<worn as a badge> the seal of Princess Rhithel
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eye of the ogre (glowing) (humming)
<worn in ear> a dangling dematite earring [poor]
<worn in ear> an earring of bone [88%]
<worn on face> some stretched illithid skin [70%]
<worn around neck> a fragile steel gorget
<worn around neck> a string of gnome feet (illuminating)
<worn on body> a silver-studded suit of white dragon scalemail [superior]
<worn about body> the cloak of the demon kings [superior] (glowing)
<worn as quiver> a tarnished dematite quiver [poor]
<worn about waist> a fine dragonscale belt [superior]
<worn on belt buckle>a dreamcasters scepter of stars [88%]
<worn on arms> some durethium armplates [superior]
<worn around wrist> a decent flesh bracelet from The Lizardman Swamps of Clavikord
<worn around wrist> a sparkling diamond bracer
<worn on hands> a pair of mithril gauntlets lined with granite
<worn on finger> a tiny amethyst ring
<worn on finger> a polished scarlet ring
<wielding twohanded> a mithril glaive named 'Darkward' [poor] (glowing)
<worn on legs> a pair of demon-bone leggings
<worn on feet> some pathfinders boots
Acho utters the words 'gunsogz gsufuh'
< 652h/652H 204v/204V Pos: standing >
You start chanting...
< 652h/652H 204v/204V Pos: standing >
Acho starts casting a spell.
< 652h/652H 204v/204V Pos: standing >
You complete your spell...
You briefly glow.
< 652h/652H 204v/204V Pos: standing >
You start chanting...
< 652h/652H 204v/204V Pos: standing >
Acho completes his spell...
Acho utters the words 'gsufuh guoph'
< 652h/652H 204v/204V Pos: standing >
Casting: armor *
< 652h/652H 204v/204V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 652h/652H 204v/204V Pos: standing >
Orthyn sits down in a comfortable spot.
< 652h/652H 204v/204V Pos: standing >
You start chanting...
< 652h/652H 204v/204V Pos: standing >
Casting: protection from evil *
< 652h/652H 204v/204V Pos: standing >
Acho sits down in a comfortable spot.
< 652h/652H 204v/204V Pos: standing >
Acho stares off into space, entering a meditative trance.
< 652h/652H 204v/204V Pos: standing >
You complete your spell...
< 652h/652H 204v/204V Pos: standing >
Orthyn opens the lost book of 'Magic' and begins studying it intently.
< 652h/652H 204v/204V Pos: standing >
You start chanting...
< 652h/652H 204v/204V Pos: standing >
Casting: soulshield **
< 652h/652H 204v/204V Pos: standing >
< 652h/652H 204v/204V Pos: standing >
You complete your spell...
A holy aura forms around you!
< 652h/652H 204v/204V Pos: standing >
< 652h/652H 204v/204V Pos: standing >
You start chanting...
< 652h/652H 204v/204V Pos: standing >
< 652h/652H 204v/204V Pos: standing >
Casting: dharma ***
< 652h/652H 204v/204V Pos: standing >
Acho snaps out of his meditative trance, smiling placidly.
< 652h/652H 204v/204V Pos: standing >
Acho clambers to his feet.
< 652h/652H 204v/204V Pos: standing >
Orthyn closes his book and smiles broadly.
Casting: dharma *
< 652h/652H 204v/204V Pos: standing >
You complete your spell...
You cast your soul into the cosmos seeking righteousness.
Orthyn clambers to his feet.
< 652h/652H 204v/204V Pos: standing >
< 652h/652H 204v/204V Pos: standing >
Orthyn starts casting a spell.
< 652h/652H 204v/204V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'oculoinfra uizuguburuhl'
< 652h/652H 204v/204V Pos: standing >
< 652h/652H 204v/204V Pos: standing >
Orthyn disembarks this ship.
You sit down and relax.
< 652h/652H 204v/204V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - heal
( 7th circle) 1 - soulshield
( 6th circle) 2 - cure critic
1 - remove curse
( 5th circle) 4 - invigorate
( 4th circle) 2 - cure blind
2 - remove poison
( 3rd circle) 1 - armor
1 - bless
And you are currently praying for the following spells:
10 seconds: ( 7th) soulshield
17 seconds: ( 3rd) bless
23 seconds: ( 3rd) armor
30 seconds: ( 3rd) protection from evil
40 seconds: ( 7th) soulshield
52 seconds: ( 9th) dharma
You can pray no more spells.
