<worn as a badge> a masterly crafted obsidian badge of health
<worn on head> a blood hawk headdress
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an aboleth's shrunken head [30%]
<worn in ear> a dangling dematite earring [50%]
<worn on face> an assassins mask [61%]
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> an honor of guards medallion of dexterity [70%]
<worn on body> Lobos' leather coat of precision
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing)
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> some gladiators vambraces [62%]
<worn around wrist> a bracelet of woven willow leaves [superior]
<worn around wrist> a bracelet of influence [superior]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle
<primary weapon> the dagger of Wind (invis)[224h 25m 23s]
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs> some skull knee guards lined with feathers [superior] [87%]
<worn on feet> some spurred blood crystal boots
< 1116h/1115H 243v/381V Pos: standing >
< 1116h/1115H 263v/381V Pos: standing >
Renier clambers to his feet.
Renier, looking very frustrated, packs up his holy symbol.
< 1116h/1115H 269v/381V Pos: standing >
< 1116h/1115H 300v/381V Pos: standing >
< 1116h/1115H 317v/381V Pos: standing >
< 1116h/1115H 321v/381V Pos: standing >
Renier boggles at the concept.
< 1116h/1115H 325v/381V Pos: standing >
The Entryway Into Torg's Compound
Obvious exits: -North# -South
Fresh blood covers everything in the area.
The corpse of an ogre lieutenant is lying here.
[3] The corpse of a veteran ogre guard is lying here.
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo *-* Warlords *-* (Ogre)(huge) stands in mid-air here.(Red Aura)
< 1116h/1115H 330v/381V Pos: standing >
You feel less like a lion and more like your normal self.
< 1116h/1115H 331v/381V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
You are already standing.
< 1116h/1115H 333v/381V Pos: standing >
You quickly scan the area.
You see nothing.
< 1116h/1115H 338v/381V Pos: standing >
< 1116h/1115H 339v/381V Pos: standing >
Pane chitters 'doh'
< 1116h/1115H 341v/381V Pos: standing >
Pane leaves south.
Renier leaves south.
You follow Pane.
Approaching Torg's Headquarters
Ahead the large gates of the compound, which houses the leadership of
Torg's world, stand imposingly. Along the walls above you notice large eyes
carved into the stone themselves. If the leader himself wasn't renowned as
ferocious and bloodthirsty, it'd make one think that this were the abode of
a sorcerer. These type of stone eyes are commonly used by sorcerers to keep an
eye on things. However it is not implausable that Torg has many very skilled
sorcerers in his service.
Obvious exits: -North -South
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the north.
< 1116h/1115H 344v/381V Pos: standing >
Pane leaves south.
Renier leaves south.
You follow Pane.
A Corner Turning Towards The Compound
Here the path turns to the north, directly towards the compound. Off to
the west a bit the path reconnects with the main route. This corner allows for
the second to last true defense of the city. Should a final withdraw to the
compound be neccessary a barrage of boulders, stalagtites, and arrows would
greet invaders here. As well portcullis's can be dropped from the ceiling to
trap invader's and compartmentalize them and maximize the effectiveness of
the defenses.
Obvious exits: -North -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the north.
< 1116h/1115H 348v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
A Fine Path Leading To The Compound
The ceiling raises a bit here allowing for some deviously hidden
portcullis's to aid in a trap up ahead. The walls begin to narrow some as well
making the entire area but the width of twenty men rather than fifty. An
occasional peek hole appears in the walls making any who travel uncomfortably
aware that they are being observed. Indeed the well known "eyes" of Torg
line the walls as well.
Obvious exits: -East -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 352v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
A Fine Path Leading To The Compound
The archer's alcoves continue here and further along the now wide path
narrows some. This narrowing gives the distinct feeling that one is being
crowded in and scrutinized. Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 352v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
A Fine Path Leading To The Compound
This path is cleaner cut than the main route. A precision is about it that
is far beyond that of any other route in the city. Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself. It is a fearful
vision to the eye and the mind.
