<worn as a badge> a glowing blue crystal
<worn on head> the crown of dragons
<worn on eyes> an eyepatch of swirling shadows [superior] (glowing)
<worn in ear> a glowing jade earring (glowing)
<worn in ear> a delicate nipple ring [poor] (glowing)
<worn on face> a mask of burning flesh [poor]
<worn around neck> a psionicist locket of power (glowing) [77%]
<worn around neck> a pendant of a ruby-encrusted spider [poor] (glowing)
<worn on body> the unholy robes of Graskal
<worn about body> a cloak of swirling mist
<worn on tail> a ring made of snake skin
<worn about waist> a long flowing sash of woven spidersilk [83%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt> an illithid-skin spellbook of wyld magick
<attached to belt> a mistweyd nose-pipe [78%]
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a hunting bracer
<worn around wrist> a gaseous bracelet [89%]
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a silvery ring with engraved sigils (glowing)
<worn on finger> a ring of endurance
<held> an oval seastone [superior] (humming)
<worn on legs> some moss-covered leggings [superior] (glowing)
<worn on feet> the mage boots of the maelstrom
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
< 635h/635H 165v/165V Pos: sitting >
You start meditating...
< 635h/635H 165v/165V Pos: sitting >
You have finished memorizing dimension door.
< 635h/635H 165v/165V Pos: sitting >
You have finished memorizing mass invisibility.
Your studies are complete.
< 635h/635H 165v/165V Pos: sitting >
You clamber to your feet.
< 635h/635H 165v/165V Pos: standing >
***....
***.M...
**.....
*@.....
**.....
M **...^.
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
A greyish stone wall is here to the east.
< 635h/635H 163v/165V Pos: standing >
You are already standing.
< 635h/635H 163v/165V Pos: standing >
< 635h/635H 163v/165V Pos: standing >
You start chanting...
< 635h/635H 163v/165V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Juv's head.
< 635h/635H 163v/165V Pos: standing >
< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is not far off to your east.
A giraffe who is a brief walk away to your east.
A proud lion who is a brief walk away to your east.
The mount who is in the distance to your east.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 635h/635H 163v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A large lion stalks here, wondering what to get for dinner.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 161v/165V Pos: standing >
Sadash nods.
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A giraffe who is not far off to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is not far off to your east.
A proud lion who is not far off to your east.
The mount who is rather far off to your east.
A loggerhead shrike who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A cheetah who is in the distance to your south.
A cheetah who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 635h/635H 163v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 161v/165V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A proud lion who is close by to your east.
The mount who is a brief walk away to your east.
A giraffe who is a brief walk away to your south.
A goshawk who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A proud lion who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 635h/635H 164v/165V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A proud lion who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk villager who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A proud lion who is close by to your east.
The mount who is a brief walk away to your east.
A giraffe who is a brief walk away to your south.
A goshawk who is rather far off to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A proud lion who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A large lion stalks here, wondering what to get for dinner.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
The mount who is not far off to your east.
A cheetah who is rather far off to your south.
A cheetah who is rather far off to your south.
A bull elephant who is in the distance to your south.
A bull elephant who is in the distance to your south.
A heron who is in the distance to your south.
A heron who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A proud lion who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.
A Barbarian who is in the distance to your west.
< 635h/635H 163v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.
< 635h/635H 161v/165V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A cheetah who is a brief walk away to your south.
A cheetah who is a brief walk away to your south.
A bull elephant who is rather far off to your south.
A bull elephant who is rather far off to your south.
A heron who is rather far off to your south.
A heron who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
A giraffe who is in the distance to your south.
< 635h/635H 161v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
< 635h/635H 161v/165V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
< 635h/635H 162v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.
A Large Baobab Tree
The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East -South -West -Up
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.
< 635h/635H 161v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A giraffe looks about for a nearby tree.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.
< 635h/635H 161v/165V Pos: standing >
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A goshawk swoops out of the sky to attack.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.
