<worn as a badge> a masterly crafted obsidian badge of health
<worn on head> a blood hawk headdress
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an aboleth's shrunken head [13%]
<worn in ear> a dangling dematite earring [32%]
<worn on face> an assassins mask [61%]
<worn around neck> the service tags of the squad [superior] (glowing)
<worn around neck> an honor of guards medallion of dexterity [70%]
<worn on body> Lobos' leather coat of precision
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing) [87%]
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> some gladiators vambraces [57%]
<worn around wrist> a bracelet of woven willow leaves [superior] [73%]
<worn around wrist> the combat brace of the maelstrom of precision [75%]
<worn on hands> the gauntlets of the lifestealer (glowing) [76%]
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle [89%]
<primary weapon> the dagger of Wind (invis)[239h 7m 11s]
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs> some skull knee guards lined with feathers [superior] [79%]
<worn on feet> some spurred blood crystal boots
There are some tracks heading west.
< 1101h/1101H 348v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A gluka flower chain winds around the base of a tree.
< 1101h/1101H 347v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Along a Cliff in the Rift Valley Jungle
</map>
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
< 1101h/1101H 347v/381V Pos: standing >
You quickly scan the area.
An ant lion who is not far off to your north.
A spotted jaguar who is a brief walk away to your north.
An elderly woman who is a brief walk away to your north.
A red eagle who is rather far off to your north.
A young paladin who is close by to your west.
A red snake who is not far off to your west.
A green centipede who is not far off to your west.
< 1101h/1101H 350v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A gluka flower chain winds around the base of a tree.
< 1101h/1101H 351v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A large ant lion searches for its favorite prey.
There are some tracks heading north.
There are some tracks heading west.
< 1101h/1101H 350v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim. Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up. The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
A spotted jaguar carefully walks through the jungle.
(Q)An ancient elven woman is here doing some weaving.
< 1101h/1101H 350v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients. Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest. Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West
A gluka flower chain winds around the base of a tree.
An eagle with a bright red head patrols the canopy.
< 1101h/1101H 349v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Soggy quicksand sucks at all that pass this point in the jungle, slowing
them for any predator swift enough to take advantage of their situation.
Fortunately, there is some solid ground a few feet below the surface of the
quicksand allowing travelers to slog their way through it until they reach
higher ground. Small creatures caught in the quicksand are doomed, and larger
ones simple become easier bait for predators as they attempt to climb out of
the quicksand.
Obvious exits: -North -East -South -West
< 1101h/1101H 349v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
The corpse of a vicious grison is lying here.
A large, dark green lizard sneaks through the canopy.
A flaming beetle searches for food.
< 1101h/1101H 348v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1101h/1101H 350v/381V Pos: standing >
You quickly scan the area.
A bullywug hunter who is close by to your north.
A wild-elf guard who is rather far off to your north.
A wild-elf guard who is rather far off to your north.
A red eagle who is not far off to your west.
A mottled green snake who is rather far off to your west.
A wild boar who is rather far off to your west.
A young couatl who is rather far off to your west.
A bullywug hunter who is in the distance to your west.
< 1101h/1101H 362v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Near a Jodani Wood Wall Deep in the Jungle
</map>
<map>
Zone: Rift Valley Jungle.
Room: Near a Jodani Wood Wall Deep in the Jungle
</map>
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
A bullywug hunter prowls through the jungle.
< 1101h/1101H 364v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
< 1101h/1101H 364v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Within a Jodani Tree
</map>
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 1101h/1101H 363v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 1101h/1101H 364v/381V Pos: standing >
You quickly scan the area.
A bullywug hunter who is a brief walk away to your south.
A giant alligator who is in the distance to your south.
< 1101h/1101H 367v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Crossing of Paths
</map>
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
< 1101h/1101H 370v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf guard who is close by to your east.
< 1101h/1101H 372v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
< 1101h/1101H 374v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
A wild-elf guard who is not far off to your east.
< 1101h/1101H 375v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Before an Elven Home
</map>
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 1101h/1101H 379v/381V Pos: standing >
You quickly scan the area.
You see nothing.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend Along the Jodani Wood Wall
</map>
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
There are some tracks heading north.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Crossing of Paths
</map>
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
< 1101h/1101H 379v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Path Bends
</map>
<map>
Zone: Rift Valley Jungle.
