The death of [37 Elementalist] Acho -=Celestial Sigil=- (Firbolg)

in Talerenn Way

from the perspective of [43 Assassin] Fraglo *-* Warlords *-* (Troll)

<worn as a badge>    a masterly crafted obsidian badge of health [76%]
<worn on head>       a blood hawk headdress [67%]
<worn on eyes>       the eyes of the High Forest (glowing) [76%]
<worn in ear>        a dangling dematite earring [32%]
<worn in ear>        an aboleth's shrunken head [13%]
<worn on face>       an assassins mask [54%]
<worn around neck>   an honor of guards medallion of dexterity [46%]
<worn around neck>   the service tags of the squad [superior] (glowing)
<worn on body>       Lobos' leather coat of precision [84%]
<worn about body>    the masters cloak (glowing) [60%]
<worn as quiver>     the masters quiver of regeneration (glowing) [78%]
<worn about waist>   a belt encrusted with black sapphires [poor]
<worn on belt buckle>an ankylosaur tail club of damage (glowing)
<worn on arms>       the vambraces of the vampire lords of damage (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] [49%]
<worn around wrist>  the combat brace of the maelstrom of precision [63%]
<worn on hands>      the gauntlets of the lifestealer (glowing) [76%]
<worn on finger>     an obsidian circle of endurance [89%]
<worn on finger>     an obsidian circle of endurance
<primary weapon>     the dagger of Wind (invis)[226h 9m 47s]
<secondary weapon>   a slimy troglodyte claw [superior] with a strange black stone [88%]
<worn on legs>       some skull knee guards lined with feathers [superior] [79%]
<worn on feet>       some spurred blood crystal boots [88%]


Obvious exits: -North -East  -South -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here. (Casting) 
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.

< 1076h/1076H 382v/382V Pos: standing >
Rex now follows Obn.

< 1076h/1076H 382v/382V Pos: standing >
   M,MMMM       
  ,,,M,MM       
 MMMM,,,MM      
 MMMMM,,MM      
    MM,@,MM     
     MM,,MMM    
     MM,,,,MMM  
      MMM.,,,   
       MMMM,    

< 1076h/1076H 382v/382V Pos: standing >
Obn completes his spell...
Obn utters the words 'efzaw hgruzzr'
You blink and Obn is gone! It was just a dream, he was never here to begin with.

< 1076h/1076H 382v/382V Pos: standing >
   M,MMMM       
  ,,,M,MM       
 MMMM,,,MM      
 MMMMM,,MM      
    MM,@,MM     
     MM,,MMM    
     MM,,,,MMM  
      MMM.,,,   
       MMMM,    
A Narrow Tunnel Descending Deeper into the Underdark
Obvious exits: -North -East  -South -West 
Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.

< 1076h/1076H 382v/382V Pos: standing >
Rex starts disguising into a lich.

< 1076h/1076H 382v/382V Pos: standing >
   M,MMMM       
  ,,,M,MM       
 MMMM,,,MM      
 MMMMM,,MM      
    MM,@,MM     
     MM,,MMM    
     MM,,,,MMM  
      MMM.,,,   
       MMMM,    
A Narrow Tunnel Descending Deeper into the Underdark
Obvious exits: -North -East  -South -West 
A lich wizard is standing here, busy with his own matters.

< 1076h/1076H 382v/382V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 1076h/1076H 382v/382V Pos: standing >
   M,MMMM       
  ,,,M,MM       
 MMMM,,,MM      
 MMMMM,,MM      
    MM,@,MM     
     MM,,MMM    
     MM,,,,MMM  
      MMM.,,,   
       MMMM,    

< 1076h/1076H 382v/382V Pos: standing >
You are already awake...

< 1076h/1076H 382v/382V Pos: standing >
You are already about as tense as you can get.

< 1076h/1076H 382v/382V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) sits resting.
A globe of darkness floats near Zlo's head.
Are you really here?  It must be a dream, you must be sleeping.

< 1076h/1076H 382v/382V Pos: standing >

< 1076h/1076H 382v/382V Pos: standing >
In your dreams, or what?

< 1076h/1076H 382v/382V Pos: standing >
You wake up.

< 1076h/1076H 382v/382V Pos: standing >
Obn completes his spell...
Shadows start to swirl around and cover Obn's skin.
You tense up and become more alert.

< 1076h/1076H 382v/382V Pos: standing >
You are already standing.

< 1076h/1076H 382v/382V Pos: standing >
Zlo closes his book and grins malevolently.
Your Terminal mode is now: GEN .

< 1076h/1076H 382v/382V Pos: standing >
Zlo clambers to his feet.

< 1076h/1076H 382v/382V Pos: standing >
Zlo starts casting a spell.
Your Terminal mode is now: ANSI.

< 1076h/1076H 382v/382V Pos: standing >
Obn sits down in a comfortable spot.
Backstab who?

< 1076h/1076H 382v/382V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'wuffaf uwaoz'
A spitting image of Zlo suddenly rises from the ground!
A spitting image of Zlo suddenly rises from the ground!
A spitting image of Zlo suddenly rises from the ground!
A spitting image of Zlo suddenly rises from the ground!
Obn opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 1076h/1076H 382v/382V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
A lich wizard stands, apparently asleep.
*Obn  *-* Warlords *-* (Kobold)(small) sits resting.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zlo's head.
Zlo  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.

