<worn as a badge> a masterly crafted obsidian badge of health [85%]
<worn on head> a blood hawk headdress [77%]
<worn on eyes> the eyes of the High Forest (glowing) [76%]
<worn in ear> an aboleth's shrunken head [13%]
<worn in ear> a dangling dematite earring [32%]
<worn on face> an assassins mask [61%]
<worn around neck> an honor of guards medallion of dexterity [50%]
<worn around neck> the service tags of the squad [superior] (glowing)
<worn on body> Lobos' leather coat of precision [88%]
<worn about body> the masters cloak (glowing) [60%]
<worn as quiver> the masters quiver (glowing) [87%]
<worn about waist> a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms> the vambraces of the vampire lords (humming)
<worn around wrist> the combat brace of the maelstrom of precision [67%]
<worn around wrist> a bracelet of woven willow leaves [superior] [73%]
<worn on hands> the gauntlets of the lifestealer (glowing) [76%]
<worn on finger> an obsidian circle of endurance
<worn on finger> an obsidian circle [89%]
<primary weapon> the dagger of Wind (invis)[233h 16m 2s]
<secondary weapon> a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs> some skull knee guards lined with feathers [superior] [79%]
<worn on feet> some spurred blood crystal boots [89%]
*********
***********
*************
******^******
M****.@******
*M***.*******
*************
*....******
*********
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1086h/1098H 354v/381V Pos: standing >
*********
***********
*************
*****^*******
****.*@******
M***.********
*************
....*******
*********
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1086h/1098H 353v/381V Pos: standing >
*********
***********
*************
*************
*****^@******
****.*.******
M***.********
***********
...******
A Grove of Tall Elm Trees
Obvious exits: -North -East -South
< 1087h/1098H 354v/381V Pos: standing >
M.****...
.*********.
************.
*************
******@******
*****^.******
****.*.******
***.*******
*********
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1088h/1098H 354v/381V Pos: standing >
........^
.M.****....
..*********.^
************.
******@******
******.******
*****^.******
***.*.*****
**.******
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1089h/1098H 353v/381V Pos: standing >
^......^^
.........^.
..M.****....^
..*********.^
******@*****.
******.******
******.******
****^.*****
**.*.****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1091h/1098H 353v/381V Pos: standing >
^...^^^.^
.^......^^.
^.........^..
..M.****....^
..****@****.^
******.*****.
******.******
*****.*****
***^.****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1092h/1098H 352v/381V Pos: standing >
^.^^^..^.
^^...^^^.^^
..^......^^.^
^.........^..
..M.**@*....^
..*********.^
******.*****.
*****.*****
****.****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
< 1093h/1098H 352v/381V Pos: standing >
^.^^^..^.
^^...^^^.^^
.^......^^.
.....@...^.
.M.****....
.*********.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1095h/1098H 351v/381V Pos: standing >
.........
^^.^^^..^..
^^...^^^.^^
.^...@..^^.
.........^.
.M.****....
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 351v/381V Pos: standing >
.^^.^^.^M
...........
^^.^^^..^..
^^...@^^.^^
.^......^^.
.........^.
M.****...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 350v/381V Pos: standing >
^...^^.^^
..^^.^^.^M.
...........
^^.^^@..^..
^^...^^^.^^
.^......^^.
........^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 350v/381V Pos: standing >
^....^^^M
M^...^^.^^^
..^^.^^.^M.
.....@.....
^^.^^...^..
^^...^^^.^^
^......^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 349v/381V Pos: standing >
.^....^^^
^M^...^^.^^
^..^^.^^.^M
.....@.....
.^^.^^...^.
^^^...^^^.^
.^......^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 353v/381V Pos: standing >
M.^....^^
^^M^...^^.^
.^..^^.^^.^
.....@.....
..^^.^^...^
M^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 353v/381V Pos: standing >
M.^....^^
^^M^...^^.^
.^..^^.^^.^
.....@.....
..^^.^^...^
M^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 354v/381V Pos: standing >
M.^....^^
^^M^...^^.^
.^..^^.^^.^
.....@.....
..^^.^^...^
M^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 356v/381V Pos: standing >
M.^....^^
^^M^...^^.^
.^..^^.^^.^
.....@.....
..^^.^^...^
M^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Centaur tracks going west.
< 1096h/1098H 357v/381V Pos: standing >
M.^....^^
^^M^...^^.^
.^..^^.^^.^
.....@.....
..^^.^^...^
M^^^...^^^.
..^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 359v/381V Pos: standing >
.M.^....^
^^^M^...^^.
..^..^^.^^.
.....@.....
^..^^.^^...
.M^^^...^^^
...^.....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 363v/381V Pos: standing >
^.M.^....
.^^^M^...^^
...^..^^.^^
.....@.....
.^..^^.^^..
^.M^^^...^^
....^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Centaur tracks going west.
< 1096h/1098H 362v/381V Pos: standing >
^^.M.^...
..^^^M^...^
....^..^^.^
.....@.....
M.^..^^.^^.
.^.M^^^...^
^....^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Centaur tracks going west.
< 1096h/1098H 362v/381V Pos: standing >
^^^.M.^..
...^^^M^...
^....^..^^.
.....@.....
.M.^..^^.^^
M.^.M^^^...
.^....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 361v/381V Pos: standing >
^^^^.M.^.
....^^^M^..
.^....^..^^
.....@.....