< 635h/635H 160v/165V Pos: standing >
Autosaving...
< 635h/635H 161v/165V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
A crafting recipe lies here collecting dust.
Sadash *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Juv's head.
*An earth elemental stands here, looking like a living rock. (minion)
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A goshawk swoops out of the sky to attack.
< 635h/635H 162v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is rather far off to your north.
A giraffe who is in the distance to your north.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your east.
A crazed zebra who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is close by to your west.
< 635h/635H 163v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is rather far off to your north.
A giraffe who is in the distance to your north.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your east.
A crazed zebra who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is close by to your west.
Zlo leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.
< 635h/635H 161v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is not far off to your north.
A proud lion who is in the distance to your north.
A cheetah who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A heron who is not far off to your east.
A heron who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
A Dwarf who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A giraffe who is not far off to your west.
< 635h/635H 161v/165V Pos: standing >
A cheetah leaves north.
< 635h/635H 162v/165V Pos: standing >
Zlo leaves west.
An earth elemental leaves west.
An earth elemental leaves west.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
< 635h/635H 161v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 160v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 158v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
A Watering Hole
Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East -South -West
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A mighty bull elephant watches for predators.
A mighty bull elephant watches for predators.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 157v/165V Pos: standing >
< 635h/635H 158v/165V Pos: standing >
Zlo leaves east.
An earth elemental leaves east.
An earth elemental leaves east.
You follow Zlo.
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West -Up
*An earth elemental stands here, looking like a living rock. (minion)
An earth elemental stands here, looking like a living rock. (minion)
*Zlo *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
A Dwarf (medium) sits resting. (Non-Fraggable)
A Githzerai (medium) stands in mid-air here, fighting a giraffe. (Non-Fraggable) (casting)
A giraffe stands here, fighting a Githzerai.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.
< 635h/635H 157v/165V Pos: standing >
Zlo gives an order to his followers.
Zlo snaps into visibility.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
A Githzerai is knocked to the ground by an earth elemental's mighty bash!
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
< 635h/635H 158v/165V Pos: standing >
An earth elemental's fine crush wounds a Githzerai.
An earth elemental's fine crush wounds a Githzerai.
An earth elemental's fine crush wounds a Githzerai.
< 635h/635H 158v/165V Pos: standing >
A Githzerai's face flushes white for a moment.
Sadash starts casting a spell.
< 635h/635H 158v/165V Pos: standing >
A Dwarf, looking very frustrated, packs up his holy symbol.
Juv's impressive pierce strikes a Dwarf.
< 635h/635H 159v/165V Pos: standing >
Juv dodges a Dwarf's attack.
< 635h/635H 159v/165V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'wuffaf uwaoz'
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
< 635h/635H 161v/165V Pos: standing >
Sadash starts casting an offensive spell.
< 635h/635H 163v/165V Pos: standing >
A giraffe's impressive punch strikes a Githzerai very hard.
A giraffe misses a Githzerai.
< 635h/635H 163v/165V Pos: standing >
Zlo starts casting an offensive spell.
< 635h/635H 165v/165V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'euguihzofahz'
Sadash sends a bright green ray of light streaking towards a Githzerai!
Some light gold pants turns red hot and burns a Githzerai!
Sadash cackles as his disintegration ray strikes a Githzerai hard!
Juv's slash strikes a Dwarf.
Juv's pierce strikes a Dwarf.
Juv's impressive slash strikes a Dwarf.
Juv's slash strikes a Dwarf.
You start chanting...
You snap into visibility.
< 635h/635H 165v/165V Pos: standing >
A Githzerai misses a giraffe.
< 635h/635H 165v/165V Pos: standing >
An earth elemental's impressive crush strikes a Githzerai very hard.
An earth elemental misses a Githzerai.
< 635h/635H 165v/165V Pos: standing >
You complete your spell...
[Damage: 92 ] -=[Your giant fist of force causes a Githzerai to stagger in agony!]=-
A Githzerai's magical bone mantle was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.