You continue your praying.
< 652h/652H 204v/204V Pos: sitting >
You start meditating...
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
Result for Zkr's roll #1 of a 10 sided die: 10.
Result for Zkr's roll #2 of a 10 sided die: 1.
Result for Zkr's roll #3 of a 10 sided die: 4.
Result for Zkr's roll #4 of a 10 sided die: 1.
Result for Zkr's roll #5 of a 10 sided die: 9.
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for soulshield.
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for bless.
< 652h/652H 204v/204V Pos: sitting >
Zkr begins to ponder on something.
< 652h/652H 204v/204V Pos: sitting >
Orthyn comes aboard.
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for armor.
< 652h/652H 204v/204V Pos: sitting >
You stop meditating.
Aboard the Carrack Blazing Saddles
Obvious exits: -North
Orthyn -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Grif -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Zkr -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Rhuarc -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Acho -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Sainth -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Diuk -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Zia -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 652h/652H 204v/204V Pos: sitting >
Orthyn sits down in a comfortable spot.
< 652h/652H 204v/204V Pos: sitting >
Orthyn opens the lost book of 'Magic' and begins studying it intently.
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for protection from evil.
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
Orthyn closes his book and smiles broadly.
< 652h/652H 204v/204V Pos: sitting >
Orthyn clambers to his feet.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
Your group consists of (17/30):
( Head) 694/694 hit, 223/223 move Sxt
(Front) 515/515 hit, 227/227 move Grif
(Front) 824/824 hit, 278/278 move Zia
(Front) 478/478 hit, 198/198 move Diuk
(Front) 1230/1230 hit, 349/349 move Rhuarc
(Front) Someone
(Front) 652/652 hit, 204/204 move Yzar
(Front) 1200/1200 hit, 676/676 move a beautiful pegasus
(Front) Eikel
(Front) 544/544 hit, 202/202 move Aik
(Front) 1049/1049 hit, 237/237 move Acho
(Front) 637/637 hit, 244/244 move Zkr
(Front) 559/559 hit, 198/198 move Sainth
(Front) 341/341 hit, 194/194 move Orthyn
(Front) 331/331 hit, 174/174 move an air elemental
(Front) 392/392 hit, 177/177 move an air elemental
(Front) 337/337 hit, 174/174 move an air elemental
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for soulshield.
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Carrack Blazing Saddles floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Galleon Fraglord floats here.
The Carrack Blazing Saddles floats here.
A Duergar (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 652h/652H 204v/204V Pos: sitting >
Sxt disembarks this ship.
< 652h/652H 204v/204V Pos: sitting >
< 652h/652H 204v/204V Pos: sitting >
Aik disembarks this ship.
< 652h/652H 204v/204V Pos: sitting >
You're in no position to disembark!
< 652h/652H 204v/204V Pos: sitting >
You have finished praying for dharma.
Your prayers are complete.
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 652h/652H 204v/204V Pos: sitting >
You clamber to your feet.
Diuk disembarks this ship.
< 652h/652H 204v/204V Pos: standing >
Acho disembarks this ship.
< 652h/652H 204v/204V Pos: standing >
You are already standing.
< 652h/652H 204v/204V Pos: standing >
Grif disembarks this ship.
< 652h/652H 204v/204V Pos: standing >
Orthyn disembarks this ship.
< 652h/652H 204v/204V Pos: standing >
You disembark this ship.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
The Clipper Nightshade floats here.
The Galleon Fraglord floats here.
The Carrack Blazing Saddles floats here.
Orthyn -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grif -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Acho -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.
*Diuk -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Duergar (medium) *-* Warlords *-* sits in mid-air here, fighting Sxt.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Acho starts casting a spell.
Acho snaps into visibility.
< 652h/652H 204v/204V Pos: standing >
Grif starts casting an offensive spell.
Grif snaps into visibility.
< 652h/652H 204v/204V Pos: standing >
A Duergar's eyes briefly cloud over as her body is painfully ripped apart from within.
Zkr disembarks from the Carrack Blazing Saddles.
< 652h/652H 204v/204V Pos: standing >
Diuk snaps into visibility.
< 652h/652H 204v/204V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf gajr eughjfbaiqz'
Acho points at a Duergar.
