
  MMMMMM..^M.^^MMM^   
   ^^...^....^MMM^    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.
Ship is in room The Waters of the Abyss 512471.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.7  B:285 H:90  S:46 |RF
[MD] Quinn                          X:43  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:52  Y:48  R:3.0   B:128 H:180 S:0  |FSD
[**] Happy Semen                    X:52  Y:48  R:3.0   B:142 H:0   S:0  |SFD

< 412h/412H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512471.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.7  B:285 H:90  S:46 |RF
[MD] Quinn                          X:43  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:52  Y:48  R:3.0   B:128 H:180 S:0  |FSD
[**] Happy Semen                    X:52  Y:48  R:3.0   B:142 H:0   S:0  |SFD

< 412h/412H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512471.

< 412h/412H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.6  B:285 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:52  Y:48  R:2.8   B:131 H:180 S:0  |SSD
[**] Happy Semen                    X:52  Y:48  R:2.9   B:145 H:0   S:0  |SFD

< 412h/412H 217v/217V Pos: standing >
You are not using it.

< 412h/412H 217v/217V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 412h/412H 217v/217V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 412h/412H 217v/217V Pos: standing >
                      
                      
                      
                      
                      
   S      >       MM  
                 MMM  
      MMMMMS^  MMMM^  
   MMMMMM^....MMM^^^  
  MMMMM..^M.^^MMM^^   
   ^...^....^MMM^.    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 516h/516H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512472.

< 516h/516H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:32  Y:55  R:19.2  B:285 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:51  Y:48  R:2.0   B:158 H:180 S:0  |SRD
[**] Happy Semen                    X:51  Y:48  R:2.4   B:174 H:0   S:0  |SFD

< 516h/516H 217v/217V Pos: standing >
                      
                      
                      
                      
                   M  
   S      >      MMM  
                MMM^  
     MMMMMS^  MMMM^.  
  MMMMMM^....MMM^^^^  
  MMMM..^M.^^MMM^^.   
   ...^....^MMM^..    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 516h/516H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512473.

< 516h/516H 217v/217V Pos: standing >
Contact listing                                               H:90  S:35 
=========================================================================|
[DO] Shady AF                       X:31  Y:55  R:19.1  B:285 H:90  S:46 |RF
[MD] Quinn                          X:43  Y:50  R:6.2   B:269 H:90  S:35 |RF
[**] dotdotdot                      X:50  Y:48  R:2.0   B:165 H:180 S:0  |SRD
[**] Happy Semen                    X:50  Y:48  R:2.4   B:180 H:0   S:0  |SFD

< 516h/516H 217v/217V Pos: standing >
Heading set to 135.

< 516h/516H 217v/217V Pos: standing >
                      
                      
                      
                   M  
    S            MMM  
          >     MMM^  
     MMMMMS^  MMMM^.  
  MMMMMM^....MMM^^^^  
 MMMMM..^M.^^MMM^^.^  
  ^...^....^MMM^...   
   ..^...^**MMM^^.    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 516h/516H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512873.

< 516h/516H 217v/217V Pos: standing >
Contact listing                                               H:135 S:35 
=========================================================================|
[DO] Shady AF                       X:32  Y:56  R:18.8  B:287 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:51  R:6.1   B:273 H:90  S:35 |SF
[**] dotdotdot                      X:50  Y:49  R:1.5   B:191 H:180 S:0  |SRD
[**] Happy Semen                    X:50  Y:49  R:2.1   B:201 H:0   S:0  |SFD

< 516h/516H 217v/217V Pos: standing >
                      
                      
                      
                  MM  
   S            MMMM  
          >    MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMM^....MMM^^^^.  
 MMMM..^M.^^MMM^^.^.  
  ...^....^MMM^....   
   .^...^**MMM^^..    
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Dart floats here.

< 516h/516H 217v/217V Pos: standing >
Ship is in room The Waters of the Abyss 512874.

< 516h/516H 217v/217V Pos: standing >
Contact listing                                               H:135 S:35 
=========================================================================|
[DO] Shady AF                       X:32  Y:56  R:18.7  B:288 H:90  S:46 |RF
[MD] Quinn                          X:44  Y:51  R:6.0   B:276 H:90  S:35 |RF
[**] dotdotdot                      X:49  Y:49  R:1.3   B:208 H:180 S:0  |SRD
[**] Happy Semen                    X:49  Y:49  R:2.0   B:214 H:0   S:0  |SFD

< 516h/516H 217v/217V Pos: standing >
Heading set to 180.

< 516h/516H 217v/217V Pos: standing >
Speed set to 0.

< 516h/516H 217v/217V Pos: standing >
Your ship manuevers to the south.
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Ketch Dart floats here.
The Caravel LOVE BOAT floats here.
The Sloop Starlight floats here.
The Sloop as the shadows floats here.
The Yacht Harbinger floats here.
The Yacht Spva floats here.
The Clipper Queen Anne's Revenge floats here.
The Sloop zoom floats here.
The Yacht LuftWaffles floats here.
The dock master of Myrabolus stands here gazing out at sea.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...And find 1 crates of Rough Diamonds, which they confiscate.

< 516h/516H 217v/217V Pos: standing >
Ship is in room The Pier 82670.

< 516h/516H 217v/217V Pos: standing >
You must be on the open sea to display contacts.

< 516h/516H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 516h/516H 217v/217V Pos: standing >
You disembark this ship.

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Ketch Dart floats here.
The Caravel LOVE BOAT floats here.
The Sloop Starlight floats here.
The Sloop as the shadows floats here.
The Yacht Harbinger floats here.
The Yacht Spva floats here.
The Clipper Queen Anne's Revenge floats here.
The Sloop zoom floats here.
The Yacht LuftWaffles floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 516h/516H 217v/217V Pos: standing >

< 516h/516H 217v/217V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.

