The death of [29 Psionicist] Kimi (Githzerai)

in A Path Through the Village

from the perspective of [34 Swordsman] Dozzo *-* Warlords *-* (Ogre)

<worn as a badge>    an insignia of a cresent moon
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       Grog's eyepatch
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a dangling dematite earring
<worn on face>       an assassins mask (magic) [66%]
<worn around neck>   a necklace of dangling rat skulls
<worn around neck>   a spiked ice collar [poor]
<worn on body>       a glittering chestplate [superior] (magic) (glowing) (humming)
<worn about body>    the magnificent mantle of Storm Port
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a burnt crystal girth
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a rugged adventurers satchel (magic)
<worn around wrist>  a bracer carved from obsidian
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a lustrous blood-red ring
<worn on finger>     a ruby ring of bloodstone (magic)
<primary weapon>     a bloodsoaked obsidian column [80%]
<secondary weapon>   the doubling sword of Chaos (magic)
<worn on feet>       some tarnished copper shoes

 ********     
 *****@**     
 **M******    
 **.****M**   
  M^^.*****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 911h/1269H 61v/162V Pos: standing >
 
  .******     
 ********     
 ********     
 **M**@***    
 **.****M**   
 *M^^.******  
  *.^^*****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 911h/1269H 59v/162V Pos: standing >
 
  *******     
 ********     
 **M******    
 **.**@*M**   
 *M^^.******  
 **.^^******  
  *^.^.****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 912h/1269H 58v/162V Pos: standing >
 
  *******     
 **M******    
 **.****M**   
 *M^^.@*****  
 **.^^******  
 **^.^.*****  
  ***.*****   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 912h/1269H 56v/162V Pos: standing >
 
  *M******    
 **.****M**   
 *M^^.******  
 **.^^@*****  
 **^.^.*****  
 ****.******  
  *********   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 912h/1269H 55v/162V Pos: standing >
 
  ^.***   
 .^^****  
 ^.^@***  
 **.****  
  *****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 912h/1269H 53v/162V Pos: standing >
 
  ^^.**   
 *.^^***  
 *^.@.**  
 ***.***  
  *****   
A Small Gnoll of Soggy Grass
Obvious exits: -North -East  -South -West 

< 913h/1269H 52v/162V Pos: standing >
 
  M^^.*   
 **.^^**  
 **^@^.*  
 ****.**  
  *****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East  -South -West 

< 913h/1269H 50v/162V Pos: standing >
A Trail Leading into a Swamp
      A trail to one of the darkest places on Duris lies ahead, a trail
into the swamp of horrors.  Orcish hordes, Troll raiders, Ogre shaman,
even Drow sorcerers flock here to bathe in the vast slaughtering and
to bring on Dakhira's insanity upon them, to force them into a BloodLust!
This area reeks of evil.  Corpses of many things lie around here,
scattered and torn up by who knows what.
Obvious exits: -North -South
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)

< 913h/1269H 49v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
(Q)This human fights against the swamp, here.(Gold Aura)

< 913h/1269H 49v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 913h/1269H 48v/162V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A huge skeleton who is close by to your north.
A conclave of shadows who is not far off to your north.
A huge skeleton who is rather far off to your north.
A conclave of shadows who is not far off to your east.
A conclave of shadows who is not far off to your east.
An orc anti-paladin who is a brief walk away to your east.
Bemon, the Crusader who is close by to your south.
Mukrok, the guardian troll who is not far off to your south.
A feral dire wolf who is close by to your west.
A zombie who is close by to your west.
A conclave of shadows who is not far off to your west.

< 913h/1269H 48v/162V Pos: standing >
You quickly scan the area.
A conclave of shadows who is close by to your north.
A huge skeleton who is close by to your north.
A battle-scarred troll who is close by to your north.
A conclave of shadows who is not far off to your north.
A conclave of shadows who is not far off to your north.
A huge skeleton who is rather far off to your north.
A zombie who is rather far off to your north.
A conclave of shadows who is not far off to your east.
An orc anti-paladin who is a brief walk away to your east.
Bemon, the Crusader who is close by to your south.
Mukrok, the guardian troll who is not far off to your south.
A feral dire wolf who is close by to your west.
An orc anti-paladin who is close by to your west.
A zombie who is close by to your west.
The Incarnate of Air who is not far off to your west.
A conclave of shadows who is not far off to your west.
A battle-scarred troll who is not far off to your west.