Obvious exits: -East -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your west.
A veteran ogre guard who is rather far off to your west.
< 1116h/1115H 352v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 351v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 350v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East -South# -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 354v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Central Avenue
Here is the center of the town which supports the massive military machine
which works in the name of Torg. In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors. All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about. While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East -West
Gurgling a fountain is here offering its contents to the people.
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
Dozzo enters from the east.
< 1116h/1115H 353v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East -South# -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 352v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 354v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
There are some tracks heading west.
Dozzo enters from the east.
< 1116h/1115H 354v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
There are some tracks heading west.
Dozzo enters from the east.
< 1116h/1115H 353v/381V Pos: standing >
Pane leaves west.
Renier leaves west.
You follow Pane.
Just Inside The Gates
Here is the entrance to the city of Torg. Immediately the most apparent
feature is the fact that every citizen appears to be armed. Surprisingly
this armed society seems to be a polite one, no fights or even nasty words
are traded. Now while this may be fear of one another, most likely it is for
fear of the numerous hobgoblin guards striding through the crowd. When
a fight or argument breaks out they run into the fray armed and with the
intention of maiming the contestants. They take great joy in breaking bones
and slicing flesh. Looking at their eager eyes is discomforting.
Obvious exits: -East -West #
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the east.
< 1116h/1115H 352v/381V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A relief rakshasa commander who is close by to your east.
A tired hobgoblin merchant who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is in the distance to your east.
< 1116h/1115H 354v/381V Pos: standing >
Experience till level: -117298037
< 1116h/1115H 359v/381V Pos: standing >
< 1116h/1115H 360v/381V Pos: standing >
Just Inside The Gates
Obvious exits: -East -West #
Dozzo *-* Warlords *-* (Ogre)(huge) stands in mid-air here.(Red Aura)
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
< 1116h/1115H 361v/381V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A relief rakshasa commander who is close by to your east.
A tired hobgoblin merchant who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
< 1116h/1115H 365v/381V Pos: standing >
< 1116h/1115H 371v/381V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your east.
A common mage soldier who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A relief rakshasa commander who is close by to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
< 1116h/1115H 376v/381V Pos: standing >
< 1116h/1115H 381v/381V Pos: standing >
< 1116h/1115H 381v/381V Pos: standing >
< 1116h/1115H 381v/381V Pos: standing >
A veteran hobgoblin guard enters from the east.
< 1116h/1115H 381v/381V Pos: standing >
Dozzo nods.
< 1116h/1115H 381v/381V Pos: standing >
< 1116h/1115H 381v/381V Pos: standing >
Pane leaves east.
Renier leaves east.
You follow Pane.
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out. (casting) (Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
Dozzo enters from the west.
< 1116h/1115H 379v/381V Pos: standing >
Pane opens the rock.
< 1116h/1115H 379v/381V Pos: standing >
Pane floats down.
Renier leaves down.
You follow Pane.
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from above.
< 1116h/1115H 377v/381V Pos: standing >
Pane closes the door.
< 1116h/1115H 380v/381V Pos: standing >
Pane leaves south.
Renier leaves south.
You follow Pane.
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up #
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Dozzo enters from the north.
< 1116h/1115H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.
< 1116h/1115H 379v/381V Pos: standing >
Pane opens the rock.
< 1116h/1115H 379v/381V Pos: standing >
Pane floats up.
Renier leaves up.
You follow Pane.
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
Dozzo enters from below.
< 1116h/1115H 377v/381V Pos: standing >
You quickly scan the area.
You see nothing.
< 1116h/1115H 378v/381V Pos: standing >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 87 ] A Barbarian makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
[Damage: 35 ] A Barbarian makes a strange sound as you place the dagger of Wind in his back.
[Damage: 69 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 1116h/1115H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
You dodge a Barbarian's vicious attack.
A Barbarian snaps into visibility.
A Barbarian's fine pierce grazes you.
You dodge a Barbarian's vicious attack.