< 1076h/1076H 382v/382V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your east.
A boat inspector who is not far off to your east.
The Incarnate of Stone who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
A young girl who is not far off to your west.
An old seaman who is a brief walk away to your west.

< 1076h/1076H 382v/382V Pos: standing >
Backstab who?

< 1076h/1076H 382v/382V Pos: standing >
Zlo nods.

< 1076h/1076H 382v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 
A young sailor moves about doing his duties.
There are Troll tracks going west.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.

< 1076h/1076H 381v/382V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is rather far off to your north.
An old seaman who is in the distance to your north.
A young sailor who is in the distance to your north.
A lich wizard who is close by to your east.
Obn who is close by to your east.
A boat inspector who is not far off to your east.
A boat inspector who is a brief walk away to your east.
A boat inspector who is close by to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
A young sailor who is in the distance to your south.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A young girl who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is in the distance to your west.
A boat merchant who is in the distance to your west.

< 1076h/1076H 381v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 380v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
There are some tracks heading north.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 379v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 381v/382V Pos: standing >
Backstab who?

< 1076h/1076H 381v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
There are Troll tracks going north.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 380v/382V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is not far off to your south.
A young sailor who is rather far off to your south.
A boat inspector who is in the distance to your south.

< 1076h/1076H 380v/382V Pos: standing >
Northwest Corner of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and south, and to
the west lies a long northern pier.
Obvious exits: -East  -South
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .

< 1076h/1076H 381v/382V Pos: standing >
Alas, you cannot go that way. . . .

< 1076h/1076H 381v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
There are some tracks heading south.
There are some tracks heading north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.

< 1076h/1076H 380v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
There are Drow Elf tracks going north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.

< 1076h/1076H 379v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
A young sailor moves about doing his duties.
There are some tracks heading south.
There are some tracks heading north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.

< 1076h/1076H 379v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north and south.
Obvious exits: -North -South
There are some tracks heading north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.

< 1076h/1076H 380v/382V Pos: standing >
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 
A lich wizard is standing here, busy with his own matters.
*Obn  *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A young sailor moves about doing his duties.
There are some tracks heading west.
There are some tracks heading west.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.

< 1076h/1076H 381v/382V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your north.
A young sailor who is rather far off to your north.
An old seaman who is in the distance to your north.
A young sailor who is in the distance to your north.
A boat inspector who is not far off to your east.
A boat inspector who is rather far off to your east.
A boat inspector who is close by to your south.
A young sailor who is a brief walk away to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is in the distance to your south.
A young sailor who is in the distance to your south.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A young girl who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is in the distance to your west.
A boat merchant who is in the distance to your west.

< 1076h/1076H 381v/382V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
Hurrying along, a boat inspector makes sure things are in order.
There are Troll tracks going east.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
The Center of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East  -South -West 
Hurrying along, a boat inspector makes sure things are in order.
There are Troll tracks going east.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 381v/382V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East  -West 
A large pile of rocks moves around the room.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)
There are some tracks heading east.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A young guard who is in the distance to your east.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
The Incarnate of Stone who is a brief walk away to your west.
A boat inspector who is in the distance to your west.

< 1076h/1076H 382v/382V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 
A young member of the city guard strolls by here.
There are some tracks heading east.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 381v/382V Pos: standing >
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
Shaiennar Road
   This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal.  Street lamps line the streets, their cases
designed into transparent glass seashells.  A few shops and other
tourist attractions are nearby here.  To the far west lies the ocean
and the docking area.
Obvious exits: -East  -West 
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 379v/382V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your east.
A young guard who is close by to your east.
A retired sailor who is rather far off to your east.
A young guard who is rather far off to your east.
A young guard who is a brief walk away to your west.

< 1076h/1076H 381v/382V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 
A tall psychomia treant ambles around the forest.
A young member of the city guard strolls by here.
There are Troll tracks going east.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 381v/382V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.

< 1076h/1076H 380v/382V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
A young guard who is not far off to your east.
A retired sailor who is rather far off to your east.
An ice elemental who is close by to your south.
A Grey Elf who is close by to your south.
A young guard who is close by to your south.
A retired sailor who is close by to your south.
A Grey Elf who is a brief walk away to your south.
A young guard who is close by to your west.
A young guard who is in the distance to your west.
A Grey Elf enters from the south.
An ice elemental enters from the south.

< 1076h/1076H 380v/382V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 381v/382V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 380v/382V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 379v/382V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 379v/382V Pos: standing >
Backstab who?

< 1076h/1076H 381v/382V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
Fresh blood covers everything in the area.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 381v/382V Pos: standing >
Backstab who?

< 1076h/1076H 381v/382V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East # -South
Fresh blood splatters cover the area.
An elite member of the city guard patrols the streets.
A Firbolg (huge)  -=Celestial Sigil=- stands in mid-air here.
There are some tracks heading north.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.

< 1076h/1076H 380v/382V Pos: standing >
You snap into visibility.
[Damage: 93 ] A Firbolg makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Firbolg's spine!.
[Damage: 35 ] A Firbolg makes a strange sound as you place the dagger of Wind in his back.
[Damage: 61 ] A Firbolg makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Firbolg's some knight's cured leather gloves was completely destroyed by the massive blow!
A Firbolg's shimmering glass charm was completely destroyed by the massive blow!
A Firbolg's long beast-shaped earring was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.