< 913h/1269H 49v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)

< 914h/1269H 49v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 914h/1269H 47v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 

< 915h/1269H 46v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 
Shambling about unsteadily, this skeleton wanders through the swamps.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)

< 915h/1269H 44v/162V Pos: standing >
The Swamp of the Clavikord
     The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself.  This swamp is
filled with some of the most vile things in the realm.  Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds.  The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror.  Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp.  This swamp invites the very evil of Duris to come here
and feed on the misfortunate.  All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death.  If there is a heaven for necromancers,
this would be it.  The death here even has its own particular smell.
Obvious exits: -North -East  -South -West 

< 915h/1269H 43v/162V Pos: standing >
You quickly scan the area.
A zombie who is close by to your east.
An orc anti-paladin who is not far off to your east.
A huge skeleton who is close by to your south.
A zombie who is close by to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is rather far off to your south.
A battle-scarred troll who is rather far off to your south.
A huge skeleton who is in the distance to your south.
A conclave of shadows who is close by to your west.
A huge skeleton who is not far off to your west.
A zombie who is a brief walk away to your west.

< 916h/1269H 44v/162V Pos: standing >
You quickly scan the area.
A zombie who is close by to your east.
An orc anti-paladin who is not far off to your east.
A huge skeleton who is close by to your south.
A zombie who is close by to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
A huge skeleton who is rather far off to your south.
A huge skeleton who is in the distance to your south.
A conclave of shadows who is in the distance to your south.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
A zombie who is a brief walk away to your west.

< 916h/1269H 45v/162V Pos: standing >
You quickly scan the area.
A zombie who is close by to your east.
An orc anti-paladin who is not far off to your east.
A huge skeleton who is close by to your south.
A zombie who is close by to your south.
A conclave of shadows who is a brief walk away to your south.
A conclave of shadows who is a brief walk away to your south.
A battle-scarred troll who is rather far off to your south.
A huge skeleton who is in the distance to your south.
A conclave of shadows who is close by to your west.
A conclave of shadows who is close by to your west.
A huge skeleton who is not far off to your west.
A zombie who is a brief walk away to your west.

< 917h/1269H 45v/162V Pos: standing >
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -North -South

< 917h/1269H 44v/162V Pos: standing >
A Swampy Trail
   This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places.  The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass.  There are
reminents of old battles here.  There appears to be some lizard skin
near the side of the trail.
Obvious exits: -South -West 

< 917h/1269H 42v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 918h/1269H 43v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 918h/1269H 43v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 918h/1269H 44v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 918h/1269H 44v/162V Pos: standing >
Before a Weeping Willow Tree
    A huge willow tree rises up into the swamp here, hanging its long
dangling branches down into the swamp, creating a drape that falls over
a huge area of the swamp.  Its roots, almost ten feet in diamater, spawn
out in all directions creating a huge web of roots.  There appears to be
a small entrance to some sort of underground cavern that has been wedged
inbetween the roots of this huge tree.
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 919h/1269H 43v/162V Pos: standing >
The tree seems to be closed.

< 920h/1269H 45v/162V Pos: standing >
Ok.

< 921h/1269H 47v/162V Pos: standing >
The Entrance to the Village of the Lizardmen
    A huge network of dwellings of the feared lizard men.  The network
spawns out in a serries of tunnels and caves.  There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room.  The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up   
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)

< 921h/1269H 46v/162V Pos: standing >
I see no tree there.

< 922h/1269H 47v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman tribesman who is close by above you.

< 923h/1269H 48v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman tribesman who is close by above you.

< 923h/1269H 48v/162V Pos: standing >
Ok.

< 925h/1269H 51v/162V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
A small bandage rests upon the ground here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 925h/1269H 51v/162V Pos: standing >
You quickly scan the area.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman guard who is close by to your south.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.

