The death of [26 Cleric] Virt (Dwarf)

in A Wide Swath of Plain

from the perspective of [42 Earth Magus] Zlo *-* Warlords *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal
<worn on head>       a golden crown set with diamonds [poor] (invis)
<worn on eyes>       a crystal eyepiece [superior]
<worn in ear>        a hoop of twisting obsidian (humming)
<worn in ear>        an earring of bone
<worn on face>       a lithixl beak [82%]
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn on body>       a silky black dress of the sirens
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a silken backsheath of flight
<worn about waist>   an exquisite silk sash [poor] [87%]
<worn on belt buckle>the lost book of 'Magic'
<attached to belt>   a thick tome of legendary lores
<worn on arms>       some gnomish sleeves of ingenuity of intelligence
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence [superior]
<worn around wrist>  a bracelet of astrology [poor]
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a band of flowing water [poor]
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       a pleated red and blue kilt [poor] [68%]
<worn on feet>       some fused stony boots

A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A large zebra who is in the distance to your north.
A proud lion who is in the distance to your north.
A cheetah who is close by to your east.
A cheetah who is close by to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A crazed zebra who is rather far off to your east.
A goshawk who is in the distance to your east.
A thorn-root tree who is in the distance to your east.
A cheetah who is close by to your south.
A mother lion who is close by to your south.
A mother lion who is close by to your south.
A mother lion who is close by to your south.
A young lion who is close by to your south.
A young lion who is close by to your south.
A young lion who is close by to your south.
A loggerhead shrike who is close by to your west.
A thorn-root tree who is close by to your west.
A giraffe who is not far off to your west.

< 574h/574H 196v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
which worship the ancient war-god of the same name. Unfortunately no two of
them ever worshipped him the same way, and lethal disagreements arose.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.

< 574h/574H 196v/198V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A proud lion who is rather far off to your north.
A giraffe who is in the distance to your north.
A goshawk who is close by to your east.
A cheetah who is not far off to your east.
A cheetah who is not far off to your east.
A crazed zebra who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A gazelle who is rather far off to your east.
A large gazelle who is rather far off to your east.
A cheetah who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A cheetah who is a brief walk away to your south.
A giraffe who is close by to your west.

< 574h/574H 196v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
An earth elemental enters from the north.
An earth elemental enters from the north.
Cisil enters from the north.
An earth elemental enters from the north.
Juv enters from the north.
Sadash enters from the north.

< 574h/574H 194v/198V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is not far off to your north.
A proud lion who is in the distance to your north.
A cheetah who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A mother lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A young lion who is close by to your east.
A bull elephant who is not far off to your east.
A bull elephant who is not far off to your east.
A heron who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
The dying hippopotamus who is not far off to your east.
An elephant who is not far off to your east.
An elephant who is not far off to your east.
A Dwarf who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is close by to your south.
A cheetah who is not far off to your south.
A giraffe who is not far off to your west.

< 574h/574H 194v/198V Pos: standing >
A cheetah leaves north.

< 574h/574H 196v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. Several of the long, bare depressions in the earth
can be seen here, the markings known to the local tribes as "M'Bele's
Footprints."
Obvious exits: -North -East  -South -West 
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.

< 574h/574H 195v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 574h/574H 195v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 574h/574H 193v/198V Pos: standing >
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
A mighty bull elephant watches for predators.
A mighty bull elephant watches for predators.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 574h/574H 192v/198V Pos: standing >

< 574h/574H 194v/198V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West  -Up   
A Dwarf (medium) sits resting. (Non-Fraggable)
A Githzerai (medium) stands in mid-air here, fighting a giraffe. (Non-Fraggable) (casting) 
A giraffe stands here, fighting a Githzerai.
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
An earth elemental enters from the west.
Juv enters from the west.
Sadash enters from the west.

< 574h/574H 194v/198V Pos: standing >
Ok.
You snap into visibility.
An earth elemental snaps into visibility.
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.
An earth elemental snaps into visibility.
[Damage:  4 ] A Githzerai is knocked to the ground by an earth elemental's mighty bash!
A Githzerai avoids being bashed by an earth elemental, who loses its balance and falls.