A Duergar's entire body spasms uncontrollably as her soul is viciously attacked by Acho.
< 652h/652H 204v/204V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Duergar, blood pours from her body!
A Duergar's barbed mail of the battlerager king was damaged from the massive blow!
Zkr assists Sxt heroically.
Zkr snaps into visibility.
Zkr's impressive whip wounds a Duergar.
Zkr shivers as he hits a Duergar.
< 652h/652H 204v/204V Pos: standing >
Sxt snaps into visibility.
Sxt's impressive slash strikes a Duergar.
Sxt snaps into visibility.
Sxt shivers as he hits a Duergar.
Sxt's fine slash strikes a Duergar.
Sxt snaps into visibility.
Sxt shivers as he hits a Duergar.
Looking panicked, a Duergar scrambles madly to her feet!
Zia disembarks from the Carrack Blazing Saddles.
< 652h/652H 204v/204V Pos: standing >
A Duergar's eyes briefly cloud over as her body is painfully ripped apart from within.
Grif starts casting an offensive spell.
Acho starts casting an offensive spell.
< 652h/652H 204v/204V Pos: standing >
Zkr's impressive whip strikes a Duergar.
Zkr shivers as he hits a Duergar.
Zkr's impressive whip strikes a Duergar.
Zkr shivers as he hits a Duergar.
Zkr's fine whip strikes a Duergar.
Zkr shivers as he hits a Duergar.
A Duergar attempts to flee.
A Duergar leaves west.
< 652h/652H 204v/204V Pos: standing >
A Drider disembarks from the Clipper Nightshade.
< 652h/652H 204v/204V Pos: standing >
Aik's face flushes white for a moment.
Trample who or what?
< 652h/652H 204v/204V Pos: standing >
Sainth disembarks from the Carrack Blazing Saddles.
< 652h/652H 204v/204V Pos: standing >
Grif stops invoking abruptly!
Acho stops invoking abruptly!
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
A Duergar (medium) *-* Warlords *-* stands in mid-air here.(Red Aura)
< 652h/652H 204v/204V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...
< 652h/652H 204v/204V Pos: standing >
Oof! a Duergar bumps into a greyish stone wall...
Orthyn enters from the east.
You lean into your saddle for the engagement!!!
A beautiful pegasus snaps into visibility.
You order your mount to trample a Duergar.
You snap into visibility.
Divine power encases you as you turn to battle evil.
A beautiful pegasus's hooves crash into a Duergar's chest with a stunning force.
A beautiful pegasus shivers as he hits a Duergar.
A Duergar is knocked to the ground!
< 652h/652H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
< 738h/738H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
A Duergar gasps suddenly as their body is enhanced by some other-worldly power!
A Duergar says 'Fiml me woth yoyr ttringvh!'
A Duergar misses you.
Orthyn starts casting an offensive spell.
< 738h/738H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
A beautiful pegasus's crude thrash strikes a Duergar.
A beautiful pegasus shivers as he hits a Duergar.
< 738h/738H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
Sxt enters from the east.
Sainth enters from the east.
Zkr enters from the east.
Grif enters from the east.
Diuk enters from the east.
Aik enters from the east.
Zia trots in from the east.
Grif starts casting an offensive spell.
< 738h/738H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
Sxt snaps into visibility.
A Duergar avoids being bashed by Sxt, who loses his balance and falls.
Zia starts casting an offensive spell.
Zia snaps into visibility.
< 738h/738H 204v/204V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Duergar sit EP: awful >
Orthyn completes his spell...
Orthyn utters the word 'yufzbarr'
Orthyn smirks as his fireball explodes into the face of a Duergar.
A Duergar's silver handled whip, named 'Snapdragon' melted from the intense heat!
A Duergar's shiny crescent silver shield melted from the intense heat!
A Duergar's a blood hawk headdress melted from the intense heat!
A Duergar's pair of silver earrings with red rubies melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.11 frags!
The last gasps of a Duergar cause a sickening chill to run up your spine.
Zia stops chanting abruptly!
Grif stops invoking abruptly!
< 738h/738H 204v/204V Pos: standing >
Zkr puts a small pile of coins into a weathered cast net.
< 738h/738H 204v/204V Pos: standing >
Orthyn leaves east.
< 736h/736H 204v/204V Pos: standing >
< 734h/734H 204v/204V Pos: standing >
Aik gets an ankylosaur tail club [superior] from the corpse of Fraglord.