Dozzo suddenly looks a bit dumb, and madly slams at a Barbarian!
< 1107h/1115H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Barbarian ass EP: small wounds >
A Barbarian avoids being bashed by Pane, who loses his balance and falls.
< 1107h/1115H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Barbarian ass EP: small wounds >
A Gnome leaves south.
< 1111h/1115H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Barbarian ass EP: small wounds >
You attempt to flee...
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
There are Gnome tracks going south.
You flee southward!
< 1112h/1115H 366v/381V Pos: standing >
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
*Dozzo *-* Warlords *-* (Ogre)(huge) stands in mid-air here, fighting a Barbarian.(Red Aura)
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) sits in mid-air here.(Red Aura)
*A Barbarian (large) -=Celestial Sigil=- is lying in mid-air here, fighting Dozzo.
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
There are some tracks heading south.
< 1115h/1115H 367v/381V Pos: standing >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 86 ] A Barbarian makes a strange sound as you place the dagger of Wind in his back.
[Damage: 9 ] Your fine pierce wounds a Barbarian.
< 1115h/1115H 369v/381V Pos: standing >
< T: Dozzo TP: sta TC:excellent E: A Barbarian ass EP: few wounds >
A Barbarian snaps into visibility.
Dozzo snaps into visibility.
A Barbarian's powerful slash wounds Dozzo.
A Barbarian's impressive pierce wounds Dozzo.
Dozzo parries a Barbarian's lunge at him.
You attempt to flee...
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
You flee southward!
< 1115h/1115H 360v/381V Pos: standing >
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
*Dozzo *-* Warlords *-* (Ogre)(huge) stands in mid-air here, fighting a Barbarian.(Red Aura)
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) sits in mid-air here.(Red Aura)
*A Barbarian (large) -=Celestial Sigil=- is lying in mid-air here, fighting Dozzo.
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
There are some tracks heading south.
< 1115h/1115H 358v/381V Pos: standing >
A Barbarian snaps into visibility.
[Damage: 89 ] A Barbarian makes a strange sound as you place the dagger of Wind in his back.
[Damage: 12 ] Your impressive pierce wounds a Barbarian.
A Barbarian's some gazelle-skin sleeves was damaged from the massive blow!
< 1115h/1115H 358v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: nasty wounds >
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 29 ] Your powerful pierce strikes a Barbarian.
You miss a Barbarian.
[Damage: 13 ] Your impressive pierce wounds a Barbarian.
< 1115h/1115H 359v/381V Pos: standing >
Dozzo snaps into visibility.
A Barbarian snaps into visibility.
Dozzo's impressive bludgeon strikes a Barbarian hard.
Dozzo's impressive bludgeon strikes a Barbarian.
A Barbarian dodges Dozzo's attack.
Renier starts casting an offensive spell.
Pane clambers to his feet.
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your impressive pierce strikes a Barbarian.
[Damage: 9 ] Your fine pierce wounds a Barbarian.
< 1115h/1115H 364v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: nasty wounds >
Pane suddenly attacks a Barbarian!
A Barbarian snaps into visibility.
Pane's whip strikes a Barbarian.
< 1115h/1115H 365v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: nasty wounds >
< 1115h/1115H 365v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: nasty wounds >
Renier completes his spell...
Renier utters the words 'yrawz ghfutz'
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
Renier calls down a roaring flamestrike at a Barbarian who starts to melt!
< 1115h/1115H 365v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: pretty hurt >
A Barbarian misses Dozzo.
A Barbarian misses Dozzo.
A Barbarian snaps into visibility.
Dozzo snaps into visibility.
A Barbarian's slash grazes Dozzo.
< 1115h/1115H 365v/381V Pos: standing >
< T: Dozzo TP: sta TC:few scratches E: A Barbarian ass EP: pretty hurt >
You attempt to flee...
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up
You flee downward!
< 1115h/1115H 348v/381V Pos: standing >
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down
Fresh blood splatters cover the area.