< 574h/574H 194v/198V Pos: standing >
[Damage:  9 ] An earth elemental's fine crush wounds a Githzerai.
[Damage:  7 ] An earth elemental's fine crush wounds a Githzerai.
[Damage:  7 ] An earth elemental's fine crush wounds a Githzerai.

< 574h/574H 195v/198V Pos: standing >
A Githzerai's face flushes white for a moment.
Sadash starts casting a spell.

< 574h/574H 196v/198V Pos: standing >
A Dwarf, looking very frustrated, packs up his holy symbol.
Juv's impressive pierce strikes a Dwarf.

< 574h/574H 196v/198V Pos: standing >
Juv dodges a Dwarf's attack.

< 574h/574H 197v/198V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'wuffaf uwaoz'
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!
A spitting image of Sadash suddenly rises from the ground!

< 574h/574H 198v/198V Pos: standing >
Sadash starts casting an offensive spell.

< 574h/574H 198v/198V Pos: standing >
A giraffe's impressive punch strikes a Githzerai very hard.
A giraffe misses a Githzerai.

< 574h/574H 198v/198V Pos: standing >
You start chanting...

< 574h/574H 198v/198V Pos: standing >
Sadash completes his spell...
Sadash utters the word 'euguihzofahz'
Sadash sends a bright green ray of light streaking towards a Githzerai!
Some light gold pants turns red hot and burns a Githzerai!
Sadash cackles as his disintegration ray strikes a Githzerai hard!
Juv's slash strikes a Dwarf.
Juv's pierce strikes a Dwarf.
Juv's impressive slash strikes a Dwarf.
Juv's slash strikes a Dwarf.
Cisil starts casting an offensive spell called 'bigbys clenched fist'.
Cisil snaps into visibility.

< 574h/574H 198v/198V Pos: standing >
A Githzerai misses a giraffe.

< 574h/574H 198v/198V Pos: standing >
Casting: disintegrate 
[Damage: 16 ] An earth elemental's impressive crush strikes a Githzerai very hard.
An earth elemental misses a Githzerai.

< 574h/574H 198v/198V Pos: standing >
Cisil completes his spell...
Cisil utters the words 'buoblg qrunsoqpze yugh'
Cisil's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai's magical bone mantle was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Githzerai dies in agony.
A Dwarf stops following a Githzerai.
You abort your spell before it's done!
A Dwarf misses Juv.

< 574h/574H 198v/198V Pos: standing >
You failed.

< 574h/574H 198v/198V Pos: standing >
Ok.
An earth elemental seems a bit busy at the moment, try later.
An earth elemental seems a bit busy at the moment, try later.
An earth elemental seems a bit busy at the moment, try later.

< 574h/574H 198v/198V Pos: standing >
Cisil starts casting an offensive spell called 'bigbys clenched fist'.
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -North -South -West  -Up   
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv  *-* Warlords *-* (Troll)(large) stands in mid-air here, fighting a Dwarf.
A globe of darkness floats near Juv's head.
An earth elemental crouches here. (Minion) 
Cisil  *-* Warlords *-* (Kobold)(small) stands in mid-air here. (Casting) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental sits here. (Minion) 
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A Dwarf (medium) sits in mid-air here, fighting Juv. (Non-Fraggable)
A giraffe looks about for a nearby tree.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A Dwarf clambers to his feet.

< 574h/574H 198v/198V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west.

< 574h/574H 198v/198V Pos: standing >
Cisil stops invoking abruptly!

< 574h/574H 198v/198V Pos: standing >
An earth elemental clambers to its feet.
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East  -South -West 
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
A mighty bull elephant watches for predators.
A mighty bull elephant watches for predators.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
An earth elemental enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.

< 574h/574H 196v/198V Pos: standing >
A Dwarf leaves west.

< 574h/574H 196v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
A sinewy cheetah slinks through the grasses, waiting to strike.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
An earth elemental enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
A Dwarf leaves west.

< 574h/574H 194v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A crafting recipe lies here collecting dust.
An earth elemental enters from the south.
An earth elemental enters from the south.
Juv enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.

< 574h/574H 192v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.
An earth elemental enters from the south.
An earth elemental enters from the south.
Juv enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.

