The death of [ 2 Mercenary] Gavinn (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [ 2 Mercenary] Gavinn (Human)

<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn on belt buckle>the scalp of Gavinn
<attached to belt>   the skull of Gavinn
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               a small leather-bound book
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 30h/30H 112v/112V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
It rains a bit harder.
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A Town Guardian's face flushes bright red at the sight of an elite highwayman.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A Town Guardian beams a smile at an elite highwayman.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 30h/30H 112v/112V Pos: standing >
 
 *MM**  
  ^@++  
 *M+*^  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman leaves north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway patrolman leaves east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'abrazak'

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'abrazak'

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'fido'

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
Rys staggers in from the east.

< 30h/30H 112v/112V Pos: standing >
Rys staggers west.

< 30h/30H 112v/112V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.
A magnificent horse trots in from the east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.
A magnificent horse leaves north.
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.
A magnificent horse trots in from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.
A magnificent horse leaves south.

< 30h/30H 112v/112V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
 
  *******.  
   *M+**^*  
    ^@++++  
   *MM*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'fido'

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A magnificent horse trots in from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.
A magnificent horse leaves east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
Autosaving...
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
It rains a bit harder.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
Rys enters from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.
Rys leaves west.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
The sun rises over the northern horizon.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman peers across the horizon, possibly having noticed something in the distance.


< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
The day has begun.
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
A highwayman leaves south.

< 30h/30H 112v/112V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 30h/30H 112v/112V Pos: standing >
 
   MM^***..^    
   M^**M*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *MM*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 30h/30H 112v/112V Pos: standing >
A highwayman enters from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.
A highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
It rains a bit harder.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south.
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the south.
A Town Guardian gives an elite highwayman a hearty round of applause.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman enters from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves east.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves north riding on a magnificent horse.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman rides in on a magnificent horse from the north.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman leaves south riding on a magnificent horse.

< 30h/30H 112v/112V Pos: standing >
An elite highwayman rides in on a magnificent horse from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.
An elite highwayman leaves east riding on a magnificent horse.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the east.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall leaves south.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the south.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall leaves north.

< 30h/30H 112v/112V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall enters from the north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'zuharuhl'
A Town Guardian looks vitalized.

< 30h/30H 112v/112V Pos: standing >
A tharnadian highway marshall leaves east.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.
Meldar the Tharnadian Marshall rides in on a noble white steed from the east.
An elite Tharnadian warrior enters from the east.
An elite Tharnadian warrior enters from the east.

< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall says 'Greetings.'


< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall leaves south riding on a noble white steed.
An elite Tharnadian warrior leaves south.
An elite Tharnadian warrior leaves south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian completes its spell...
A Town Guardian utters the word 'zuharuhl'
A Town Guardian looks vitalized.

< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the south.
An elite Tharnadian warrior enters from the south.
An elite Tharnadian warrior enters from the south.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall leaves north riding on a noble white steed.
An elite Tharnadian warrior leaves north.
An elite Tharnadian warrior leaves north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall rides in on a noble white steed from the north.
An elite Tharnadian warrior enters from the north.
A Town Guardian points its finger at an elite Tharnadian warrior.
A Town Guardian's face flushes bright red at the sight of an elite Tharnadian warrior.
An elite Tharnadian warrior enters from the north.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
A Town Guardian starts casting a spell.

< 30h/30H 112v/112V Pos: standing >
Meldar the Tharnadian Marshall leaves east riding on a noble white steed.
An elite Tharnadian warrior leaves east.
An elite Tharnadian warrior leaves east.
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
A Town Guardian stops chanting abruptly!

< 30h/30H 112v/112V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 30h/30H 112v/112V Pos: standing >
 
   MMM^***..^M    
    M^**M*.^^.M   
     *******...P  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[4] A large wooden torch has been discarded here.
[2] A steel dagger about a foot in length lies here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 30h/30H 112v/112V Pos: standing >
Autosaving...

< 30h/30H 112v/112V Pos: standing >
The sun hangs low on the southern sky.

< 30h/30H 112v/112V Pos: standing >
You stagger as a magic missile from a Drow Elf hits you.
OUCH!  That really did HURT!
You stagger as a magic missile from a Drow Elf hits you.
OUCH!  That really did HURT!
You stagger as a magic missile from a Drow Elf hits you.
YIKES!  Another hit like that, and you've had it!!
You stagger as a magic missile from a Drow Elf hits you.
Your consciousness begins to fade in and out as your mortality slips away.....