^.M.^..^^.^
.M.^.M^^^..
M.^....^.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 361v/381V Pos: standing >
^^^^.M.^.
....^^^M^..
.^....^..^^
.....@.....
^.M.^..^^.^
.M.^..^^^..
M.^.M..^.
.^^^^.M.^
^....^^^M^.
^.^....^..^
M....@.....
.^.M.^..^^.
..M.^..^^^.
MM.^.M..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are Centaur tracks going west.
< 1096h/1098H 362v/381V Pos: standing >
..^^^^.M.
+^....^^^M^
+^.^....^..
+M...@.....
+.^.M.^..^^
+..M.^..^^^
.MM.^.M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are Centaur tracks going west.
< 1096h/1098H 361v/381V Pos: standing >
+..^^^^.M
M+^....^^^M
M+^.^....^.
*+M..@.....
*+.^.M.^..^
^+..M.^..^^
+.MM.^.M.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 361v/381V Pos: standing >
M+..^^^^.
.M+^....^^^
MM+^.^....^
M*+M.@.....
**+.^.M.^..
^^+..M.^..^
^+.MM.^.M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 360v/381V Pos: standing >
.M+..^^^^
^.M+^....^^
.MM+^.^....
MM*+M@.....
M**+.^.M.^.
^^+..M.^..
.^+.MM.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 361v/381V Pos: standing >
.M+^....^
.MM+^.^....
MM*+M......
M**+.@.M.^.
^^+..M.^..
.^+.MM.^.M
.M+.M.^.D
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 361v/381V Pos: standing >
MM+^.^...
MM*+M......
M**+.^.M.^.
^^+.@M.^..
.^+.MM.^.M
..M+.M.^.D.
+++MM^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 362v/381V Pos: standing >
.MM+^.^..
.MM*+M.....
MM**+.^.M.^
M ^^+@.M.^.
^ .^+.MM.^.
...M+.M.^.D
++++MM^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 1096h/1098H 363v/381V Pos: standing >
MM*+M....
MM**+.^.M.^
M ^^+..M.^.
^ .^+@MM.^.
...M+.M.^.D
+++++MM^^.^
^^^+M^^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1096h/1098H 362v/381V Pos: standing >
Arrgg! The sun! It burnss!!
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 1091h/1098H 365v/381V Pos: standing >
^.MM+^.^.
..MM*+M....
..MM**+.^.M.^
MMM ^^+..M.^.
.^^ .^@.MM.^.
^M...M+.M.^.D
+++++++MM^^.^
..^^^+M^^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1091h/1098H 366v/381V Pos: standing >
..MM*+M..
..MM**+.^.M
MMM ^^+..M.
.^^ .@+.MM.
^M...M+.M.^
+++++++MM^^
..^^^+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1091h/1098H 367v/381V Pos: standing >
M..MM*+M.
^..MM**+.^.
.MMM ^^+..M
M.^^ @.+.MM
^^M...M+.M.
++++++++MM^
...^^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1092h/1098H 368v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
There are Troll tracks going north.
< 1092h/1098H 367v/381V Pos: standing >
Argh!!! The sun is too bright.
< 1092h/1098H 369v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a Grey Elf is lying here.
A strange looking monkey-like creature clings to a nearby branch.
There are some tracks heading north.
< 1092h/1098H 371v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed red breasted robin flys in and out of the area.
There are Centaur tracks going north.
< 1092h/1098H 371v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
There are Centaur tracks going north.
< 1092h/1098H 370v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
Some strange spiked flesh armbands lay here along the ground. (glowing)
A Centaur (large) stands here. (Non-Fraggable)
A red-tailed butterfly floats here apon the winds.
A red-tailed butterfly floats here apon the winds.
< 1092h/1098H 376v/381V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is not far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A blue-tailed butterfly who is not far off to your west.
< 1092h/1098H 377v/381V Pos: standing >
You snap into visibility.
[Damage: 98 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
[Damage: 74 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 40 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
< 1098h/1098H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You parry a Centaur's lunge at you.
You snap into visibility.
< 1098h/1098H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Centaur.
[Damage: 15 ] Your pierce strikes a Centaur.
[Damage: 16 ] Your impressive pierce strikes a Centaur.
[Damage: 14 ] Your impressive pierce strikes a Centaur.
< 1098h/1098H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur starts casting an offensive spell.
< 1098h/1098H 381v/381V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Sounds come from all around as you enter deeper into the forest. Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life. The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat. Other ways to go look like they are just wildlife
paths through the forest. Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement. Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods. Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
You flee northward!
< 1098h/1098H 368v/381V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
Some strange spiked flesh armbands lay here along the ground. (glowing)
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
A Centaur (large) stands here. (Non-Fraggable)
A red-tailed butterfly floats here apon the winds.
A red-tailed butterfly floats here apon the winds.
< 1098h/1098H 370v/381V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Centaur makes a strange sound as you place the dagger of Wind in his back.
[Damage: 74 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
With a swift tug you wrench the weapon free, ramming it into a Centaur's spine!.
[Damage: 38 ] A Centaur makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Centaur is mortally wounded, and will die soon, if not aided.
< 1098h/1098H 372v/381V Pos: standing >
<You snap into visibility.
[Damage: 16 ] Your impressive pierce hits a Centaur.
A Centaur is dead! R.I.P.
You receive your share of experience.