< 574h/574H 191v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.

< 574h/574H 191v/198V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Juv enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.

< 574h/574H 189v/198V Pos: standing >
Site of a Recent Battle
   The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the south.
An earth elemental enters from the south.
Juv enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.

< 574h/574H 188v/198V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East  -South
An earth elemental enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.

< 574h/574H 187v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 187v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 188v/198V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 189v/198V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the south.
An earth elemental enters from the south.
Juv enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.
Sadash enters from the south.

< 574h/574H 187v/198V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Juv enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.
Sadash enters from the east.

< 574h/574H 186v/198V Pos: standing >
Oof! You bump into a greyish stone wall...

< 574h/574H 186v/198V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Sadash  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Juv  *-* Warlords *-* (Troll)(large) stands in mid-air here.
A globe of darkness floats near Juv's head.
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 574h/574H 190v/198V Pos: standing >
Cisil enters from the east.

< 574h/574H 191v/198V Pos: standing >
Ok.

< 574h/574H 194v/198V Pos: standing >
Ok.

< 574h/574H 196v/198V Pos: standing >
Ok.

< 574h/574H 198v/198V Pos: standing >
Cisil sits down in a comfortable spot.

< 574h/574H 198v/198V Pos: standing >
Cisil opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 574h/574H 198v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.

< 574h/574H 198v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.

< 574h/574H 198v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.

< 574h/574H 198v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.

< 574h/574H 198v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
Juv leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.
Sadash leaves east.

< 574h/574H 198v/198V Pos: standing >
Cisil closes his book and grins malevolently.
You quickly scan the area.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Juv who is not far off to your east.
A proud lion who is not far off to your east.

< 574h/574H 198v/198V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
An earth elemental enters from the west.
An earth elemental enters from the west.

< 574h/574H 196v/198V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is close by to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Sadash who is not far off to your east.
Juv who is not far off to your east.
The mount who is in the distance to your east.
A Dwarf who is close by to your south.
A cheetah who is rather far off to your south.
A giraffe who is in the distance to your south.
A giraffe who is in the distance to your south.
Cisil who is close by to your west.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 574h/574H 196v/198V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A greyish stone wall is here to the west.
Cisil  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 574h/574H 194v/198V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
Sadash who is rather far off to your east.
Sadash who is rather far off to your east.
Sadash who is rather far off to your east.
Sadash who is rather far off to your east.
Sadash who is rather far off to your east.
Juv who is rather far off to your east.

< 574h/574H 194v/198V Pos: standing >
A Dwarf enters from the east.

< 574h/574H 197v/198V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 574h/574H 198v/198V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 574h/574H 198v/198V Pos: standing >
Ok.
A Dwarf avoids being bashed by an earth elemental, who loses its balance and falls.
[Damage:  3 ] A Dwarf is knocked to the ground by an earth elemental's mighty bash!

< 574h/574H 198v/198V Pos: standing >
[Damage:  6 ] An earth elemental's decent crush wounds a Dwarf.

< 574h/574H 198v/198V Pos: standing >
Cisil starts casting an offensive spell called 'bigbys clenched fist'.

< 574h/574H 198v/198V Pos: standing >
Kylian Brightstar is waving a platinum coin around wanting to make a bet on the outcome.

< 574h/574H 198v/198V Pos: standing >
A Dwarf's weak crush grazes an earth elemental.

< 574h/574H 198v/198V Pos: standing >
Cisil completes his spell...
Cisil utters the words 'buoblg qrunsoqpze yugh'
Cisil's fist beats the life out of a Dwarf, blood pours from his body!
Juv enters from the east.

< 574h/574H 198v/198V Pos: standing >
Juv's impressive pierce enshrouds a Dwarf in a mist of blood.

< 574h/574H 198v/198V Pos: standing >
Ange de Morte frowns in boredom at the obviously one-sided struggle.
Juv's slash enshrouds a Dwarf in a mist of blood.
Juv's impressive pierce grievously wounds a Dwarf.
A Dwarf is stunned!
Juv's fine slash hits a Dwarf.
A Dwarf's large stone warhammer was completely destroyed by the massive blow!
A Dwarf's some dented silver sleeves was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.