< 516h/516H 217v/217V Pos: standing >
You are not using it.

< 516h/516H 217v/217V Pos: standing >
You sell 17 crates of Bulk Coal for 1686 platinum, and 6 silver, making a 335% profit.
You receive 1686 platinum, and 6 silver.
Thanks for your business!

< 516h/516H 217v/217V Pos: standing >
You sell 2 crates of Rough Diamonds for 1914 platinum, making a 190% profit.
You receive 1914 platinum.
Thanks for your business!

< 516h/516H 217v/217V Pos: standing >
Ok.
You put 3600 platinum, 0 gold, 6 silver, and 0 copper coins into a bottomless bag of the illithids.

< 516h/516H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 516h/516H 217v/217V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 4507 platinum coins, 6 gold coins, 7 silver coins, 8 copper coins. 

< 516h/516H 217v/217V Pos: standing >
Ok.
You put 4507 platinum, 6 gold, 7 silver, and 8 copper coins into a bottomless bag of the illithids.

< 516h/516H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 516h/516H 217v/217V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.

< 516h/516H 217v/217V Pos: standing >
Saving Rex.

< 516h/516H 217v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Pier
</map>

<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 516h/516H 216v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#

< 516h/516H 215v/217V Pos: standing >
The gates seems to be closed.

< 516h/516H 215v/217V Pos: standing >
The gates seems to be closed.

< 516h/516H 215v/217V Pos: standing >
Ok.

< 516h/516H 215v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 516h/516H 215v/217V Pos: standing >
Ok.

< 516h/516H 215v/217V Pos: standing >
You quickly scan the area.
A small doe who is close by to your south.

< 516h/516H 216v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>

<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A small doe stands on the road here, wary of travellers.

< 516h/516H 215v/217V Pos: standing >
You quickly scan the area.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A wandering half-elf who is close by to your east.
A playful squirrel who is not far off to your west.
A playful squirrel who is not far off to your west.
A small doe who is a brief walk away to your west.
A myrabolan commoner who is a brief walk away to your west.
A first class hunter guard who is a brief walk away to your west.

< 516h/516H 216v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 516h/516H 214v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.

< 516h/516H 213v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
A small doe stands on the road here, wary of travellers.
A common resident of the city travels down the road.
An elite hunter guard looks to the south intently.(Gold Aura)

< 516h/516H 211v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/516H 211v/217V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A playful squirrel who is close by to your east.
A playful squirrel who is close by to your east.
A small doe who is a brief walk away to your east.
A wandering half-elf who is rather far off to your east.

< 516h/516H 212v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
A small doe stands on the road here, wary of travellers.

< 516h/516H 210v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/516H 211v/217V Pos: standing >
You quickly scan the area.
A small doe who is close by to your south.
A myrabolan commoner who is close by to your south.
A first class hunter guard who is close by to your south.
A playful squirrel who is not far off to your west.

< 516h/516H 211v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 516h/516H 210v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A playful squirrel hops down the road here.

< 516h/516H 208v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 516h/516H 207v/217V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your east.
A small doe who is a brief walk away to your east.
A myrabolan commoner who is not far off to your south.
A pretty woman who is not far off to your south.

< 516h/516H 207v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
A woman shopper travels the city.

< 516h/516H 206v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>

<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A common resident of the city travels down the road.

< 516h/516H 204v/217V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.

< 516h/516H 205v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/516H 206v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Wagon Stop
</map>
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 516h/516H 204v/217V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A pretty woman who is not far off to your north.
A playful squirrel who is close by to your east.
An archer who is close by to your east.
An archer who is close by to your east.
A Grey Elf who is a brief walk away to your west.

< 516h/516H 204v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 516h/516H 203v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 516h/516H 201v/217V Pos: standing >
You quickly scan the area.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A playful squirrel who is a brief walk away to your east.
An archer who is a brief walk away to your east.
An archer who is a brief walk away to your east.
A Grey Elf who is close by to your west.

< 516h/516H 202v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Newly Built Road
</map>
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 516h/516H 200v/217V Pos: standing >

< 516h/516H 201v/217V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 516h/516H 201v/217V Pos: standing >
Trip who?

< 516h/516H 201v/217V Pos: standing >
                  
                  
               M  
 S            MM  
   MMMMM@^  MMMM  
 MMMMM^....MMM^^  
 MMM..^M.^^MMM^^  
  ..^....^MMM^.   
   ^...^**MMM^    
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop dotdotdot floats here.
The Ketch Happy Semen floats here.
A Grey Elf (medium) stands in mid-air here.(Gold Aura)

< 516h/516H 200v/217V Pos: standing >

< 516h/516H 200v/217V Pos: standing >
You do an amazing maneuver, tripping a Grey Elf.

< 516h/516H 200v/217V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf ass EP: excellent >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.

< 516h/516H 201v/217V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 23 ] Your powerful pierce strikes a Grey Elf very hard.
[Damage: 19 ] Your slash strikes a Grey Elf hard.
[Damage: 21 ] Your powerful pierce strikes a Grey Elf very hard.
[Damage: 25 ] Your slash seriously wounds a Grey Elf.

< 516h/516H 201v/217V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your slash seriously wounds a Grey Elf.
[Damage: 24 ] Your powerful pierce enshrouds a Grey Elf in a mist of blood.
[Damage: 24 ] Your powerful slash enshrouds a Grey Elf in a mist of blood.
[Damage: 23 ] Your powerful slash grievously wounds a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your slash hits a Grey Elf.
A Grey Elf's soft skin cloak was completely destroyed by the massive blow!
A Grey Elf's light blue scarf was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!