Room: The Path Bends
</map>
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
A young elven child plays quietly.
< 1101h/1101H 378v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Mist Shrouded Path
</map>
A Mist Shrouded Path
Rain is an everyday occurrence here in the jungle, but the tree branches high
above tend to catch most of the water, allowing only a fine mist to pass
through to the ground, shattered much like the thin beams of sunlight that
barely make it to the ground when the rain ceases. The path here is coated
with a thick moss making it easy to travel on despite its rapid rising and
falling as it twists around large tree roots and boulders.
Obvious exits: -North -West
< 1101h/1101H 378v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
A thin elven ranger has just gotten in from the jungle.(Gold Aura)
A young elven scout prepares to leave for the jungle.(Gold Aura)
There are some tracks heading north.
There are some tracks heading east.
< 1101h/1101H 379v/381V Pos: standing >
You quickly scan the area.
A human merchant who is close by above you.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: By the Roots of an Old Jodani Tree
</map>
<map>
Zone: Rift Valley Jungle.
Room: By the Roots of an Old Jodani Tree
</map>
By the Roots of an Old Jodani Tree
The short moss pathway ends here. A mixture of low elven voices can
be heard from above, it sounds almost as if there is a small elven party
going on somewhere within the tree. The air is a bit more humid here
because roots as large as some elven homes block the wind from the
north and south and the tree itself blocks any breeze from the west.
Small grooves in the tree allow it to be climbed up to a doorway that
leads to its interior.
Obvious exits: -East -Up
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 380v/381V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A halfling adventurer who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.
A young warrior who is close by above you.
An elderly bartender who is close by above you.
The one-armed bard who is close by above you.
Summerstorm who is not far off above you.
< 1101h/1101H 380v/381V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 1101h/1101H 380v/381V Pos: standing >
You see nothing special about him.
This Firbolg is in excellent condition.
He's huge in size.
<worn as a badge> a dark shadowy circle [poor]
<worn on head> a flaming crystal hood
<worn on eyes> a sparkling ivory eyepatch
<worn in ear> a long beast-shaped earring
<worn on face> a patched ivory mask
<worn around neck> a strange mithral medallion
<worn around neck> a shimmering glass charm
<worn on body> a green suit of jodani wood platemail [superior]
<worn about body> a quetzel feather cloak
<worn about waist> a beautiful marble girth
<worn on belt buckle>a tarnished hide belt buckle
<attached to belt> a rugged adventurers satchel (illuminating)
<worn around wrist> a trollskin wrist band
<worn around wrist> a trollskin wrist band [superior]
<worn on hands> some knight's cured leather gloves
<held> a squat obsidian totem
<held> a marbled quartz totem
<worn on feet> some boots of the forest
You attempt to peek at the inventory:
an alligatorskin backpack
< 1101h/1101H 381v/381V Pos: standing >
A Firbolg leaves east.
By the Roots of an Old Jodani Tree
Obvious exits: -East -Up
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
A wild-elf scout who is close by to your east.
A wild-elf scout who is close by to your east.
A halfling adventurer who is close by above you.
A drunken warrior who is close by above you.
A young woman who is close by above you.
A young warrior who is close by above you.
A young warrior who is close by above you.
An elderly bartender who is close by above you.
The one-armed bard who is close by above you.
< 1101h/1101H 381v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Moss-covered paths extend in every direction, passing my trees that clearly
house elven families. A ladder climbs up an ebonwood tree that stands to the
northwest until it reaches branches that must be almost forty feet above the
ground. The path to the west meets the base of a tremendous jodani tree, and
the paths to the north and east pass by large ebonwoods as well. The southern
trail appears to curve a great deal past large trees and several clusters of
small boulders to pass out of sight.
Obvious exits: -North -East -South -West -Up
A thin elven ranger has just gotten in from the jungle.(Gold Aura)
A young elven scout prepares to leave for the jungle.(Gold Aura)
< 1101h/1101H 380v/381V Pos: standing >
A Firbolg enters from the east.
You quickly scan the area.
A human merchant who is close by above you.