Aik gets an insignia of a cresent moon from the corpse of Fraglord.
Aik gets a silken backsheath of flight from the corpse of Fraglord.
Aik gets a lightning earring [poor] from the corpse of Fraglord.
Aik gets a lithixl beak from the corpse of Fraglord.
Aik gets the eye of the ogre [superior] from the corpse of Fraglord.
Aik gets a bracer bearing the Longhollow symbol from the corpse of Fraglord.
Aik gets a bracer bearing the Longhollow symbol from the corpse of Fraglord.
Aik gets a hallowed Cimmerian sash [superior] from the corpse of Fraglord.
Aik gets a bunch of stuff from the corpse of Fraglord.
< 734h/734H 204v/204V Pos: standing >
A Drider skitters in from the east.
< 732h/732H 204v/204V Pos: standing >
You get a cloak of Mendes [poor] from the corpse of Fraglord.
You get the gloves of tearing from the corpse of Fraglord.
You get some boots of forest running [superior] from the corpse of Fraglord.
You get some stylish marble greaves from Arcium, the Plagued Kingdom from the corpse of Fraglord.
You get the barbed mail of the battlerager king from the corpse of Fraglord.
You get a long green cape of emeralds [poor] from the corpse of Fraglord.
You get a string of human teeth [superior] from the corpse of Fraglord.
You get a band of fiery persistance [poor] from the corpse of Fraglord.
You get a band of fiery persistance [poor] from the corpse of Fraglord.
You get a bottomless bag of the illithids from the corpse of Fraglord.
< 730h/730H 204v/204V Pos: standing >
< 730h/730H 204v/204V Pos: standing >
Sainth suddenly attacks a Drider!
Sainth snaps into visibility.
Sainth's weak crush grazes a Drider.
< 730h/730H 204v/204V Pos: standing >
Sxt clambers to his feet.
< 730h/730H 204v/204V Pos: standing >
Acho enters from the east.
< 730h/730H 204v/204V Pos: standing >
Orthyn enters from the east.
Grif suddenly attacks a Drider!
Grif misses a Drider.
Acho starts casting a spell.
< 730h/730H 204v/204V Pos: standing >
Sxt leaves east.
Orthyn leaves east.
Zkr leaves east.
Aik leaves east.
Zia trots east.
< 728h/728H 204v/204V Pos: standing >
A Drider attempts to flee.
A Drider leaves east.
Sxt enters from the east.
Orthyn enters from the east.
Zkr enters from the east.
Aik enters from the east.
Zia trots in from the east.
< 728h/728H 204v/204V Pos: standing >
Acho stops invoking abruptly!
< 728h/728H 204v/204V Pos: standing >
Diuk's face flushes white for a moment.
< 728h/728H 204v/204V Pos: standing >
Into what?
< 726h/726H 204v/204V Pos: standing >
Into what?
< 726h/726H 204v/204V Pos: standing >
< 726h/726H 204v/204V Pos: standing >
Sxt leaves east.
Orthyn leaves east.
Zkr leaves east.
Diuk leaves east.
Aik leaves east.
Zia trots east.
You follow Sxt.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The Clipper Nightshade floats here.
The Galleon Fraglord floats here.
The Carrack Blazing Saddles floats here.
Zia -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Diuk -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Zkr -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Orthyn -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 726h/726H 204v/204V Pos: standing >
Trample who or what?
Sxt suddenly attacks a Drider!
Sxt snaps into visibility.
Sxt's feeble slash grazes a Drider.
Acho enters from the west.
< 726h/726H 204v/204V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
Acho starts casting a spell.
< 726h/726H 204v/204V Pos: standing >
Trample who or what?
< 726h/726H 204v/204V Pos: standing >
Orthyn starts casting an offensive spell.
Zkr assists Sxt heroically.
Zkr's weak whip grazes a Drider.
Zia starts casting an offensive spell.
< 726h/726H 204v/204V Pos: standing >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 724h/724H 204v/204V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'yufzbarr'
Orthyn smirks as his fireball explodes into the face of a Drider.
A Drider suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drider's eyes briefly cloud over as his body is painfully ripped apart from within.
Aik's spell flows around a Drider, leaving him unharmed!
Acho completes his spell...
Acho utters the words 'ofzahzf gajr eughjfbaiqz'
Acho points at a Drider.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Acho.