< 926h/1269H 52v/162V Pos: standing >
You quickly scan the area.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is a brief walk away to your east.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.

< 926h/1269H 52v/162V Pos: standing >
The Entrance to the Village of the Lizardmen
    A huge network of dwellings of the feared lizard men.  The network
spawns out in a serries of tunnels and caves.  There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room.  The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up   #
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)

< 928h/1269H 55v/162V Pos: standing >
I see no tree there.

< 931h/1269H 61v/162V Pos: standing >
The door seems to be closed.

< 931h/1269H 61v/162V Pos: standing >
Ok.

< 935h/1269H 67v/162V Pos: standing >
Before a Weeping Willow Tree
    A huge willow tree rises up into the swamp here, hanging its long
dangling branches down into the swamp, creating a drape that falls over
a huge area of the swamp.  Its roots, almost ten feet in diamater, spawn
out in all directions creating a huge web of roots.  There appears to be
a small entrance to some sort of underground cavern that has been wedged
inbetween the roots of this huge tree.
Obvious exits: -East  -Down 
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 935h/1269H 67v/162V Pos: standing >
Ok.

< 936h/1269H 69v/162V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the shield dwarves

< 937h/1269H 70v/162V Pos: standing >
You sit down and relax.

< 938h/1269H 72v/162V Pos: sitting >

< 938h/1269H 72v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 946h/1269H 99v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 947h/1269H 106v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 948h/1269H 108v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 948h/1269H 110v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 949h/1269H 111v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 949h/1269H 112v/162V Pos: sitting >

		Score information for Dozzo

Level: 34   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 949(1269)  Moves: 113(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Sitting around, resting.
         Strained Lungs
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Good Magic
Protected from: Evil Good
Enchantments:   Hawkvision Ultravision Fly Invisibility
Combat Pulse:   23 Spell Pulse:  1.32 
Leaderboard Points:  341 

Active Spells:
--------------
accelerated healing (41 minutes)
lionrage (15 minutes)
hawkvision (14 minutes)
dexterity (36 minutes)
strength (36 minutes)
elephantstrength (12 minutes)
rested bonus (128 minutes)


< 949h/1269H 113v/162V Pos: sitting >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 952h/1269H 122v/162V Pos: sitting >
You are carrying: (1/10)
a bottomless bag of the shield dwarves

< 954h/1269H 131v/162V Pos: sitting >
You clamber to your feet.

< 958h/1269H 146v/162V Pos: standing >

		Score information for Dozzo

Level: 34   Race: Ogre   Class: Warrior / Swordsman Sex: Male
Hit points: 960(1269)  Moves: 149(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Strained Lungs
Frags:   +0.00   Deaths:   1
Detecting:      Invisible Evil Good Magic
Protected from: Evil Good
Enchantments:   Hawkvision Ultravision Fly Invisibility
Combat Pulse:   23 Spell Pulse:  1.32 
Leaderboard Points:  341 

Active Spells:
--------------
accelerated healing (41 minutes)
lionrage (15 minutes)
hawkvision (14 minutes)
dexterity (36 minutes)
strength (36 minutes)
elephantstrength (12 minutes)
rested bonus (128 minutes)


< 960h/1269H 149v/162V Pos: standing >
Before a Weeping Willow Tree
Obvious exits: -East  -Down #
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 961h/1269H 152v/162V Pos: standing >
Ok.

< 963h/1269H 154v/162V Pos: standing >
The Entrance to the Village of the Lizardmen
    A huge network of dwellings of the feared lizard men.  The network
spawns out in a serries of tunnels and caves.  There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room.  The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up   
A lizardman guard keeps watchful eye over the area.(Red Aura)
A lizardman guard keeps watchful eye over the area.(Red Aura)

< 963h/1269H 153v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 964h/1269H 154v/162V Pos: standing >
Ok.

< 965h/1269H 156v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.

< 965h/1269H 157v/162V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is close by to your north.
A hooded lizardman who is a brief walk away to your north.
A hooded lizardman who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.
A lizardman worshiper who is a brief walk away to your north.