< 1101h/1101H 380v/381V Pos: standing >
A Firbolg leaves north.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend in the Mistmore Lane
</map>
A Bend in the Mistmore Lane
It is odd to note that the only sign telling anyone that this narrow path
indeed has a name has been placed virtually in the center of the village. The
carefully carved jodani wood sign proclaims the path to be Mistmore Lane',
probably due to the fine mist that slowly floats down from the branches high
above when it rains. Elven voices can be heard from the trees above, it seems
that most the elves have made their homes in the tree branches high above the
ground. Just to the north a narrow stairway has been carved into the gentle
slope of a young jodani tree's root. Mistmore Lane continues to the south and
east, winding past boulders and tree roots as it travels through the village.
Obvious exits: -East -South -Up
< 1101h/1101H 379v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf scout who is close by to your east.
A wild-elf scout who is close by to your south.
A wild-elf scout who is close by to your south.
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf scout who is close by to your east.
A human merchant who is close by to your south.
A wild-elf scout who is close by to your south.
A wild-elf scout who is close by to your south.
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf scout who is close by to your east.
A wild-elf scout who is close by to your south.
< 1101h/1101H 381v/381V Pos: standing >
Alas, you cannot go that way. . . .
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf scout who is close by to your east.
A human merchant who is close by to your south.
A wild-elf scout who is close by to your south.
A wild-elf scout who is close by to your south.
< 1101h/1101H 381v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Before Brokenmoon's Supply Store
</map>
Before Brokenmoon's Supply Store
Standing here on the exposed root of a young jodani tree it is much easier
to see that there is a gentle slope to the ground below, gradually sinking
lower and lower as it heads to the south. The root itself provides a stairway
and small landing before Brokenmoon's Supply Store, which appears to be
the only store in the entire village.
Obvious exits: -West -Down
< 1101h/1101H 380v/381V Pos: standing >
You quickly scan the area.
Brokenmoon who is close by to your west.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend in the Mistmore Lane
</map>
A Bend in the Mistmore Lane
It is odd to note that the only sign telling anyone that this narrow path
indeed has a name has been placed virtually in the center of the village. The
carefully carved jodani wood sign proclaims the path to be Mistmore Lane',
probably due to the fine mist that slowly floats down from the branches high
above when it rains. Elven voices can be heard from the trees above, it seems
that most the elves have made their homes in the tree branches high above the
ground. Just to the north a narrow stairway has been carved into the gentle
slope of a young jodani tree's root. Mistmore Lane continues to the south and
east, winding past boulders and tree roots as it travels through the village.
Obvious exits: -East -South -Up
< 1101h/1101H 379v/381V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
A wild-elf scout who is close by to your east.
A human merchant who is close by to your south.
A wild-elf scout who is close by to your south.
A wild-elf scout who is close by to your south.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Below Windstrider's Restaurant
</map>
<map>
Zone: Rift Valley Jungle.
Room: Below Windstrider's Restaurant
</map>
Below Windstrider's Restaurant
The soft moss pathway continues to the north, east, and west winding past
several large ebonwood trees. Spicy aromas waft down from Windstrider's
restaurant above and the pleasant sound of a flute can be heard from somewhere
nearby. It is warmer here, the cliffs and trees block any breeze and the air
seems a bit stagnant. A ladder leads upward to the doorway to Windstrider's
restaurant and a narrow pathway heads north, east and west.
Obvious exits: -North -East -West -Up
A scarred elven warrior patrols the village.
A thin elven ranger has just gotten in from the jungle.(Gold Aura)
There are Troll tracks going east.
There are Firbolg tracks going east.
< 1101h/1101H 380v/381V Pos: standing >
You quickly scan the area.
A poor woman who is close by to your north.
Windstrider who is close by above you.
A Firbolg who is close by above you.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: The Entryway to Windstrider's Restaurant
</map>
<map>
Zone: Rift Valley Jungle.
Room: The Entryway to Windstrider's Restaurant
</map>
The Entryway to Windstrider's Restaurant
Worn smooth by the passage of many feet a large flat branch forms the
narrow entryway into Windstrider's restaurant. A wide variety of spices
and aromas are coming from Windstrider's to the north and some birds can
be heard singing in the branches high above. The sky is filled with
branches and leaves, it is hard to even imagine sunlight reaching this
spot. A ladder leads back down and Windstrider's is to the north.
Obvious exits: -North -Down
A beautiful elven woman ponders a recipe.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 379v/381V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -North -Down
A beautiful elven woman ponders a recipe.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
An elven man who is close by to your north.
A young elf who is close by to your north.
A human merchant who is close by to your north.
A young waiter who is close by to your north.
A wild-elf scout who is close by below you.