< 724h/724H 204v/204V Pos: standing >
Trample who or what?
Grif enters from the west.
< 724h/724H 204v/204V Pos: standing >
Grif suddenly attacks a Drider!
Grif misses a Drider.
Sainth enters from the west.
< 724h/724H 204v/204V Pos: standing >
Zia completes her spell...
Zia utters the word 'gjifal'
Zia's spell flows around a Drider, leaving him unharmed!
Sainth suddenly attacks a Drider!
Sainth misses a Drider.
< 722h/722H 204v/204V Pos: standing >
Orthyn starts casting an offensive spell.
A Drider attempts to flee.
A Drider leaves west.
< 722h/722H 204v/204V Pos: standing >
You feel less vitalized.
Acho leaves west.
< 554h/554H 204v/204V Pos: standing >
As Zkr raises his hands calling for aid of Arvoreen, a purple haze descends from above waking AnGeR and FuRy!
< 554h/554H 204v/204V Pos: standing >
Diuk's face flushes white for a moment.
Aik's face flushes white for a moment.
Trample who or what?
< 554h/554H 204v/204V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'yufzbarr'
< 554h/554H 204v/204V Pos: standing >
Sxt leaves west.
Zkr leaves west.
You follow Sxt.
On the Merchant Dock
Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
Zkr -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Acho -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here. (Casting)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
< 554h/554H 204v/204V Pos: standing >
Sxt suddenly attacks a Drider!
Sxt snaps into visibility.
Sxt's feeble slash grazes a Drider.
< 552h/552H 204v/204V Pos: standing >
Oof! Zkr bumps into a greyish stone wall...
< 552h/552H 204v/204V Pos: standing >
Acho completes his spell...
Acho utters the words 'ofzahzf gajr eughjfbaiqz'
Acho points at a Drider.
A Drider's entire body spasms uncontrollably as his soul is viciously attacked by Acho.
< 552h/552H 204v/204V Pos: standing >
Zkr suddenly attacks a Drider!
Zkr's whip grazes a Drider.
You nudge your mount into BATTLE!!!
You order your mount to trample a Drider.
A beautiful pegasus's hooves crash into a Drider's chest with a stunning force.
< 552h/552H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
Zkr is briefly surrounded by a holy glow!
Diuk enters from the east.
Aik enters from the east.
Zia trots in from the east.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
Orthyn enters from the east.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Nicram stands before you!
Orthyn starts casting an offensive spell.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
Oof! Aik bumps into a greyish stone wall...
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
Oof! a Drider bumps into a greyish stone wall...
A Drider tries to flee, but can't make it out of here!
Zia starts casting an offensive spell.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
Grif enters from the east.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
A Drider suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drider's eyes briefly cloud over as his body is painfully ripped apart from within.
A Drider dodges your futile attack.
[Damage: 1 ] Your weak slash wounds a Drider.
Oof! Grif bumps into a greyish stone wall...
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: awful >
Grif suddenly attacks a Drider!
Grif misses a Drider.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: awful >
Sainth enters from the east.
Acho starts casting an offensive spell.
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:few scratches E: A Drider sta EP: awful >
A Drider dodges Sxt's attack.
Sxt snaps into visibility.
Sxt's feeble slash wounds a Drider.
Sxt's the sword of tormenting [poor] eminates a soft glow and Sxt looks refreshed!
Oof! Sainth bumps into a greyish stone wall...
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drider sta EP: awful >
Sainth suddenly attacks a Drider!
< 570h/570H 204v/204V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drider sta EP: awful >
Zkr gasps suddenly as their body is enhanced by some other-worldly power!
Zkr says 'The non-believer must be punished!'
Zkr's impressive whip seriously wounds a Drider.
Zkr's impressive whip seriously wounds a Drider.
Zkr misses a Drider.
Zkr's impressive whip enshrouds a Drider in a mist of blood.
Zkr's whip enshrouds a Drider in a mist of blood.
A Drider is stunned!
< 570h/570H 204v/204V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Drider sta EP: awful >
Zia completes her spell...
Zia utters the word 'gjifal'
Zia unleashes light in a focused, searing ray at a Drider!
A Drider's ring of the Neogi Lords [poor] melted from the intense heat!
A Drider's ring of the EarthMother melted from the intense heat!
A Drider's long beast-shaped earring [poor] melted from the intense heat!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!