Dozzo *-* Warlords *-* (Ogre)(huge) stands in mid-air here, fighting a Barbarian.(Red Aura)
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Dozzo.
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
There are some tracks.
< 1115h/1115H 346v/381V Pos: standing >
[Damage: 11 ] Your fine pierce strikes a Barbarian.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 40 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 1115h/1115H 346v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves south.
< 1115h/1115H 347v/381V Pos: standing >
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 1115h/1115H 345v/381V Pos: standing >
Backstab who?
< 1115h/1115H 345v/381V Pos: standing >
Pane enters from the north.
Renier enters from the north.
Further Down A Well Cleared Mine Tunnel
Here the tunnel continues to to the north. A small stalagtite hangs down
from the ceiling oddly. Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look. If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 1115h/1115H 345v/381V Pos: standing >
The magenta glow surrounding you fades away.
A Well Cleared Mine Tunnel
To the east the tunnel originates and continues around this corner and
to the north. Now a slight clanking can be heard to the north. It is evident
that the productive miners here have been rewarded even further for their
service. Small masses of rags lay strewn about the floor as sleeping
arrangements. All the other miners simply get a rock pillow and a dust
blanket.
Obvious exits: -North -East
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
< 1115h/1115H 344v/381V Pos: standing >
Beginning of A Well Cleared Mine
This mine is quite smoothe and well cleared. It has been meticulously
picked and not a speck of metal remains within the rocks of the walls. Further
to the north the well cleared tunnel barrels forward. Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.
Obvious exits: -South# -West
< 1115h/1115H 344v/381V Pos: standing >
A Barbarian enters from the west.
The door seems to be closed.
< 1115h/1115H 345v/381V Pos: standing >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 9 ] Your fine pierce hits a Barbarian across the leg, resulting in a limp stride.
[Damage: 67 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 1115h/1115H 346v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian opens the door.
< 1115h/1115H 348v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves west.
Pane enters from the west.
Renier enters from the west.
< 1115h/1115H 348v/381V Pos: standing >
Pane leaves south.
Renier leaves south.
You follow Pane.
Guard Post In Front Of The Orc Mines
Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve. The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out. The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible. They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North -South
A few coins lie scattered here.
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading south.
Backstab who?
< 1115h/1115H 346v/381V Pos: standing >
Pane leaves south.
Renier leaves south.
You follow Pane.
The Center Of The Mine Hallway
Here the center of the mine hallway is a gathering area for suppplies and
the spoils. Large piles of unsmelted ore and shovels are strewn everywhere
here. All the equipment appears to be at least second hand or third hand
equipment. The slaves are given the very worst equipment, food, and supplies
and are expected to return with a large amount of results. From the new whips
along the wall it is apparent that their list of things missing does not
include motivation.
Obvious exits: -North -East -South -West
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Backstab who?
< 1115h/1115H 344v/381V Pos: standing >
Backstab who?
< 1115h/1115H 345v/381V Pos: standing >
Backstab who?
< 1115h/1115H 347v/381V Pos: standing >
Pane leaves north.
Renier leaves north.
You follow Pane.
Guard Post In Front Of The Orc Mines
Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve. The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out. The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible. They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North -South
A few coins lie scattered here.
Renier *-* Warlords *-* (Orc)(medium) stands here.(Red Aura)
Pane *-* Warlords *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Backstab who?
< 1115h/1115H 347v/381V Pos: standing >
A Barbarian enters from the north.
A Barbarian withstands a bash from Pane, who bounces back and falls.
A Barbarian snaps into visibility.
[Damage: 88 ] A Barbarian makes a strange sound as you place the dagger of Wind in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 40 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
[Damage: 31 ] A Barbarian makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Barbarian's spiked sunstone collar was completely destroyed by the massive blow!
A Barbarian's pair of gold-rimmed eyeglasses was completely destroyed by the massive blow!
A Barbarian's insignia of swirling feathers and flowing water was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!