< 1101h/1101H 381v/381V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -North -Down
A beautiful elven woman ponders a recipe.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
An elven man who is close by to your north.
A young elf who is close by to your north.
A human merchant who is close by to your north.
A young waiter who is close by to your north.
A wild-elf scout who is close by below you.
< 1101h/1101H 381v/381V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -North -Down
A beautiful elven woman ponders a recipe.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 381v/381V Pos: standing >
You quickly scan the area.
An elven man who is close by to your north.
A young elf who is close by to your north.
A human merchant who is close by to your north.
A young waiter who is close by to your north.
A wild-elf scout who is close by below you.
< 1101h/1101H 381v/381V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -North -Down
A beautiful elven woman ponders a recipe.(Gold Aura)
A Firbolg (huge) -=Celestial Sigil=- stands in mid-air here. (Non-Fraggable)
< 1101h/1101H 381v/381V Pos: standing >
A Grey Elf enters from below.
You quickly scan the area.
An elven man who is close by to your north.
A young elf who is close by to your north.
A young waiter who is close by to your north.
< 1101h/1101H 381v/381V Pos: standing >
A Firbolg leaves down.
< 1101h/1101H 381v/381V Pos: standing >
The Entryway to Windstrider's Restaurant
Obvious exits: -North -Down
*A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
A beautiful elven woman ponders a recipe.(Gold Aura)
There are Firbolg tracks going down.
< 1101h/1101H 381v/381V Pos: standing >
A Grey Elf looks at Windstrider.
< 1101h/1101H 381v/381V Pos: standing >
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 95 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage: 2 ] Your weak pierce grazes a Grey Elf.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1101h/1101H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf blocks your futile lunge at him.
A Grey Elf dodges your futile attack.
You snap into visibility.
A Grey Elf snaps into visibility.
< 1101h/1101H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf misses you.
A Grey Elf snaps into visibility.
You snap into visibility.
< 1101h/1101H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf sizes up Windstrider with a quick glance.
< 1101h/1101H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves down.
< 1101h/1101H 381v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: Below Windstrider's Restaurant
</map>
<map>
Zone: Rift Valley Jungle.
Room: Below Windstrider's Restaurant
</map>
Below Windstrider's Restaurant
The soft moss pathway continues to the north, east, and west winding past
several large ebonwood trees. Spicy aromas waft down from Windstrider's
restaurant above and the pleasant sound of a flute can be heard from somewhere
nearby. It is warmer here, the cliffs and trees block any breeze and the air
seems a bit stagnant. A ladder leads upward to the doorway to Windstrider's
restaurant and a narrow pathway heads north, east and west.
Obvious exits: -North -East -West -Up
*A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
There are Firbolg tracks going west.
There are Grey Elf tracks going east.
< 1101h/1101H 380v/381V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 57 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
You snap into visibility.
[Damage: 74 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
You snap into visibility.
[Damage: 30 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
< 1101h/1101H 380v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
The first rays of sunlight signal that day is approaching.
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 1101h/1101H 380v/381V Pos: standing >
<map>
Zone: Rift Valley Jungle.
Room: A Bend in the Mistmore Lane
</map>
<map>
Zone: Rift Valley Jungle.
Room: A Bend in the Mistmore Lane
</map>
A Bend in the Mistmore Lane
It is odd to note that the only sign telling anyone that this narrow path
indeed has a name has been placed virtually in the center of the village. The
carefully carved jodani wood sign proclaims the path to be Mistmore Lane',
probably due to the fine mist that slowly floats down from the branches high
above when it rains. Elven voices can be heard from the trees above, it seems
that most the elves have made their homes in the tree branches high above the
ground. Just to the north a narrow stairway has been carved into the gentle
slope of a young jodani tree's root. Mistmore Lane continues to the south and
east, winding past boulders and tree roots as it travels through the village.
Obvious exits: -East -South -Up
*A Grey Elf (medium) -=Celestial Sigil=- stands in mid-air here.
< 1101h/1101H 379v/381V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 57 ] A Grey Elf makes a strange sound as you place the dagger of Wind in his back.
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
You snap into visibility.
[Damage: 58 ] A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Grey Elf's fanged copper helmet was completely destroyed by the massive blow!
A Grey Elf's strange mithral medallion was completely destroyed by the massive blow!
A Grey Elf's some dark pants [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!