< 965h/1269H 158v/162V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
A small bandage rests upon the ground here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)

< 966h/1269H 158v/162V Pos: standing >
You quickly scan the area.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A Githzerai who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman guard who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.

< 966h/1269H 158v/162V Pos: standing >
You quickly scan the area.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A hooded lizardman who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A lizardman worshiper who is not far off to your north.
A Githzerai who is not far off to your east.
A lizardman tribesman who is not far off to your east.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is not far off to your west.
A lizardman tribesman who is not far off to your west.

< 967h/1269H 159v/162V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 

< 971h/1269H 161v/162V Pos: standing >
A Path Through the Village
   This path, which is mainly a tunnel, runs through the lizard man
village.  About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards.  The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East  -South -West 
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
A Githzerai (medium) stands in mid-air here, fighting a lizardman tribesman. (Casting) (Gold Aura)
A lizardman tribesman stands here, fighting a Githzerai.(Red Aura)

< 972h/1269H 160v/162V Pos: standing >
A lizardman tribesman screams out in pain!

< 972h/1269H 160v/162V Pos: standing >
A lizardman tribesman's fine punch strikes a Githzerai.

< 972h/1269H 160v/162V Pos: standing >
You snap into visibility.
In your haste to slam people around, you slip and fall!

< 973h/1269H 132v/162V Pos: kneeling >
A Githzerai's decent pierce strikes a lizardman tribesman hard.

< 975h/1269H 132v/162V Pos: kneeling >
A Githzerai dodges a lizardman tribesman's attack.
A Githzerai dodges a lizardman tribesman's attack.

< 978h/1269H 138v/162V Pos: kneeling >
A lizardman tribesman's body suddenly quivers for a moment - that looked painful.

< 980h/1269H 143v/162V Pos: kneeling >
A lizardman tribesman dodges a Githzerai's attack.

< 981h/1269H 145v/162V Pos: kneeling >
A lizardman tribesman misses a Githzerai.
A lizardman tribesman misses a Githzerai.

< 983h/1269H 150v/162V Pos: kneeling >
You rise to your feet.

< 983h/1269H 150v/162V Pos: standing >
[Damage: 37 ] -=[Your impressive bludgeon seriously wounds a Githzerai.]=-

< 984h/1269H 151v/162V Pos: standing >
< T: tribesman TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 A lizardman tribesman's body suddenly quivers for a moment - that looked painful.
A lizardman tribesman is mortally wounded, and will die soon, if not aided.

< 984h/1269H 151v/162V Pos: standing >
< T: tribesman TP: sta TC: bleeding, close to death E: A Githzerai sta EP:  few wounds >
 A Githzerai dodges, and you miss your kick at his legs.

< 984h/1269H 151v/162V Pos: standing >
< T: tribesman TP: sta TC: bleeding, close to death E: A Githzerai sta EP:  few wounds >
 A lizardman tribesman's body suddenly quivers for a moment - that looked painful.
A lizardman tribesman is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a lizardman tribesman.

< 984h/1269H 151v/162V Pos: standing >
<[Damage: 24 ] -=[Your impressive bludgeon seriously wounds a Githzerai.]=-
[Damage: 22 ] -=[Your impressive slash seriously wounds a Githzerai.]=-
[Damage: 29 ] -=[Your impressive bludgeon enshrouds a Githzerai in a mist of blood.]=-

< 984h/1269H 151v/162V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: A Githzerai sta EP: pretty hurt >
 You parry a Githzerai's lunge at you.
You snap into visibility.

< 984h/1269H 151v/162V Pos: standing >
< T: Dozzo TP: sta TC: small wounds E: A Githzerai sta EP: pretty hurt >
 You snap into visibility.
-=[A horrible pain wracks your brain!]=-

< 925h/1269H 151v/162V Pos: standing >
< T: Dozzo TP: sta TC: few wounds E: A Githzerai sta EP: pretty hurt >
 You snap into visibility.
[Damage: 28 ] -=[Your impressive bludgeon causes a Githzerai to grimace in pain.]=-
[Damage: 25 ] -=[Your impressive slash hits a Githzerai.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your bludgeon hits a Githzerai.]=-
A Githzerai's small round wooden shield was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!